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Post by Manah on Nov 30, 2012 21:45:57 GMT -5
NARUKO Legendary Kunoichi from Konohagakure QUOTE: "I swear, I'm gonna punch the next guy that stares at my chest and drools! Geez! I hope I wasn't like you guys before..."Full Name: Naruko Uzumaki Age: 19 Other aliases: Quasar, The Heroine of the Hidden Leaf, The Toad Sage of Konohagakure Occupation: Jōnin-rank Ninja, Sage, Adventurer Height: 5'4" Weight: 124 lbs Eye color: Normally blue (Become light purple, with ripple-like patterns when the Rinnegan is active) Hair color: Blond Species: Mutant (Kunoichi) ABILITIESInt: 8 Str: 11 Agl: 9 Spd: 8 Dur: 11 (Normally 8; increased by Quantum-Bands) HEALTH: 11 / P.L: 7 ENERGY: 51 / P.L: 21 REGEN: 30 / P.L: 12 LIMIT GAUGE: 5/30 ACTIONSNinja: 10 (Str.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -Taijutsu -Frog Kata -Kunai/Shurikens -Kage Bunshin Coop -Toad Sage's Distaff -PA/MS Fighting -Stealth -Rasengan/Rasenshuriken -Use of Rinnegan -Using powers in combatAcrobatics: 6 (Agl.bonus) -EfficientKi Control: 8 (Dur.bonus) -Efficient -Ki Blast -Ki Barrier -Toughness and Reflexive Dodge -Ability BoostBreak: 5 -Allows user to either target and break objects, or to target certain body parts to cause negative effects to the victim -May add to Close Combat -Must target a part of the target's body -Must choose effect before shot -Effects last for Damage in panels except for Energy Break, which is just Stun DamageSummon/Control Pokemon: 10 -From Space/Time (doesn't need to be in the same area to summon them) -Control 1 Pokemon/AN -Must spend stones equal to Pokemon's Durability to summon/unsummon them -Already summoned Pokemon: Rhyperior (A Ground/Rock Drill Pokemon, 8 stones) and Steelix (A Steel/Ground Iron Snake Pokemon, 6 stones)Pokemon Trainer: 1 -Custom action: Act as Medical Healing (for Pokemon only), Leadership (for Pokemon only; may grant up to 1/3 AN stones to an action per Pokemon, rounded up); Computers (with Pokédex only) and Social Skills (for Pokemon only).Quantum Beam: 8 -Concussive force -2x damage -Through use of the Quantum-BandsNinjutsu: 10 (Int.bonus) -Efficient -As Mastery of Elements (Wind, Water, Fire, Magnet, Sand, Lava, and Ink Release) and Magical Healing; Can also Create/Manipulate Coral -Create/Manipulate (Can't use Water Release to breathe underwater; Sand Force Fields defensive stones are doubled.) -Force Blast: Wind (2x damage, or Area effect of 5), Water (Normal and Stun damage, Also 2x damage when target is in, under or on water), Fire (2x damage, Sets flammable objects on fire), Magnet (Normal damage, or Atk VS Durability to paralyze, lasts for as long as maintained), Sand (Normal and Stun damage, Area effect), Lava (3x damage, Ignore Toughness/Hardness) and Ink (Normal and Stun damage or Area effect, Atk VS Durability to Blind for 1 panel/stone of damage) elements. -Corrosive gas/liquid & Sticky Slime (As Force Blast; 2x damage, AP, Area effect; OR Atk VS Durability + Reflexive Dodge to trap with slime) -Wind specialty (Gains 1 free stone from GP when using Wind, and loses 1 when using Fire. All Wind effects are Efficient, and will improve to Super-Efficient if the 'Efficient' option is bought on the action. However, Fire will never be Efficient regardless of options bought.) -Chakra Boiling (Allows user to drastically increase her Strength by up to Chakra's AN, paying for effect and Duration in panel/stone) -Accumulate Energy for greater effect -Rasenshuriken: This special technique is very difficult to perform, but is exceedingly powerful. Aside from adding +5 to the base Rasengan's power, it also makes the attack 3x damage and Ignore 3 points of Toughness even if target is No AP. If she activates at least 3 Kyuubi tails, or enters Sage mode, Naruko can throw the Rasenshuriken at a range of 7, and can use two of each at once, which adds 2 to the attack. The attack explodes as an Area effect 8 around point of impact, or less if she wishes. In Nine Tails Chakra mode/Six Paths Sage mode, she can also create and throw it, at a range of 8. The resulting explosion is increased to 9 or less, and can be increased by stones. Additionally, if she misses her target with the Rasenshuriken, she can use one action on the following panel to control it and make it re-attack another or the same target, with a 5 stones penalty (but possibly to the surprise of the target).Genjutsu: 8 -As Create Illusions, but enhanced: the illusions may affect up to one sense (sight, hearing, smell, touch, and taste, in that order) per stone played, with a difficulty equal to stones played as usual to "see through" the deception. In other words, if a person falls for it, the illusion could seem very real while being nothing more than a fake for anyone who saw through it. An illusion still cannot harm a person nor affect its environment. -May be used for the opposite as well, hiding a real object from the senses of people around. -Transformation Jutsu: Naruko excels at Transformation Jutsu. When using this power to transform her appearance, she gains +3 to her normal AN.Fūinjutsu: 9 (Int.bonus) -Efficient -As Hammerspace -Can be used to seal creatures, objects, chakra, etc. within other objects, creatures, etc. -Atk VS Durability to separate a Tailed Beast from a Jinchuriki -Atk VS Durability to seal a Tailed Beast to create a Jinchuriki -Naruko learned several powerful Sealing techniques allowing to even seal beings like the Ten Tails and Kaguya.Six Paths Technique: 12 (Int.bonus) -Efficient -As Mastery of Fire, Lightning, Wind, Earth, and Water (Can't use Water Release to breathe underwater); Unlimited Create/Manipulate, Force Blast (adds half this Action's AN as a Weapon Modifier to Ranged Combat; Fire [2x damage, sets flammable objects on fire], Lightning [2x damage, or Normal and Stun damage], Wind [2x damage, or Area effect 5], Earth [Normal damage when target is airborne, 2x damage when target is standing on the ground, 3x damage when target is under/in the ground] and Water [Normal and stun damage, and 2x damage if target is on/in/under water]), Accumulate Energy, Combine with Close or Ranged Combat. -Also usable as the aforementioned Mastery are mixed elements such as Mist, Lava, Wood, Mud, Ice, etc. -Through the use of Rinnegan, Naruko has access to all the powers of the Six Paths Technique, as detailed below the CAD as per the seven Paths: Deva, Asura, Animal, Human, Naraka, Preta, and Outer.Truth-Seeking Balls: 10 (Dur.bonus) -Efficient -Shape objects (Can 'Create objects' via Shape Transformation. Any such objects, including weapons (see below) are incredibly durable, and may only be damaged via attacks such as a Senjutsu-enhanced Tailed Beast Ball) -Shape Weapons (As Weapon Morphing, but may create Weapons of up to AN modifier, and must ay for the creation, including paying for the added CL of advantages on it) -Shield User (As Force Field. Defensive stones are doubled.) -Explosive Projectile (As Force Blast; 3x damage, AP (Ignores 2 TOughness even when No AP), Area effect 7, Reincarnated individuals cannot heal from this attack and can die from it due to it neutralizing their Immortality.) -Nullify Ninjutsu (User pays to beat any Ninjutsu's Effect stones within AN range; success means the effect is instantly negated.) -Tailed Beast Ball Rasenshuriken (Allows user to combine Wind Release Ninjutsu with a Truth-Seeking Ball, forming an immeasurably powerful attack which explodes with unprecedented force, capable of shattering several planetoids in one strike. In game terms, it allows to combine Ninjutsu (Wind Release) with the Explosive Projectile attack, to adding AP (Ignores 5 Toughness even when No AP), Area Effect up to this action's AN plus half that of Ninjutsu, rounded up, causing a massive explosion.) -Usable only in Nine Tails Chakra Mode or Six Paths Sage modeYang Release: 8 (Int.bonus) -Yang Release: Based on the physical energy that governs vitality, Yang Release can be used to breathe life into form. It can be used to Animate Objects and materials, or to actually make automatons/lifeless creatures alive. -May be used as Mutant Healing (Heals up to 2x AN white stones per day) -May use to 'Regrow organs/Limbs' onto self or othersHiraishin no Jutsu: 8 (Int.bonus) -Efficient -Allows the user to transport themselves, others or given objects to any previously marked location instantaneously. When mastered, when combined with great speed, this Jutsu essentially makes its user one of the fastest beings alive and a very dangerous force to be reckoned with. -Seal Marking: The user of this technique must first mark an intended location to be able to teleport to it, which is made through simple, brief physical contact, or through application of a seals attached to objects which are then thrown or projected as needed. Marks can be put on basically anything physical, including people or other surrounding features. Marking an object/person/location requires only 1 stone of effect in this action, as long as the user can somehow make contact with any logical action/regular movement. NOTE: The Marking formula never disappears from a marked target once applied, and the user can always teleport there from then on. -Teleportation: As per the action; May only teleport to marked locations/objects/people/creatures, May teleport to interstellar distances and to Other Dimensions (Must still mark destination first though...), Does not have to travel herself to send others, May teleport objects by paying for Distance, weight and size; Must pay 1 stone per additional guest. NOTE: If user is able to make clones or duplicates, said clones or duplicates can use the technique to summon the original to their side, and vice versa due to their automatic connection with one another. -Warp Deflect: The movement speed produced by this technique is so such that a gifted user can actually deflect, or even redirect, physical/energy attacks as long as they must physically travel to a target to hit (such as projectiles, thrown weapons, beams of energy, blasts, etc). Stones in this action are used to beat an opponent's Effect stones of such an action; if successful, the attack is deflected harmlessly. If the original attack is beaten by at least 5 stones, it can be redirected at the same original effects stones as originally used. -Flying Thunder God: Used in battle, this technique is simply devastating, and also very strong defensively. It can be fully combined with Close/Ranged combat (or any combat action which may benefit from great physical speed in some way), and at the same time adds half this action's AN to Initiative, and stones played up to AN to Defense, as long as a minimum of ten different spots have been marked in within, allowing for a solid number of teleportation locations. Additionally, when using to fight against groups of opponents, both Close and Ranged attacks can become Area effect by paying stones for the given area out of this action. This represents the user's ability to seemingly be 'everywhere at once' and attack apparently simultaneously from several sides at once.Chakra: 9 -Usable as Iron Will -Inner Power (As Accumulate Energy from M.o.M)Kage Bunshin no Jutsu: 12 -As Duplicate Self -May create 200 clones/stone played -Perfect Clones: Clones are as powerful as the original (with the following exception: Clones' Chakra is 2 ANs lower, they do not have the Bijuu modifier [although they do benefit from its power when Naruko activate it], their Power Level is reduced by 1, and they do not have the Kyuuchi no Jutsu action at all.) -Illusory Clones: Clones are very real and everything, but they explode into harmless clouds of dust whenever they are hit no matter what actually hits them or how they get hurt. No matter their Durability, clones have 1 Health, no Toughness, and get no defense from armor. -Up to 200x AN Clones may exist at once (currently 2,400) -Original Naruko retains knowledge/sensory experiences of her Clones -May gain 2 additional LoEs by using her Clones to learn something faster. -Must pay stones played per panel to maintainKyuuchi no Jutsu: 9 (Int.bonus) -Efficient -As Summoning -May summon Ninja Toads and Frogs -Base duration of half the Chakra AN on the D&R chart, may increase by stones -Cannot lose control of the summoning, but Summoned creatures may retain their free will depending on their power. In Sage mode or Nine-Tails chakra mode, the Frogs and Toads are fully loyal and obey her orders perfectly.Flight/Quantum Jump (Teleportation): 9 -Flight Through Deva Path Powers -Alternately, Flight through the Quantum-Bands, along with Quantum Jumps (To other dimensions, Interstellar, Can travel in space)Manipulate Electromagnetic Energy: 8 -Through Quantum-BandsImproved Drain Energy: 6 -May also drain from virtually any power source -Through Quantum-BandsChakra Arms: 4 (Agl.bonus & Wpn.modifier) -Efficient -As Tendril whips -Adds 1 AN for each active Kyuubi tail -The chakra arms end in clawed "hands", acting as the "Claws" modifier at +2 -Range 4Super Kunoichi: 10 -Increase Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Ki Defense, Toughness, Reflexive Dodge and Energy-based/related attacks (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) by +1 per stone played, with +1 to Power Level every 3 stones played; stones in between add +1 to Energy Battery. 3 stones = Super Kunoichi Level -Stones spent remain in action box till removed. -Heal 1w of Health and all energy when transforming. -Calm Super Kunoichi: She learned to trigger Super Saiyajin without rage. -Mecha/PA Boost: If operating a Mecha, or wearing PA, her transformation actions effect the mecha/PA instead of her. Effect lasts until she exits the mecha/suit. -Legendary Super Kunoichi: Each stone she spends into Super Kunoichi has double the normal effectAlchemy: 10 (Int.bonus) -Ability to create Final Fantasy usable items, such as Potions and Phoenix Downs -Power Level = Item Cost/100 (except for Ether which are Item cost/200) -May learn items above 10 Power Level at AN 10 for 1 LoE each. -To create, spend stones in this action equal to the Creation Factor. Creation Factor is calculated by multiplying the Power Level of the item by the number of items one wishes to create at once. -Known Items: PL 1: Potion, Antidote, Echo Screen, Eye Drop, Grenades; PL 2: Soft; PL 3: Hi-Potion, Phoenix Down, Krakka Greens; PL 4: Tental Greens; PL 5: Tent, Speed Drink; PL 6: Ink; PL 8: Dazers, Pashsana Greens; PL 9: Remedy; PL 10: Curiel Greens, Molotovs, Right Arms, Spider Webs; PL 30: Elixir; PL 50: Hero Drink; PL 80: Stardust; PL 100: Megalixir)Draw Out: 10 -Break items in inventory -Weapons deal their Damage (and other effects) to enemies within their Modifier in area -Armors give one half their modifier (minimum 1) to all allies within its defense bonus in area as a Force Field for stones played in rounds -Items do their effect to all appropriate targets in an area equal to 2 per 3 stones playedGeneral Knowledge: 5 (Int.bonus) -Efficient -Video games -Konoha lore & culture -Justu and combat tactics -Tactical loreVideo gaming: 4 (Agl.bonus) -Efficient -Fighting games -Action games -RPGs -CheatingAnime FTSFOI: 4 -Hammerspace at ANLeadership: 4 Social Skills: 7 -Socialize -Humor -Seduction -Intimidate -Wiser than she looks -Compassionate -EmpathicMODIFIERSExtended Lifespan -Due to her Uzumaki bloodline, Naruko will live for much longer than a normal human being. Although how long is unclear, it will very easily be in the hundreds of years.Power Level 7 -Power Level Recovery -Tireless 2Energy Battery 6 Deep Reserves +5 Animal Senses +3 -As a FoxHealing Factor -Thanks to Kurama's presence within herself, Naruko recovers even from grave injuries and destroyed/ripped off limbs in a day of rest.Rasengan +5 -Added to Ninja (Close Combat) -2x damage, AP (Ignores 2 Toughness even when No AP), Accumulate Energy on Ninja when using, Can be an Area effect 4. -Can use two of each at once when using any transformation (Sage Mode, Active Kyuubi tails, etc), which adds 2 to the attack.Tailed Beast Ball +3, +X -As a Weapon Modifier to Ninja, where "X" is the number of Bijuu tails activated -2x damage, AP, either Range of Eyesight as an Area Effect "line", or up to Range 6, resulting in an Area Effect explosion of area 7, area can be increased by stones.Sexy no Jutsu +5 -Adds to Genjutsu, strictly for the purpose of 'transforming herself into a sexy, naked or provocatively-dressed woman'. Since her permanent change into a girl, she uses it mostly to change clothes when necessary.Reflexive Dodge +11 -4 levels from Ki ControlToughness +10 -No 2x damage -4 levels from Ki ControlKi Defense +8 Flexible Skeleton +1 Energy Defense +3 Genjutsu Defense +7 / +10 -Trained by Jiraiya, protects against all forms of Illusions, including the powers of Sharingan. Enhanced by the Rinnegan's power (Number after slash when Rinnegan is active).Mental Defense +6 / +10 -Increases to +9 when Kurama is in control -Increased to +10 through Quantum-BandsTargeting +2 Tireless +2 Fast-draw +2 -Becomes +5 when using RasenshurikenLeaping +2 Graceful Feet Fighter -Naruko is now able to fight holding simple weapons with her feet, such as kunai, which can reasonably be held with her toes and used with her legs.Sense Chakra 10 -As Sense Power -Enhanced through the power of the RinneganResistant to Food Poisoning +3 Rule of Awesome +4 Rinnegan: 12 -Grants its user the ability to use the Six Paths Technique at an AN equal to this modifier's MN. Also grants a "Rinnegan" modifier to all uses of the Six Paths Technique equal to 1/3 this modifier MN, rounded up (in this case, 4). -Allows user to Sense Chakra (as Sense Power) at this action's MN -Grants a defense VS Genjutsu and Sharingan powers equal to this Modifier's MNBijuu (Kyuubi): 9 -Enhanced to unprecedented levels due to receiving power and chakra from all nine Tailed Beasts -Must pay stones to activate tails, although doing this does not require an actual action. -For each tail active, may increase one Physical Ability by +3, or two by +2. Regardless of how many tails are active, may not increase any one Physical Ability by more than the Modifier's MN (in this case, 9). NOTE: Increasing Durability by 1 counts as a +2 increase. -Adds 1 to Chakra per Tail activated -Adds 1 to either Reflexive Dodge/Toughness per Tail -Adds 1 to Animal Senses for every Tail -Adds 1 to Sense Chakra for every Tail -Adds 1 to Energy Battery for every Tail -Adds 1 to Deep Reserves at every odd Tail -Adds 1 to Power Level at every even Tail -Adds Inhuman Might (Adds to all Physical/Combat actions) MN 2 at 3 tails, and increase it by 2 for every additional 3 tails -Healing Factor becomes Accelerated with 1 Tail, Enhanced at 4 and Superior (heal 2w/panel) at 7. -Ninjutsu and Chakra become Efficient at 4 Tails and more -Cannot be improved by spending LoEs -Nine-Tails Chakra mode: When Naruko releases her maximum power, she may enter this state, combining the full Power of the Nine Tails with the potential released by her full cooperation with that of Kurama. Her Str, Agl and Speed increase by 4, her Toughness by 2 (and becomes No AP), her Reflexive Dodge and Energy Defense by 3, and Inhuman Might by 2. Her Range with Chakra arms increase to 6, and wounds inflicted by her techniques are such that it is very difficult to heal from them (the victim's healing rate is downgraded by one level; for example, a person with a normal healing rate couldn't heal naturally, a person with 2x Natural healing rate would heal 1w per day, a person with Healing Factor would heal only 1w per two hours, etc). Finally, it adds 2 to Sense Chakra, and also adds the option "Sense Negative Emotions". -Tailed Beast form: Finally, in addition to her base power, Naruko can also assume the shape of the Nine Tails fox, becoming much larger and heavier as per Growth 5 (with appropriate effects, +6 to Str and +5 to Durability), and reaching Weight 8. The range of all attacks increase by 1, and her Inhuman Might modifier is increased by 2.Sage Mode -Adds +3 to Str, Agl, Spd, Dur, Toughness and Reflexive Dodge -Adds a "Sage Mode" modifier of +3 to all Ninja, Ninjutsu, Genjutsu, Chakra, Kage Bunshin no Jutsu, and Kyuuchi no Jutsu actions (All of which become Efficient if they weren't already.) -Use of the natural energy in her surroundings increase Naruko's reach (Range of her attacks) by 1, including her Close Combat attacks -Adds 4 to Sense Chakra -Can also use 1 more action/panel -To remain in this form for long periods (over 5 minutes/10 panels), the user must remain still. To counter this and actually use this form properly (say, in a battle), the user must make use of the help of another Sage, or in Naruko's case, Clones. Therefore, to use, Naruko will usually keep a pair of Clones around to gather the natural energy necessary for her to remain transformed. Once her transformation ends, she absorbs one of the clones and returns in Sage mode. -Naruko will be tired (-1 to all actions for 10 panels) after using it.Six Paths Sage Mode -Adds +8 to Strength and Speed, and +6 to Agility, Durability, Toughness and Reflexive Dodge -Adds a "Six Path Sage Mode" modifier of +5 to all Ninja, Ninjutsu, Genjutsu, Six Path Technique, Chakra, Kage Bunshin no Jutsu, Chakra Arms, and Kyuuchi no Jutsu actions (All of which become Efficient if they weren't already.) -Use of the natural energy in her surroundings increase Naruko's reach (Range of her attacks) by 2, including her Close Combat attacks -Adds 6 to Sense Chakra -Can also use 1 more action/panel -Naruko can remain in this form for up to (Post transformation) Durability in panels -Naruko will be exhausted (-2 to all actions for 10 panels) after using it.Immune to enemy Truth-Seeking Balls Psychic Link with All Nine Tailed Beasts Limit Break - Omega Rasengan (+10 to Ninja, Only when using Rasengan. Naruko focuses WAY too much energy into forming what would normally be a normal Rasengan, ending up with a massive, extremely powerful one which she then proceeds to slam, hard, into an enemy!)
Wealth: 5 -Gains $100,000 per issue -Currently has $99,000 -Last updated 2020-04-06, with last issue "A piece of my mind"CHALLENGES-Mutant (-3; Naruko is apparently a mutant, with the superhuman ability to summon and control Pokemons.) -Psychological (-3; competitive, stubborn and headstrong.) -Psychological (-1; perverted. Wasn't helped by her training with Jiraiya.) -Psychological (-1; mild phobia, ghosts) -Obsession (-1; become the Hokage. Used to be very strong, but nowadays it's more about helping people and bringing back peace to the land.) -Honorable (-3; Naruko is honest to a fault, both to herself and to others; she always tries to beat her opponents fair and square [except maybe in video games] and she always works her hardest to keep the promises she makes.) -Love (-2; for Hinata. Naruko's feelings have blossomed to full love towards Hinata.) -Minority (-1; lesbian. Naruko cares nothing about men in the romantic department.) -Showoff (-1) -Haunted past (-1; all the friends she lost in her adventures, and the fact she couldn't save and bring back Sasuke, still weigh upon her mind. She has, however, the peace of mind of having helped Sasuke seek redemption in the end.) -Girl magnet (-1; much to her surprise, Naruko is nowadays far more popular around the ladies as a girl than she ever was as a boy.) EQUIPMENT-Quantum-Bands: +3 to Durability, May create energy constructs (Max Duration= 8 stones, Max effect= 8 stones), Adds Flight/Teleportation (To other dimensions, Interstellar, Can travel in space) AN 9, Improved Drain Energy AN 6 (including from nearly any power source), Quantum Beam: 8 (Concussive Force, 2x damage), raises Mental Defense to 10, Manipulate Electromagnetic Forces at AN 8, Increase Toughness up to MN 4. Cannot be removed until death. RESERVE EQUIPMENT (Kept at her house)-Ninja Outfit (+2 defense; a female version of her orange/dark grey outfit, with shorts instead of pants and a bandage around her right thigh, and a sleeveless, fishnet undershirt underneath. She also wears a long red coat almost identical to the one she had before, but she couldn't find any fitting shoes so far.) -Shuriken +1 (20 of those; can be thrown at range 3) -Kunai +2, (10 of those, used either in melee or can be thrown at Range 2) -Konoha Ninja Headband (+1 to Presence to all allies of Konoha and common folks who recognize its significance.) -Green frog-wallet "Gama-Chan" -Tsunade's Crystal Pendant -Hiraishin technique via a scroll Hinata managed to find. -GPB-04B Beargguy Mobile Suit, sealed within a 'Super Storage Scroll' through Fuinjutsu (Given to Kakashi for the moment at least) -Summoning Scroll (+2 to her Kyuuchi no Jutsu and Kage Bunshin no Jutsu actions) -Toad Sage's Distaff (An unusual weapon, working like a staff. +3, may strike at Range 1, Exclusive to contractors with Toads, Indestructible. May be used to create flammable toad oil as AN 3, May use to "fly" horizontally at AN 2 [can also glide], and may use to breathe underwater, even if the "top end" isn't out of the water.) -Pokéball (Froakie) -Small slip of paper revealing the number of a safety deposit box in Seoul along with a combination; given to Naruko by Ada Wong ----------------------------------------------------------------------- STORY: Uzumaki Naruto has been one of the main protagonists of almost every important event of the last three years, and has secured his place into history as one of Konohagakure's most legendary ninjas for generations to come. His power and leadership skills in the Fourth Shinobi World War, combined with his dedication to protect his friends and bring peace back to the world, played a huge role in bringing the war to an end, and the Allied Shinobi Forces to victory. It was unfortunate that the conflict saw the end of many great and promising ninjas, numbering among others the fifth Hokage, Tsunade, Naruto's old friends Kiba and Neji, and Uchiha Sasuke... who, after fighting Naruto, being defeated and convinced by one of his former friend's near legendary speeches about friendship and peace, sacrificed his life to save Naruto from a surprise attack by Obito. In the end, the Allied Shinobi Forces had been victorious, but the heavy losses weighed heavily on the survivors, as well as the sadness of not being able to bring about peace earlier. Having failed to bring Sasuke back to Konoha as he had promised, Naruto was even more affected by it all, but at least he could live on, knowing he had, in the end, convinced Sasuke to seek redemption. In the year and a half that followed, many things happened. Naruto came to terms with the fact Sakura's love was not meant for him, and he let go of her romantically, remaining simply her best friend, and supporting her in the loss of the one she had loved, Sasuke. In the wake of the death of the Fifth Hokage, Sakura reminded him that this might be his chance of becoming Hokage, and that after all he had done, even Grandma Tsunade would have wanted this. Naruto refused, however, showing greater maturity as he said that he "wasn't ready yet" and that out of respect for Tsunade and the Konoha traditions, this honor should befall a Jonin ninja, not a Genin like himself. He named his mentor, Kakashi, as the next Hokage, and his suggestion was approved by most if not all. Later, when everyone returned back home to mend their wounds and rebuild, Naruto took the Chunin, then the Jonin exams, and passed them fairly easily, finally getting officially past his "low-level" rank. He was encouraged and supported in this both by his best friend Sakura, and by Hinata, whom had grown close to him due to their grief at losing common friends, including Hinata's cousin. Additionally, having finally gotten over his one-way love to Sakura, Naruto had begun returning Hinata's feelings and hanging out with her a lot more. He was, in fact, about to go to her house, and tell her of his true feelings for her... ...when suddenly, water fell on his head, turning him into a girl... ----------------------------------------------------------------------- The Six Paths Technique- The Deva Path: As Telekinesis (with Weapon modifier), As Mastery of Gravity (Immune to Effects, Create Manipulate, Force Blast [adds hald the action's AN as a modifier to Ranged Combat, 3x damage, Ignores Toughness/Hardness], Accumulate Energy, User gains Flight at AN, Combine with Close/Ranged Combat); Shinra Tensei Field (as Force Field; doubles defensive stones); Chibaku Tensei (User creates a small ball of black energy, which gathers matter in a large area in order to create an artificial heavenly body (stones as an Area Effect of 5 times what the D&R chart indicates; acts as an Attack ignoring Toughness/Hardness, works only against inanimate matter, which will create a mass equal to Area in diameter. This attack might only deal damage to living beings withing if they are crushed by the moving matter or hurt by rubble or inside buildings or underground yet within the area [GM's call].), which can be used as such by being put in orbit, or used as an attack by being dropped onto an area (in which case it acts as a basic Gravity blast, but with an Area effect equal to the Area of the heavenly body thus created). Using this aspect of the Six Paths Technique at more than 20 stones in total forces Naruko to wait 1 panel before using it again.
- The Asura Path: Grants Naruko the ability to summon a mechanized armor, augmenting her body and granting her the use of varied and powerful robotic weaponry. In effect, the Asura Path essentially works like Metamorphosis with an AN of 3/AN of this action, which can be used to acquire Cybernetic/Robotic powers/actions/abilities, including, but not restricted to, robotic weapons, increased Toughness, Cybernetic senses, etc. Additionally, the changes can be altered once every two panels as a reflexive and instant effect requiring no action, to reflect the great versatility of the Asura Path. The base form of the armor is a six-armed, three-faced version of the base body with robotic features, but Naruko can alter it in various ways depending on its abilities.
- The Animal Path: Allows Naruko to summon various creatures, with fewer limits than regular summoning jutsus would indicate. First, the types of creatures she can summon are many, and how many there can be at once is quite impressive, essentially making a small army (up to 2 creatures/AN can be present at once, though summoning each still requires to pay stones as normal). Second, all summoned creatures have the Rinnegan as they are connected to the summoner, allowing Naruko to see through them and control them. Finally, all the creatures can be summoned only by paying their Durability in stones, as if Naruko knew their true names. The creatures that can thus be summoned are: Giant Drilled-Beak Birds, Giant Multi-Headed Dogs, Giant Snake-Tailed Chameleons, Giant Pandas, Giant Oxen, Giant Rhinos, Giant Crustaceans, Giant Centipedes, Whale Sharks (which can fly and shoot energy beams from their mouth), her own Naruko Clones, up to 3 allied Ninjas Naruko has previously created a mystic bond with. Creating such a bond requires Naruko to meditate for a minute, and the bond can only be changed if a previous ally died, became hostile to her, or otherwise refuses to share the bond with her.
- The Human Path: This path is rarely used by Naruko unless it is absolutely vital and all else failed. It allows Naruko to forcibly extract the soul of a victim in order to read its mind.... but the soul removal results either in a coma if Naruko decides to store the soul in the King of Hell, or in death if not. Extracting the soul is an attack VS Durability + Chakra + Mental Defense, meaning some very powerful individuals with either powerful minds or chakra might resist it, but otherwise, it instantly kills the victim (as 2x damage, plus the fact it ignores most defenses)/puts it in a coma, rendering it harmless. Naruko has found a way to use her chakra to restore a stolen (and stored in the King of Hell) soul to its unconscious body, thankfully, so she can use this technique without killing the victim, restoring it to its normal state afterwards. "Reading the mind" of someone using this technique will not only bring all the information Naruko wishes to learn regarding a person, its lore and experiences, but also allows Naruko to gain +1 AN/MN in one Ability/Action/Modifier the victim had that was higher than Naruko's own (if he had it at all), as she retains part of the victm's knowledge after such a thorough reading of its very soul.
- The Naraka Path: Through use of the Nakara path, Naruko summons the King of Hell, a large head sprouting from the ground, surrounded by purple flames. The King of Hell, like all summons through the powers of the Six Paths Technique, has the Rinnegan, is under Naruot's control and Naruko can see through his eyes if she wants to. The King of Hell grants three powers to Naruko. One, the power of interrogation (the King of Hell immobilizes its victims through an attack VS Durability and Chakra which stuns for 1 panel/stone of damage; he then grabs a hold of the victims' lifeforce [which looks like an enlarged tongue through this power], and asks questions with an Enhanced Sense [Discern Truth] at MN 10. If the victims tell the truth, the King of Hell releases them with an Attack VS Durability and Chakra; each stone of damage causes a -1 to all actions for an hour, but they are still alive. If they lie, or refuse to answer, it releases instead an Attack VS Durability plus Chakra that deals normal damage). Two, the power of restoration (the King of Hell ingest the damaged body, regenerates it, then releases it fully healed, intact, including the wearer's clothes if Naruko so wishes, though this power cannot resurrect the dead). And three, the power of transportation (allows use of this action as Teleportation; Naruko, her allies and whatever she wants to bring along enter its mouth, then the King of Hell disappear into the ground, reappears elsewhere, and its passengers walk out). It is to be noted that the King of Hell is invisible except while restoring the wounded or served for teleportation (if Naruko wishes it to be visible then), otherwise it is seen only by Naruko (and victims being interrogated).
- The Preta Path: Allows to absorb either regular energy or that of Ninjutsus in general of up to 3/2 the amount of stones played, dispelling the technique or effect, and gaining up to half the stones absorbed. For example, if she puts 12 stones in this action, she can absorb a Fire release jutsu of up to 18 stones, and regains a total of 9 stones of Energy from absorbing it. If it's not enough to absorb the attack entirely, the rest of the stones still act as an attack against her, although severely weakened. If she manages to grab a victim, she can also use this as Improved Energy Drain.
- The Outer Path: The most powerful Path, and for obvious reasons, the only one Naruko cannot grant to her clones through the Six Paths of Naruko Technique (read further). The first use of this Path is the Six Paths of Naruko technique, a variant of Pain's Six Paths of Pain in that instead of animating corpses to serve as vessels for the six other Paths, Naruko can simply use her own Shadow Clones. In doing so, she shares her Paths with up to 6 of her Clones, losing access to it until she dispells them/they disappear. The original Naruko controls the Six Paths, of course, and they are granted more staying power, as the Clones used for the Six Paths actually have a Health as normal unlike the regular clones, which disappear in a cloud of smoke after being hit.
Additionally, Naruko can bring the dead back to life through use of the Samsara of Heavenly Life Technique, as long as they didn't die prior an amount of time set by this Action's AN on the Duration row of the D&R chart, by paying stones equal to the dead's Durability plus Chakra (doing this is tiresome and causes a -1 to all actions for 6 hours). If Naruko so wishes, she can also bring back many dead back to life (1 per stone played), but doing so is positively exhausting and imposes a -5 penalty to all actions for one full day). NOTE: Some dead beings and creatures cannot be brought back from the dead, at the GM's discretion. The third ability of the Outer Path is the creation of Demonic Chakra Chains, he can use to bind, cause pain to, and absorb the energy of its victims, as well as to control the Tailed Beasts through use of Chakra Receivers. Acts as an Atk VS Defense to immobilize, an Atk VS Durability+Chakra (Normal Damage, or 2x damage, Stun damage only) to cause pain, or as Improved Drain Energy. Control of attached Tailed Beasts is automatic as long as they have Chakra Receivers within them, and Naruko can reabsorb them near-instantly within the Demonic Statue of the Outer Path if she were to lose control of them. The chains have a range of up to 5. Finally, the fourth and final power of the Outer Path is the summoning and control of the Demonic Statue of the Outer Path itself. (CAD will be done later)
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Post by Manah on Aug 8, 2013 19:20:55 GMT -5
BEARGGUY Strangely Shaped Amphibious Mobile Suit Full name: GPB-04B Beargguy Height: 62.9 feet Weight: 100 tons Eye color: Black Suit color: Brown/Beige/Metallic Grey Species: Custom Amphibious Mobile Suit Origin: Stolen from a Secret Base in Burma ABILITIESS.I: 6 Str: 13 Agl: 6 Spd: 3 Dur: 8 HEALTH: 8 ENERGY: 30 REGEN: 16 ACTIONSClose Combat: 7 (Str.bonus and Wpn.modifiers) -Efficient -Claws -Beam Recorder -Destruction -MS Strength -Underwater Combat -Fighting multiple opponents -Fighting smaller opponentsRanged Combat: 6 (Str.bonus and Wpn.modifiers) -Efficient -Beam Recorder -Missile Launchers -Mega-Particle Cannon -Vulcan Guns -Precise shots -Underwater CombatPA Claws: 4 -Mega-Weapon; mounted on both paws -Armor Penetrating, Extendable (Reach of 50') -2 of those; must also use at least one to activate "Swinging" -Stones come from GPPA Beam Recorder (Saber): 6 -Mega-Weapon; hand-carried; looks like a white recorder -2x damage, Armor Penetrating -Energy comes from General Pool -Can't be used in the same panel as "Beam Recorder (Rifle)"PA Beam Recorder (Rifle): 7 -Hand-Carried Energy Weapon; looks like a white recorder -2x damage; may either do Stun damage or be Armor Penetrating -Range: 6 -Energy comes from Suit's Energy -Can't be used in the same panel as "Beam Recorder (Saber)"PA Mega-Particle Cannons +9 -Efficient (Unique water cooling system makes it usable more often and with less energy) -2x Damage, AP or Explodes as Area Effect equal to AN around impact -Range: 7 -3 of those -Stones come from Suit's Energy -Mounted in each of the Beargguy's eyes, as well as its right pawPA Missile Launchers +7 -2x damage -AP or Area Effect of 4 around point of Impact -Range: 6 -6 missiles per Launcher (total of 18 missiles) -Stones come from GP -Three of those: One mounted in each paw, and another in the 'backpack'PA 105mm Vulcan Guns: +4 -2x Damage -4 of Them; mounted in the Beargguy's ears -Range: 5 -May all fire for up to 16 panels before needing to be reloadedFlight: 4 / 6 -Using thrusters in legs -Number after slash is used when activating the Additional Thrusters in the backpack; doing so also makes Flight into "Superior Maneuverability", but prevents the use of one of the three Missile Launchers (the backpack one) for that panel.Swimming: 7 (Spd.bonus) -Efficient -May exceed normal Human maximum speed -Combat capability is entirely unaffected by being underwater -Maximum Speed: 60.9 mphSwinging: 5 (Agl.bonus) -As Web-slinging -Must use at least one of the Claws to activatePA Sound Projector: 4 -As Ventriloquism; mostly used to speak to people outside of MS while within AtmospherePA Unstoppable: 8 -2x damage; ignores objects of up to AN Hardness -Action as Modifier; when moving around in the Beargguy, Naruko may use this as she wishes to destroy minor obstacles in her path without giving it a second thought. It also represents the fact that an over 60 feet tall Mobile Suit walking through a building would tend to leave a mark. It can be active both when moving around or flying.MODIFIERSPA Rapid Regeneration Energy Battery 2 Deep Reserves +4 Reflexive Dodge +2 PA Toughness +6 -No AP -No 2x damageMobile Suit Might +3 -As ClawsPA Targeting +2 Minimal Heat Emission: 7 -As Stealth TechnologyPA Cybernetic Senses 5 PA Surface Adhesion 3 / 5 -As Wall-Crawling, but as a Modifier -Number after slash is used when using a Claw to hold more firmlyPA Life Support (Permanent)
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Post by Manah on Aug 8, 2013 19:21:12 GMT -5
LoEs -25 LoEs from Christmas/New Year present (Spent) -5w from Christmas/New Year present (Spent) -5 LoEs from completing "Stupid Pony!" (Spent) -1w1r and 4 LoEs in honor of Independence Day (Spent) -9 LoEs and 4w in honor of Lup's birthday (Spent) -15 LoEs and 6 White stones for Halloween (Spent) -55 White Stones to spend only on any actions from Dionon's Dragonball Rules. Actions only, No Modifiers except Power Level, and even then only if the character doesn't already have it. (Spent) -55 White Stones to spend only on actions and modifiers from Dionon's Final Fantasy rules (Spent) -1 LoE for guessing the Edo Tensei Zombie's identity in Naruko's thread (Spent) -50 LoEs and 10w as a Christmas Gift! (Spent) -1w from making Challenge "Love Interest (-1)" into "Love (-2)" (Spent) -5 LoEs from completing "Mobile Suit Mumbai" (Spent) -2w from adding Challenges "Girl Magnet" and "Minority (Lesbian)" (Spent) -28 LoEs from Lup's birthday! (Spent) -2 LoEs for completing "A new threat emerges." (Spent) -12w and 21 LoEs for Halloween! (Spent) -3 LoEs from Completing "Testing testing, Eins Zwei Drei" (Spent) -100 LoEs and 20w for the Holidays! (Spent) -5 LoEs from Completing "Battle for this world." (4 LoEs Unspent) -29 LoEs from Lup's Birthday! (Unspent) -21 LoEs and 9w from Halloween (21 LoEs and 7w Unspent) -200 LoEs and 40w for 2015 Holydays! (Unspent) -5 LoEs from completing "I hate Strange Fruit!" (Unspent) -15 LoEs as Rowlet's Apology (Unspent) -20 LoEs and 12w for Halloween (Unspent) -40 LoEs for Thanksgiving; must be spent on the Lowest AN action on your CAD to raise the AN or add advantages if applicable (Spent) -400 LoEs and 80w from 2016 Holidays! (Unspent) -3w from Easter! (Unspent) -31 LoEs from Rowlet's Birthday! (Unspent) -26 LoEs and 14w from Halloween! (Unspent) -50w from Thanksgiving, to be spent only on FF Limit Breaks! (15w Unspent) -800 LoEs and 160w from 2017 Holidays! (Unspent) -10 LoEs for Memorial Day (Unspent) -32 LoEs in honor of Rowlet's birthday! (Unspent) -4w and 75 LoEs for 2018 Halloween! (Unspent) -1,600 LoEs and 320w for 2018 Holidays! (Unspent) -5 LoEs for completing "Super Zeo Showdown!" (Unspent) -2 LoEs for completing "A Piece of my Mind" cameo (Unspent) -14 LoEs and 11w for Halloween 2019! (Unspent) -3,200 LoEs and 640w for 2019 Holidays! (Unspent) -34 LoEs in honor of Rowlet's birthday! (Unspent)
LoEs Spent -5/5w to increase Rinnegan to MN 10 -10/10 LoEs to increase Six Path Technique to AN 10 -10/10 LoEs to increase Ninja's AN to 8, along with "Use of Rinnegan" as a specialty -10/10 LoEs into making Kage Bunshin no Jutsu Efficient (Completed) -1/1w into increasing Agility by 1 (Completed) -1/1r into increasing Tireless by 1 (Completed) -5/5w into increasing Power Level by 1 (Completed) -35/35w into buying Ki Control AN 7, Dur.bonus and Efficient (Completed) -25/25w and 20/20 LoEs into buying Super Saiyajin AN 5, Calm Super Saiyajin option (Completed) -30/30w into buying Alchemy AN 10 (Completed) -20/20w into buying Draw Out AN 10 (Completed) -4/4w into buying Break AN 1 (Completed) -4/5 LoEs into learning the following Alchemy recipes: Elixir, Hero Drink, Megalixir, Stardust (Completed) -10/10 LoEs into increasing Super Saiyajin AN to 6 (Completed) -11/11w into increasing Break to AN 5 (Completed) -30/30 LoEs into increasing Super Saiyajin to AN 9 (Completed) -20/20 LoEs into adding "Mecha/PA Boost: If operating a Mecha, or wearing PA, her transformation actions effect the mecha/PA instead of her. Effect lasts until she exits the mecha/suit." to Super Saiyajin (Completed) -1/1w to remove the Psychological (-1; dealing with being transformed permanently into a girl.) Challenge. (Completed) -4/4w into increasing her Intelligence by 3 (Completed) -30/30 LoEs into increasing Ninjutsu by 1 and adding Efficient (Completed) -10/10 LoEs into increasing Ki Control by 1 (Completed) -10/10 LoEs into increasing Super Saiyajin by 1 (Completed) -10/10w into increasing Power Level by 2 (Completed) -15/15w into increasing Int, Str, Agl and Spd by 1 each, with another +1 on Str (Completed) -5/5w into increasing her Power Level by 1 (Completed) -10/10 LoEs into increasing Acrobatics by 1 (Completed) -20/20 LoEs into increasing Genjutsu by 2 (Completed) -60/60 LoEs into adding 'Legendary Super Saiyajin' option to Super Saiyajin (Completed) -20/20 LoEs into increasing Kage Bunshin no Jutsu by 2 (Completed) -35/35w into buying an MN 10 Limit Break, Omega Rasengan (Completed) -2/2w to increase Wealth by 2 (Completed)
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Post by Manah on Aug 8, 2013 19:21:32 GMT -5
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Post by Manah on Aug 8, 2013 19:21:56 GMT -5
GAMAKICHI Friendly Summon Toad QUOTE: "Yo! What's up, Naruto? Still in trouble?" Gender: Male Personality: Easy-going, friendly, smart aleck Height: 10' Weight: 1,600 lbs Eye color: Yellowish Skin color: Orange with a few purples lines Species: Toad from Mount Myōboku ABILITIESInt: 4 Str: 4 Agl: 4 Spd: 2 Dur: 4 HEALTH: 4 ENERGY: 21 REGEN: 10 ACTIONSNinja: 3 (Str.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -Taijutsu -Human-toad combination -Fire ReleaseAcrobatics: 4 (Agl.bonus) -Efficient -LeapingNinjutsu: 4 (Int.bonus) -As Mastery of Elements (Fire, Toad Oil) -Create/Manipulate -Force Blast: Adds half the AN (rounded up)'s as a Wpn.modifier to Ranged Combat; Fire (2x damage, may set flammable objects on fire) and Toad Oil (Normal and Stun damage or 2x damage, Stun only) elements. -Fire specialty (Gains 1 free stone from GP when using Fire, and loses 1 when using Water. All Fire effects are Efficient, and will improve to Super-Efficient if the 'Efficient' option is bought on the action. However, Water, if acquired, will never be Efficient regardless of options bought.) -Wind Release: Toad Oil Flame Bullet: A combination technique, requiring the help of another Toad and Naruto, Wind Release: Toad Oil Flame Bullet is unleashed by having one toad use Toad Oil Bullet projected further with Naruto's wind, before being set on fire by Gamakichi's Fire Release. In game terms, the base attack is Naruto's wind blast, but he gets a bonus in stones equal to Gamakichi's Fire blast modifier (MN 2), plus the second toad's Oil blast modifier, and the resulting Attack has a base Range of 6, results in an Area effect 4 around point of impact, and will deal 3x damage, as well as being a Fire element technique.Chakra: 2 -Usable as Ki User -Gains a 'Special Technique' every 2 AN, with 1 more at AN 3, AN 6 and AN 9. Up to 2/3 of the AN of this action may be used as Advantages to the Special Technique when creating them, the rest acts as a bonus to the action. A bonus of up to half the normal bonus may also be added if proper disadvantages are selected. The technique may apply only to one Action which must be selected when the technique is acquired, and cannot be changed afterwards, except by changing weapon and fighting stlye (see below). NOTE: If an advantage is already provided by some other sources in the character (for example, a 2x damage technique used with a 2x damage weapon), the advantages do not stack; instead, the attack gets a bonus equal to the advantage's worth in CL (2 stones for 2x damage, for example). -May not use a single technique more than AN times per hour -Inner Power (As Accumulate Energy from M.o.M)- Special Tech 1: "Naruto/Kichi Combo"
-Added to any technique used in combination; Acts as a +2 modifier; only with Uzumaki Naruto. -FX: Gamakichi shares a special bond with Naruto, having saved him from Gaara in the past; this bond allows the both of them to easily coordinate their actions to fight effectively together. -Gained at Chakra AN 2
[/li][/ul]Kyuuchi no Jutsu: 2 (Int.bonus) -As Summoning -May summon Naruto, or his brother Gamatatsu -Base duration of half the Chakra AN on the D&R chart, may increase by stones -Summoned creatures retain their free willThieving: 3 (Agl.bonus) -Stealth -Playing pranks -Escape artistGeneral Knowledge: 4 (Int.bonus) -Efficient -Human-Toad combination techniques -Natural Energy -Mount Myōboku -Games and tricksShrink: 3 -Up to 1' tall, adds +2 to Reflexive DodgeAnime FTSFOI: 2 Social Skills: 4 -Socialize -Humor -Smart aleck -CondescendingMODIFIERSExtended Lifespan -Toads from Mount Myōboku live for a long time, and Gamakichi is no exception.Rapid Regeneration Energy Battery 3 Deep Reserves +2 Animal Senses +1 -ToadReflexive Dodge +2 Toughness +2 Energy Defense +1 Mental Defense +3 Leaping +2 Sense Chakra 2 -As Sense PowerCHALLENGES-Looking non-human (-4; he's a large toad, taller than most humans. Heh.) -Psychological (-1; mild arrogance. Gamakichi is smart and talented, and he knows it. And he likes to remind others that he is. He tends to look down on people less smart than he is, like his brother Gamatatsu, whom he used to call an "idiot".) -Psychological (-1; prankster. Gamakichi is a bit like Naruto on a certain point; he loves to play pranks and toy with people a bit. He's grown more mature lately, but he still likes to joke around a bit.) -C.T.S.U.F.U (-3; he risked his hide a handful of times to save Naruto's, and would do so again for him or others. Gamakichi is kind and brave, despite what his otherwise playful personality would suggest.) EQUIPMENTNone ______________________________________________________________ STORY: The son of Gamabunta and brother of Gamatatsu, Gamakichi was one of the first Toads Naruto managed to successfully summon. He shares a special bond with Naruto since he once saved her from Gaara's miniature Shukaku form when she was younger (and still a boy). He sure has matured and grown over time, as while he used to move around on Naruto's head before, she can now ride on his back. Together with Gamatatsu and Naruto, Gamakichi can use his power to create an impressive combination attack known as Wind Release: Toad Oil Flame Bullet.
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Post by Manah on Aug 8, 2013 19:22:12 GMT -5
GAMATATSU Carefree, naive summon Toad QUOTE: "Alright, we're done yet, big brother? Great! Now, less fighting, more eating!" Gender: Male Personality: Naive, rather dumb, fearless (more because he's lacking a sense of endangerment than because he's brave) Height: 12' Weight: 1.1t Eye color: White Skin color: Peach, with a few orange lines Species: Toad from Mount Myōboku ABILITIESInt: 2 Str: 4 Agl: 3 Spd: 2 Dur: 4 HEALTH: 4 ENERGY: 18 REGEN: 8 ACTIONSNinja: 2 (Str.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -Taijutsu -Toad Oil BulletAcrobatics: 3 (Agl.bonus) -Efficient -LeapingNinjutsu: 3 (Int.bonus) -As Mastery of Elements (Water, Toad Oil) -Create/Manipulate -Force Blast: Adds half the AN (rounded up)'s as a Wpn.modifier to Ranged Combat; Water (Normal and Stun damage, and 2x damage when target is on/in/under water) and Toad Oil (Normal and Stun damage or 2x damage, Stun only) elements. -Water specialty (Gains 1 free stone from GP when using Water, and loses 1 when using Earth. All Water effects are Efficient, and will improve to Super-Efficient if the 'Efficient' option is bought on the action. However, Earth, if acquired, will never be Efficient regardless of options bought.) -Wind Release: Toad Oil Flame Bullet: A combination technique, requiring the help of a Fire Release-skilled Toad (such as his brother) and Naruto, Wind Release: Toad Oil Flame Bullet is unleashed by having Gamatatsu use Toad Oil Bullet projected further with Naruto's wind, before being set on fire by the Fire Release using toad. In game terms, the base attack is Naruto's wind blast, but he gets a bonus in stones equal to Gamatatsu's Toad Oil Bullet modifier (MN 2), plus the second toad's Oil blast modifier, and the resulting Attack has a base Range of 6, results in an Area effect 4 around point of impact, and will deal 3x damage, as well as being a Fire element technique.Chakra: 1 -Usable as Ki User -Gains a 'Special Technique' every 2 AN, with 1 more at AN 3, AN 6 and AN 9. Up to 2/3 of the AN of this action may be used as Advantages to the Special Technique when creating them, the rest acts as a bonus to the action. A bonus of up to half the normal bonus may also be added if proper disadvantages are selected. The technique may apply only to one Action which must be selected when the technique is acquired, and cannot be changed afterwards, except by changing weapon and fighting stlye (see below). NOTE: If an advantage is already provided by some other sources in the character (for example, a 2x damage technique used with a 2x damage weapon), the advantages do not stack; instead, the attack gets a bonus equal to the advantage's worth in CL (2 stones for 2x damage, for example). -May not use a single technique more than AN times per hour -Inner Power (As Accumulate Energy from M.o.M)Kyuuchi no Jutsu: 1 (Int.bonus) -As Summoning -May only use to summon tadpoles so far; not very useful at the moment -Base duration of half the Chakra AN on the D&R chart, may increase by stones -Summoned creatures retain their free willThieving: 3 (Agl.bonus) -Stealth -Playing pranks -Search room/areaGeneral Knowledge: 3 (Int.bonus) -Efficient -Foods and sweets -Puzzles and mysteries -Mount MyōbokuShrink: 3 -Up to 1' tall, adds +2 to Reflexive DodgeAnime FTSFOI: 3 Social Skills: 3 -Socialize -Humor -NaiveMODIFIERSExtended Lifespan -Toads from Mount Myōboku live for a long time, and Gamatatsu is no exception.Rapid Regeneration Energy Battery 2 Deep Reserves +1 Animal Senses +1 -ToadReflexive Dodge +1 Toughness +3 Energy Defense +1 Mental Defense +2 Leaping +2 Sense Chakra 1 -As Sense PowerCHALLENGES-Looking non-human (-4; he's a large, slightly overweight toad, taller than most humans. Heh.) -Psychological (-1; simple-minded, naive and carefree. Gamatatsu isn't the sharpest tool in the shed, and he tends to rely on his brother Gamakichi for everything that is a bit too complicated for him.) -Psychological (-1; lack of a sense of endangerment. Gamatatsu seems to lack the ability to feel fear, but it's not exactly because he's brave. He's simply relying too much on others to save his own hide when's he's in trouble.) -Psychological (-2; curious. Gamatatsu, while not the smartest nor the bravest, has a strong urge to learn and understand. While it may be an asset at times [he is rather good at solving puzzles and mysteries], it will lead him in trouble once in a while.) -Glutton (-3; Gamatatsu loves to eat. No, seriously... he LOVES to eat. As in, if he could, he'd do only that for the whole day. Explains why he's so much heavier than his older brother.) EQUIPMENTNone ______________________________________________________________ STORY: The son of Gamabunta and brother of Gamakichi, Gamatatsu was, like his big brother, one of the first Toads Naruto managed to successfully summon. A rather childish, simple toad, he lives an easy life, having fun, eating all the time, and relying on his brother and father to get him out of trouble when trouble shows. He came to eventually consider Naruto as a good friend, enough to put his well being over the priority of food at times. He teams up with his brother and Naruto once in a while to create the powerful Wind Release: Toad Oil Flame Bullet.
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Post by Manah on Aug 8, 2013 19:22:27 GMT -5
Gamabunta Chief Toad of Mount Myōboku QUOTE: "As you know, there are three things that really matter to me. Respect, honor and family. If one shows no respect, he shall gain none in return. If one shows no honor, he deserves no mercy. If one threatens my family, he will die. But you... you're like Jiraiya. No, even more than that. Jiraiya used to be a great friend of mine. You... are part of the family." Gender: Male Personality: Grumpy, proud, apathetic Height: 88' Weight: 32 tons Eye color: Yellow Skin color: Dark orange with a few red lines Species: Toad from Mount Myōboku ABILITIESInt: 5 Str: 10 Agl: 6 Spd: 5 Dur: 8 HEALTH: 8 P.L: 3 ENERGY: 30 P.L: 9 REGEN: 18 P.L: 5 ACTIONSNinja: 7 (Str.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -Taijutsu -Human-toad combination -Water Release -Frog Kata -Tanto -Fighting smaller opponents -Body SlamAcrobatics: 6 (Agl.bonus) -Efficient -LeapingNinjutsu: 7 (Int.bonus) -As Mastery of Elements (Fire, Toad Oil) -Create/Manipulate -Force Blast: Adds half the AN (rounded up)'s as a Wpn.modifier to Ranged Combat; Water (Normal and stun damage, and 2x damage when target is on/in/under water) and Toad Oil (Normal and Stun damage or 2x damage, Stun only) elements. -Water specialty (Gains 1 free stone from GP when using Water, and loses 1 when using Earth. All Water effects are Efficient, and will improve to Super-Efficient if the 'Efficient' option is bought on the action. However, Earth, if acquired, will never be Efficient regardless of options bought.) -Fire Release: Toad Oil Flame Bullet: A combination technique, requiring Gamabunta and Naruto, Fire Release: Toad Oil Flame Bullet is unleashed by Gamabunta using his powerful Toad Oil Bullet , before it gets ignited into a powerful fire attack. In game terms, the base attack is Naruto's Fire blast (which he usually needs to have one Kyuubi Tail active), but he gets a bonus in stones equal to Gamabunta's Toad Oil Bullet modifier (MN 4), and the resulting Attack has a base Range of 7, results in an Area effect 6 around point of impact, and will deal 3x damage, as well as being a Fire element technique.Chakra: 6 -Usable as Ki User -Gains a 'Special Technique' every 2 AN, with 1 more at AN 3, AN 6 and AN 9. Up to 2/3 of the AN of this action may be used as Advantages to the Special Technique when creating them, the rest acts as a bonus to the action. A bonus of up to half the normal bonus may also be added if proper disadvantages are selected. The technique may apply only to one Action which must be selected when the technique is acquired, and cannot be changed afterwards, except by changing weapon and fighting stlye (see below). NOTE: If an advantage is already provided by some other sources in the character (for example, a 2x damage technique used with a 2x damage weapon), the advantages do not stack; instead, the attack gets a bonus equal to the advantage's worth in CL (2 stones for 2x damage, for example). -May not use a single technique more than AN times per hour -Inner Power (As Accumulate Energy from M.o.M)- Special Tech 1: "Yakuza Slash"
-Added to Ninja; Acts as a +3 modifier; requires his Tanto to use. -FX: Gamabunta is a deadly fighter, using his incredible might, speed and the sharpness of his blade to deadly efficiency. When it really counts, Gamabunta's blade cuts right through the opposition. -Gained at Chakra AN 2
- Special Tech 2: "Chief Toad Slam"
-Added to Ninja; Acts as a +3 modifier, Area Effect 4 around point of impact; cannot use a weapon, must use in conjunction with Acrobatics to leap onto his foe(s). -FX: Taking advantage of his imposing mass and his incredible leaping abilities, Gamabunta jumps high and falls hard down onto his foe, often ending the fight in one blow. -Gained at Chakra AN 3
- Special Tech 3: "Toad Oil Flood"
-Added to Ninja; Acts as a +3 modifier, Covers an Area Effect of 4 around impact, must use with Toad Oil blast -FX: Gamabunta spits out a powerful burst of Toad oil, which covers a large surface. If the area is subject to flames a short while after, the flame attack also benefits from the 3 stones bonus from this technique. -Gained at Chakra AN 4
- Special Tech 4: "Grand Summoning"
-Added to Kyuuchi no Jutsu; Acts as a +7 modifier, No base duration (must pay for Duration with stones) -FX: As per his authority over most toads, Gamabunta can perform powerful summoning jutsus to call his allies, or Naruto, for help. -Gained at Chakra AN 6
- Special Tech 5: "The Family Business"
-Added to Any related action; Acts as a +6 modifier, May only use to support/protect a member of the "Family", including all Toads and Naruto. -FX: The "Boss" toad of Mount Myōboku is ready to do anything to protect his family, even if he has to risk his own life. When that happens, he will give his absolute all to ensure the survival of his kin. -Gained at Chakra AN 6
[/li][/ul]Kyuuchi no Jutsu: 6 (Int.bonus) -As Summoning -May summon Naruto, or other Toads -Base duration of half the Chakra AN on the D&R chart, may increase by stones -Summoned creatures retain their free will, but are generally pretty obedient to the powerful ToadUnstoppable: 6 (Str.bonus) -2x damage -Ignore Hardness up to AN -Moves at Speed 1/stone played up to Maximum Speed ANHunting/Tracking: 4 (Agl.bonus) -Scent -Search room/area -Set/spot traps -Set/spot ambushesGeneral Knowledge: 5 (Int.bonus) -Efficient -Toads -Natural Energy -Mount Myōboku -Justsus and techniquesAnime FTSFOI: 1 Statecraft: 5 -Grumpy -Chief Toad -Honorable -Leadership -IntimidateMODIFIERSExtended Lifespan -Toads from Mount Myōboku live for a long time, and Gamabunta is no exception.Presence +2 Power Level 3 -Power Level Recovery -Tireless 1Healing Factor Energy Battery 2 Animal Senses +3 -ToadTongue +3 -Can hit at up to Range 3, even though it is technically "Close Combat"Reflexive Dodge +4 Toughness +5 -No AP -No 2x damageEnergy Defense +3 Mental Defense +6 Genjutsu Defense +6 Leaping +4 Sense Chakra 6 -As Sense PowerCHALLENGES-Looking non-human (-4; he's an enormous Toad, taller than many buildings. Heh.) -Psychological (-3; yakuza-like. Gamabunta has a very "yakuza gangster" kind of attitude and speech, and he follows many teachings and beliefs akin to modern Mafia. It's nothing personal after all, it's only business.) -Psychological (-2; apathy. Gamabunta usually dislikes getting involved in things not directly concerning him or his fellow Toads. However, his expectancy of respect and his eagerness to respond to taunts is often enough to bring him into a fight, as is his wish to protect his family and his debts to friends.) -Honorable (-3; honor, respect, the Family. Gamabunta doesn't lie or play around, nor does he beats around the bush. He will show proper respect to those who deserve it, will show no mercy to dishonorable foes, and will go to any lengths to protect his Family.) -Extreme vanity (-1; for all his qualities, Gamabunta has a well-developed ego [for good reasons but still]. He does not take insults lightly and only accepts the orders of a very few people, including Naruto, whom he respects as the Child of Prophecy and the greatest Toad Sage, and the Toad Elder, whom is wiser and older than himself.) EQUIPMENT-Gamabunta's Tanto (+4, AP oversized Tanto, may only be used by one with Strength 8 or superior.) ______________________________________________________________ STORY: Current Chief Toad of Mount Myōboku and father to both Gamakichi and Gamatatsu, Gamabunta is powerful, old and wise... not to mention enormous, for humans, anyway. He acts and speaks not unlike a Yakuza gangster boss, and is extremely protective of his family, despite how grumpy and uninterested he may seem at first. Very powerful in a fight, Gamabunta isn't one to ignore threats to his family or insults to his honor, and thinks of Naruto, the Child of Prophecy, as his own son, and a good friend. Especially since he became old enough to share sake with him, like his mentor Jiraiya before him.
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Post by Manah on Aug 8, 2013 19:22:45 GMT -5
Gamaken 'Self-proclaimed weak and clumsy' Toad Warrior QUOTE: "If you really wish for one as weak as me to fight by your side, then I will do my best. Please forgive me for any mistakes I'll do." Gender: Male Personality: Low self-esteem, Helpful, Hard worker Height: 96' Weight: 37 tons Eye color: Grey Skin color: Magenta with black lines Species: Toad from Mount Myōboku ABILITIESInt: 3 Str: 10 Agl: 5 Spd: 4 Dur: 7 HEALTH: 7 P.L: 2 ENERGY: 27 P.L: 6 REGEN: 17 P.L: 3 ACTIONSNinja: 5 (Str.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -Taijutsu -Frog Kata -Sasumata -Fighting smaller opponents -Body SlamAcrobatics: 5 (Agl.bonus) -Efficient -LeapingNinjutsu: 4 (Int.bonus) -As Mastery of Elements (Toad Oil) -Create/Manipulate -Force Blast: Adds half the AN (rounded up)'s as a Wpn.modifier to Ranged Combat; Toad Oil (Normal and Stun damage or 2x damage, Stun only) elements. -Earth specialty (Gains 1 free stone from GP when using Earth, and loses 1 when using Lightning. All Earth effects are Efficient, and will improve to Super-Efficient if the 'Efficient' option is bought on the action. However, Lightning, if acquired, will never be Efficient regardless of options bought.Chakra: 4 -Usable as Ki User -Gains a 'Special Technique' every 2 AN, with 1 more at AN 3, AN 6 and AN 9. Up to 2/3 of the AN of this action may be used as Advantages to the Special Technique when creating them, the rest acts as a bonus to the action. A bonus of up to half the normal bonus may also be added if proper disadvantages are selected. The technique may apply only to one Action which must be selected when the technique is acquired, and cannot be changed afterwards, except by changing weapon and fighting stlye (see below). NOTE: If an advantage is already provided by some other sources in the character (for example, a 2x damage technique used with a 2x damage weapon), the advantages do not stack; instead, the attack gets a bonus equal to the advantage's worth in CL (2 stones for 2x damage, for example). -May not use a single technique more than AN times per hour -Inner Power (As Accumulate Energy from M.o.M)- Special Tech 1: "Toad Kata Combo"
-Added to Ninja; Acts as a +3 modifier; must use in combination with Gamahiro. -FX: Gamaken and Gamahiro are among the best warriors of Mount Myōboku, and as such have fought frequently side by side, developing techniques and combinations that often prove overwhelming to their foes. -Gained at Chakra AN 2
- Special Tech 2: "Bodyguard's Oath"
-Added to Ninja; Acts as a +5 modifier, may only use into defense, only for the purpose of protecting someone else, requires his Shield to use. -FX: Gamaken is a highly skilled toad despite what he says, and his talent is at its best when protecting others using his shield. -Gained at Chakra AN 3
- Special Tech 3: "Exploding Sasumata Attack"
-Added to Ninja; Acts as a +4 modifier, Area effect 4; requires his Sasumata, must use in conjunction with Chakra. -FX: Striking a foe with a powerful strike of his Sasumata, Gamaken focuses his chakra in the weapon's points, causing a powerful explosion around the point of impact. -Gained at Chakra AN 4
[/li][/ul]Kyuuchi no Jutsu: 4 (Int.bonus) -As Summoning -May summon Naruto, or other Toads -Base duration of half the Chakra AN on the D&R chart, may increase by stones -Summoned creatures retain their free willUnstoppable: 6 (Str.bonus) -2x damage -Ignore Hardness up to AN -Moves at Speed 1/stone played up to Maximum Speed ANHunting/Tracking: 3 (Agl.bonus) -Scent -Search room/area -Set/spot ambushesBrew alcohol: 4 (Int.bonus) -Alcoholic beverages -Sake -Special recipes -High quality alcoholGeneral Knowledge: 3 (Int.bonus) -Efficient -Toads -Mount Myōboku -Alcohol and sakeAnime FTSFOI: 2 Social Skills: 4 -Modest -Self-depreciation -Kindness -BartenderMODIFIERSExtended Lifespan -Toads from Mount Myōboku live for a long time, and Gamaken is no exception.Power Level: 2 -Power Level RecoveryHealing Factor Energy Battery 2 Deep Reserves +3 Animal Senses +2 -ToadTongue +2 -Can hit at up to Range 3, even though it is technically "Close Combat"Reflexive Dodge +3 Toughness +3 -No AP -No 2x damageEnergy Defense +2 Mental Defense +4 Genjutsu Defense +4 Leaping +3 Sense Chakra 4 -As Sense PowerCHALLENGES-Looking non-human (-4; he's an enormous Toad, taller than many buildings.) -Psychological (-3; low self-esteem. Constantly claims to be "clumsy" and "weak". He seems to be always willing to do his best, though.) -C.T.S.U.F.U (-3; Gamaken is a good person, err, toad, who will often go out of his way to help and support others. He is well-liked and respected by others and never lets his friends down.) -Honorable (-2; not unlike his boss, Gamaken is a very honorable toad, and doesn't lie or cheats. He shows a lot of respect for strangers and others, but is also a very capable warrior when Gamabunta asks him to help.) EQUIPMENT-Gamaken's Sasumata (+5; oversized Sasumata, may only be used by one with Strength 9 or superior.) -Gamaken's Shield (+4 defense VS one foe at once, or +2 defense VS all foes) ______________________________________________________________ STORY: Gamaken is one of Gamabunta's best warriors, and also one of the Toads with the less self-esteem of all. Gamaken sees himself as weak, clumsy, and ungraceful. He seems to hardly consider himself worth having around, which is strange, considering how hard working, capable and strong he actually is. In battle, Gamaken relies on his amazing strength and size, as well as his skill in close quarters combat with his shield and Sasumata.
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Post by Manah on Aug 8, 2013 19:23:02 GMT -5
Gamahiro Silent, yet powerful Toad swordsman QUOTE: "......" Gender: Male Personality: Silent, Discrete, Serious Height: 94' Weight: 35 tons Eye color: Yellow Skin color: Aquamarine with grey lines Species: Toad from Mount Myōboku ABILITIESInt: 2 Str: 9 Agl: 6 Spd: 6 Dur: 6 HEALTH: 6 P.L: 2 ENERGY: 27 P.L: 6 REGEN: 16 P.L: 3 ACTIONSNinja: 8 (Str.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -Taijutsu -Frog Kata -Katana -Dual wielding -Acrobatic fighting -Fighting smaller opponents -Fighting multiple opponents -Body SlamAcrobatics: 6 (Agl.bonus) -Efficient -LeapingNinjutsu: 5 (Int.bonus) -As Mastery of Elements (Toad Oil) -Create/Manipulate -Force Blast: Adds half the AN (rounded up)'s as a Wpn.modifier to Ranged Combat; Toad Oil (Normal and Stun damage or 2x damage, Stun only) elements. -Lightning specialty (Gains 1 free stone from GP when using Lightning, and loses 1 when using Wind. All Lightning effects are Efficient, and will improve to Super-Efficient if the 'Efficient' option is bought on the action. However, Wind, if acquired, will never be Efficient regardless of options bought.Chakra: 3 -Usable as Ki User -Gains a 'Special Technique' every 2 AN, with 1 more at AN 3, AN 6 and AN 9. Up to 2/3 of the AN of this action may be used as Advantages to the Special Technique when creating them, the rest acts as a bonus to the action. A bonus of up to half the normal bonus may also be added if proper disadvantages are selected. The technique may apply only to one Action which must be selected when the technique is acquired, and cannot be changed afterwards, except by changing weapon and fighting stlye (see below). NOTE: If an advantage is already provided by some other sources in the character (for example, a 2x damage technique used with a 2x damage weapon), the advantages do not stack; instead, the attack gets a bonus equal to the advantage's worth in CL (2 stones for 2x damage, for example). -May not use a single technique more than AN times per hour -Inner Power (As Accumulate Energy from M.o.M)- Special Tech 1: "Toad Kata Combo"
-Added to Ninja; Acts as a +3 modifier; must use in combination with Gamaken. -FX: Gamahiro and Gamaken are among the best warriors of Mount Myōboku, and as such have fought frequently side by side, developing techniques and combinations that often prove overwhelming to their foes. -Gained at Chakra AN 2
- Special Tech 2: "Twin Fang of Fenrir"
-Added to Ninja; Acts as a +5 modifier, requires use of both of his Katanas, must use in conjunction with chakra. -FX: Gamahiro knows little of Ninjutsu and Genjutsu, but his mastery of Taijutsu is very impressive... even more so while he uses his two katanas! -Gained at Chakra AN 3
[/li][/ul]Kyuuchi no Jutsu: 4 (Int.bonus) -As Summoning -May summon Naruto, or other Toads -Base duration of half the Chakra AN on the D&R chart, may increase by stones -Summoned creatures retain their free willUnstoppable: 6 (Str.bonus) -2x damage -Ignore Hardness up to AN -Moves at Speed 1/stone played up to Maximum Speed ANHunting/Tracking: 4 (Agl.bonus) -Scent -Track -Search room/area -Set/spot ambushesGeneral Knowledge: 3 (Int.bonus) -Efficient -Toads -Mount Myōboku -Tactical loreAnime FTSFOI: 2 Social Skills: 4 -Silence says all -Intimidate -Kindness -Steady calmMODIFIERSExtended Lifespan -Toads from Mount Myōboku live for a long time, and Gamahiro is no exception.Power Level 2 -Power Level RecoveryPresence +1 Healing Factor Energy Battery 3 Deep Reserves +4 Animal Senses +3 -ToadTongue +3 -Can hit at up to Range 3, even though it is technically "Close Combat"Reflexive Dodge +5 Toughness +3 -No AP -No 2x damageEnergy Defense +2 Mental Defense +6 Genjutsu Defense +5 Leaping +3 Sense Chakra 5 -As Sense PowerCHALLENGES-Looking non-human (-4; he's an enormous Toad, taller than many buildings.) -Psychological (-3; silent and calm. Gamahiro essentially never talks. He can, but never feels like it's necessary. That being said, nothing seems to worry him either.) -Duty (-3; Gamahiro is a warrior through and through, and his power in combat is his pride and joy. He happily fights the enemies of the toad regardless of the risks to himself.) -Honorable (-2; a true warrior who shows as much respect for his foes as he does his staunchest of allies.) EQUIPMENT-Gamaken's Katanas (+4, AP, two of them; oversized katanas, may only be used by one with Strength 7 or superior.) ______________________________________________________________ STORY: Gamahiro is the strong, silent type, and one of the most talented Taijutsu experts of all Toads. He rarely, if at all, speaks, and is happy with fulfilling whatever duties are assigned to him with as much effort as necessary. He often fights side by side with Gamaken, and the two are at their best fighting together.
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Post by Manah on Aug 8, 2013 19:23:17 GMT -5
Fukasaku Great Toad Sage QUOTE: "The future must be left in the capable hands of the next generation. Our time isn't passed yet, but we no longer hold the reins to this world... that duty befalls to you, your friends and younger Toads. Still, we will gladly help you should you require it." Gender: Male Personality: Wise, Funny, Witty Height: 1' Weight: 32 lbs Eye color: Yellow Skin color: Green Species: Toad from Mount Myōboku ABILITIESInt: 7 Str: 6 Agl: 7 Spd: 4 Dur: 5 HEALTH: 5 P.L: 3 ENERGY: 27 P.L: 9 REGEN: 16 P.L: 6 ACTIONSNinja: 6 (Agl.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -Taijutsu -Human-toad combination -Water Release -Wind Release -Frog Kata -Fighting larger opponentsAcrobatics: 5 (Str.bonus) -Efficient -LeapingNinjutsu: 7 (Int.bonus) -As Mastery of Elements (Wind, Water, Toad Oil) -Create/Manipulate -Force Blast: Adds half the AN (rounded up)'s as a Wpn.modifier to Ranged Combat; Wind (2x damage, or Area effect 5), Water (Normal and stun damage, and 2x damage when target is on/in/under water) and Toad Oil (Normal and Stun damage or 2x damage, Stun only) elements. -Wind specialty (Gains 1 free stone from GP when using Wind, and loses 1 when using Fire. All Wind effects are Efficient, and will improve to Super-Efficient if the 'Efficient' option is bought on the action. However, Fire, if acquired, will never be Efficient regardless of options bought.)Genjutsu: 7 -As Create Illusions, but enhanced: the illusions may affect up to one sense (sight, hearing, smell, touch, and taste, in that order) per stone played, with a difficulty equal to stones played as usual to "see through" the deception. In other words, if a person falls for it, the illusion could seem very real while being nothing more than a fake for anyone who saw through it. An illusion still cannot harm a person nor affect its environment. -May be used for the opposite as well, hiding a real object from the senses of people around. -Unique Toad Genjutsus: May also be used to confuse/put to sleep/immobilize, etc. Affect the victim mostly through the sense of Hearing, since these are Sound techniques.Chakra: 5 -Usable as Ki User -Gains a 'Special Technique' every 2 AN, with 1 more at AN 3, AN 6 and AN 9. Up to 2/3 of the AN of this action may be used as Advantages to the Special Technique when creating them, the rest acts as a bonus to the action. A bonus of up to half the normal bonus may also be added if proper disadvantages are selected. The technique may apply only to one Action which must be selected when the technique is acquired, and cannot be changed afterwards, except by changing weapon and fighting stlye (see below). NOTE: If an advantage is already provided by some other sources in the character (for example, a 2x damage technique used with a 2x damage weapon), the advantages do not stack; instead, the attack gets a bonus equal to the advantage's worth in CL (2 stones for 2x damage, for example). -May not use a single technique more than AN times per hour -Inner Power (As Accumulate Energy from M.o.M)- Special Tech 1: "Old Warrior"
-Added to Ninja; Acts as a +2 modifier. -FX: Fukasaku may not be young anymore, but he is still able to hold his own in a battle. Experience trumps the energy of youth, they say... -Gained at Chakra AN 2
- Special Tech 2: "Fighting Tongue Slash"
-Added to Ninja; Acts as a +2 modifier, AP, Must be in Sage Mode to use. -FX: Charging his tongue with chakra and natural energy, Fukasaku unleashes it with great force towards its target. The result is similar to a blow with a great sword swung with incredible might. -Gained at Chakra AN 3
- Special Tech 3: "Demonic Illusion: Toad Confrontation Chant"
-Added to Genjutsu (only to Immobilize); Acts as a +4 modifier, Area Effect of 6 (may increase up to 6 with stones), must sing to use, must use in cooperation with Shima, requires 2 panels of Prep time to use, must wait at least 10 panels before using again. -FX: Harmonizing their voices together, Fukasaku and Shima use a powerful secret Toad sonic genjutsu. All targets who hear it in a very large range are entirely immobilized for 1 panel/red stone of "Damage", allowing them to finish them off easily. -Gained at Chakra AN 4
[/li][/ul]Kyuuchi no Jutsu: 6 (Int.bonus) -As Summoning -May summon Naruto, or other Toads -Base duration of half the Chakra AN on the D&R chart, may increase by stones -Summoned creatures retain their free will, but are generally pretty obedient to the Toad SageGeneral Knowledge: 6 (Int.bonus) -Efficient -Toads -Natural Energy -Mount Myōboku -Senjutsu -Justsus and techniques -Secret Toad GenjutsusAnime FTSFOI: 2 Leadership: 2 Social Skills: 6 -Socialize -Kind-hearted -Humor -Teacher -Serious -Great Toad SageMODIFIERSExtended Lifespan -Toads from Mount Myōboku live for a long time, and Fukasaku is no exception.Presence +1 Power Level 3 -Power Level Recovery -Tireless 2Healing Factor Energy Battery 4 Deep Reserves +4 Animal Senses +2 -ToadTongue +1 -Can hit at up to Range 3, even though it is technically "Close Combat"Reflexive Dodge +5 Toughness +2 -No 2x damageEnergy Defense +2 Mental Defense +6 Genjutsu Defense +7 Leaping +3 Sense Chakra 6 -As Sense PowerSage Mode -Adds +3 to Str, Agl, Spd, Dur, Toughness and Reflexive Dodge -Adds a "Sage Mode" modifier of +3 to all Ninja, Ninjutsu, Genjutsu, Chakra and Kyuuchi no Jutsu actions -Use of the natural energy in his surroundings increase Fukasaku's reach (Range of his attacks) by 1, including his Close Combat attacks -Adds 4 to Sense Chakra -Can also use 1 more action/panel -To remain in this form for long periods (over 5 minutes/10 panels), the user must remain still. To counter this and actually use this form properly (say, in a battle), the user must make use of the help of another Sage. Fukasaku and his wife can do that for one another, or they can help other sages do it. -Fukasaku will be tired (-1 to all actions for 10 panels) after using it.CHALLENGES-Looking non-human (-4; he's a small toad with big brows and a small beard...) -Psychological (-2; proverbial old, yet wise, geezer. He acts, sounds, and looks like a nice, funny, yet old grandpa.) -Psychological (-2; constantly bickering with his wife over small, insignificant details) -C.T.S.U.F.U (-3; Fukasaku's pretty nice for an old Toad, and he's always willing to help, especially if one's worthy.) EQUIPMENT-Staff of Senjutsu Training (Used to reverse the transformation into a Toad, then stone, of one that trains to use Senjutsu and fails to control the amount of Natural Energy he gathers. The staff is indestructible, and is the only known way of restoring one who is turning into a toad due to this training.) ______________________________________________________________ STORY: One of the two Great Toad Sages of Mount Myōboku, and the husband of Shima, Fukasaku was a great friend of Jiraiya, then later of his pupil, Naruto. He is the one who trained Naruto in Senjutsu, until the boy mastered Sage Mode. He often bickers with his wife over insignificant things, and has a tendency to look the kind, old man routine, but in truth, he is a powerful force of good, and one of the most respected toads of all.
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Post by Manah on Apr 20, 2017 0:44:34 GMT -5
SHIMA The Mother of the Toad Way QUOTE: "You can't give up. Not after Jiraiya and so many others gave their lives for this world. And we can't either. We have to give it our all, in memory of all those we lost." Gender: Female Personality: Wise, Open-hearted, Kind Height: 1' Weight: 26 lbs Eye color: Yellow Skin color: Green and purple Species: Toad from Mount Myōboku ABILITIESInt: 6 Str: 5 Agl: 7 Spd: 5 Dur: 4 HEALTH: 4 P.L: 2 ENERGY: 24 P.L: 6 REGEN: 16 P.L: 5 ACTIONSNinja: 5 (Agl.bonus and Wpn.modifier/2 Wpn.modifiers) -Efficient -Taijutsu -Water Release -Fire Release -Frog Kata -Fighting larger opponentsAcrobatics: 5 (Str.bonus) -Efficient -LeapingNinjutsu: 8 (Int.bonus) -As Mastery of Elements (Wind, Fire, Toad Oil) -Create/Manipulate -Force Blast: Adds half the AN (rounded up)'s as a Wpn.modifier to Ranged Combat; Wind (2x damage, or Area effect 5), Fire (2x damage, sets flammable objects on fire) and Toad Oil (Normal and Stun damage or 2x damage, Stun only) elements. -Fire specialty (Gains 1 free stone from GP when using Fire, and loses 1 when using Water. All Fire effects are Efficient, and will improve to Super-Efficient if the 'Efficient' option is bought on the action. However, Water, if acquired, will never be Efficient regardless of options bought.)Genjutsu: 8 -As Create Illusions, but enhanced: the illusions may affect up to one sense (sight, hearing, smell, touch, and taste, in that order) per stone played, with a difficulty equal to stones played as usual to "see through" the deception. In other words, if a person falls for it, the illusion could seem very real while being nothing more than a fake for anyone who saw through it. An illusion still cannot harm a person nor affect its environment. -May be used for the opposite as well, hiding a real object from the senses of people around. -Unique Toad Genjutsus: May also be used to confuse/put to sleep/immobilize, etc. Affect the victim mostly through the sense of Hearing, since these are Sound techniques.Chakra: 5 -Usable as Ki User -Gains a 'Special Technique' every 2 AN, with 1 more at AN 3, AN 6 and AN 9. Up to 2/3 of the AN of this action may be used as Advantages to the Special Technique when creating them, the rest acts as a bonus to the action. A bonus of up to half the normal bonus may also be added if proper disadvantages are selected. The technique may apply only to one Action which must be selected when the technique is acquired, and cannot be changed afterwards, except by changing weapon and fighting stlye (see below). NOTE: If an advantage is already provided by some other sources in the character (for example, a 2x damage technique used with a 2x damage weapon), the advantages do not stack; instead, the attack gets a bonus equal to the advantage's worth in CL (2 stones for 2x damage, for example). -May not use a single technique more than AN times per hour -Inner Power (As Accumulate Energy from M.o.M)- Special Tech 1: "Ninjutsu Prodigy"
-Added to Ninjutsu; Acts as a +2 modifier. -FX: Just as Fukasaku is still powerful in Taijutsu, Shima can teach a thing or two to most people in Ninjutsu. No fire burns brighter than that of a Toad Sage lady! -Gained at Chakra AN 2
- Special Tech 2: "Fighting Tongue Bind"
-Added to Ninja; Acts as a +3, 2x damage, Deals only stun damage, Must be in Sage Mode to use. -FX: Charging her tongue with chakra and natural energy, Shima uses it to grab a hold on a target and immobilize them, in order for Fukasaku to then use his Fighting Tongue Slash on them more easily. -Gained at Chakra AN 3
- Special Tech 3: "Demonic Illusion: Toad Confrontation Chant"
-Added to Genjutsu (only to Immobilize); Acts as a +4 modifier, Area Effect of 6 (may increase up to 6 with stones), must sing to use, must use in cooperation with Fukasaku, requires 2 panels of Prep time to use, must wait at least 10 panels before using again. -FX: Harmonizing their voices together, Shima and Fukasaku use a powerful secret Toad sonic genjutsu. All targets who hear it in a very large range are entirely immobilized for 1 panel/red stone of "Damage", allowing them to finish them off easily. -Gained at Chakra AN 4
[/li][/ul]Kyuuchi no Jutsu: 7 (Int.bonus) -As Summoning -May summon Naruto, or other Toads -Base duration of half the Chakra AN on the D&R chart, may increase by stones -Summoned creatures retain their free will, but are generally pretty obedient to the Toad SageGeneral Knowledge: 6 (Int.bonus) -Efficient -Human lore and culture -Natural Energy -Mount Myōboku -Senjutsu -Tactical lore -Secret Toad GenjutsusAnime FTSFOI: 2 Leadership: 1 Social Skills: 6 -Socialize -Sweet Old lady -Humor -Motherly -Serious -Great Toad SageMODIFIERSExtended Lifespan -Toads from Mount Myōboku live for a long time, and Shima is no exception.Presence +1 Power Level 2 -Power Level Recovery -Tireless 2Healing Factor Energy Battery 4 Deep Reserves +5 Animal Senses +2 -ToadTongue +1 -Can hit at up to Range 2, even though it is technically "Close Combat"Reflexive Dodge +4 Toughness +2 -No 2x damageEnergy Defense +3 Mental Defense +7 Genjutsu Defense +8 Leaping +2 Sense Chakra 7 -As Sense PowerSage Mode -Adds +3 to Str, Agl, Spd, Dur, Toughness and Reflexive Dodge -Adds a "Sage Mode" modifier of +3 to all Ninja, Ninjutsu, Genjutsu, Chakra and Kyuuchi no Jutsu actions -Use of the natural energy in her surroundings increase Shima's reach (Range of her attacks) by 1, including her Close Combat attacks -Adds 4 to Sense Chakra -Can also use 1 more action/panel -To remain in this form for long periods (over 5 minutes/10 panels), the user must remain still. To counter this and actually use this form properly (say, in a battle), the user must make use of the help of another Sage. Shima and her husband can do that for one another, or they can help other sages do it. -Shima will be tired (-1 to all actions for 10 panels) after using it.CHALLENGES-Looking non-human (-4; she's a small toad with an 'old lady' look) -Psychological (-2; proverbial old, kind, motherly grandma. Although she is very driven when it's important.) -Psychological (-2; bickers all the time with Fukasaku for insignificant stuff.) -C.T.S.U.F.U (-4; only toad more eager to help than Fukasaku is his wife.) EQUIPMENTNone ______________________________________________________________ STORY: One of the two Great Toad Sages of Mount Myōboku, and the wife of Fukasaku, Shima is a very kind, welcoming old lady toad. She welcomed Naruto with open arms when he first visited them, and would probably do the same with others as well. A very gifted user of both Ninjutsu and Genjutsu, she is also one of the few Toads having learned enough Senjutsu to unlock Sage Mode, and is as such a very powerful fighter despite her age and her size.
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