Post by Silentking Alpha on Dec 9, 2012 0:40:58 GMT -5
HIRO
Time-travelling cheerful hero
"We all have destiny. When people hear the call to be a hero... they must answer it."
Hiro with his Kensei Sword
True Name: Nakamura Hiro
Other aliases: The Master of Time and Space, Japanese Guy, Super Hiro, The Little Man, Samurai Warrior
Age: 30
Occupation: Former Yamagato computer programmer, CEO of Yamagato Industries, Adventurer
Height: 5'6"
Weight: 159 lbs
Eye color: Dark Brown
Hair color: Black
Species: Evolved Human
ABILITIES
Int: 4
Str: 1
Agl: 2
Spd: 1
Dur: 2
HEALTH: 2
ENERGY: 14(i)
REGEN: 7
ACTIONS
Close Combat: 5
(Agi.bonus or Weapon Modifier)
-Swords
-Katana
-Mulitiple opponents
-Use of powers in combat
-Trained by his father
Ranged Combat: 2
(Wpn.modifier)
-Thrown objects
-Use of powers in combat
Teleporting: 10
-Efficient
-Can Travel through time
-Use for Initiative
-Can use as speed ability
-Must touch others to transport them with him
-Anyone he touches also have Initiative at AN
Time Stop: 5
-Special Action: Basically allows Hiro, and up to half AN (rounded down) people he touches (and wants to bring with him) to perform up to AN actions in one panel (and/or do something that would normally require up to AN panels to perform in only one panel, such as, for example, escape a crime scene before the police shows up; GM's discretion), but he can't hurt directly anyone during that time (although he may "indirectly" harm people, read below. NOTE: While time is freezed, Hiro can use an action more than once if necessary and if it makes sense.
-For each stone used in this action, Hiro (and whoever follows him in the "Time Stop") gets 2 free stones to use on his actions during that panel. If he doesn't use them during that panel, those additional free stones are lost.
-Alter surroundings: While time is stopped, Hiro (and anyone not freezed) may affect their surroundings normally, in such effect that some things may be altered to his advantage. For example, if someone fell off a building, Hiro could use this action to freeze time, get a couple of mattresses where the poor guy is gonna fall, and unfreeze time, saving him. Or, if an enemy is shooting at him, he could, for example, freeze time and move the shooter so he gets hit by his own bullets when he unfreezes time. The effect of this use of this action are mostly left to the GM and depend mostly on hoe clever the player makes use of it for.
-While it does look like Hiro is really "stopping time" with this action, what he really does is slowing time very, very much. A speedster with at least 11 in Speed (or a special ability such as the Speed Force from DC comics) will be able to act normally during such panels, despite time being slowed, because they can catch up with the "speed" at which Hiro moves while time is stopped. Such a speedster does not get the benefits of the time being stopped, however, and can both harm, or be harmed by, Hiro. Such speedsters are also immune to most effects of this action because of their speed.
-Other people with power over time are apparently immune to this action and actually receive the same benefits from their use. For example, if Peter Petrelli is around when Hiro stops time, Peter will be able to move during that panel, get all the action bonus and free stones Hiro gets, and could harm, and be harmed, by Hiro (not that either would, but still.)
-After using this power, Hiro must wait AN panels before using it again.
Bending Time and Space: 5
-As Force Field
-Can't be used offensively
Business Skills: 4
(Int.bonus)
Computers: 5
(Int.bonus)
-Programming
-Hacking
-Search the web
-Geeky databases
-Technical support
General Knowledge: 2
(Int Bonus)
-Anything Comics
-Geek Culture
Social Skills: 5
-Socialize
-Persuade
-Humor
-Geek Speech
-Japanese lore and culture
MODIFIERS
Energy Battery 2
Deep Reserves 3
Reflexive Dodge +1
Mental Defense +2
Wealth: -1
CHALLENGES
-Compulsion to stick up for Underdog:-4 (Hiro has always wanted to be a hero and save the innocent.)
-Shortsighted (-1; must wear glasses to see clearly from a distance.)
-Fear of heights (-2; Hiro tends to feel slightly less courageous when he's far from the ground.)
-Psychological (-1; mild recklessness. The "Master of Time and Space" can be somewhat overconfident at times, maybe trying to bite off more than he can chew.)
-Conflicting interests (-2; between his life as the successor of his father and inheritor of his company, and his destiny as a hero.)
-Haunted past (-2; Hiro once tried to save a girl who had a perfect memory ability called Charlie from Sylar. He later learned that she was dying and thus, there was no way to save her. After he involuntary teleported to the present, he was unable to use his powers for a while do to a lack of self-confidence.)
EQUIPMENT
-Glasses
-Kensei Sword (+3)
-Cellphone
Time-travelling cheerful hero
"We all have destiny. When people hear the call to be a hero... they must answer it."
Hiro with his Kensei Sword
True Name: Nakamura Hiro
Other aliases: The Master of Time and Space, Japanese Guy, Super Hiro, The Little Man, Samurai Warrior
Age: 30
Occupation: Former Yamagato computer programmer, CEO of Yamagato Industries, Adventurer
Height: 5'6"
Weight: 159 lbs
Eye color: Dark Brown
Hair color: Black
Species: Evolved Human
ABILITIES
Int: 4
Str: 1
Agl: 2
Spd: 1
Dur: 2
HEALTH: 2
ENERGY: 14(i)
REGEN: 7
ACTIONS
Close Combat: 5
(Agi.bonus or Weapon Modifier)
-Swords
-Katana
-Mulitiple opponents
-Use of powers in combat
-Trained by his father
Ranged Combat: 2
(Wpn.modifier)
-Thrown objects
-Use of powers in combat
Teleporting: 10
-Efficient
-Can Travel through time
-Use for Initiative
-Can use as speed ability
-Must touch others to transport them with him
-Anyone he touches also have Initiative at AN
Time Stop: 5
-Special Action: Basically allows Hiro, and up to half AN (rounded down) people he touches (and wants to bring with him) to perform up to AN actions in one panel (and/or do something that would normally require up to AN panels to perform in only one panel, such as, for example, escape a crime scene before the police shows up; GM's discretion), but he can't hurt directly anyone during that time (although he may "indirectly" harm people, read below. NOTE: While time is freezed, Hiro can use an action more than once if necessary and if it makes sense.
-For each stone used in this action, Hiro (and whoever follows him in the "Time Stop") gets 2 free stones to use on his actions during that panel. If he doesn't use them during that panel, those additional free stones are lost.
-Alter surroundings: While time is stopped, Hiro (and anyone not freezed) may affect their surroundings normally, in such effect that some things may be altered to his advantage. For example, if someone fell off a building, Hiro could use this action to freeze time, get a couple of mattresses where the poor guy is gonna fall, and unfreeze time, saving him. Or, if an enemy is shooting at him, he could, for example, freeze time and move the shooter so he gets hit by his own bullets when he unfreezes time. The effect of this use of this action are mostly left to the GM and depend mostly on hoe clever the player makes use of it for.
-While it does look like Hiro is really "stopping time" with this action, what he really does is slowing time very, very much. A speedster with at least 11 in Speed (or a special ability such as the Speed Force from DC comics) will be able to act normally during such panels, despite time being slowed, because they can catch up with the "speed" at which Hiro moves while time is stopped. Such a speedster does not get the benefits of the time being stopped, however, and can both harm, or be harmed by, Hiro. Such speedsters are also immune to most effects of this action because of their speed.
-Other people with power over time are apparently immune to this action and actually receive the same benefits from their use. For example, if Peter Petrelli is around when Hiro stops time, Peter will be able to move during that panel, get all the action bonus and free stones Hiro gets, and could harm, and be harmed, by Hiro (not that either would, but still.)
-After using this power, Hiro must wait AN panels before using it again.
Bending Time and Space: 5
-As Force Field
-Can't be used offensively
Business Skills: 4
(Int.bonus)
Computers: 5
(Int.bonus)
-Programming
-Hacking
-Search the web
-Geeky databases
-Technical support
General Knowledge: 2
(Int Bonus)
-Anything Comics
-Geek Culture
Social Skills: 5
-Socialize
-Persuade
-Humor
-Geek Speech
-Japanese lore and culture
MODIFIERS
Energy Battery 2
Deep Reserves 3
Reflexive Dodge +1
Mental Defense +2
Wealth: -1
CHALLENGES
-Compulsion to stick up for Underdog:-4 (Hiro has always wanted to be a hero and save the innocent.)
-Shortsighted (-1; must wear glasses to see clearly from a distance.)
-Fear of heights (-2; Hiro tends to feel slightly less courageous when he's far from the ground.)
-Psychological (-1; mild recklessness. The "Master of Time and Space" can be somewhat overconfident at times, maybe trying to bite off more than he can chew.)
-Conflicting interests (-2; between his life as the successor of his father and inheritor of his company, and his destiny as a hero.)
-Haunted past (-2; Hiro once tried to save a girl who had a perfect memory ability called Charlie from Sylar. He later learned that she was dying and thus, there was no way to save her. After he involuntary teleported to the present, he was unable to use his powers for a while do to a lack of self-confidence.)
EQUIPMENT
-Glasses
-Kensei Sword (+3)
-Cellphone