Post by Mephistel on Feb 7, 2013 23:45:20 GMT -5
QUOTE: "aaarrhh...hmmm....*cough* *cough* Oups sorry...I mean, Hello!"
Full Name: Aurore
Age:Looks like a 12 years old girl but is over 200 years old
Occupation: Student at the Academy
Height: 5''2
Weight: 85 lbs lbs
Eye color: yellow & red
Hair color: purple
Species: special zombie
Int:4
Str:2
Agi:3
Spd:2
Dur:3
Health:3
Energy: 20
Regen: 11
ACTIONS
Close combat: 4 (agi bon & weap mod)
-hand to hand
-self defense
-The Spatula!!
-Zombie might!
Range combat: 3 (agi bon & weap mod)
-Thrown object
-Improvise weapon
-Precise shot
Acrobatics:2 (agi bon)
Occultism: 4
(Int.bonus)
-Efficient
-As General Knowledge, specifically for magic, supernatural creatures and phenomenon, magical history, legendary beasts, etc.
-Used for magical research, to find out what the user doesn’t already know.
-Can be used for rituals of many kinds, as long as the user has the accurate book/scroll/etc., the time, the components and formula to know what to do, and does it perfectly.
-Each AN of Occultism allows its user to learn 2 spells outside their established knowledge if they can find a master or a source of knowledge to learn them. The AN of aforementioned spells cannot exceed the AN of occultism, though it may be lower, depending on the power of the teacher.
-Necromancy
-Ghost
-Legends and rituals
-Magic
Primal Magic: 3
(Int.bonus)
-As Hex Spheres; more at risk of unplanned side effects, the GM is encouraged to be creative.
-Primal magic is the art of manipulating the very Essence of magic to achieve powerful effects. It can be combined with other magics for fantastic results, but bears the risk of bringing about fantastic mayhem, too.
-Pure Essence: AN is added to Energy Regen by panel
-Primal Magic is influenced by the intent of the user. The more selfless, noble and kind the intent, the least risk there is at using Primal Magic. Using it for evil, mean or selfish purposes risks bringing about serious side effects.
Necromancy: 8 (int bon)
-efficient
--As Improved Drain Energy
-Can raise up to 5-10 weak undead (human-sized skeletons, zombies), or 1 stronger undead, per AN max. Mere skeletons or zombies cost 1 stone per corpse animated, stronger undead cost 1 stone/Durability AN per undead raised (such as vampires, mummies, ghouls, etc).
-Each undead summoned will stay under Aurore's command for an hour before she either return them to the realm of dead or renew her actions to maintain them with her.
-She must beat the target Intelligence in order to summon a undead. For exemple, if she tries to summon the skeleton of a dragon, she'd need to by pass his intelligence to be able to summon it.
Power Sygil: 5
(Int.bonus)
-Allows user to grant physical and magical enhancements to self and allies. May increase any Physical Ability by up to this action's AN (except Durability, see below), Reflexive Dodge or Toughness by up to half AN (rounded up), any Magical Action (save for Occultism or Primal Magic) by up to AN, or Magical Defense by up to half AN (rounded up). Additional stones are paid for Duration in panel, and up to AN such enhancement spells may be active at once in total, after which she needs to re-cast them entirely if she wants to maintain them. NOTE: Such enhancements are not modifiers, unless what is Enhanced already is. For example, a person with a Strength enhancement still has to spend the stones in the additional Strength to use it, whereas a person with Reflexive Dodge enhancement has it always active for the duration of the spell.-IMPORTANT: Increasing Durability requires 3 stones/additional AN, and may not be increased by more than half Power Sygils' AN (rounded up).
General knowledge: 4 (int bon)
-efficient
-Zombies, powerful undead
-Animals
-Geography
-diseases and trauma
Social skills: 3
-zombie
-friendly
-Intimidate
Crafting: 4 (agi bon)
-Plushie
-Stitches
-Cloth
-jewels
Perform:4 (agi bon)
-Dancing
-Drawing
-Piano
-Immitation
Anime FTSFOI: 2
MODIFIERS
Cute +2/Disquieting +3
Healing Factor
-Can also Regrow limb in half a day
-As accelerated factor, only when she lose a limb, like an arm, a hand, even her head, she can automatically re attach the limb to her body.
Energy battery 3
Deep reserve 2
Reflexive dodge +2
Toughness +1
Flexible skeleton 3
Mental defense +3
Magical/Energy defense +3
Doesn't feel pain
-As a zombie, her body have lost it's sensitivity and thus, doesn't feel pain when she experience it.
Immortal
-She is already dead
No Decay, no smell
-Even tough she is a zombie, her body doesn't rot nor smell. She is a special case that ain't seen very often. So, only her appearance seems zombie like but her body is still healthy, even tough she lose a limb sometimes because it was not well stitched enough.
Reconstitute self
-Even if killed or beheaded, she can come back to life trough various way, be it from a necromancer or by simply putting her head back on her neck. Tough if a necromancer bring her back again, she will not be under his control.
CHALLENGES
-Zombie (-2: Aurore is a zombie, even tough she doesn't smell bad, she still look scary and pale.)
-Looking non-human (-2: Her very pale skin, yellow and red eyes and the stitches on her body give her the looks of a frankeinstein doll.)
-Secret (-2: She is a zombie, people tend to try to kill them.)
-Brain-eater (-2: She love to eat brains, it's part of a zombie routine, it's so full of all nutritional elements! But of course she tries to control herself...once in a while ain't that much right?)
-Elemental weakness (-3: Fire, she don't like it at all, she takes x2 damage when hit with it. She tend to avoid place with it.)
-Bad stitches (-2: As any zombie, it is possible for her to lose a limb from time to time and need to put it back to it's place before moving on again.)
EQUIPMENT
-Rugged clothes
-Giant purple Spatula +3
Her weapon of predilection with wich she fight. The Spatula is almost her size.
STORY
Aurore was once a normal child, born 200 years ago, she was the only daughter of a very well known doctor, wich at the same time, was also a necromancer. One of the greatest of his time. The young girl was living a comfortable life along with her father. Her mother had died when giving birth to her. Living her to be the only joy in the man's life. As he took very good care of her. That is...until she was killed.
The father was so sadened, his anger taking over him, he couldn't accept this, he couldn't accept the death of his daughter, the last family he had. So he used a forbidden spell, he wouldn't create just a zombie, he would revive her daughter, no matter what. And so, by a dark night, he perform the forbidden spell, and brought back her daughter from the dead. The body would never rot nor age, but it still looked dead. The spell wasn't perfect but he manage to somehow bring her back.
Since then, he was chased away by hunters and other necromancers as the girl was force to hide. She had then inherited the necromancer's powers of her father. She lived by walking from graveyards to graveyards, speaking to the dead, living in the forest, feedind on brains when she could tough always avoiding humans. Until she was accepted at the Academy, where she could learn and be part of a community.
But as usual, destiny is not always giving the people a choice.