Post by Mephistel on Jul 7, 2013 15:23:04 GMT -5
Sabaku no Umi
Name:Sabaku no Umi
Other aliases:Storm bringer, Tempest
Age: unknown, look 18
Occupation: Being awesome, kicking ass
Gender:female
H:5'5
W:135 lbs
Eye color:red
Hair color:white
Specie: humanoid witch weapon
Int:4
Str:4
Agi:6
Spd:3
Dur:4
HEALTH:4
ENERGY:24
REGEN:11
ACTIONS
Close combat:5 (agi & weap mod)
-Drunken master
-Improvised weapon
-Fight multiple opponent
-Blind fighting
-Inhuman might
Range combat:6 (agi & weap mod)
-Efficient
-Guns of all trades
-Handguns
-Sniper
-Rifle
-Precise shot
-Deadly kill
Acrobatics:4
-Wall climbing
Iron will 3
Switch Mode:8
-as metamorphosis
-Allow her to take on various range weapon form, mostly guns.
-Can become a +1 to +8 weapon with the following option if wanted, depending on chosen form.
-Up to range 7
-X2 damage
-AP to AP3
Occultism: 4
(Int.bonus)
-Efficient
-As General Knowledge, specifically for magic, supernatural creatures and phenomenon, magical history, legendary beasts, etc.
-Used for magical research, to find out what the user doesn’t already know.
-Can be used for rituals of many kinds, as long as the user has the accurate book/scroll/etc., the time, the components and formula to know what to do, and does it perfectly.
-Each AN of Occultism allows its user to learn 2 spells outside their established knowledge if they can find a master or a source of knowledge to learn them. The AN of aforementioned spells cannot exceed the AN of occultism, though it may be lower, depending on the power of the teacher.
-Necromancy
-Ghost
-Legends and rituals
-Magic
Primal Magic: 4
(Int.bonus)
-As Hex Spheres; more at risk of unplanned side effects, the GM is encouraged to be creative.
-Primal magic is the art of manipulating the very Essence of magic to achieve powerful effects. It can be combined with other magics for fantastic results, but bears the risk of bringing about fantastic mayhem, too.
-Pure Essence: AN is added to Energy Regen by panel
-Primal Magic is influenced by the intent of the user. The more selfless, noble and kind the intent, the least risk there is at using Primal Magic. Using it for evil, mean or selfish purposes risks bringing about serious side effects.
Power Sygil: 6
(Int.bonus)
-Allows user to grant physical and magical enhancements to self and allies. May increase any Physical Ability by up to this action's AN (except Durability, see below), Reflexive Dodge or Toughness by up to half AN (rounded up), any Magical Action (save for Occultism or Primal Magic) by up to AN, or Magical Defense by up to half AN (rounded up). Additional stones are paid for Duration in panel, and up to AN such enhancement spells may be active at once in total, after which she needs to re-cast them entirely if she wants to maintain them. NOTE: Such enhancements are not modifiers, unless what is Enhanced already is. For example, a person with a Strength enhancement still has to spend the stones in the additional Strength to use it, whereas a person with Reflexive Dodge enhancement has it always active for the duration of the spell.-IMPORTANT: Increasing Durability requires 3 stones/additional AN, and may not be increased by more than half Power Sygils' AN (rounded up).
Elemental magic:6 (int bon)
-Efficient
-Lightning/Light/Darkness
-Create/manipulate
-Force blast
-Force field
-May combine with range or close combat
-May accumulate for greater effect for 2 pannels
Ki Control: 4
(Dur.bonus)
-Efficient
-Ki Blast
-Ki Barrier
-Toughness and Reflexive Dodge
-Ability Boost
Flight: 4
-Via Ki Control
-Increases when Ki Control is improved
Split Form Technique: 3
-Create 1 duplicate of self for each stone played
-Each Duplicate and the base user pay one stone of energy per panel per duplicate to keep them going.
Kaioken: 4
-Place stones into this aciton to gain double invested stones as free stones to use for actions, and abilities.
-Pay stones each round to maintain effect.
-If unwilling to pay stones, effect ends, take damage equal to invested stones
White Magic: 8
-Use as Healing
-Place Force Field VS Normal attacks
-Place Force Field VS Magical Attacks
-Enhance a target's Abilities, Actions or Modifiers; may not more than double anything
-Enhance Weapons and Armor, must pay for Duration, May not more than double the Weapon or defense bonus
-Holy: 3x Damage, Area attack (Area 3; 2x damage VS Non-Evil creatures, Normal damage VS Good creatures. Must use at minimum 8 stones of Effect, and on the next panel, user takes Stun damage equal to stones played to attack with Holy
Time Magic: 6
(Int.bonus)
-Gain 1 effect at AN 1, and one more for each even AN
-May only produce 1 effect per panel
-Age (Attack vs Durability. If damage occurs reduce all physical abilities by 1 per 4 stones played as the being becomes older)
-Degen: Attack vs Durability if damage occurs, gain a reversed Accelerated Healing Factor (take 1 white stone of damage per 2 panels) for damage in panels
-Comet (Bend time so that a celestial body comes into contact with the planet at the exact spot a target is. 2x Damage, Limited Area effect.)
-Meteor (Bend time so a larger celestial body comes in contact with the area the user is aiming at. 2x damage, Area effect.)
Thieving:5 (agi bon)
-Stealth
-Sleight of hand
-Escape artist
-Infiltration
-Stalking
Vehicule operation:4
-Light vehicule
-Small plane
-Jet
-Motorcycle
General knowledge:6 (Int bon)
-Efficient
-Guns
-Ongoing rumors
-The bad guys
-Candies!
-Video games
-Witch lore
Social skills:5
-Friendly
-Calm and chilly
-Badass!
-Intimidate
-Persuade
Perform:6 (agi bon)
-Singing
-Acting
-Dancing
-Guitar
-Drawing
-Improvisation
Cooking:4 (int bon)
-Sweets
-Asian food
-European food
-Survival food
MODIFIERS
Attractive/presence: +3/+2
Reflexive dodge +3
Power Level: 1
Immortal
-Being half a witch and half a weapon give some advantage!
Immune to disease
-Add to all physical actions
-Add to all use of magical actions
Toughness +2
-No x2 damage
-No AP
Targeting +2
-Become +3 when hold by someone
Resonance Mode
-As a witch/weapon, Umi can use resonance with anyone she wish to, as long as she is willing. When in this mode, her partner will gain the following advantages.
-Half her energy can be use to his/her will for any wanted action.
-Gain +1 to targeting
-Gain +2 to range combat
-Can accumulate a range attack for 2 pannels.
Switch effect
-This allow her to change her element effect when in weapon form, it will take effect whenever she wants and does not require an actual action.
-Lighting: X2 damage, deal normal or stun damage, AP
-Darkness:X2 damage, deal normal & stun damage, +2 when in dark area
-Divine:X3 damage vs undead, x2 damage vs others, normal damage, may set undead on fire.
accelerated healing factor
Flexible skeleton 2
Fast draw 3
Leaping +2
Energy battery 4
Deep reserve 5
Enhance vision 5
-Fast sight
-Aura and magical forces
-See in darkness
Rule of awesome 4
Photographic memory
CHALLENGES
-Trickster:-2 (She love to play pranks on people when she can, it often get her into troubles)
-Law? What's that?:-2 (Not very friendly with general laws, police officers and such , she will often break them just to tease the justice policy. Tough she will obey someone she respects.)
-Battle lover:-2 (She love a good fight once in a while and never say no to a challenge, unless it is really out of her reach and even she can tell she can't do it.)
-Stick up for the underdog:-1 (Even if she sometimes seems very cold, she will help people in need if she can and have nothing better to do.)
-Candy drunk:-3 (Whenever she eat candies, she become drunk.)
-Addiction:-1 (candies...)
EQUIPMENT
-Pocket watch
-Cellphone
-Leather outfit +2 def
-Combat knife +3
-Pocket dimension:she carry a small bag with her in wich she can carry many more things then you can imagine. Works as an hammerspace 5, indestructible.
STORY
Umi was born from the union of a witch and a human weapon, allowing her to grow with even more potential in both way then any other of the kind before. Being the kind to always go forward and never let herself be stepped on, she did what she wanted without anyone been able to stop her before. Leaving the family house as soon as she could, she started to explore the world, just wanting to have fun, defying the laws anywhere she went, but never to harm people, just to tease the police and other laws officers. She was a free bird with both power and magic.
Up to today, she have been traveling the world for the fun of it, meeting people, sometimes making friends and challenging new foes.