Post by Manah on May 3, 2013 1:35:24 GMT -5
Wendy
Mage of Fairy Tail
Mage of Fairy Tail
QUOTE: "I will do everything in my power to protect those I love..."
Full Name: Wendy Marvell
Age: 20
Other aliases: The Sky Maiden, The Sky Sorceress
Occupation: Guild Mage from Fairy Tail, Barmaid and Owner of "The Cathedral of Winds", Adventuress
Height: 5'7"
Weight: 142 lbs
Eye color: Brown (with pinpoint-sized pupils)
Hair color: Dark Blue
Species: Human (Mage)
ABILITIES
Int: 5
Str: 3
Agl: 7
Spd: 4
Dur: 5
HEALTH: 5
ENERGY: 24
REGEN: 12
ACTIONS
Close Combat: 5
(Agl.bonus and 2 Wpn.modifiers)
-Efficient
-Hand to Hand
-Tonfas
-Air/Wind Weapons/Attacks
-Acrobatics Fighting
-Use of powers in combat
Ranged Combat: 5
(Agl.bonus and Wpn.modifier)
-Efficient
-Ki Blasts
-Thrown objects
-Air/Wind Weapons
-Precise attacks
-Use of Powers in Combat
Machinegewehr-ken: 2
(Str. and Spd.Bonus, No Wpn.modifier)
-As Close Combat
-2x Damage
-Stones can't be split between attack and defense
Acrobatics: 4
(Str.bonus)
Ki Control: 7
(Dur.bonus)
-Efficient
-Ki Blast
-Ki Barrier
-Toughness and Reflexive Dodge
-Ability Boost
-Combine with Ranged Combat
Sky Dragon Slayer Magic: 10
(Int.bonus)
-Efficient
-As Mastery of Air/Wind
-Create/Manipulate
-Force Blast (With some or all the following advantages, depending on the attacks: Normal or Stun Damage, 2x damage, AP and/or Area Attack of Area 5 [Can be augmented by paying stones].)
-Absorb (Eat) 3 stones of Air/Wind (Except for air she creates herself) per panel; may be lowered or lost altogether if the air quality is poor
-Absorb Air/Wind attacks by eating them. She can absorb up to 3 times this Action's AN without any trouble; any stone over this total "bleeds off" by causing powerful winds around her, causing her to lose a similar amount of her absorbed stones. Attacks thus absorbed can either be redirected at the same strength on the next panel without taking up an action, or used to improve Wendy's own Air Magic techniques, in which case she can use the stones as a temporary modifier, up to one half this action's AN per panel.
-Sky Dragon's Healing Spell (Allows Wendy to use this action as Magical Healing at AN. She can heal up to 2 times her AN of White Stones per day. However, she can't use this magic to heal herself.)
-Sky Dragon Soul (Assuming some aspects of a Sky Dragon, Wendy uses high-level magic to gain more power. This works as Metamorphosis, but without the Healing effect.
Territory Magic: 10
(Int.bonus)
-Create/Manipulate (Via manipulation and teleportation of matter and energy through space; can create/manipulate nearly any type of matter and many types of energy)
-Space Warp (as Teleportation; does not need to pay for additional passengers, May teleport others or objects without teleporting herself. Alternately, may also be used to teleport objects or creatures to her from a distance, in which case she pays for the total weight of teleported beings and objects and the teleportation range to make it happen.)
-Gravity/Space Blast (Either a Space Blast dealing 3x Damage and Armor Penetration, which she may make Area effect for 1 additional stone per Area stage on the D&R chart; or a number of lesser blasts with various effects, including heat waves (2x damage), cold blasts (Normal and Stun Damage), and Explosions (2x damage, Area Effect 4, may increase area by stones))
-Space Distortion (as Force Field; also works VS Mental Attacks; Can be used as an Attack ignoring Toughness and Armor to entrap within the Force Field; this attack will last for 1 panel/stone that beat victim's defense, immobilizing them inside an orb of force and blocking their attacks from inside in the same way the Force Field protects them from outside. NOTE: Also blocks the air from getting in, so if maintained for too long, victim may suffocate.)
Sky Dragon Support Magic: 7
(Int.bonus)
-Arms (Increase targets' damage output for specific body parts, for example the arms, or the legs. Wendy pays for effect, for duration [1 stone/panel] and for the number of affected targets. The effect is basically a modifier to Physical Attacks made using the enchanted body parts.)
-Vernier (Increase targets' Speed and Leaping ability. Wendy pays for effect on both/either, for Duration [1 stone/panel] and the number of affected targets. Again, this acts as a modifier, adding directly to the user's Speed and Leaping abilities without them needing to spend more stones.)
-Armor (Increase targets' defensive potential, either, or both, physical and magical. Wendy pays for either aspect she wishes to increase, for Duartion [1 stone per panel] and for the number of targets. This basically works as either an increase of Toughness, or Magical Defense.)
-Body Anomaly Resistance, Raise (This spell allows Wendy to dispel most harmful magical effects from her target. It works as a counterspell, dispelling dangerous spell effects from a given person if she beats the stones of the curse/spell with her own.)
Cursio: 8
(Int Bonus)
-As Hex Spheres
-Can pay extra stones for duration of attacks, disruptions
White Magic: 8
-Use as Healing
-Place Force Field VS Normal attacks
-Place Force Field VS Magical Attacks
-Enhance a target's Abilities, Actions or Modifiers; may not more than double anything
-Enhance Weapons and Armor, must pay for Duration, May not more than double the Weapon or defense bonus
-Holy: 3x Damage, Area attack (Area 3; 2x damage VS Non-Evil creatures, Normal damage VS Good creatures. Must use at minimum 8 stones of Effect, and on the next panel, user takes Stun damage equal to stones played to attack with Holy
Requip - The Knight: 3
(Int.bonus)
-Efficient
-Allows user to store and summon weapons (usually swords), armors and clothes at will, often with magic effects on all but user's regular clothes. NOTE: Unless mentioned otherwise, if an armor grants an action at any AN, user must still pay the stones themselves.
-Basically functions as Hammerspace, but only for weapons/armors and clothes at AN.
-All Armors and Clothes can be resized automatically to user's size, or anyone else within 10' of range.
-Many different clothes, outfits and shoes of many different types, along with accessories such as hats, jewels, nail polish, and whatever else of the sort, are stored within this power.
-NOTE: The following weapons, armors and clothes are noted separately, but can be used interchangeably at the user's will. She could use a given sword with a different armor, and so on.
-Known Currently stored weapons/armors/clothes:
- Heart Kreuz Armor (Simple +2 defense armor), and Sword (+2).
- Black Wing Armor (+2 Defense, Grants Flight 4 (May only fly for up to 5 panels), Adds +2 to any physical/magical attacks) and a black hilt, crystal blue blade sword (+3, Limited AP weapon). This dark, sexy armor has a pair of black leathery wings allowing user to fly.
- Flame Empress Armor (A +3 defense armor granting +5 Fire Defense. It also grants its user Fire Magic 8 (Int.bonus, Efficient, Create/Manipulate, Force Blast - 2x damage, Sets flammable objects on fire, Combine with Close Combat, Mystical Nature)), and a +3 Flame Sword (2x damage due to the heat). This armor is a beautiful gold, red and black armor with dragon 'wings' in the back.
- Flight Armor (A light, +1 defense armor, which adds +5 to the user's speed and replaces it with the user's normal Ability bonus to Close and Ranged Combat if the result is better to the user. It also grants her +1 Leaping), along with two +2 Swords and two +1 daggers.
- Robe of Yūen (A sexy, revealing purple kimono. Grants no regular defense, but has elastic properties granting its user Flexible Skeleton +3 as well as Entangle/Grappling Defense +8, making it nearly impossible to get a hold of the user if she doesn't want to), also comes with a Bisentō (a +4 weapon with a reach of 10', similar to a halberd). This outfit is a fairly sexy kimono with few offensive properties, but excellent to escape attacks or effects useful to bind victims or grapple them.
- Morning Star Armor (This +2 armor has only one special power: a Force Blast of 8 (Int.bonus, Efficient, 2x damage, Automatically causes collateral damage)) of Pure Energy). It comes with two +2 Energy-charged Swords (both of which granting a +2 bonus to the Energy blast if not used for anything else on the same panel). This armor is light, not especially powerful, and not among the most beautiful available... but it has a freakishly powerful force blast.
Flight: 5
-Via Ki Control
-Increases if Ki Control is improved
Kaioken: 5
-Place stones into this aciton to gain double invested stones as free stones to use for actions, and abilities.
-Pay stones each round to maintain effect.
-If unwilling to pay stones, effect ends, take damage equal to invested stones
Fusion: 6
Alchemy: 7
(Int.bonus)
-Ability to create Final Fantasy usable items, such as Potions and Phoenix Downs
-Power Level = Item Cost/100 (except for Ether which are Item cost/200)
-May learn items above 10 Power Level at AN 10 for 1 LoE each.
-To create, spend stones in this action equal to the Creation Factor. Creation Factor is calculated by multiplying the Power Level of the item by the number of items one wishes to create at once.
-Known Items: PL 1: Potion, Antidote, Echo Screen, Eye Drop, Grenades; PL 2: Soft; PL 3: Hi-Potion, Phoenix Down, Krakka Greens; PL 4: Tental Greens; PL 5: Tent, Speed Drink; PL 6: Ink
Thieving: 3
(Agl.bonus)
-Stealth
-Search room/area
-Escape artist
General Knowledge: 5
(Int.bonus)
-Efficient
-Fairy Tail
-The Big Names
-Magic and Occult lore
-Magnolia Town
-Local gossip
Bartender: 5
(Int.bonus)
-Barmaid
-Cooking
-Alcohol and other drinks
-Fairy Tail customer service
-Owner of the Cathedral of Winds
Perform: 5
(Agl.bonus)
-Singing
-Dancing
-Calligraphy
-Piano
-The Cathedral of Winds
Social Skills: 8
-Socialize
-Kind and caring
-Sexy
-Charm/Seduction
-Confident
-Honest to a fault
-Fairy Tail mage
-Barmaid
MODIFIERS
Power Level 1
Acute Smell +4
-May even identify people just by their smell
Healing Factor
-Lowered to 2x Natural Healing Rate if her surrounding air is of poor quality
Blue Magic
-Must be affected by Spell/Effect/Power to learn it
Energy Battery 3
Deep Reserves 5
Sky Dragon's Roar +3
-Adds to a Sky Dragon Slayer Magic blast, and allowing Wendy to Accumulate Energy for a panel before attacking. This technique requires her to take a deep breath before unleashing it, so she needs to have her mouth free.
Reflexive Dodge +6
-3 from Ki Control
Toughness +4
-2 from Ki Control
-No AP
Ki Defense +5
Wind Defense +2
Mental Defense +5
Magical Defense +4
Enhanced Vision 6
-See Auras and Magical Forces, Telescopic, Microscopic, See in Darkness, See the quality of the air around her
Secret Art: Milky Way
-Allows Wendy to summon and contact the soul of a dead Dragon in order to communicate with it. The soul must be within one mile to be so contacted; she cannot reach souls that already ascended to Heaven.
Rule of Awesome +2
Wealth: 5
-Gains $100,000 per issue/month
-Currently has $3,900,000
CHALLENGES
-Psychological (-1; need to prove herself. Wendy's former lack of confidence is mostly gone now, but she still feels like she needs to prove her worth to more experienced Fairy Tail mages, so she often takes more than her own share of duties.)
-Psychological (-2; honorable. Wendy does not lie, always tries her best to keep her promises, and follows a specific code of honor. Among other things, she would never abandon a friend, and she would never hurt a defenseless person.)
-Loyal (-4; to Fairy Tail, to her friends, to Carla, and to her foster mother, Grandeenay. They are the most important people in her life, and are pretty much her family.)
-C.T.S.U.F.U (-3; she is a kind and caring person, willingly lending her aid to those in need unless doing so would cause trouble to her friends and guild.)
-Motion sickness (-1; mild. As a Dragon Slayer magic user, Wendy shares a certain level of motion sickness with other Dragon slayer mages. Hers is rather mild, but it is still rather inconveniencing.)
-Addiction (-1; mild alcoholism. While it is not a very obvious fact considering her day job [she has plenty around to satisfy her needs], Wendy has grown accustomed to a drink or two, once in a while. She grows a bit grumpy when she hasn't had one for too long.)
-Easy target (-1; Wendy has become very beautiful in the last few years, but also very well endowed. While there's nothing wrong with that, it, along with the fact she is working in the most popular bar of Magnolia Town, also means she is often the target of jokes related to her chest. She usually take those with philosophy, but if it happens too often, it gets on her nerves.)
-Deadly enemies (-2; the Sisters of Zeref Cult, whom she thwarted from staging a massive escape of inmates from the Magic Council's jail.)
-Loyal (-0; Temporary; used instead of her regular Loyal Challenge; Wendy is fanatically loyal to Sinister and her fellow Marauders.)
EQUIPMENT
-Clothes: Black nightgown with white panties
-Pair of magically-reinforced Tonfas (+2 weapons, +3 if used to block attacks. Hard to break.)
-Kyle's old Security blanket
-Crimson Key of Lucy (Special celestial spirit key. Can be used to summon Lucy to her side from virtually anywhere.)
-Crimson Key of Kyle (Special celestial spirit key. Can be used to summon Kyle to her side from virtually anywhere.)
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STORY: Post main Fairy Tail story, fast forward 7 years. Wendy Marvell, now not only an adult but also a more powerful mage, is starting to really come into her own. She attempted the Fairy Tail Guild's S-Class Mage trial twice already, failing it only by a hair's breadth on her second attempt, which boosted her confidence by a lot. In the meantime, she completed various missions alongside her fellow Fairy Tail members, gaining more experience and skill, training in battle with Natsu and Gray (among others) more frequently in order to be able to defend herself and not be a burden to the others.
Now, she's a fairly talented mage, and a very decent fighter. When she is not out there fighting and completing missions for the Guild, she works as Barmaid and Barkeeper at "The Cathedral of Winds", a bar she bought with her Guild money, built in the rock side of a cliff within Magnolia Town's natural relief. The Cathedral of Winds owes its name to a very particular aspect of the building; with Wendy's guidance, one of Lucy's Celestial Spirits, Virgo, used her Earth Magic to create tunnels in a specific way, all linked to the bar's rooftop. Thanks to those "air conducts", Wendy can use her magic to create beautiful music as the wind travels through the different tunnels, a sound so unique many actually traveled to Magnolia Town if only to hear one of those musical creations.
Aside from this ingenious attraction, the bar's owner (and main barmaid, when she is indeed around)'s beauty itself has intensified enough to draw a large crowd by itself. Obviously, though, her best clients are her fellow Fairy Tail guild members, who have come to learn that the beauteous, dark blue haired girl is not only a fairly talented businesswoman, but also a skilled bartender, creating her own special drinks once in a while. Drinks she had started to taste quite frequently as an habit, but hey, nobody's perfect.
The future seems bright for Wendy!