Post by Manah on Feb 21, 2013 21:52:31 GMT -5
The Dragonborn
Greatest heroine of all time in Tamriel (... though reluctantly so)
Picture by aditya777 from DeviantArt
Greatest heroine of all time in Tamriel (... though reluctantly so)
Picture by aditya777 from DeviantArt
QUOTE: "N-no, I mean, it's perfectly fine. It, it was my pleasure. No. No no no, you don't need to reward me with any title whatsoever, I mean... I can't even remember half of all those I already have! I'll just, um, go away now, okay? Yes, it... it was truly no big deal. Farewell!"
Real Name: Anaya Rosethorne
Age: 26
Occupation: Former Huntress; Adventuress, Traveler, War Heroine, Various others (see Other Aliases), Chosen of Kynareth
Other aliases/Titles: Dovahkiin, Harbinger of the Companions, Arch-Mage of the College of Winterhold, Guildmaster of the Thieves Guild, Listener and Leader of the Dark Brotherhood, Stormblade of the Stormcloaks, Ysmir the Dragon of the North, The Master of Castle Volkihar, Blood-Kin of the Orcs, Nightingale of Nocturnal, Thane of all of Skyrim's Nine Holds, Champion of all Daedric Princes...
Height: 5'8"
Weight: 135 lbs
Eye color: Red
Hair color: Light Brown
Species: Vampire/Werewolf Hybrid (Nord, Dragonborn, Werewolf, Vampire Lord)
ABILITIES
Int: 8
Str: 6
-Increase to 7 after one day without feeding, and to 8 after three.
Agl: 6
Spd: 5
Dur: 7
HEALTH: 7 (lowered to 6 in Direct Sunlight) P.L: 4
ENERGY: 30 (lowered to 27 in Direct Sunlight) P.L: 12
REGEN: 18 (lowered to 17 in Direct Sunlight) P.L: 6
ACTIONS
Close Combat: 9
(Str.bonus and Wpn.modifier)
-Efficient
-Hand-to-hand
-Swords
-Bite
-Shield
-Inhuman power
-Fighting multiple opponents
-Fighting larger opponents
-Destruction
-Use of powers in combat
Ranged Combat: 8
(Str.bonus and Wpn.modifier)
-Efficient
-Bows
-Crossbows
-Dragon Shouts
-Spells
-Precise shots
-Thrown objects
-Heavy ojects
-Inhuman power
Acrobatics: 4
(Agl.bonus)
Ki Control: 8
(Dur.bonus)
-Efficient
-Ki Blast
-Ki Barrier
-Toughness and Reflexive Dodge
-Ability Boost
-Combine with Close Combat
Awa Awa no Mi: 3
(Int.bonus)
-Efficient
-As Mastery of Soap Bubbles
-Create/Manipulate
-Clean everything (pay for stones of effect and stones for Area)
-Can make objects, creatures and surfaces smooth and slippery
-May be used as Force Field to protect oneself with condensed soap bubbles or turning oneself into a bar of soap
-Can be used as an Attack VS Strength, lowering it by 1 for each stone of damage for a duration of 1 panel/red stone of damage. If the victim falls to 0 Strength, they are essentially paralyzed and can't move or use physical action or actions requiring movement for the duration. Stronger version include "Soap Sheep", which acts as an Area Effect 3, and "Soap Tidal Wave", which affects an Area of 6.
-May be used as Energy Drain
-Negative effects from this power can be washed away with water, freeing the victims of its effects, except for being clean
-Copied from Kalifa; Anaya isn't affected by water, although she can't use this power in it.
Rokushiki: 4
- Kami-e/Tekkai: Functions as Manipulate Body Density; Reducing it up for Kami-e and increasing it for Tekkai. If Density reduced to 0, user's body become limp to avoid attacks and can float like a piece of paper (but isn't truly Phased; Energy-based area attacks can still hurt them, while Physical-based Area attacks merely push them out of the area). Density increases only also increase weight if the user wants it to.
-May combine with Close/Ranged Combat if appropriate. - Geppo: Grants a permanent bonus of +1/4 this action's AN, rounded up, to the user's Leaping modifier, adding it if the user didn't have it in the first place. Additionally, allows user to fly as per the action "Flight", Perfect Maneuverability, at 1/3 this action's AN, rounded up, by kicking the air in such a way as to project oneself very quickly, even in mid-air. Doing so obviously requires the use of at least one leg, therefore having both legs immobilized somehow prevents the use of Geppo to fly.
- Rankyaku: A sharp, compressed air blade created by moving a limb or weapon at a very high speed and strength. Works as a weapon modifier to Ranged Combat of half this Action's AN, rounded up, adding any two of the following advantages: 2x damage, AP, Normal and/or Stun damage, Area effect 5 (either normal, Centered on self or around point of impact), may increase with stones. Any use of Rankyaku performed with two legs adds +2 to the attack.
- Shigan: This technique is essentially the act of pushing one's finger into a target at incredible speed, leaving a wound similar to that of a bullet. Works as a Weapon modifier to Close Combat of 1/3 of this action's AN, with 2x damage, AP advantages. +2 is added to the technique if using two hands.
- Soru: This can actually be used to move extremely fast at speeds vastly exceeding what is physically possible. In effect, it allows the user to use their Speed as a Flight Speed, but restricted on two dimensional movement (i.e: Cannot ascend without a surface) by spending stones in this action. Maximum Speed is either this action's AN or the user Speed's An, whichever is lower. Additionally, it allows for quick bursts of speed, working as Teleport, at 1/ this action's AN (with disadvantage "May only 'teleport' in places which they could have reached by themselves normally; in other words, the user cannot get through walls.
Break: 5
-Allows user to either target and break objects, or to target certain body parts to cause negative effects to the victim
-May add to Close Combat
-Must target a part of the target's body
-Must choose effect before shot
-Effects last for Damage in panels except for Energy Break, which is just Stun Damage
Energy Drain: 7
-Improved Drain Energy
-Range or through Bite
-May be used as a Force Blast, with Str.bonus, dealing 2x damage, and healing 1w Health for every 3w stones of damage dealt.
Magic: 9
(Int.bonus)
-Efficient
-This action includes pretty much all her magical lore in one package; although the actual AN of each magical school may vary, as explained further. Note that direct magical attacks, for the most part, add half this action's AN (rounded up) as a wpn.modifier to Ranged Combat, with up to half this action's AN (rounded up) in advantages when appropriate. She could theoretically learn other magical schools, but those were the ones available in Skyrim.
- Alteration: Spells that alters the nature of the World, affect it directly and allows to sense its components. Ex: Creating light, improve a target's armor, telekinesis, breathe underwater, detect undead, paralyze others, transmute matter into something else.
- Conjuration: Spells that manifest/summon/expel objects and creatures in/from our reality; also includes many aspects of Necromancy. Ex: Conjure familiars and atronachs, banish spirits, trap souls, create undead. This school is of AN 8.
- Destruction: Includes all direct offensive spells, and power to control various elements. Essentially works like a Mastery. Currently includes elements of Fire, Ice, Water, Wind and Electricity. This school is AN 9.
- Illusion: All spells dealing with either obscuring the senses, feelings and emotions of beings, or seeing through such obscuring.
- Restoration: Healing magic, protective spells, and the ability to smite and cause undead to flee.
- Enchantment: Can enchant items and equipment with various magical effects, based among other things on her other magic schools. She must spend stones on effect and stones on Duration per panel, although Duration can be made permanent by making the enchantment with the trapped soul of a creature/person.
Druidic Magic: 8
(Int.bonus)
-Efficient
-An advanced, alternate type of natural magic learnt from ancient parchments and scrolls of Servants of Kynareth. It functions as Witchcraft without the ability to raise zombies, with the following additions/foci:
-Nature Arts - Tame animals (Atk VS Int+Dur, Permanent, Up to AN animals at once, to follow and protect the druid), Magical Healing (Only usable on the druid and her animal companions), Revival of dead animals (Must pay target's Durability, Only if death is less than 24 hours ago), Stone Skin (Add up to AN Toughness to target animals as per Metamorphosis)
-Druid Arts - Vines (Manipulate Vines, Atk VS Agility+Ref.Dodge to trap), Roc Dive (Summoning spell to bring forth a massive bird known as a Roc), Geyser Fission (As Force Blast, 2x damage, Normal and Stun or Atk VS Agility to cause to fall prone), Vine Barrier (As Force Field, not doubled VS Fire), Petrify (Atk VS Durability to turn to stone for 5 minutes/stone of damage; Requires contact to use)
-Treant Arts - Treant Branch (Transforms user's arm into a branch that acts as Improved Drain Energy which also drains 1w of Health per 5 stones of Energy stolen; Requires contact to use; Pays for AN and for Duration in panel), Bark Armor (For 3 stones of effect +1 per panel of Duration, creates a +5, No AP, No 2x damage Bark Armor that, however, lowers Speed by -3 to a minimum of 1), Pollen (3x damage, Stun damage only Force Blast)
-Traveller Arts - Wind Gust (Adds up to half AN rounded up in Speed as per Metamorphosis, 1 stone/panel to maintain), Boulder Drop (Immune to Falling Damage; Pay 2 stones per panel), Water Stride (Cross bodies of water at usual walking/running speed, unhindered by water, 2 stones per panel), Wooden Decoy (Pays for own Durability; creates a wooden decoy of paid stones Durability that looks identical to user)
-Tracker Arts - Hunter's Eye (Up to AN effect stones as Enhanced Vision (Detect Natural and corrupted nature), Serpent Fang (For 5 stones to activate and 1 per panel to maintain, creates a bow of vines, +3, that fires poisonous arrow - Atk 5 VS Durablity to cause 1r of damage per stone of damage, for 1 panel/stone of damage), Prowling Camouflage (2 stones to turn invisible at AN, +2 per Ref.Dodge/Initiative +1 bonus, 1 stone to maintain)
Sword Magic: 10
-Used to temporarily enchant one's weapon, making it stronger and allowing it to perform various effects
-Gain 1 Element per AN
-Gain 1 extra Wpn.modifier per 2 stones played above starting cost
-3 stones to activate, 1 to maintain
-Elements: Fire (2x Damage), Ice (Atk VS Agility to paralyze, Damage = Panels of Paralysation), Wind (Attack VS Durability to Stun, Damage = Stones of Stun), Water (Reduces automatic defenses by 1 stone per 2 stones of Damage for damage in panels), Earth (AP), Light (Atk VS Intelligence, Target believes caster is an ally if Damage occurs. Duration = Damage in panels), Darkness (Atk VS Intelligence, Target is blinded if damage occurs), Non-Elemental (Limited Armor Penetration; Doubles Weapon Modifier VS Toughness), Gravity (Successful attack reduces foe's White Stones of Health by half; Can't be used to kill) and Drain (Energy Drain; refills caster's Health as per Healing)
Dragon Shout: 10
(Dur.bonus)
-Efficient, but most uses of this action makes it unusable for a panel afterwards, unless otherwise specified in a specific Shout.
-A special magical action, which allows the user to learn (through modifier Dragon Tongue) the powerful language of the Dragons, and use it to create powerful magical effects in the form of a Shout. If she knows only the first word of a given shout, she can use this action at AN 3. If she knows two, she can use it at AN 6. If she knows all three words of a Shout, she can use it at full AN. Each Shout has a specific kind of power. As in Magic's case, shouts that are a direct attack add half this action's AN (rounded up) as a wpn.modifier to Ranged Combat, with any advantages mentioned in the Shout.
- Unrelenting Force (FUS RO DAH): Acts as a blast of concussive force that strikes all foes in a 10' radius around point of impact, and projects its victims several yards away upon impact (1 yard/red stone of damage). Otherwise deals normal damage, plus whatever damage may be caused by being thrown forcefully in said direction. If a victim dies from this, there is a chance she might be disintegrated.
- Animal Allegiance (RAAN MIR TAH): Commands nearby animals and natural beasts to come fight in her defense. She must spend 1 stone/Durability AN of each animal who might come to her aid in such a way.
- Armor Break (SIIK): A shout the dragons created against dragon slayers to shatter their armor and clothing leaving them naked and defenseless against their might. Does no damage. stones vs resistance to destroy, or remove clothes/armor by force.
- Aura Whisper (Laas Yah Nir): This Shout, which is actually more of a whisper, allows the Dovahkiin to detect the lifeforce of all creatures close by, acting as "Sense Power". Does not require a panel to recover.
- Battle Fury (MID VUR SHAAN): Enchants all nearby (how far depends on how many stones are spent on Area) allies' weapons to make them attack faster. Stones of effect cannot exceed AN, and must be split between a bonus to Close/Ranged Combat attacks' stones and Initiative equally (Close/Ranged Combat favored if stones of effects are an odd number). Duration is 1 panel/stone spent for Duration.
- Become Ethereal (FEIM ZII GRON): Turns the Dragonborn etheral, essentially working like Phase Shift. Duration is one panel/3 stones played. The lowest level does not require a panel to recover.
- Bend Will (GOL HA DOV): Works as Telepathy (Project thoughts/Control others). If used with only 3 AN, may only control animals. If used with 6, may control people. If used with at least 9, even dragons can be controlled.
- Call Dragon (OD AH VIING): Allows Anaya to summon the dragon Odahviing, who swore his loyalty to her, to fight for her. She muse pay at least 9 stones to summon him, plus any stones for Duration on the D&R chart.
- Call of Valor (HUN KAAL ZOOR): Allows Anaya to summon one of three ancient Nord heroes to fight by her side; 3 stones plus Duration (in panels) will summon Gormlaith Golden-Hilt, 6 plus duration will call Felldir the Old, and 9 plus Duration will summon Hakon One-Eye.
- Carry Gear (Diivon Frul Ko): Allows this action to be used as Hammerspace, allowing Anaya to store a large amount of equipment seemingly in and from nowhere. Does not require a panel to recover.
- Cause Explosion (BOS): Your voice can cause an explosion out of nowhere. Area Effect attack. Stones played split between effect, range and area.)
- Clear Skies (LOK VAH KOOR): Clears the skies of fog and any inclement weather, stopping snow and rain and wind. Essentially works as Manipulate Weather (only to make it calmer).
- Cyclone (VEN GAR NOS): A powerful cyclone of wind which sows chaos among her enemies, possibly throwing them hundreds of yards away (and most likely killing them). Acts as a powerful wind element blast, Area Effect of 3, 5 (if used with AN 6) or 7 (if used with AN 9), dealing Normal and Stun damage.
- Disarm (ZUN HAAL VIIK): Disarms a foe, if stones beat defense (without counting Armor, if any). Simply works better with higher ANs.
- Dismay (FAAS RU MAAR): Acts as Fear; area effect of 4 around self.
- Dragon Aspect (MUL QAH DIIV): Usable only once per day; adds 3 to Str, 2 to Agl, 3 to Dur, 3 to Toughness (and makes it No AP), and 2 to Dragonforce, for a total of 10 panels.
- Dragonrend (JOOR ZAH FRUL): This powerful Shout lashes out at a dragon's very soul. It has three effects; first, it acts as an Attack VS Durability, which may only deal 1w of damage. However, if it deals even but 1 red stone of damage, it also forces the dragon to land and unable to take flight again for 1 panel. Finally, if for some reason the dragon was supposed to be immortal/unkillable, this renders the dragon mortal, and possible to kill, until it next takes flight.
- Drain Vitality (GAAN LAH HAAS): This Shout allows Anaya to drain the lifeforce and vitality of a foe in one powerful attack. It acts as Improved Drain Energy, although if she drains at least 5 stones of Energy from the victim, it loses 1w of Health, healing her of that much as well.
- Elemental Fury (SUH GRAH DUN): Acts as a temporary "Metamorphosis"-like weapon enchantment which can increase the wielder's Agility, Speed, Close Combat or Reflexive Dodge only. Has a Duration of 1 panel/stone spent for that purpose. Note: Only works on non-magical weapons.
- Fire Breath (YOR TOOR SHUL): The classical dragon fire breath. This powerful flame will turn her foes to ashes. Acts as a 2x damage attack, which sets flammable materials on fire.
- Frost Breath (FO KRAH DIIN): A freezing breath attack. Deals Normal and Stun damage.
- Ice Form (IISS SLEN NUS): Does not add any Wpn.modifier to the attack, but freezes a foe solid if attack exceeds Durability. Difficulty to escape from the ice (usually with Strength) is equal to 2 per word used, and resistance is equal to stones played.
- Kyne's Peace (KAAN DREM OV): Soothes wild beasts, making them flee or stop fighting. Must beat target's mental defense.
- Marked for Death (KRII LUN AUS): Acts as a powerful curse. This Attack VS Intelligence+Magical Defense will lower the victim's Toughness, Reflexive Dodge, Magical Defense or Regen per panel by 1/stone of damage, victim's choice as to what gets lowered, with a duration of 1 panel/stone spent for that purpose.
- Slow Time (TIID KLO UL): Literally stops time, allowing Anaya to essentially act as though she had free panels to move. With AN 3, she gains one free panel (with the resulting Energy Regeneration). At An 6, it becomes two bonus panels, and at AN 9 or more, 3. However, during those free panels, she can't use other Shouts. If she physically attacks enemies during those free panels, their Reflexive Dodge does not count, nor does any actions related to movement (as the victims are frozen in time). After time returns to normal, Anaya must wait an additional 3 panels before using any other Shout (or this one again). This is a very powerful Shout, and as such, it is very taxing on her body; all of her actions take a -2 for 10 panels afterwards. It is cumulative with additional uses of this Shout (both the penalty and the time for it to end).
- Storm Call (STRUN BAH QO): This very powerful Shout summons a destructive storm, downpour and powerful winds included, which unleashes powerful lightning bolts at everything and everyone around, causing a massive amount of devastation. It acts as a 2x damage, AP, electrical attack, centered on the Dragonborn but without affecting her, as an Area effect of 5, 7 (with AN 6) or 9 (with AN 9). After using, Anaya must wait 20 panels or 10 minutes, whichever is shorter, without using any other Shout.
- Soul Tear (RII VAAZ ZOL): Cannot be used at higher than AN against a single target. This deadly Shout acts as an Attack VS Durability. If it kills the victim, it is immediately raised as a zombie under the Dragonborn's control for 10 minutes or until it dies, whichever comes first.
- Summon Durnehviir (DUR NEH VIIR): Used to summon the undead, necromancer Dragon, Durnehviir, who will fight for the Dragonborn. Must pay 9 stones for the summoning, and 1 stone/panel of Duration.
- Throw Voice (Zul Mey Gut): Allows Anaya to project her voice away, luring enemies to their doom or out of her way. Acts as ventriloquism. Does not require a panel to recover.
- Whirlwind Sprint (WULD NAH KEST): Allows Anaya to quickly dash forward, allowing her to attain a Speed of AN for a single panel.
Champion of Kynareth: 10
(Int.bonus)
-Having defeated the previous, corrupted Champion, Anaya was offered the chance to become the new, true Champion by the Aedra herself. Accepting it grants her powerful transformation abilities, into the various Aspects of Nature the Goddess created. As per Metamorphosis, but with a limited number of fixed forms.
-Aspect of Frost (A fast ice wolf with a freezing breath; +1 Spd, +2 to Fangs, Frost Breath (Uses this Action to activate; Normal and Stun damage, or Atk V Dur to freeze solid), +3 Cold Defense, Can walk on water - Freezes the path it walks on. 8 stones to use.)
-Aspect of Fire (A powerful tiger engulfed in flames; +1 Str, +2 Claws/Fangs, Fire Breath (Uses this Action to activate; 2x damage, Sets flammable objects on fire), +3 Fire Defense, Fire Aura 5 (As Electrification of Fire element). 12 stones to use.)
-Aspect of Earth (A powerful, tough bear as resilient as the earth it walks on. +1 Str, +1 Dur, +2 Toughness, +2 Claws/Fangs, Shockwave (Uses this Action to activate; Area effect 3 around self), Wall-climbing 4. 11 stones to use.)
-Aspect of Nature (A healing tree spirit resembling a Spriggan. Magical Healing 6, Nature's Swarm (Uses this Action to activate; 2x damage, Magical Blast), Summoning 4 (Only to summon small tree spirits to aid in battle, Spirits are always loyal to summoner), +3 Magical Defense, Accelerated Healing Factor. 14 stones to use.)
-Aspect of Water (An aquatic, large Slaughterfish-like beast. +1 to Fangs, Swimming 4 (Spd.bonus, Can exceed human speed limits), Breathes underwater. 7 stones to use.)
-Aspect of Shock (An electric, flying wasp. +1 to Agility, Lightning Bolt/Storm (Uses this Action to activate; 2x damage, Normal or Stun damage, Area attack), Electrification 5, Flight 2, Electricity Defense +3. 13 stones to use.)
-Aspect of Shadow (A frightening, brooding giant spider. +2 Fangs, Poison 6 (Atk VS Dur, 1w of damage per 1 panel/red stone of damage; Requires bite to use), Invisibility 5, Poison Immunity, Brooding 3 (As Summoning; will bring forth small spiders from a dead victim killed by the spider). 18 stones to use.)
-Aspect of Decay (A malevolent, lizard-like demon that represents the destructive side of nature. +3 to Str, +3 Agl, +2 Spd, +2 Dur, +2 Fangs/Claws, Accelerated Healing Factor, +2 Power Level. 16 stones to use.)
-Can't improve by lines
Vampire's Seduction: 5
(Int.bonus)
-As Telepathy
-Project thoughts/Control others
-At GM's option, may buy more options as well with LoEs.
Vampire Servant: 6
-Stones VS target creature's corpse's former Durability
-If successful, the creature rises as an undead zombie under the vampire's control for 3 panels or one minute, whichever is shorter. It has the same stats as when it was alive, but falls to dust once the duration is exceeded, or when it dies again.
Dread Cloak: 6
-As "Electrification" of a Cold element
-May be maintained for 2 stones/panel
Embrace of Shadows: 8
-As Invisibility
-Reverts when the vampire does anything else than moving around
Super Saiyajin: 8
-Increase Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Ki Defense, Toughness, Reflexive Dodge and Energy-based/related attacks (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) by +1 per stone played, with +1 to Power Level every 3 stones played; stones in between add +1 to Energy Battery. 3 stones = Super Saiyajin Level
-Stones spent remain in action box till removed.
-Heal 1w of Health and all energy when transforming.
-Calm Super Saiyajin: She learned to trigger Super Saiyajin without rage.
Thieving: 7
(Agl.bonus)
-Stealth
-Gathering information
-Search room/area
-Lockpicking
-Pickpocket
-Escape artist
-Assassination
Pokemon Trainer: 1
-Custom action: Act as Medical Healing (for Pokemon only), Leadership (for Pokemon only; may grant up to 1/3 AN stones to an action per Pokemon, rounded up); Computers (with Pokédex only) and Social Skills (for Pokemon only).
Horsemanship/Dragon Riding: 4
Swimming: 3
(Spd.bonus)
-Cannot exceed normal human limit
-Swim with armor on effortlessly
Wall-Climbing: 1
(Str.bonus)
-No, seriously. This girl can climb nearly anywhere. As long as it's not a perfectly flat surface, and it is not inclined in such a way as to defy gravity, she can climb it.
General Knowledge: 6
(Int.bonus)
-Efficient
-Skyrim
-Plants & Herbs
-Occult Lore
-Tactical Lore
-Dragons/Dragonborn/Dragon Tongue
-Skyrim Folklore, myths, legends and rumors
Alchemy: 5
(Int.bonus)
-Can create poisons, potions, salves, balms, etc. Many effects are possible.
-Used to identify the effects of unknown alchemical components and their properties by tasting them
Iron Will: 3
-May heal white stones of Health
-Accumulate Energy as M.o.M
Smithing: 5
(Agl.bonus)
-Leather and Hide
-Weaponsmithing
-Armorsmithing
-Craft jewelry
-Smelting
Perform: 6
(Agl.bonus)
-Singing
-Dancing
-Lute/Flute/Harp
-Calligraphy
-Painting
-Cooking
Leadership: 3
Social Skills: 6
-Kind and Cheerful
-Humor
-Charm/Seduce
-Intimidate
-Heroine
-Dragonborn
MODIFIERS
Immortal
Power Level 4
-Power Level Regeneration
Dragonborn
-Anaya was born with the body of a human, but the blood and soul of a dragon. As such, she is technically immortal, has enhanced senses and her wounds heal much faster than mortal Men or Mer (changes which are already included in her CAD). Additionally, she isn't bound by normal human physical limits, and could attain up to 6 in any Physical Ability, except for Speed, whose maximum is 4. Increasing an Ability score thus costs 15 LoEs.
Dragon Tongue
-The Dragonborn has a natural gift for learning, and speaking, Dragon tongue in the form of powerful Shouts. When exposed to a new Dragon Word she doesn't know of (on a Dragon Word Wall, an ancient scrool, an old book, from a dragon, or whatever), all she needs is to spend an action, in order to learn it. She then unlocks it using an absorbed Dragon Soul, and gains it as one of her own powers. At the moment, Anaya still has a total of 23 souls absorbed for that purpose.
Blue Magic
-May learn enemies' Actions, including Magic and Powers, by draining their Energy via any of her powers allowing it
Animal Senses +3
-Dragon
Night Stalker's Footsteps +2
-Adds to all Sneaking-related actions, such as hiding or walking silently
Champion of the Night +2
-Adds to all Illusion spells
Healing Factor
Energy Battery 3
Deep Reserves +5
Reflexive Dodge +8
-4 levels from Ki Control
Toughness +8
-4 levels from Ki Control
Ki Defense +8
Cold Defense +4
-Increases to +5 after 2 days without feeding
Mental Defense +5
Magical Defense +3
Fangs +2
-As Claws
Targeting +2
Tireless +3
Immunity to Diseases and Poisons
Self-Contained Lifeform modifier
Rule of Awesome +2
Transform Self - Vampire Lord
-Adds +2 to all Physical Abilities, Doubles the lifting strength of the vampire [even after the Str increase], Gains Flight 3 [Gliding only, May use as full Flight by transforming into a cloud of bats if the vampre so wishes, May hover at 5 mph for free without using an action], Fangs modifier increase by 2 to +4, and also includes Claws; Enhanced Vision goes up by 1 and now includes "Detect all creatures", Gains "Mist Form" at AN 3 [as Phase Shift, but turns into mist], Gain +2 to Initiative and Reflexive Dodge, Gain Summon and Control bats at AN 3 [May summon and control up to 10 bats per AN, Bats show up after only one panel regardless of how far they may be.], Gains Telekinesis at AN 6 [Int.bonus and Wpn.modifier, Efficient], and the ability to Summon Gargoyles at AN 5 [As summoning, with a base Duration of 2 panels, may increase with stones. Gargoyles have a Durability of 3.] Finally, increase "Looking non human" to -4, as the vampire becomes far more demonic, larger and terrifying in that form.
Transform Self - Werewolf
-Adds +3 to Str, +2 to Agl, +2 to Speed, +3 to Dur, +3 to Toughness, +2 to Reflexive Dodge, +2 Animal Senses (Wolf), Doubling the lifting strength [even after the Str increase]. Adds +2 to Close Combat (Fangs & Claws, Tear apart), Close Combat attacks include an automatic Atk VS Durability equal to user's Strength, which if successful, throws a victim away an amount of yards equal to the red stones of damage. Fangs increase to Fangs & Claws +3 (2x damage, AP). Adds "Feeding" action at AN 6, which works as a Magical Healing (Works only on self, can heal any number of White Stones per day, Must devour a corpse's heart to heal oneself. Feeding on non-humanoid corpses only allow to use this action at AN 3). Gain Action "Howl" at AN 8 (Acts either as Fear at AN in Area Effect of 4 centered on user, or as Summoning to call weaker Werewolves (who, while not under the user's control, are allied to her and fight in her side). Increase Looking non-human at -4, for large, wolf-human hybrid.
Transform Self - Werebear
-Adds +5 to Str, +1 to Agl, +1 to Speed, +4 to Dur, +4 to Toughness, +1 to Reflexive Dodge, +2 Animal Senses (Bear), Doubling the lifting strength [even after the Str increase]. Adds +2 to Close Combat (Fangs & Claws, Tear apart), Close Combat attacks include an automatic Atk VS Durability equal to user's Strength, which if successful, throws a victim away an amount of yards equal to the red stones of damage. Fangs increase to Fangs & Claws +3 (2x damage, AP). Adds "Feeding" action at AN 6, which works as a Magical Healing (Works only on self, can heal any number of White Stones per day, Must devour a corpse's heart to heal oneself. Feeding on non-humanoid corpses only allow to use this action at AN 3). Gain Action "Roar" at AN 10 (Acts either as Fear at AN in Area Effect of 4 centered on user, or as Summoning to call weaker Werebears (who, while not under the user's control, are allied to her and fight in her side). Increase Looking non-human at -4, for large, bear-human hybrid.
Enhanced Vision 5
-Sense Dragons, See in Darkness
Photographic Memory
Transmit Vampirism
-May transmit Vampirism through Physical attacks and/or Energy Drain, or simply by biting, if the vampire so wishes. The victim has to be left to die by the disease, however, so finishing off the victim will not turn her into a vampire lord.
Power of the Blood
-For every victim from which she drains at least 4 stones of Energy, the vampire gains a separate LoE that may only be used to improve a vampire lord-related action or modifier.
Wealth: Varies, but grows quickly
-For some reason, Anaya always seem to find gemstones all the time, everywhere. Almost ridiculously so.
CHALLENGES
-Looking non-human (-3; red eyes, elongated canine teeth, paler skin, slightly 'predatory' facial features)
-Power varies depending on Feeding frequency (-2)
-Psychological (-1; reluctant heroine. In truth, Anaya just wanna helps, and is a very hard worker. She never really wanted to be a widely known heroine or a legendary Dragonborn or whatever. This is played mostly for comic relief, however.)
-Psychological (-3; over-achiever. Whenever this girl works at something, she works as hard and as relentlessly as she possibly can, until her task is accomplished, because she wants to push her limits, learn as much as she can, and expand her skills to the utmost.)
-Psychological (-1; mild shyness. Despite all she's been through, Anaya is a bit afraid to take the first step in any relationship, feels uneasy at being the center of attention and is easily troubled by someone she doesn't know invading her personal space. This can be very cute at times, but hey.)
-C.T.S.U.F.U (-4; Anaya is a sweet woman, with a kind heart and a helping hand.... which has led her in trouble and becoming more legendary in time despite her lack of interest in glory and renown. At any rate, she tries to help everyone if at all possible.)
-Clumsiness (-1; mild. Although she may look like a war angel on a battlefield, or an almighty heroine when battling dragons, Anaya is just a tiny weeny bit clumsy in every day life. Again, this is mostly played for laughs, but she sometimes ends up tumbling and falling and tripping and hitting her head and spilling things over by sheer accident.)
-Minority (-1; Anaya is bisexual, as seems to be the standard in Skyrim. She looks more for a person's beauty, personality and kindness, than for a specific gender.)
-Gems, gems, gems (-1; not exactly a disadvantage in and of itself, Anaya seems to find gemstones all over the place, which never seem to belong to nobody else. Rubies, emeralds, diamonds, sapphires, etc. The only thing is that sometimes, she finds them at really weird places, in very awkward situations, or in a kinda slightly painful way [like sitting on a chair, only to find out there was a pointy ruby there. Yeouch!].)
-Cursed with awesome (-2; although she is shy and simply wants to help others and live her life, Anaya always seem to find glory and renown and people loving her and wanting to give her more fancy titles. Sometimes it can get downright annoying.)
-Sunlight Vulnerability (-4; take 2x damage from Sun-based magic or energy attacks. Lower Health, Max Energy and Energy Regeneration under the direct light of the sun. Additionally, it feels rather uncomfortable to the vampire, as well.)
-Fire Vulnerability (-2; Fire attacks gain a +1 sitmod against the vampire. This increases to +2 after two days without feeding.)
EQUIPMENT
-D-00 Power Armor (+5, No 2x damage Armor; +4 to Str; Hand Steam Blasts: +4, Normal or Stun damage, Range 4; Steam Boots: +3 Defense from Fall damage; Enhanced Vision 4 (See in darkness, Infrared, Rangefinder); Tesla Coil (As Electrification 8, Area 1 around user); Sinks immediately in water, Life Support 4 hours)
-Nord noblewoman outfit (+3 Cold Defense. Custom-made for her by a skilled tailor in Solitude; a bit sexier than most such outfits yet fairly good against cold nonetheless, with a good-looking yet comfortable fur shin-length skirt, which gave her both good look and comfort in the Northern regions of Skyrim.)
-Mage's Circlet (+3 to Energy Battery)
-The Stormblade (+3, AP melee weapon, bonus becomes +5 when fighting larger foes such as dragons, giants, trolls, etc. Also Indestructible and Exclusive, Anaya can unlock the hidden power within this large longsword to wrap it in powerful energy, making it deal 2x damage, adds +1 to the Wpn.modifier on top of the base one, and strike up to 10 feet away, as the energy from the sword acts as a larger blade in and of itself. The sword is sharp, seemingly made of unearthly materials, and shines brightly under the light of the moon.)
-Auriel's Bow (+6, 2x damage, 3x damage VS Undead, Range 4 enchanted bow. 2 of its Wpn.modifier is actually Fire damage. Can be used to fire either Sunhallowed arrows or Bloodcursed arrows at the sun; the former will cause an Area effect of 5 centered on - but not targeting - the user with the arrow's attack; and the second will cause a black hole-like anomaly that will hide away the sun. Vampires are then unaffected by its harmful rays entirely.)
-Samehada (+4 weapon when wrapped in bandages, +5, 2x damage when the bandages are removed; Samehada is a sentient, living weapon which feeds on the chakra of its wielder and that of the enemies it strikes. If they deal damage, each of his strikes also act like an AN 8 Improved Energy Drain, only giving half of what it steals back to the wielder [and devouring the rest]. Samehada grants a +2 bonus to Sense Chakra when held, and is essentially indestructible. The sword has only one chosen wielder at once, and if someone else tries to pick it up, it will grow wicked spikes on its handle to force the wannabe wielder to let go. Anaya is able to fuse with Samehada; doing so comes with a few benefits, namely granting her +1 to Strength, +2 to Swimming (also adding Efficient), Fangs/Claws MN 2 (2x damage), +1 to Toughness, the ability to Breathe Underwater, while still keeping the bonus to Sense Chakra and the ability to drain Energy with each successful attack. The only downside being that during that time, Anaya does not have access to the sword itself, and she temporarily looks much more shark-like. NOTE: Owning the sword reduces its user chakra's AN by 1 due to it constantly draining part of it.)
-Martini-Henry .577 rifle (+4, 2x damage, Range 4, single shot weapon)
-Gamma Gun
-41x rounds of .577 ammo
-100x Gamma Rounds
-Amulet of the Ice Queen (Grants +1 to all Physical abilities when in a freezing climate, and ensures that she will always find food, water and a place to rest when she needs it in such locales.)
-The Black Star (formerly known as the Azura Star, Anaya altered it into the Black Star, which allows her to store trapped souls without ever breaking its container, an amazing artefact and the ultimate tool for enchanting.)
-Pokéball (Honedge)
-Many other unique weapons, armors, artefacts and magical items she keeps stored away thanks to her Shout "Carry Gear", including a nice series of Daedric Artefacts (will work on those as we go)
-Lesser Soul Gem (Falmer soul)
-1 Daedra Hearts
-10 x Filled Black Soul Gems
-An additional 133 Iron Arrows
-51 Ancient Nord Arrows
-14 Orcish Arrows
-8 bone meals
-3 Minor Healing Potions (Heals 1w of Health and 3 Energy when drank)
-3 Garnets, 3 Flawless Diamond, 1 Flawless Emerald, 14 other assorted gems
-Journal (Details how bandits were searching a cavern for seven powerful weapons believed to be equal to Daedric Artefacts in power.)
-+699 Gold
-Meteorite Arrowhead (This small blade was originally the head of an arrow crafted out of an ancient meteorite. It has the ability to awaken the potential of any living being it hits to manifest a Stand from JoJo's Bizarre Adventure... although it might kill beings with insufficient Spiritual power. If used as a close combat weapon, it acts as a mere +1 weapon, with any scratch causing the aforementioned Stand manifestation effect, or death, GM's call. If mounted on an arrow and fired by a bow as it was originally used, it will use the bow's Wpn.modifier instead, and gain a +5 Good Luck bonus to hit beings with sufficient Spiritual power, even avoiding intended targets to hit such beings if the original target wasn't sufficiently gifted.)
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STORY: Anaya Rosethorne planned to be a normal, ordinary, sweet huntress, fisher(wo)man and alchemist. Knowing little about any of those, she started leaving her former home in Cyrodiil on long trips that lasted longer and longer, to hunt game and find plants and herbs.
One such trips led the girl over the border to Skyrim, where she was arrested by General Tullius and his imperials soldiers and Tholmor allies, alongside a band of rebels known as Stormcloaks and their leader, Ulfric Stormcloak himself.
To make her story VERY short, a dragon attacked, she escaped. Her kind personality, over-achieving and helpful tendencies led her to find out she was actually the Dragonborn, to join various groups and eventually become so good at whatever she did back then that she assumed leadership of those various groups (not always with her consent), to become a war heroine in the Imperials VS Stormcloaks war, to save the world from Alduìn and defeat the ancient dragon forever, to save the world from a terrible vampire conspiracy to bring about eternal night and the rulership of vampirekind over humans, and to defeat the very first Dragonborn who somehow came back to life.
In other words, Anaya's life had kinda gotten out of control, when she was suddenly swept away by some mystical light which brought her to another world! Surely she could start a new, calm life there, away from dragons, legends and fancy titles, right?
...Yeah. Right.