Post by Savant on Nov 18, 2012 17:50:29 GMT -5
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Codename: Courier Six
Real Name: Unknown
Gender: Female
Height: 6'0"
Weight: 150 lbs.
Eye Color: Gray
Hair Color: Black
Species: Mutant/Mutagenic, Cyborg
Abilities
Intelligence: 4
Strength: 4
Agility: 4
Speed: 4
Durability: 4
Vitals
Health: 4
Energy: 12
Regeneration Rate: 4
Actions
Close Combat: 4
(Strength Bonus or Weapon Modifier)
- Unarmed
- Melee Weapons
- Wasteland Techniques
- Improvising
Ranged Combat: 4
(Weapon Modifier)
- Guns
- Energy Weapons
- Explosives
- Improvising
Statecraft: 8
- Leadership
- Strategy
- Mojave Politics
- Bartering
- Streetwise
- Intimidation
- Wasteland Culture
- Notoriety
Thieving: 4
(Agility Bonus)
- Sneaking
- Pickpocketing/Lockpicking
- Deceit
- Disguises
General Knowledge: 4
(Intelligence Bonus)
- Anatomy
- Biology
- Radiation
- Chemicals
Gambling: 4
(Intelligence Bonus; Agility Bonus if cheating)
- Slots
- Blackjack
- Roulette
- "Caravan"
Technology: 4
(Intelligence Bonus)
- Computers
- Robotics
- Repair
- Medicine
Hunting/Tracking: 4
- Follow Traces
- Traps
- Ambushes
- Wasteland Survival
Modifiers
Normal Healing Factor
Toughness [+3]
Reflexive Dodge [+3]
Targeting [+1]
Fast-Draw: Handguns [1]
Energy Defense [+1]
Innate Capability {Ability to naturally have skills and/or knowledge typically earned through learning}
Assess Ability* [3] {Ability to assess others' abilities; one knows what powers his/her target possesses but not to what degree}
Good Luck [+3]
Wealth [5]
Enhanced Vision [3]
- See in Darkness
"Bloody Mess" {If killed, target has a high chance of exploding in a shower of blood, organs, and limbs.}
"Wild Wasteland" {Six has a chance of finding well-hidden, modern pop-culture references that s/he does not recognize.}
Equipment
Desert Ranger Combat Armor & Helmet: [+1] Comes with a voice distorter to hide user's identity and gender
Spiked Brass Knuckles [+1]
Knife [+1]
"Ranger Sequoia" Hunting Revolver [+2], 2x Damage
Winchester P94 Plasma Caster: [+6], infinite range in outer space
5.56mm Light Machine Gun: [+3], 2x Damage, Collateral
Sawed-Off Shotgun: [+3], 2x Damage, Collateral, Armor Penetration
"Fat Man" Miniature Warhead Launcher (1 round) [+4]
- Armor Penetration or Area Effect
- Collateral Damage
- Explosion site is inhospitable for a few hours (500-1k panels, as per D&R chart)
- Character(s) inside of blast zone suffer 6 red stones of damage per panel (as per D&R chart; High-Level Radiation)
Dynamite (5): [+2], Area Effect
C4 (1): [+4], Area Effect
Stimpak (3): Heals 1 white stone of health
*Pip-Boy 3000: Enables Assess Ability Modifier; also shows relevant data about user, his/her environment, etc.
Challenges
Being a Mutant {"Mutant" is a collective term in the wasteland for both those born with mutations (which is pretty much the entire wasteland population at this point, yet most of their mutations are minute) and those who received them after birth. Six has been exposed to radiation at least once in life.}
Deadly Enemies: Benny {Benny was the one that shot Six in the head and stole the package. Let's just say his victim wasn't too happy.}
Psychological: Vindictive {Six has established a reputation for being implacable and serving up cold dishes of revenge against those that have wronged her.}
Character Needs "Attachment" to Stay Alive, Use Power, etc. {Several of Six's organs are cybernetic replacements/attachments.}
Prying Relatives, Friends, Associates {The NCR and other higher powers aren't exactly too keen on letting Six run around the wasteland unchecked, doing whatever she pleases. And several of her companions back home are concerned about what she does.}
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Background
"Your face does the thinking - two to the skull, yet one gets up. Odds are against you... but they're just numbers after the two-to-one. You're playing the hand you've been dealt, but you don't let it rest, you shuffle and stack, and a gamble... a gamble that may pay off? But how? Forecast: Rapidly changing conditions."
- The Forecaster
Much of Courier Six's life is shrouded in mystery...even her true identity. Some time later in her life, being one of six couriers hired by the Mojave Express to deliver strange packages to the New Vegas Strip, the Courier was carrying the parcel containing a special item from Primm. The Courier got the job after one man who had shared history with her pulled out when he learned that the Courier's name was next on the list. The Courier was intercepted by Benny, who then shot the Courier in the head and left her for dead, buried alive in a shallow grave in Goodsprings Cemetery. The Courier was dug out by Victor, a friendly Securitron robot. She was then nursed back to health by Doc Mitchell, the resident doctor of Goodsprings...and the rest is history.
She's traveled the many dilapidated lands of the American Wasteland of the 23rd century...places like Circle Junction, New Reno, Vault City, Fort Abandon, and various mutant cattle drives at the Big Circle seem like distant memories. And she's met many a character, from the pleasant to the insane. Her motives, though unclear, are as adamant as the sun is hot. Only time will tell if Six's ultimate goal in life is for the better...or for the worse.