Post by nobody on Nov 16, 2012 1:56:51 GMT -5
Dante
This is Dante as he would normally look.
This is Dante as he would look during his various Devil Trigger states.
Name: Dante
Occupation: Mercenary Demon Hunter
Hair color: White
Gender: Male
Species: Half-Demon
Abilities
Int:3
Str:6/9
Agi:6
Spe:5/8
Dur:6
Health:6
E.Pool:30
E.Regen:10
*Indicates increased stats while in Devil Trigger state
Actions
Close combat: 9
(Strength & Agility & weapon)
-Efficient
-Looking cool & stylish
-Swords
-Guitars
-Nun-chucks
-Hand-to-hand combat (Gantlets/Greaves)
-Unarmed combat
-Quickly able to master any new weapon
-Using opponents as weapons
Range combat: 8
(Speed & Weapon)
-Efficient
-Ebony & Ivory
-Shotguns
-Kalina Ann
-Artemis
-Spiral
-Quickly able to master any new weapon
-Using opponents as weapons
Telekinesis: 1
(Intelligence)
-Action to Modifier
-Used to make unbelievably cool throws & catches.
-This is only used when Dante is handling his equipment. He can throw his sword high into the air, pull out his pistols and proceed to lay waste to his targets, then once he's done he would stick out his hand and catch his now falling sword; all with out ever looking at the sword.
Acrobatics: 6
(Agility)
-Dashing
-Wall running
-Air Dashing
-Wall jumping
-jumping off opponents
-Air Hike (Mid-air jump)
General Knowledge: 6
(Intelligence)
-Demons
-Demon legends & lore
-Pizza & Sundaes
-Fighting
-Supernatural stuff
-Abnormal stuff
Devil Hunter: 7
(Private investigator)
-Finding demons
-Pursuing demons
-Investigating any possible demon activity
-Finding clues to demons
-Intimidation
Social Skills: 6
-Taunting
-Witty Remarks
Vehicle operation: 5
Musician: 4
(Agility)
-When wielding the Nevan, may combine this action with Close combat as one action.
-Drums
-guitars
Devil Trigger: 5
-Increase your abilities; Str +3, Spe +3 (AN/2[rounded up])
-Change Accelerated Healing factor to Enhanced Healing factor
-You gain Flying; Flying AN equal to DT AN.
-Your appearance will alter depending on what weapon you currently are using.
-Increase Reflexive dodge & toughness by 5 (equal to AN)
-Increase Quick draw by 3 (AN/2[rounded up])
-Requires 1 stone of upkeep per panel.
-Requires 1 stone of DT gauge per panel.
Modifiers
Devil Trigger Gauge: 10
-Required for use of various actions
-Store up to a number of stones equal to MN for later use.
-Gauge is built up by 1 stone per white stone damage done to targets, for every successful action that is "cool & stylish", and for every white stone of damage you take.
-Accelerated Healing Factor
(This changes to Enhanced healing factor while in Devil Trigger)
-Self-contained life form
-Dante has no need to breathe
Styles:
-Dante has access to various fighting styles that he can switch to and from on the fly, but he may only ever be in one style per action.
-Dante may only switch before or after any action, but never both.
-Each style confers Dante with Various different actions/modifiers/abilities.
-Dante may only make use of two style actions per panel.
Sword master
-Gain free stones for Close combat.
-Amount of free stones= Close combat AN/2 (round up)
-These free stones may only be applied to Actions pertaining to use of your close combat weapons; example, you may apply these free stones to increase an attack made with your sword or may decrease the difficulty of slicing a targets weapon out of their hands without harming said target.
Gunslinger
-Gain free stones for range combat.
-Amount of free stones= range combat AN/2 (round up)
-These free stones may only be applied to Actions pertaining to use of your range combat weapons; example, you may apply these free stones to increase an attack made with your pistols or may decrease the difficulty of shooting a targets weapon out of their hands without harming said target.
Trickster
-Increase Reflexive Dodge: +4
-Air Trick:
(teleportation)
-Range: 4
-Can not carry passengers
-Can only appear above a target
-Dante must physically see the target; example, cannot Air Trick to a target you are viewing through a video camera device.
Royal guard
-Increase Toughness: +4
-Gain a "Rage Bar" that is equal to your Durability.
-Increase your "Rage Bar" by 1, for each attack made against you.
-You may use accumulated stones in your "Rage Bar" at any time in a single target attack. After the attack, "Rage Bar" is emptied out, regardless if you didn't use the whole bar or not.
-Attack gains: AP, 3x damage.
Quicksilver
-Increase your turn order by double its amount
-You gain a third action per panel
-reduces your DT gauge by 1 per panel
Doppelganger
-Create an exact duplicate shadow version of yourself. The duplicate is an exact copy of your CAD, so it also has all your abilities/actions/modifiers/equipment.
-The duplicate will perform all the same actions you take and at the same stone count as well and at the same target.
-You can only have one duplicate at a time and you cannot have your duplicate attempt to create a duplicate of itself, it will fail.
-Reduces your DT gauge by 1 per panel
Quick-Draw: 3
-This applies to any form of weaponized combat he partakes in.
Magical Defenses: 5
Mental Defenses: 4
Reflexive Dodge: 5
Toughness: 5
-No 2x damage
Targeting: 4
-He has displayed enough accuracy to hit targets as small as the pommel of his sword; shoot his opponents' bullets out of mid-air; and hit the same target over and over with such unerring precision that his bullets stack on top of each other.
Bad Luck: 10
-This modifier only applies to Dante himself.
-Whenever he tries to gamble, in any form, he will typically always lose. Even a simple coin toss.
Unflappable: 10
-Keeping calm no matter the situation. Whether being attacked by the seven hells or being swallowed by a giant serpentess demon, he doesn't show any sign of fear.
Keeping it Cool and Stylish: 3
-He carries himself in such a way that its hard not to be impressed or stand in awe of his prowess.
-Stones from MN are used to subtract from any difficulty to make any action "cool and stylish". Any extra stones above meeting the difficulty to looking "cool and stylish" are then used to make the action even more "cool and stylish".
-With this MN, it is not only super easy to attempt to look "cool and stylish" but you also come out looking like a proverbial God in the ways of looking "cool and stylish".
Equipment
Red Coat: 2
-His traditional long, two tailed coat.
-Doesn't offer much in the way of protection but it does assist him in looking more "cool and stylish".
-Equipment # is used not only for defense purposes but also as an addition to his MN for "Keeping it Cool and Stylish".
Rebellion: 4
-2x Damage
-Magical Claymore sized Sword
-Can be carried in a guitar case to avoid any unwanted attention.
-Can create Gravity defying actions with an AN equal to weapon MN, these can be combined with close combat to create effects such as spinning around the handle of the sword while its been planted in the ground.
Cerberus: 3
-Area effect: 1, centered on wielder
-Tripartite Ice Nun-chucks
-Can create Ice effects/attacks with an AN equal to weapon MN, these can be combined with Close combat to create effects such as a rising cascade of glacial spears.
Agni & Rudra: 3
-Area effect: 1, Centered on wielder
-Pair of living scimitars
-Though these are two separate weapons, they only provide one weapon bonus as if they were only one weapon.
-Can create Fire & Wind effects/attacks with an AN equal to Weapon MN, these can be combined with Close combat to create effects such as a spinning fire tornado.
Nevan: 3
-Area effect: 1, Centered on wielder
-Range: 3
-Can also create electric bats that can attack from range.
-A transforming Electric guitar/scythe.
-The use of this weapon using involves playing on it, in its guitar form.
-Can create Electricity effects/attacks with an AN equal to weapon MN, these can be combined with Close combat to create effects such as a tower of lightning crashing down on a target.
Beowulf: 4
-2x damage
-Unstoppable (only for attacks made)
-A set of Light infused gantlets and greaves.
-You may choose to decrease your turn order and increase the weapon MN. Decrease's and increases are at a 1:1 ratio. Turn order can never be reduced below 1. example, You choose to make an attack against a target, you may choose to reduce your turn order by #, we'll say 2, you may now increase the power of this weapon by an equal amount, which in this case was 2. So now, when the panel is ended and all turns are accounted for, your new turn order is taken into account, which has now been reduced by 2.
-Any increase/decrease done this way is only temporary and will return to normal starting on your next turn (panel).
Ebony & Ivory: 2
-Range: 3, 2x damage
-A pair of black and white trademark handguns customized by Dante.
-Though these are two separate weapons, they only provide one weapon bonus as if they were only one weapon.
-Your speed at firing these weapons is so impressive that you can manage to keep yourself airborne for brief moments of time.
Kalina Ann: 4
-Range: 4
-Missiles: 2x damage, Area effect: 3 at target location
-Bayonet: 2x damage, damage done target allows wielder to pull target to them or have themselves be pulled towards target.
-A Bazooka rocket launcher with bayonet
-It can only be fired from the ground and possesses a strong recoil, but can fire multiple missiles and can shoot its bayonet as a grappling hook.
Shotgun: 3
-Range: 2, 2x damage, Area effect: 1 at target location
-Sawn-off shotgun
-You are capable of performing dazzling feats of gunmanship. Such as spinning this weapon around your body like a set of nunchucks while firing it at all nearby targets.
Artemis: 5
-Range: 3, 2x Damage, Area effect: 2 at target location or AP on single target.
-Demonic Laser Gun
-Can fire multiple lasers at either one or many targets.
Spiral: 4
-Range: 5, AP, 2x Damage
-An armor-piercing sniper rifle.
-Shots from this weapon can ricochet off nearby surfaces to hit its target.
Challenges
Dangerous Enemy: 5
-The forces of Hell
Dangerous Enemies: 5
-Nearly everything that hated his father is now after him as well.
Dangerous Enemies: 5
-Various cults, demon worshipers, etc.
Dangerous Rival: 5
-Vergil; Dante's brother. Dante would much prefer to try and save his brother but will do what he must.
Will never kill a full blooded human: 5
-No matter how vicious, vile, evil that human may be, Dante will not kill them.
Gallant for his friends and family: 3
-He values family and friends very highly and will do what he must to save them.
Witty remark: 1
-No matter how dangerous or laid back the situation may be, he always seems to have some sort of witty taunt or comeback.
Love of the Fight: 4
-He sometimes doesn't fight at his full potential so he can toy with his opponent or make a fight last longer.
Do Gooder: 5
-Though he can seem uncaring or even callous, he actually has a very strong sense of justice.
-Despite always complaining about his debt, he seems quite willing to perform missions solely for the good of them, and rarely enforces payment from the poor clients.
-He will typically refuse any job he dislikes, regardless of how much it pays, but will immediately take on any paranormal cases, especially those involving demon hunting, with or without pay.
Terrible drunk: 2
-He has a habit of getting drunk sometimes. He once was so drunk, that he proposed to a mop. He prefers Jack Daniels.
Pizza and strawberry sundaes: 1
-These are his favorite things to eat. So much so in fact that he's been known to eat nothing but these two items.
-He will eat other edible foods, but never when he has choice to eat his two favorites.
-He doesn't like olives on his pizza, but will still eat them anyways regardless.