Post by turnagealfonsojermaine on Mar 1, 2014 4:07:53 GMT -5
This is the Heroics version of the first New, Improved Character:
Magician Girl"
Solo (d10) Buddy (d6) Team (d8)
Nice, Jewish Girl
500 years Older than the Anointed One
Partly Responsible for the Holocaust
Dark Magick Lass
--- Animal Control (d10)
--- Sorcery Adept (d8)
--- Magic Blast (d8)
--- Plant Control (d8)
--- Psychic Resistance (d6)
--- Mystic Resistance (d8)
--- SPFX: Constructs --- Add a (d6) and Step Up when Using "Dark Magick Lass" to Create Assets
--- SPFX: Healing --- Add "Sorcery Adept" to Her Dice Pool when Helping others Recover Stress. Spend 1 Plot Point to recover Your Own oR Another's Physical Stress. Alternately, She May Spend that Plot Point to Reduce Physical Trauma in Herself or Another by -1 Steps.
--- SPFX: Second Chance --- Spend 1 Plot Point to Re-Roll any "Dark Magick Lass" Trait.
--- Limit: May Only Use Psychic Resistance if she is in Close Proximity to Judeo-Xtian Holy Ground.
Hebrew Amazon Queen's Blade
--- Durability (d10)
--- Mystic Resistance (d10)
--- Weapon (d8)
--- SPFX: Immunity --- She May Spend 1 Plot Point to ignore Magical Attacks versus the Sword OR Her if she is holding it, Aging, Disease OR Poison Attacks against her person may be ignored, if she currently "Owns" the Blade.
--- SPFX: Summon Weapon --- She may Spend 1 PP to gain Sword, wherever she happens to be, even if she "left it at home"
--- Limit: Gear --- Shutdown "Hebrew Amazon Queens's Blade" and Gain 1 Plot Point. Take an Action versus Doom Pool to recover.
Business Master (d10)
Mystic Master (d10)
Acrobatics Expert (d8)
Combat Expert (d8)
Crime Expert (d8)
History: Her true "Birth Name" is Unknown, but she has adopted "Joan Alynn" as her "current" alias. Born (approx.) 499 B.C., she would have been the third Murder Victim of her Crazed Father if not a Mystical Sword of her Mother's that appeared out of nowhere rescuing the 10-year-old girl. Running away from a vengeful Mob, her father was a Popular Village Member, she found a Middle Eastern Amazon clan. Eventually, killing her friend, the Amazon Queen, she ran away from there with her Murder Weapon, the before-mentioned Sword, She made an infamous name for herself as an Assassin.
Personality: Varied as her many "personae" over the centuries, she began as a scared 10-year-old girl, transformed into an upstart murderous 16-yo bi-curious friend of an Amazon Queen & now is the "ever-19," near-immortality stolen from said Amazon (with her blade as the focus), "business-girl." A "Nice, Jewish" young lady, so-described by many older Israeli Grandmothers, her beloved "public ID" shields a deviousness able to defend her often anti-heroic agendas. Her "public ID" can become very aggressive when discussing foes of the Jewish State, however.
Abilities: Magician Girl has a very much varied prosperity of the World's Information from all her many travels over millennium. She is a combat adept, experienced Magic-User, well-knowledgeable of multiple languages. She is particularly-able to use her "Magical Blade" that increases her Mystical Defenses.
Resources: Unrivaled among any business-person her "apparent" age, she trumps even many other her "senior." Worth hundreds of millions, she is a stable in multiple (il-) legal communities. Of course, varied (in-) human spirits are her allies.
Expanded Origin: She, stated often as being a "Nice, Jewish Girl,” Girl could be considered a misnomer by some for "Joan Alynn" (as she is named now) who is actually (approx.) 2,500 years old. Joked as seeing the Earth even before the "Christ Child," she grew up a normal pre-teen ancient Hebrew young lady under her Popular Village Father. Not married yet, "low-&-behold" her older sister died in a strange accident. The family, devastated for a time, when shortly after the Mother (the Father's Wife) died under similar mysterious circumstances. Just she and her Father, her Mom was young, Her Father demanded one day she bring him some water. The obedient young lady made the attempt. Before she could get done, however, her Father stood behind her with a strange look on his face. She dropped the cup, when she with a lump in her throat asked why he seemed so impatient. He then grabbed her trying to rip off her clothes, obviously trying to do what a Father should not do with his daughter. Obviously a little girl, she tried to fight back when she saw an image of her Mother and Sister. She ran towards their images when the Mother handed her a Spiritual-Weapon, a Sword. The girl, confused, grabbed the weapon and turned towards her father when . . . he ran into the sword. He fell on the floor.
Her Ancient Hebrew Neighbors found out through rumors that she "murdered" her father. She had to run away! She ran into the Outer Wilderness . . . She would have starved and died of thirst and heat stroke, if not for the Arabic/Hebrew Amazons. The "Nice, Jewish Girl" met the Queen of the Female Warriors who took an immediate interest in the beautiful young lady. She saw to her health then took to training her in Fighting Arts and Amazonian Crafts. She became a junior member of the Tribe's city-state. Eventually however, in a few years she would be invited to go on Raiding Missions with small units to steal basically --- the Amazons needed to rob to sustain themselves. She knew some of the Amazons, former Hebrews like herself, she thought former "Yahweh" followers should have acted better morally. (Then so should have her Father.)
Magician Girl"
Solo (d10) Buddy (d6) Team (d8)
Nice, Jewish Girl
500 years Older than the Anointed One
Partly Responsible for the Holocaust
Dark Magick Lass
--- Animal Control (d10)
--- Sorcery Adept (d8)
--- Magic Blast (d8)
--- Plant Control (d8)
--- Psychic Resistance (d6)
--- Mystic Resistance (d8)
--- SPFX: Constructs --- Add a (d6) and Step Up when Using "Dark Magick Lass" to Create Assets
--- SPFX: Healing --- Add "Sorcery Adept" to Her Dice Pool when Helping others Recover Stress. Spend 1 Plot Point to recover Your Own oR Another's Physical Stress. Alternately, She May Spend that Plot Point to Reduce Physical Trauma in Herself or Another by -1 Steps.
--- SPFX: Second Chance --- Spend 1 Plot Point to Re-Roll any "Dark Magick Lass" Trait.
--- Limit: May Only Use Psychic Resistance if she is in Close Proximity to Judeo-Xtian Holy Ground.
Hebrew Amazon Queen's Blade
--- Durability (d10)
--- Mystic Resistance (d10)
--- Weapon (d8)
--- SPFX: Immunity --- She May Spend 1 Plot Point to ignore Magical Attacks versus the Sword OR Her if she is holding it, Aging, Disease OR Poison Attacks against her person may be ignored, if she currently "Owns" the Blade.
--- SPFX: Summon Weapon --- She may Spend 1 PP to gain Sword, wherever she happens to be, even if she "left it at home"
--- Limit: Gear --- Shutdown "Hebrew Amazon Queens's Blade" and Gain 1 Plot Point. Take an Action versus Doom Pool to recover.
Business Master (d10)
Mystic Master (d10)
Acrobatics Expert (d8)
Combat Expert (d8)
Crime Expert (d8)
History: Her true "Birth Name" is Unknown, but she has adopted "Joan Alynn" as her "current" alias. Born (approx.) 499 B.C., she would have been the third Murder Victim of her Crazed Father if not a Mystical Sword of her Mother's that appeared out of nowhere rescuing the 10-year-old girl. Running away from a vengeful Mob, her father was a Popular Village Member, she found a Middle Eastern Amazon clan. Eventually, killing her friend, the Amazon Queen, she ran away from there with her Murder Weapon, the before-mentioned Sword, She made an infamous name for herself as an Assassin.
Personality: Varied as her many "personae" over the centuries, she began as a scared 10-year-old girl, transformed into an upstart murderous 16-yo bi-curious friend of an Amazon Queen & now is the "ever-19," near-immortality stolen from said Amazon (with her blade as the focus), "business-girl." A "Nice, Jewish" young lady, so-described by many older Israeli Grandmothers, her beloved "public ID" shields a deviousness able to defend her often anti-heroic agendas. Her "public ID" can become very aggressive when discussing foes of the Jewish State, however.
Abilities: Magician Girl has a very much varied prosperity of the World's Information from all her many travels over millennium. She is a combat adept, experienced Magic-User, well-knowledgeable of multiple languages. She is particularly-able to use her "Magical Blade" that increases her Mystical Defenses.
Resources: Unrivaled among any business-person her "apparent" age, she trumps even many other her "senior." Worth hundreds of millions, she is a stable in multiple (il-) legal communities. Of course, varied (in-) human spirits are her allies.
Expanded Origin: She, stated often as being a "Nice, Jewish Girl,” Girl could be considered a misnomer by some for "Joan Alynn" (as she is named now) who is actually (approx.) 2,500 years old. Joked as seeing the Earth even before the "Christ Child," she grew up a normal pre-teen ancient Hebrew young lady under her Popular Village Father. Not married yet, "low-&-behold" her older sister died in a strange accident. The family, devastated for a time, when shortly after the Mother (the Father's Wife) died under similar mysterious circumstances. Just she and her Father, her Mom was young, Her Father demanded one day she bring him some water. The obedient young lady made the attempt. Before she could get done, however, her Father stood behind her with a strange look on his face. She dropped the cup, when she with a lump in her throat asked why he seemed so impatient. He then grabbed her trying to rip off her clothes, obviously trying to do what a Father should not do with his daughter. Obviously a little girl, she tried to fight back when she saw an image of her Mother and Sister. She ran towards their images when the Mother handed her a Spiritual-Weapon, a Sword. The girl, confused, grabbed the weapon and turned towards her father when . . . he ran into the sword. He fell on the floor.
Her Ancient Hebrew Neighbors found out through rumors that she "murdered" her father. She had to run away! She ran into the Outer Wilderness . . . She would have starved and died of thirst and heat stroke, if not for the Arabic/Hebrew Amazons. The "Nice, Jewish Girl" met the Queen of the Female Warriors who took an immediate interest in the beautiful young lady. She saw to her health then took to training her in Fighting Arts and Amazonian Crafts. She became a junior member of the Tribe's city-state. Eventually however, in a few years she would be invited to go on Raiding Missions with small units to steal basically --- the Amazons needed to rob to sustain themselves. She knew some of the Amazons, former Hebrews like herself, she thought former "Yahweh" followers should have acted better morally. (Then so should have her Father.)