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Post by roxolid on Oct 31, 2013 23:48:20 GMT -5
OOC I posted yesterday for this and the post vanished, probably due to dodgy internet connection whilst sat on a train in the middle of nowhere I should think.
As for Captain Britain, I'd suggest"
IN40 Fighting - on a par with the Thing, better than Spiderman, not quite as good as Captain America. It's the thing he does best. RM30 Agility - this is about right IN40 Strength - Tricky. He can lift a car, so more than 1 ton, but not on a par with Spiderman. He'd be a candidate for RM35 strength if there was one, with a weight limit of around 5 tons. RM30 Endurance - probably about right EX20 Reason - he was a scientist before being a hero, but writers being what they are CB generally thinks with his fists these days RM30 Intuition - I'd say this was about right. Magically attuned sense and psychic link with his sister not worth adding as powers, but he has them IN40 Psyche - this is a near definite I'd say, given what he's gone through (death, jaspers warp, magic, fairies, demons, otherworld, a weird set of mind controlling or illusionist villains etc). In his red suit days might have been EX20, but time and experience have toughened him up - and taken their toll. He can also (somehow) use his will to control the suit when someone else is wearing, another ability not listed anywhere as far as I know.
The suit should enhance +2CS his physical Stats I should think, so figure EX20, GD10, EX20, GD10 without the suit.
In certain issues he could use the force field in a way similar to Invisible Woman, making constructs, hands etc. That seems to have been in the Alan Moore era I think.
More later. Have to drive train now
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Post by andyman on Nov 1, 2013 8:58:18 GMT -5
OOC I posted yesterday for this and the post vanished, probably due to dodgy internet connection whilst sat on a train in the middle of nowhere I should think.
As for Captain Britain, I'd suggest"
IN40 Fighting - on a par with the Thing, better than Spiderman, not quite as good as Captain America. It's the thing he does best. RM30 Agility - this is about right IN40 Strength - Tricky. He can lift a car, so more than 1 ton, but not on a par with Spiderman. He'd be a candidate for RM35 strength if there was one, with a weight limit of around 5 tons. RM30 Endurance - probably about right EX20 Reason - he was a scientist before being a hero, but writers being what they are CB generally thinks with his fists these days RM30 Intuition - I'd say this was about right. Magically attuned sense and psychic link with his sister not worth adding as powers, but he has them IN40 Psyche - this is a near definite I'd say, given what he's gone through (death, jaspers warp, magic, fairies, demons, otherworld, a weird set of mind controlling or illusionist villains etc). In his red suit days might have been EX20, but time and experience have toughened him up - and taken their toll. He can also (somehow) use his will to control the suit when someone else is wearing, another ability not listed anywhere as far as I know.
The suit should enhance +2CS his physical Stats I should think, so figure EX20, GD10, EX20, GD10 without the suit.
In certain issues he could use the force field in a way similar to Invisible Woman, making constructs, hands etc. That seems to have been in the Alan Moore era I think.
More later. Have to drive train now Fighting: I'm personally not a fan of the creators giving Thing more than Remarkable Fighting. The Incredible rank includes wolverine (Familiar with and experienced in virtually every fighting style on Earth), Daredevil (A unique synthesis of boxing, gymnastics, Ninjutsu, Judo, and various other martial arts) and Iron Fist (Master of the martial arts of K'un-L'un, extremely adept combat gymnast and acrobat, expert with all martial arts weaponry of K'un-L'un). Tese three match the description of Incredible Fighting (Combines intelligence, experience, and ability into a powerful package) Captain Britain is an excellent hand-to-hand combatant, trained in the conventional fighting methods. I feel this more closely with Remarkable Fighting's description of superior natural talent, or service as a combat specialist in the armed forces, with Spider-Man, Hulk, She-Hulk and Power Man. So I'd like to stick with the Remarkable Fighting. Captain Britain's "official" Strength jumped from approximately 2 tons in the OHOTMU Deluxe Edition to Superhuman Class 100 in the OHOTMU Master Edition. Do to this huge change, I decided to match the Incredible (40) strength with the suit on that is documented for Captain Britain (Interim Version) in the X-Men Special! Campaign Set. I'm with you on the Reason because he built a mechanical robot bird, studies with Peter Parker and the game gives Nick Fury and Cyclops Excellent Reason for crying out loud! In the Secret Avengers Brian is called a science nerd too. Raising CB's Reason to Excellent. Sorry, I'm not feeling that Cap's experience makes him any more trained to defend against mind control or familiar with magical wards than Nightcrawler. Captain Britain's powers are based on his confidence that waxes and wanes and he is a borderline alcoholic. Every version of his stats give him Excellent Psyche. Brian Braddock's stats without the suit are lower, strength below Excellent, in order to make an upcoming team-up with Captain America make sense. Braddock says "Without my suit I'm not much more than a mortal man...there's little I can do." Captain America with Excellent 20 Strength is stronger, thus Braddock would be of Good 10 strength. OHOTMU Deluxe Edition backs this up stating "When not clad in his strength augmenting uniform, Captain Britain possesses the normal human strength of a man of his age, height, and weight, who engages in regular exercise. (Excellent strength would require intensive exercise, at least.) for the force Field, you can use Power Stunts for it to act more like a force field. However, the force field power would have Captain Britain possibly pass out for 1 to 10 rounds if an attack causes more damage than the field can absorb. So it seems to be more like Body Armor with benefits to me. I hope you're not driving that train, high on cocaine. Roxolid, you better watch your speed!:-)
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Post by roxolid on Nov 4, 2013 4:17:04 GMT -5
OOC Will go with stats as you list, no probs.
Captain Britain nods his thanks to Fury for understanding and looks about casually, all the while searching for signs of duplicity. Something doesn't feel right.
Moving to the controls and various systems, he examines for anything out of the ordinary. If this is Kree technology he needs to be sure that if push came to shove he could use it. Just then a thought came to him.
He walked back over to Fury and waited till the Colonel was finished with whatever he was doing then asked "Colonel Fury, as far as my limited understanding goes, the Kree and the Skrulls are mortal enemies. We've had, again as far as I understand, limited contact with the Kree save on a neutral level. I believe the Avengers are more of experts in this area. Perhaps I could speak to Captain America as I feel I need as much advice on this as I can muster. Where, for example, do the Skrulls stand when all of this is going on? If we go to war with the Kree, won't the Skrulls benefit in some way? Perhaps we should make further diplomatic efforts to make that clear to the Kree. A war with the superhumans of Earth will weaken both worlds, and there are plenty of enemies waiting in the wings to take advantage. It's for that reason mainly I feel there should be a force left behind to guard the Earth. You don't empty your castle to charge off with all your soldiers to a distant enemy unless you want to come back to find it occupied and someone sitting in your chair drinking your tea and eating your biscuits, with you locked out in the cold. I don't know about you but from all I know of the Skrull they are the scum of the galaxy, and likely to want to start a war between us and the Kree, if only to cackle on the sidelines like the goblins they are." he chuckled.
He watched Fury closely, though with a smile on his face.
ACTIONS
CB will search the Kree ship for signs of ... I don't know, falsehood. If this is on the level and the Kree are invading, I'm barking up the wrong tree, but better to be safe than sorry. With regards the Super Adaptoid I don't know what's going on there. When he speaks to Fury he'll watch for any signs of reaction. This feels like a wild goosechase that will reveal itself only after the bad guys have won...
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Post by andyman on Nov 4, 2013 8:00:13 GMT -5
Reason FEAT roll: 9RM77Hwb1-100While Captain Britain is sitting at the controls trying to make sense of them, the autopilot kicks in! "What in the...?!?" Fury curses as the craft takes off into the sky with Captain Britain in it! Name | F | A | S | E | R | I | P | Health | Karma | Powers | Captain Britain | Rema | Rema | Incr | Rema | Exce | Rema | Exce | 86/130 | 70 | Flight, Force Field |
1-100
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Post by roxolid on Nov 5, 2013 18:55:04 GMT -5
Captain Britain
"Don't worry about it Fury. This is a normal day for me. Even were the ship to explode with us in it my corpse would simply shrug in nonchalance." muttered Captain Britain
He moved over to the controls, trying to figure out what had happened and find some way to counteract it. If the auto-pilot had been triggered perhaps, or whether the ship was being remote piloted from somewhere nearby.
ACTIONS
Reason FEAT to figure out what happened to the ship and how to undo it. If that doesn't work, plan C will be to refer to plan A - hit things. Plan B is 'try anything else', hence the Reason FEAT.
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Post by andyman on Nov 5, 2013 20:50:35 GMT -5
Sorry, I meant for Captain Britain to be the only one in the craft when it took off, leaving Fury on the ground surrounded by his reports. This means Britain never "walked back over to Fury" as stated in your post. you can still say what you say, but it would be back to Fury who is on the ground as you go up. (Otherwise, I'll have to NPC Fury on this trip, which will take some spotlight away from Captain Britain.) Reason FEAT roll: Azvq71WC1-100Captain Britain still does not understand the controls, but before he goes and hits things, we'll move onto Chapter 5: COUNTDOWN:ARMAGEDDON. Karma-10 Damage to property occurred during the fight +30 Captain Britain held the building front in place and allowed the people to escape from beneath +40 Captain Britain defeated the Super-Adaptoid +30 The people in the car were saved Captain Britain gains 90 Karma points. Adding this to his 70 Karma brings the new total to 160! Name | F | A | S | E | R | I | P | Health | Karma | Powers | Captain Britain | Rema | Rema | Incr | Rema | Exce | Rema | Exce | 86/130 | 160 | Flight, Force Field |
1-100
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