Post by Hoots Rowlet on Jan 26, 2014 17:27:02 GMT -5
SOULSTEEL
Monster Hunter and Occult Investigator... and Self-Styled Knight of Five
of the Holy Empire of Britannia
Marina "Soulsteel" Dee Richards
Monster Hunter and Occult Investigator... and Self-Styled Knight of Five
of the Holy Empire of Britannia
Marina "Soulsteel" Dee Richards
QUOTE: "I most sincerely wish all this violence wasn't necessary... but I know very well that it is. Someone has to fight those things. Someone has to protect the innocent. And I'm afraid that this duty and my destiny are but one."
Real Name: Marina Dee Richards
Age: 29
Other aliases: Deborah Soulsteel the 17th, Bloody Mary, Richie, (Self-styled) Knight of Five of the Holy Empire of Britannia
Occupation: College student, Adventurer, Monster Hunter
Height: 5'6"
Weight: 129 lbs
Eye color: Purple
Hair color: Purple
Species: Mystically Enhanced Human
ABILITIES
Int: 7
Str: 4
Agl: 5
Spd: 4
Dur: 4
HEALTH: 4
ENERGY: 26(i)
REGEN: 21
ACTIONS
Close Combat: 10
(Agl.bonus and 2 Wpn.modifiers)
-Super-Efficient
-Kung Fu
-Judo
-Capoeira
-Weapons
-Soulsteel Weapons
-Knightmare Frame
-Mobile Suits
-Power Armor Combat
-Dual Weilding
-Use of powers in combat
Ranged Combat: 10
(Agl.bonus and 2 Wpn.modifiers)
-Super-Efficient
-Bows
-Handguns
-Thrown objects
-Dual-wielding
-Weapons
-Knightmare Frame
-Mobile Suit
-Improvised Weapons
-Use of powers in combat
Acrobatics: 5
(Str.bonus)
Soulsteel Projection: 13
(Int.bonus)
-Effortless: Using this power is hardly more complicated for Marina than breathing. She is a virtuoso of object creation, and therefore this action is Super-Efficient.
-Basic use: As Unlimited Create/Manipulate matter and objects; spend stones for Area (volume of the objects) and Duration. Spending 11+ stones for Duration makes the object permanent.
-Soulsteel Battle Artefact: For each stone used in this action, Soulsteel can create 10 stones worth of 'special' weapons, equipment, gear and artefacts. Doing so requires an action, but she only has to use 1 stone/10 stones worth of artefacts. She can create more than one artefact that way, but their combined cost must still not exceed her limit, and if she then wants to create more, she has to "dissolve" previous ones (which she can do as will and which takes no action). Unlike the basic use of her power, all artefacts that she creates must be related to battle in some ways. For example, she could create guns, shields, swords, some tools which could obviously be used in a fight (such as a chainsaw or a woodcutter's axe), armors, grenades, goggles granting nightvision (since those could be used in a battle at night), jetpacks, etc... although she could not create an artefact that grants Clairvoyance powers, that makes you more charming, or that allows you to travel in time, since none of those could be used to help directly in a fight... unless said artefacts are also weapons in their own right.
-Witness of Creation: Soulsteel must have seen, heard about, touched or read about any object, weapon or artefact that she wishes to create. The artefact doesn't have to be real or actually exist in her world for her to make it, she just have to know what it basically does, looks like and, if any, its name. The "copies" she thus creates are astonishingly accurate and look really much like the original or to what the original would have looked like if it existed.
-Alteration of a Weapon's Soul: Using her unique understanding of weapons, Soulsteel may alter a "base" artefact or regular weapons for up to 10w stones of effects for artefacts, and 6w for regular weapons, effectively altering artefacts or "enchanting" regular weapons. This alteration isn't mandatory, of course, and costs nothing in addtion to the base price (as a modifier).
-Weapon Master: Using this action, if she sees it necessary, allows Soulsteel to alter her own Base Abilities and Actions' ANs to reflect the fact she is able to use just about any weapon or combat device. In effect, for each stone used in this action (to create an artefact only, not regular objects or weapons), she gets 1 stone she can use as Metamorphosis, taking effect immediately, as the materialized weapon appears in existence, to improve her physical Abilities or combat actions/modifiers, or to "learn" temporary powers of the true wielder of the weapon, if any, as her body adjusts itself to be able to wield the new weapon properly and to maximum efficiency. Additional specialities are added temporarily if necessary, and Ability bonuses to actions may be changed if appropriate.
Living Weapon: 10
-Usable as Iron Will
-Gains a 'Special Technique' every 2 AN, with 1 more at AN 3, AN 6 and AN 9. Up to 2/3 of the AN of this action may be used as Advantages to the Special Technique when creating them, the rest acts as a bonus to the action. A bonus of up to half the normal bonus may also be added if proper disadvantages are selected. The technique may apply only to one Action which must be selected when the technique is acquired, and cannot be changed afterwards, except by changing weapon and fighting stlye (see below).
NOTE: If an advantage is already provided by some other sources in the character (for example, a 2x damage technique used with a 2x damage weapon), the advantages do not stack; instead, the attack gets a bonus equal to the advantage's worth in CL (2 stones for 2x damage, for example).
-May not use a single technique more than AN times per hour
-Power Detection (adds half this action's AN as an Enhanced Vision [Detect Power, Analyze Power]. To increase detection ability, the user may also spend stones in this action, which then combine with the Enhanced Vision.)
-Inner Power (As Accumulate Energy from M.o.M)
-Due to "Memento of Memory", techniques change depending on the weapon equipped, although she does have basic Special Techniques for when she doesn't use any special artefacts. That being said, she does have techniques when no weapon is equipped, as follows:
- Special Tech 1: "Charming Smile/Gentle Eyes"
-Added to Social Skills; Acts as a +3 modifier; May not be used for Intimidate, lying or any other negative purpose.
-FX: Marina, who is speaking with another person, eventually allow her most pleasant smile to show, or looks kindly at said person with her gentle, understanding eyes. Needless to say, the person usually respond well to such beauty and kindness.
-Gained at Living Weapon AN 2 - Special Tech 2: "Kick of the Angered Maiden"
-Added to Close Combat; Acts as a +2, 2x Damage modifier; May only target a single opponent.
-FX: When seriously pissed off, or just when someone really deserves it, Marina kicks off her shoes if she hasn't already, and then delivers a hard, VERY painful kick to the face, chest or... well, any area of a single person she wants to really hurt, usually sending them away flying.
-Gained at Living Weapon AN 3 - Special Tech 3: "Dance the Night away"
-Added to Dance; acts as a +4 modifier to Dance
-FX: While dancing, Marina really releases her inner self, making her seem almost entrancing to anyone who happens to be watching. Her moves are graceful, beautifully performed and very hard to reproduce as perfectly for all but the greatest dancers of the world.
-Gained at Living Weapon AN 4 - Special Tech 4: "One thousand kicks of pain"
-Added to Close Combat; Acts as a +3, 2x damage, Area Effect (Area 4) modifier; Must be used in conjunction with Acrobatics
-FX: Through a series of very fast tumbles, leaps, kicks and various capoeira techniques, Marina basically kicks the hell out of everybody around her with great efficiency and poetic savagery. Wait... what?
-Gained at Living Weapon AN 6 - Special Tech 5: "Ultimate Arcana: The Soulsteel Weapon Legacy"
-Added to Soulsteel Projection; Acts as a +5 modifier, Negates the "Witness of Creation" drawback; Only for the purpose of creating a battle Artefact
-FX: The true power of the Deborah Soulsteel Legacy is revealed through this powerful ultimate technique. When all chips are down, when all seems lost, all the previous sixteen Deborah Soulsteels materialize to Marina's side, and, together, they create an entirely new weapon of amazing, unprecedented power, leaving their latest successor at the end for her to save the world with the new weapon... or die trying.
-Gained at Living Weapon AN 6.
Special Tech 6: "Greatest Thief in History."
-Added to Thieving, acts as a +4 modifier, can steal the clothes off an opponent's back, or the weapon out their hand.
-FX: Channeling the knowledge, and skill of all her previous reincarnations experiences in thievery. Marina takes what would be considered impossible by others.
-Gained at Living Weapon AN 8
Special Tech 7: "Ultimate Tickling Battle Arts"
-Added to Close Combat, acts as a +3 modifier, Attack vs Dur, Can be used as Drain Energy.
-FX: Using her own experience, and hundreds of years of collective experience. Marina assaults her foe with a series of tickling attacks designed to incapacitate her opponent by draining them off large amounts of energy.
-Gained at Living Weapon AN 9
Special Tech 8: Ultimate Markswoman of the Ages
-Added to Ranged Combat, Acts as a +7 modifier, +6 Range, One Target Only, Stones can't be split between attack, and defense.
-FX: Marina concentrates with all her might, focusing on her target, and unleashes a powerful shot that can hit the enemy from almost any conceivable Range.
-Gained at Living Weapon AN 10
Thieving: 5
(Agl.bonus)
-Stealth
-Search room/area
-Set/spot ambushes
-Escape artist
-Lockpicking
Anime FTSFOI: 3
-This allows the character to do many different effects, but mostly unimportant and context sensitive ones that have little impact on anything big. Like a "Cartoon Mastery", it can be used to defy physical laws, make "super-deformed" expressions, stretch oneself out to unheard of limits, etc. All the user has to do is pay for range, area and/or duration.
General Knowledge: 6
(Int.bonus)
-Efficient
-Mangas, Anime and other Otaku lore
-Geek/Pop culture
-Weapons, firearms and battle gear
-Myths and legends
-Occult Lore
-Folklore
-Remnants of her past lives' memories
Dance: 6
Technology: 4
(Int.bonus)
-Repair/Maintenance
-Computers
-Video games (also adds her Agility bonus when actually playing)
-Knightmare Frame "Weaponmaster"
Medical Healing: 3
-First aid
-CPR
-Treat minor diseases & Poisons
Vehicle operations: 4
-Light vehicles
-Motorcycles
-Boats
-'Weaponized' Vehicles
Perform: 3
(Int.bonus)
-Writing
-Drawing
-Create fanfics
Social Skills: 6
-Kind and caring
-Motherly
-Heroine
-Geek and otaku
-Deborah Soulsteel the 17th
-Being sexy without even trying
MODIFIERS
Immortal
Attractive +4
Acute Senses +3
True Master +6
-acts as Fast-Draw when generating weapons and attacking with them
Healing Factor
Energy Battery 4
Deep Reserves 4
Toughness +1
Reflexive Dodge +5
Mental Defense +6
Magical Defense +5
Enhanced Vision 5
-See auras and magical forces
-See into other dimensions (including spirits, demons and ghosts)
Perfect Weapon Memory
-As Photographic Memory, but only for anything related to weapons and combat devices
Precognitive Dreams/Flashes
Deborah's Gaze 10
-As a separate Enhanced Vision, only to be able to look, read about, hear about and/or touch a weapon or combat item and discern its exact capabilities, supernatural qualities and even history of said items. Just like the very first Deborah Soulsteel, Marina has a supernatural understanding of all weapons and combat-oriented devices.
-Memento of Memory: This ability also allows Marina to feel the "memory" of the weapon, such as how it was used, for what important battles, and what kinds of techniques it can perform and how. Her supernatural understanding of weapons alows her to use those techniques, replacing her own with them via her Living Weapon action.
Reconstitute Self, Special
-If Marina dies, she dies... but another girl will be chosen as the next Deborah Soulsteel. In essence, the player gets to create a new character with a few changes, but the same powers and basic skills; although some things may change, of course.
Wealth: N/A (can generate matter as she wishes, money included)
CHALLENGES
-Duty (-4; Marina is the Seventeenth to bear the honorary name of Deborah Soulsteel, the first Weaponmaster. As such, it falls to her to fight evil spirits, monsters and demons to protect the innocent from evil, corrupting occult threats.)
-Psychological (-2; battle enthusiastic. While Marina is a very peaceful, non-violent person, her becoming Deborah Soulsteel the 17th made her into quite a battle enthusiastic, and while she does not provokes battles for no good reason, she does enjoy fighting a good battle... or any battle, for that matter. The feeling she gets out of such fights is such that sometimes, she seems to favor fighting over other solutions when solving problems.)
-Minority (-1; bi-sexual who prefers girls. Her only true love story so far was the one she shared with Eve, but she still likes men, although less so.)
-Bare feet for the win (-3; for some unknown reason, Marina dislikes shoes greatly and would much rather live without. Of course, that's not always the way things work in the world, but whenever she can, she will ditch her footwear at any decent opportunity... Like in a nicely carpeted room, or on a sandy surface, or a nice cleaned up lawn. And especially when fighting. Marina thinks [rightly so] that she is at her best when fighting barefoot, so when she gets serious, exit the shoes.)
-Ticklish-ish (-1; Marina is a bit more ticklish than most, a fact her brothers used against her many times in the past. However, for that very reason, she won't lose her cool and go down as easily as most ticklish people [see Modifiers].)
-Prejudice against macho men (-1; men who look down on women, especially women with power and authority such as her own)
-Supernatural Mark (-2; most occult beings and creatures instinctively recognize Marina as Deborah Soulsteel by instinct, due to her mystical status of monster slayer. This sometimes makes it a bit... awkward around supernatural beings she doesn't want to hunt. "Whaddya mean, you just want to talk? Aren't you that Deborah Soulsteel who hunts monsters such as I?")
-Love (-2; meeting with Eve again and saving her from Katherine's influence rekindled old flames between the two. Her heart belongs to the girl.)
-Loyal (-1; to Melissa, Eve, and Treya Phillips, her new roommates and friends.)
EQUIPMENT
-The small rosary around her neck is her only true possession, given to her by her mother when she was small. The rest she creates as she needs it, including her clothes
-White blouse with Black Vest, shin-length pencil skirt, and black 4-inch stiletto pumps
______________________________________________________________
STORY: Marina Dee Richards used to be a kind, caring and loving girl, extremely smart but with humble aspirations, who was interested mostly in reading, mangas, anime and video games as a kid. She grew up alongside four older brothers who kept tickling the slightly more-ticklish-than-others girl, who was defenseless until her thirteenth birthday when she found out kicking them away worked. More than one of her loving bros ended up with a foot to the face as they tried tickling her a bit more. That aside, her studies were going well. She wanted to work as maybe a video game programmer in the future, so she joined appropriate courses in college.
This is where she met Eve Achendale. A year older beautiful brunette girl with a definite crush on her, Eve made her interest clear quickly and befriended her in no time, stating she didn't mind if she didn't love her "that way", since she 'had such beautiful feet'. However, as weeks went by, Marina found out she was, in fact, interested in the girl that way, and the two decided to be together from then on. During that time, Eve passed her love of dance and fixing things up to Marina, and the two enjoyed their unique relationship.
Unfortunately, things were not meant to last, because Eve's family had to move to England, possibly for her whole life. Marina was very attached to her hometown, and couldn't afford to travel. Eve, on the other hand, wouldn't live away from her family and her family couldn't afford an additional mouth to feed. The two were forced to move on, alone... although they at least left on good terms. And it was great while it lasted.
It is a few weeks later, as she was coming to terms with it all, that she had it. The Dream. It was weird. It felt like weeks had passed in one night. Weeks, or heck, months, even. Months of standing in unending, cold, black space. Of speaking with that strange woman, Deborah. Of being told how she had that Destiny, how she wielded those powers of hers. At first, she didn't understand any of it. Nor did she remember anything of the training she was sure to have followed under the woman's guidance. However, when she woke up and walked out of bed...
...she remembered the dream and smiled, amused by the weird stuff her brain could come up with as she slept. As if a person could just create a blade just by thinking about...
*FWOOSH*
She was speechless for minutes, staring at the katana in her hand with disbelief. She had cut a handful of flowers to pieces in a mere gesture as it had manifested in her hand.... just by thinking about it. She calmed down, then focused, wishing for the weapon to vanish. And vanish it did. Only then did she realize she knew perfectly how to fight using that katana. Deborah Soulsteel had told her this would happen, she had told her in that dream.
"Deborah Soulsteel"... the true Deborah had died hundreds of years ago, after fighting to save the Multiverse from the forces of darkness in the First Age of the Magic Renaissance. Now, SHE was Deborah Soulsteel... the 17th, to be more accurate. She knew this from the bottom of her heart. Her enemies knew this, too. She knew of her duties, of her responsiblities, and also of her new rights and powers. She knew that she had very tough battles ahead of her...
...and for some reason, that didn't bother her at all.
Part of said reason was the numerous advantages that came with it. She went outside her home, bringing along her latest creation, a fan fiction of Code Geass she had come up with in the last few months. In it, she herself was a young prodigy, a noble Knightmare Frame pilot fighting on the side of the Holy Empire of Britannia, who had been elevated to the rank of Knight of Five, among the Knights of the Round. She was, in that story, one of the Empire's best pilots, and as such, she was given the honor of piloting the latest prototype... which, she realized with a nervous smile, she had then named the "Soulsteel DS-17 "Weaponmaster" Knightmare Frame" (seems like her unconscious, creative mind knew all along being Deborah Soulsteel the 17th was her destiny after all)... a powerful 9th generation Knightmare Frame with various upgrades and a Nanomachines sytem allowing it to use many weapons systems without any trouble... just like her now.
Focusing on the Knightmare Frame of her fanfic, and how it looked in her mind, she opened her eyes... and there it was. Simple as that. It had materialized itself, as if leaping from her notebook into reality. She couldn't believe her eyes.
-Vocal Identification code: Knight of Five Marina Dee Richards, Holy Britannian Empire army, she stated, her voice uncertain.
Yet, as she had hoped, the wee weepit of the Knightmare Frame opened, and the Frame knelt in front of her allowing her to hop and strap herself in. Which she of course did.
-A-a-awesome! It... it works! Incredible!
And much to her surprise , as soon as her hands touched the Knightmare Frame, she knew exactly how to use it. The weapon systems, how to generally operate it, the life support and communication devices, the linked three viewing monitors... everything. Activating the retractable Energy Wing system, the Soulsteel DS-17 "Weaponmaster" took flight for the first time of its so-far short life!
-This is like a dream coming true! Yeeeeeeeeeehaw!!
It is precisely at that time that she vanished from her own world in a flash of white light, Knightmare Frame and all...