|
Post by turnagealfonsojermaine on Jan 30, 2014 14:44:53 GMT -5
I need help learning how much to give for certain challenges. I will post as able. One such challenge is one PC has a special needs daughter that knows she is a Heroine, but is still a dependent who really needs her Mom . . . how much should this cost?
|
|
|
Post by turnagealfonsojermaine on Jan 30, 2014 14:47:44 GMT -5
Also, there is another character in that team that is in essence a cyborg who needs cyber-bionic organs to survive. He lost his left arm/right leg, an eye/certain internal organs. If he would die without these implants how much is this worth?
|
|
|
Post by takewithfood on Jan 30, 2014 15:23:29 GMT -5
I need help learning how much to give for certain challenges. I will post as able. One such challenge is one PC has a special needs daughter that knows she is a Heroine, but is still a dependent who really needs her Mom . . . how much should this cost? As a general guideline, I think of challenges in terms of how much they interfere with the character's daily life and/or aspirations. 1-stone challenges are usually very common and easily compensated for: a smoking habit, the need to wear contact lenses or glasses, an unusual or distinctive physical trait that is easily concealed or which only appears periodically (such as when using powers), a personality trait that merely makes them memorable or causes problems in very narrow circumstances, etc. On the other hand, a 5-stone challenge should drastically interfere with their life, to the point of defining it. Paralysis of multiple limbs, a major mental illness that threatens to ruin their life, a potentially lethal weakness that they must hide from their enemies at all costs, and so on. In the middle you have your 3-stone challenges, which tend to be routine problems that the character can deal with, with some routine adjustments. Precautions to protect a secret identity, an addiction that they can keep under control as long as everything else is going well in their lives, a physical limitation that can be compensated for with a device like a cane or brace or perhaps regular access to medication or treatments, a significant phobia or personality quirk that may keep them out of conventional lines of work, etc. In this specific case, I'd say maybe a 1-3 stone challenge. 3 stones if it's the sort of thing that could take her away from her super hero gig - the rest of her team is meeting up to patrol, but she has to make some excuse and stay home with her daughter. 1 stone if it's just the sort of thing that comes up every now and then, that makes her feel guilty for not being around more often, or which makes her feel especially sympathetic to people in similar situations (perhaps even villains who steal to provide for their own families, etc). 2 stones for something in between. That's probably overthinking it, though. In the end, even if you're off in your estimate, it's probably only going to be by a stone or two, and that's not such a big deal. Also, there is another character in that team that is in essence a cyborg who needs cyber-bionic organs to survive. He lost his left arm/right leg, an eye/certain internal organs. If he would die without these implants how much is this worth? That's hardly a challenge at all, really: just about everyone would die without certain organs! I would only award stones if these limbs or organs are particularly vulnerable for some reason, and even then I'd probably keep it to 1-3 stones tops. Maybe pattern it on "Elemental Sensitivity" (from the Guide to Hulk & the Avengers, page 46) and have him take x2 damage from some kind of attack that is particularly dangerous to bionics - electricity, and/or EMPs or something. ~TWF
|
|
|
Post by turnagealfonsojermaine on Jan 30, 2014 18:12:44 GMT -5
I never thought of the EMP pulses as a weakness . . . thanks.
|
|