Post by Manah on Feb 7, 2013 0:03:00 GMT -5
AESHA
Werewolf Mage Teenager
Aesha's Human Form (colored by Mephistel!)
Aesha's War Form (Pic by JLoneWolf from DeviantArt)
Werewolf Mage Teenager
Aesha's Human Form (colored by Mephistel!)
Aesha's War Form (Pic by JLoneWolf from DeviantArt)
QUOTE: "Aww, you're so cute! I could eat you up. [Beat] Ah, come on! T'was a joke! I didn't REALLY mean it!"
Full Name: Aesha Moonsilver
Age: 17
Occupation: Student at the Academy, Traveling Adept Mage
Height: 5'6"
Weight: 122 lbs
Eye color: Green
Hair color: Black
Species: Werewolf (By birth; also a Mage)
ABILITIES
Int: 4 / 6 (for the purpose of being added to most magical actions except Occultism. Though smarter than most, Aesha is not a genius, but she is more skilled at magic than her intellect would suggest.)
Str: 2
Agl: 4
Spd: 2
Dur: 3
HEALTH: 3
ENERGY: 21
REGEN: 13
ACTIONS
Close Combat: 5
(Str.bonus and Wpn.modifier)
-Efficient
-Hand-to-hand
-Haymakers
-Brutal Fighting
-Dirty tactics
-Use of powers in combat
Ranged Combat: 4
(Str.bonus and Wpn.modifier)
-Efficient
-Bows
-Thrown objects
-Precise shot
-Use of powers in combat
Acrobatics: 3
(Agl.bonus)
Occultism: 4
(Int.bonus)
-Efficient
-As General Knowledge, specifically for magic, supernatural creatures and phenomenon, magical history, legendary beasts, etc.
-Used for magical research, to find out what the user doesn’t already know.
-Can be used for rituals of many kinds, as long as the user has the accurate book/scroll/etc., the time, the components and formula to know what to do, and does it perfectly.
-Each AN of Occultism allows its user to learn 2 spells outside their established knowledge if they can find a master or a source of knowledge to learn them. The AN of aforementioned spells cannot exceed the AN of occultism, though it may be lower, depending on the power of the teacher. On the other hand, Aesha uses her own Intelligence bonus to add to the AN. Once the limit is reached, old spells must be forgotten to learn new ones.
-Werewolves lore
-Monsters and creatures
-Supernatural History
-Great witches and warlocks
Primal Magic: 4
(Int.bonus)
-As Hex Spheres; more at risk of unplanned side effects, the GM is encouraged to be creative.
-Primal magic is the art of manipulating the very Essence of magic to achieve powerful effects. It can be combined with other magics for fantastic results, but bears the risk of bringing about fantastic mayhem, too.
-Pure Essence: AN is added to Energy Regen by panel
-Primal Magic is influenced by the intent of the user. The more selfless, noble and kind the intent, the least risk there is at using Primal Magic. Using it for evil, mean or selfish purposes risks bringing about serious side effects.
Elemental Magic: 6
(Int.bonus)
-Efficient
-As Mastery of Elements (Water, Air and Earth)
-Create/Manipulate
-Force Blast (Adds half this Action's AN as Wpn.modifier to Ranged Combat with varied effects: Water [Normal and Stun damage, 2x damage if target in/on/underwater], Air [2x damage or Area effect of 5, can be increased by stones] and Earth [Normal damage if target is in the air, 2x damage if target is on the ground, 2x damage and AP if target is in/underground])
-Mystical nature: Energy Defense is useless against this; Magical Defense works.
Healing Magic: 5
(Int.bonus)
-As Magical Healing
-May heal up to 2x AN of White stones of Health/day
-Range: 3
Seduction Magic: 3
(Int.bonus)
-Attack VS victim's Mental Defense (using either victim's Intelligence + Mental Defense OR Magical Defense, whichever is higher, not both) to stun them with her charismatic and sexy presence (1 panel/stone of damage; stun ends if victim under attack)
-Attack VS victim's Mental Defense to infatuate them with a chosen target, usually the user. Target gains a +2 defense against this if the person the caster wants to infatuate them is not of the victim's sexual preferences.)
-Can increase Attractive by up to AN, to a maximum of 5, by paying stones for effect and stones for Duration. Can use only on self.
Kineticism: 7
(Int.bonus and Wpn.modifier [for Telekinesis])
-Efficient
-As Telekinesis, Force Field (stones of defense are doubled) and Flight
-May grant Flight to others, as long as they remain within a range of half the AN rounded up (5)
Dream Magic: 5
(Int.bonus)
-Enter sleeping people's dreams by beating their Mental Defense
-Stones VS Intelligence+Durability to put victim to sleep; victims wake normally (when shaken, sudden noise, if attacked, etc) or when the GM dictates it.
-Can manipulate dreams, control what happens in them, and alter them. While in a dream, the strongest Dream Mage around basically owns the place and can do whatever they want, except that people can't die or be wounded in a dream (could buy a +2 option to make it so, but Aesha hasn't).
Fate Magic: 4
(Int.bonus)
-Can grant Good Luck/inflict Bad Luck upon others, or even onto objects or areas, either in and of itself, which may apply for all or only certain uses of one's actions, or under certain conditions. An additional cost in stones, from 1 to 3, is paid depending on the extent of the conditions. "Only during the day" is a 1 stone condition, "As long as you're helping me reach my goal or fight for something I believe in" is a 2 stones one, and "specifically on Tuesdays when it is at least 30 degrees celsius, as long as you remain within 300 yards of my house" is a 3 stones condition.
-Manipulate Destiny (the caster suggests an effect to alter someone or something's fate permanently, and pays as many stones as they think they need. The GM is then free to decide if it works or not, though the spellcaster knows whether or not she failed or succeeded.)
General Knowledge: 4
(Int.bonus)
-Efficient
-North American lore and culture
-Pop culture
-History & Geography
-Anime & Manga
Hunting/Tracking: 3
(Agl.bonus)
-Stealth
-Track by scent
-Escape artist
Technology: 3
(Int.bonus)
-Repair/maintenance
-Computers
-Videogames
Perform: 3
(Agl.bonus)
-Singing
-Dancing
-Howling (yup)
Leadership: 2
Psychiatry: 2
(Int.bonus)
-Mind games
-Manipulate people
Anime FTSFOI: 1
Social Skills: 6
-Socialize
-Charm/Seduction
-Humor
-Bad werewolf puns
-Intimidate
-Communicate with wolves
MODIFIERS
Werewolf
-Aesha was born a werewolf, with both of her parents being lycanthropes as well. She can change between her various shapes, which all feel just as natural for her. The five shapes she can take are: Human (in which she seems, sounds and looks like a normal human pretty teenager girl), Wolf-Girl (can be anywhere from her human form with wolf ears and tail to a humanoid wolf-girl of more or less her normal human size and shape, but with wolf-like features), Basic wolf (in which she looks like a more or less normal black wolf, with green eyes), Chibi wolf (a cute, small pup-like wolf. Super cute... not very menacing), War Form (a 8'6" tall, muscular, powerful and fearsome killing machine with more wolf features than Wolf-Girl, but which is much less easy to explain) and finally, the Dire Wolf (in which she assumes the shape of a monstrous, towering wolf, easily the height of a small house).
Attractive/Disquieting +2/+3
-Attractive also adds to all uses of Seduction magic
Animal Senses +3
-As a Wolf
Healing Factor
-Can also regrow limbs in more or less one day
-Will heal from most diseases and poisons in little time and with next to no ill effects
-In War Form or Dire Wolf, it becomes Accelerated Healing Factor
Potential +2
-Adds to all Magical/Magic-related Actions
Energy Battery 4
Deep Reserves +5
Reflexive Dodge +3
Toughness +1
Flexible Skeleton +2
-Becomes 0 in War Form and Dire Wolf
Mental Defense +5
Magical Defense +4
Reconstitute Self
-Werewolves may only be killed through the use of a silver weapon, and even then, the blow must strike a vital area (brain, heart, decapitation...)
Lycanthrope Legacy
-Any exchange of bodily fluids (saliva, blood, etc) in any way (kiss, blood transfusion, sexual intercourse, etc) between Aesha and a mortal, living, intelligent (humans could, but not cats, demons or vampires) being, if Aesha wills it, could lead to the creation of a new Werewolf. Such an act of will weakens Aesha for a day (she takes -1 to all actions). The newly created pup will gain all the shapeshifting abilities of a standard werewolf, but all its shapes (including its basic form) will be weakened (-1 to all Abilities for a week) as though the person is sick or extremely tired (if even 1 basic form's ability is lowered to 0, the person is bed-ridden for the duration of the week. Additionally, the newly created werewolf, though not fully under the control of the maker, is very loyal and naturally inclined to respect, help and support the maker (-2 Challenge, "Loyal to maker, Aesha Moonsilver). Finally, the new werewolf isn't fully under control of their shape, and strong negative emotions (anger, fear, hatred, etc) can make them change to a more agressive form (usually first to "Wolf-boy/girl", then to "War form" if he/she doesn't calm down. They usually manage to control themselves in a couple of weeks, and training in meditation.)
Wealth: 2
CHALLENGES
-Psychological (-3; wild as can be. Aesha lives for the moment, enjoys her life to the fullest, go nuts for the fun of it, and loves every single last second of it. She doesn't really care about the judgment of others, and is proud of her heritage and the wild side that comes with it.)
-C.T.S.U.F.U (-2; Aesha is a nice girl and a brave person. She often stands up for those in need, especially when they are in danger.)
-Secret (-2; is a werewolf. Usually tries to hide this from normal folks; most wouldn't understand.)
-Special Vulnerabilities (-3; silver weapons not only deal 2x damage to werewolves, they are the only things that can kill them... and the wounds suffered by silver weapons may only be healed through normal time [1w per day] or healed through magic.)
-Deadly enemies (-2; although it is less frequent nowadays, Werewolves hunters still exist, and will hunt werewolves regardless of how nice and kind they can be.
EQUIPMENT
-Nothing at the moment (ripped her clothes out by transforming into War Form)
______________________________________________________________
STORY: Aesha Moonsilver (she dislikes her family name; might as well scream "I'M A WEREWOOOOOOOLF!!" on rooftops!) is a 17 years old, extremely energetic and highly imaginative girl, the only daughter of a pair of werewolves. Her father, Mordecai Moonsilver, is the Alpha Male of their pack, and her mother has the Gift of magic. Aesha, an only child, has inherited both the Wolf blood and her mother's skill at magic. The wild and somewhat unruly young girl was the pride of her parents, and was sent to the Academy, a special school for magical-gifted youngsters, where she received training in various schools of magic she liked.
She proved to be a very skilled and curious student, learning a bit of several magics and practicing constantly, sometimes using it to play pranks on others students. Despite her little jokes, however, she did learn fast and trained hard to better herself, not only as a mage, but also as a person and a werewolf as well. She hoped to one day join the Wardens, a secret group of mages from the Academy, and fight supernatural threats for a living. Such would have been a great honor, but... another destiny awaited her.
Aesha is very at peace with her animal side, and everything that comes with it. She loves to run for hours in the woods. She hunts her own food. Basically, she's a werewolf, and proud to be.