Post by Revan on Dec 8, 2012 23:51:44 GMT -5
[DESCRIPTION]
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Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.
TOTAL COST: [62w, 1r]
CHARACTER NAME: Ezreal, The Prodigal Explorer
SPECIES: Human
GENDER: Male
HAIR: Blonde
EYES: Blue
HEIGHT: 5'9
WEIGHT: 122 lbs
[ABILITIES] [10w, 1r]
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INTELLIGENCE: 4 (2w)
STRENGTH: 2 (0w, 2r)
AGILITY: 3 (1w)
SPEED: 2 (0w, 2r)
DURABILITY: 4 (6w)
HEALTH: 4
ENERGY: 12
REGENERATION: 4
WEALTH: 0 (0w)
[ACTIONS] [35w]
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Acrobatics 3 (1w)
-Agility Bonus
Combat - Close 3 (1w)
-Strenght Bonus/Weapon Modifier
-Street Fighting
-Dirty Tactics
-Improvised Weapons
Combat - Ranged 5 (3w)
-Weapon Modifier
-Magical Amulet
General Knowledge 4 (3w)
-Intelligence Bonus
-Treasure Hunting
-Archeology
-Magic and the Arcane
Mastery of Magic 9 (15w)
-(Mastery of Magic) Accumulate Energy
-2x Damage or Area Effect
-Can't be improved by adding lines
-Power out of control without device (Magic Amulet)
-Stones can't be split between Attack/Defense
Essence Flux 3 (9w) As Power Boost combined with Force Blast. Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions, while increasing the Attack Speed of allied champions. In this case it will work as a basic attack against enemies and a boost to an ally's action.
-Works at increased range
Arcane Shift 5 (2w) As teleportation combined with forceblast. Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.
-Action/Modifier doesn't help friends
-Can't be improved by adding lines
Social Skill 3 (1w)
-Carefree attitude
[MODIFIERS] [20w]
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Luck, Personal 3 (12w)
Reflexive Dodge 3 (4w)
Targeting 2 (4w)
[CHALLENGES] [+4w]
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wanderlust +2
fearless +2
[EQUIPMENT] [1w]
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Magical Amulet 3 (1w)
-Acts a +3 ranged weapom
-Focusing device for magic.
-Imbedded in his left hand.
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