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Post by Manah on Jun 25, 2014 23:33:58 GMT -5
For clarity's sake and to not fill Cecily's CAD thread with dozens of entries for a single power, this here thread will contain the data about the contents of the Gate of Babylon, as related to Cecily Howlet's Action of the same name on her CAD. It will contain all the details about the Gate's contents in general, and as I write them up, the Noble Phantasm Prototypes contained within. Also added here will be newly acquired Noble Phantasms from other Universes acquired by Cecily: those will be marked with "*" on the sides of the Item's title to identify them as such.
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Post by Manah on Jun 25, 2014 23:35:29 GMT -5
The Gate of Babylon's Contents The King of Heroes' Treasure Vault "I collected all the treasures of the Earth..." -Gilgamesh, King of Heroes -Immeasurable Wealth (In the form of countless jewels, gemstones, art pieces, statues, ornaments, paintings, sculptures, rare documents, invaluable pieces of various types, precious and rare metals and other materials, coins, trading materials and money from countless countries, cultures and regions, etc. All in near-infinite amounts.) -Objects, items and tools (As the desires and wishes of humanity back in his time were basically the same as today, and since it was a time when technology, still bolstered by magical energy by then, the Gate holds basically an ancient, technomagic or simply masterfully crafted version of basically anything that could be found today, in pristine condition and of the finest quality, from the most minor of dinner plates to the most incredibly complex device, all of which capable of reproducing or even exceeding an equivalent object's capabilities in modern times, although they may look like fantasy/legendary/strange versions of the same, or even different items. Regardless of their appearance, though, any such tools and items will provide an additional +1 to +3 to appropriate actions due to their masterful crafstmanship and technomagic enhancements.) -Vehicles and transportation (Just like Objects, items and tools, Gilgamesh's Vault holds originals of many vehicle concepts from across the ages and from various cultures, which the same unusual forms of technology made possible. This includes, among other things, car-like vehicles, motorcycles, submarines, airplanes... Those vehicles are, again, often more effective and well-designed than even the most modern of machines, proving stronger, faster, more maneuverable, etc. Some are armed, others aren't, and the user of the Gate can easily customize them with weapons from the Vault. Note that although the vehicles from the Gate are usually better in most aspects, they are also more difficult to drive/pilot... but the wielder of the Gate of Babylon can manipulate/drive/pilot using her Gate of Babylon action for any vehicle coming from the Gate. Altering a vehicle's base statistics as mentioned above costs as follows: More seats for passengers: +2 stone per passenger (for each doubling of passengers, add 1 to Weight), As single Driver/Pilot as opposed to more: +10w, -1 to Difficulty to Operate: +3w (up to half the original value, rounded up), -1 to Resistance to Operate: +2w (up to half the original value, rounded up), +1 to Defense Modifier: +3w (up to double the original value), +1 to Vehicle Damage: +1w (up to ten times the original value), +1 to Maneuver Modifier: +4w (up to double the original value), +1 to Speed: +4w (up to one and a half times the original value, rounded up), -1 to Weight: +6w (up to one half weight, rounded up). Adding any weapon, system or Device will cost stones accordingly as to creating items and weapons normally, paid through the Gate of Babylon.) -Clothes/Armors/Accessories (High-quality clothes and armors of many different eras and cultures can be generated through use of the Gate, all of which can be adapted near instantly to any person in sight to the user. Almost any type can be used or pulled out from the Gate, although all of them are of noble-like and exceptional quality, from the most insignificant linen shirt or swimsuit to the most elaborate and royal outfit, or the toughest conqueror's armor. However, no matter how well-crafted and what materials are used, no 'normal' armor can exceed +4 Defense, No 2x damage in defense (sometimes with other mundane additions, such as enhanced goggles, or heat/cold resistant materials). Otherwise, it is Noble Phantasm material, see below.) -Infinite Arsenal (Aside from the Prototypes of the Noble Phantasms (read below), the user has access, again, to a multitude of 'normal' weapons and offensive tools designed to cause minor to massive destruction on various scales. While those weapons, again, are superior to most modern versions and are still fairly deadly on their own without anything else helping, they are still technically normal and follow the regular rules and restrictions. On the other hands, they are still of a mighty fine craftsmanship, and both look and work very well. Those weapons range from small throwing daggers to rocket launchers and incredibly large swords, including firearms, countless melee weapons, explosives, archaic weapons, semi-technological wonders, etc. An high-quality dagger, for example, could be a +2 weapon despite its small size. A technomagic minigun could be, for example, a +6, 2x damage, Automatically causes Collateral damage, Range 5 weapon. A high-quality staff might be a +3 weapon.) -The Origins of Human Wisdom (Aside from treasures, money, objects of all sorts, vehicles and technology, the Gate also holds all the origins of Human Wisdom and original bases for any intellectual properties that followed him or preceded his era, making board games and the famed Library of Alexandria mere copies. This also means that by searching and accessing the Vault for a given subject of lore, one can get their hands on information and texts regarding almost any subject, granting in-depth explanations, theories and discoveries on said subject, and granting the user a +3 bonus (with appropriate Specialty) on any actions such as General Knowledge or other lore-related actions, including magic, when using texts and data from the Gate in order to perform a given task or find out something about a specific matter.) -Command Spells (The Gate of Babylon holds an unknown number of Command Spells which are perfectly usable in an Holy Grail War, at least in the two digits numbers. Theoretically, if the user of the Gate somehow became a Master and acquired a Servant, he'd be able to power them up and order them around with almost no limitation. Command spells have the following characteristics, and cost 3 stones for each to be manifested via the Gate: - Command Servant (May be used as a 10 stones Atk VS Durability or Intelligence, Attacker's choice, which if successful, forces a Heroic Servant under one's control to obey a given order to the best of their capabilities. If they fail, they are forced to obey entirely, but even if they succeed, while they can disobey, they will take a -1 to -3 sit.mod to any action performed in opposition to the order, depending on the severity of the order, the power of the master, the directness of the order, and the power of the servant.)
- -Can act as Teleportation 10, as Magical Healing 9, and as Iron Will 5 (Combine with Servant's actions instead of own)
- GM can decide if other options are possible
- Unlimited Range to use
- Once 'equipped', Command Spells usually appear as a 'tattoo' on the person's right hand (though not always there)
- Requires user to speak the command aloud
- Cutting off/destroying the body part holding the Command Spells will interrupt it from being cast
- The Holy Grail War automatically grants 3 Command Spells to each Master
- Losing all Command Spells automatically disqualifies a Master from the War
-Vimana (The Gate of Babylon's best atmospheric means of transportation and fighter-like vehicle. Costs 10 stones in the Action to make it manifest itself. - Description: This Rank A, high-tech, advanced Indian Noble Phatasm is a golden and emerald ark, fueled by a solar crystal, rutilated quartz crystals, that burns mercury as fuel. It surpasses the laws of physics by traveling at the speed of thought, and it can easily outpace a modern jet if the pilot merely plays around. Its pilot's seat is actually a throne that can be withdrawn in emergency situations, and a control column, which isn't often used due to interference with the operation of the Gate of Babylon, is placed directly in front of it. Normally isn't made for carrying passengers, but if necessary, can carry up to five with relative safety and comfort. The Vimana has an amazing potential and is far more powerful than it looks, equipped with incredibly advanced technologies and innovations described in the Vaimanika Shastra. It can be piloted either normally, or via the Gate of Babylon.
- Difficulty to Operate: 6
- Resistance to Operate: 5 (2 if using the Gate of Babylon)
- Defense Modifier: 12 (While not indestructible as its creators originally desired, the Vimana is fairly close to that objective, being exceptionally resilient to damage.
- Vehicle Damage: 100
- Maneuver Modifier: 8
- Flight Speed: 8; Can hover in place at no cost and effort
- Stealth: The Vimana can become invisible under its own power, hiding also the pilot and passengers, as per Invisibility 7 and Stealth Technology 7.
- Spying Technology: Can Detect/Hear enemy conversations within enemy locations/vehicles at AN 8, within a range of 10. By spending an action for it, the pilot can also take a picture of an enemy vehicle's interior via the Vimana's sensors, at AN 7.
- Detect Enemy Aircrafts: As Enhanced Vision 8 (Sense and Locate hostile aircrafts)
- Disable Enemy Pilot: This 'weapon' can be fired at an enemy aircraft with the user's Ranged Combat as a +3 Weapon, Attack VS the target's pilot's Mental Defense, Range 6. If successful, said pilot loses consciousness for 1 panel/stone of damage... often causing the target to crash and be destroyed.
- Weight: 4 (Like the Ship of Light, the Vimana is light for its size, and thus unbelievably maneuverable.)
- Notes: While the user of the Gate of Babylon can always use the Gate as usual for offensive purposes, the Vimana can be equipped with weapons just like any other vehicle called from the Gate. It was originally armed with powerful beam weapons, bacteriological weapons, and even Nuclear weapons, which have since been removed and kept in the Gate of Babylon and can be re-installed whenever needed. Force Field of 8 active defense stones. Can connect to the Ship of Light and become part of it, serving as the pilot's seat when used that way.
-The Ship of Light (This incredible EX Rank Noble Phantasm allows its user to travel to much faster-than-light speeds, rendered possible, according to Gilgamesh, due to having access to the Origins of Human Wisdom. The ship costs 18 stones to manifest, has the following capabilities: - Description: A magnificent, graceful ship with massive wings made of energy-based light constructs, which can fly hundreds of light years in mere moments. While massively fast and resilient, it is not especially maneuverable or made for battle as much as for transportation. The flying throne, Vimana, can connect to it and detach from it if the user wishes it. May only be piloted through use of the Gate of Babylon action, but may carry up to 50 passengers.
- Difficulty to Operate: 5
- Resistance to Operate: 3
- Defense Modifier: 10
- Vehicle Damage: 250
- Maneuver Modifier: 3
- Flight Speed: Up to 8 in a planet's Atmosphere, 23 in Space (Over 8000 times the Speed of Light)
- Weight: 8 (Considering its resilience, the Ship of Light is incredibly light for its size, because of the materials composing it and because most of its components are solidified light.)
- Notes: Energy Emitters (+8, 2x damage, AP, Range 8 Energy Weapons; Can fire in any direction), Force Field of 10 active defense stones, Grants Self-Contained Lifeform to pilot and all passengers when aboard. Vimana, the Ship of Light, can connect to it and become part of it, serving as the pilot's seat when used that way.)
-Returning Noble Phantasm (This power allows the user of the Gate to instantly return any objects from the Gate back to it at will, after the user is done with them. It also repairs the objects thus returned if they were damaged. That restoration of damaged items takes at least 24 hours.) -Prototypes of the Noble Phantasms (As the original hero upon whom all other legends are based somewhat, Gilgamesh owned the original, unaltered version of all the Noble Phantasms of the heroes that came afterwards, and the ones who killed them. It is said that the quality of those original Phantasms even make the 'actually renowned' ones look like fakes, and that when faced in battle by one of those Prototypes, the 'deteriorated', newer model will always lose. There are a few noted exception which are not present in the Gate, including Avalon, and Kavacha and Kundala... but aside from those few, it is believed that the Vault holds the Prototype of them all. The list of the known ones follows below... NOTE: Technically speaking, the Gate of Babylon holds all other Noble Phantasms in existence, except a very few. The ones noted below are simply those we have seen Gilgamesh himself use so far.) -All weapons, armors and vehicles from the Imperium, Eldar, Tau, Necrons, Orks and Tyranids in Warhammer 40K Known Type-MOON Noble Phantasms Prototypes Seen in use (Will stat them up them in time):-Caladbolg -Dáinsleif -Durandal -Ea (Done) -Enkidu -Excalibur (Done) -Gáe Bolg (Done) -Gram -Harpe -Houtengeki -Merodach -Potion of Youth -Rho Aias (Done) -Sha Nagba Imuru -Vajra -Curtain of Night -Gilgamesh's Golden Armor (Done) -Invisible Sword (Like Invisible Air; Done) -Meat that multiplies in proportion to how much is eaten -Mirror Shields -Poison -Seasoning and Herbs -Prana-stealing, Armor phasing Scythe -Space-freezing Sword of Ice -King's Wine, said to be a 'drink of the Gods' Additional Noble Phantasms Obtained from Outside the Nasuverse (Will stat them up them in time):-*Snowthrower* (Done) -*Turbinator* (It's like the suck canon from R&C, but instead of shooting enemies back out, it grinds them to pulp in the turbine blades before shooting the remains out the back nozzle.) -2 *Makluan Swords* (Done) -2 *Improved Power Lances* (Done) -6 *Captain America's Shields* (Done) -*Sword of Omens* (Done) -Travis' prototype Double-Holorifle (Two holorifles fused to a single stock, trigger, and scope) -Auto-Caster, intended as a mass produced version of the Smitty Special -Sith assassin Lumiya's Lightwhip -Mandalorian Pre Vizsla's Darksaber -GTA San Andreas' Jetpack -The Wabbajack -The Tessaiga -Yoru, Dracule Mihawk's Sword -Banryu -The Magna Sword and Scabbard (Allows for transformation into The Magna Defender, and the ability to call and pilot his Zord) -2 Fire Swords from the world of Ultima -The Twin Lance gunblade -Six of the Seven Swords of the Mist (Kubikiribōchō, Nuibari, Kabutowari, Shibuki, Kiba, and Hiramekarei) -Two 'ZF-1's -Crockett's Musket (+4, 2x damage, range 3.) -Magic Bullets x24 (Fired with Crockett's Musket; +6, Can turn corners, Hunt-seek, Range 6, Can hit multiple targets, and Reusable if recovered)
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Post by Manah on Jun 26, 2014 0:03:09 GMT -5
Gáe Bolg Spear of Cú Chulainn Rank: B Cost: 5 stones to manifest This legendary spear is Cú Chulainn's main weapon, given to him according to the stories by Scathach for him to kill her, but it was already too late. Used instead in a fight against the hero's best friend and son in tragic battles, Cú Chulainn discovered its power to flawlessly pierce the heart of a foe and kill them with a near perfect level of success, much to his chagrin. It costs 5 stones to manifest. A deadly +7, AP, Ignores 2 Toughness even when No AP weapon, Can be thrown at Range of 5, Requires Str 5 and Close/Ranged Combat of 6 (Gate of Babylon can substitute when using it instead) or higher to use due to its large size and supernatural power. It is near indestructible (only a higher level Noble Phantasm, powerful artefacts, or semi-divine powers of various types are capable of destroying it), and will return to the thrower's hand after use. Additionally, it can be used for two special Attacks: - Barbed Spear that Pierces with Death: This Phantasm is a devastating attack that basically alters Fate in order to destroy an enemy by piercing their heart in one throw of the Spear. It works by inverting the cause and effect of "spear is thrown" and "spear pierces the heart" into the other way around, making it almost unavoidable and excessively deadly, ignoring most normal defenses. Functions as a Ranged Attack, +5 Wpn.modifier; Attack VS Durability, 2x damage, Attack can't be split between multiple opponents, Wounds cannot be fully healed (1w of damage remains for each wound caused by the Spear, no matter the healing skills used) until the user is dead or Gáe Bolg is destroyed. Only works on Living beings with a heart. Luck, divine protection, fate powers, auto-resurrection abilities and certain mystical shields may protect against it, as per GM's call. Some very potent healing powers/artefacts can counter Gáe Bolg's cursed wounds, such as Avalon (legendary scabbard of Excalibur), but even with it, healing the last stones of Health will require a great deal of time (in Avalon's case, for exemple, it'd take 12 hours of rest for Saber to heal 1w.)
- Soaring Spear that Strikes with Death: Gáe Bolg's ultimate technique, this Phantasm, unlike the previous one, is meant for the destruction of a large number of foes and the area they stand in, rather than the destruction of a single enemy. It uses Ranged Combat as base action, gets the full standard bonus of the spear, +7, AP, Ignores 2 Toughness even when No AP weapon, but it can be Accumulated (the Ranged Combat is used for this purpose), and will multiply in mid-air to hit a large series of foes in an Area equal to the weapon Modifier, 7. It causes Massive collateral damage to the area around, and can hit a maximum of 50 foes at once. The range of the throw is 8, or over 40 kilometers.
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Post by Manah on Jun 26, 2014 0:27:33 GMT -5
Invisible Blade Based on Saber's Invisible Air Noble Phantasm Rank: D+ Cost: 1 stone to manifest This weapon is simply an invisible sword akin to the one produced by Saber's Invisible Air noble phantasm, and as such it has the following qualities: a +7, Invisible (Usually add a +2 sitmod to her attacks with it, unless the enemy can somehow see through the power), Air-element sword.
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Post by Manah on Jun 26, 2014 0:39:52 GMT -5
Golden Armor of Gilgamesh The Armor of the King of Heroes Rank: A Cost: 3 stones to manifest The Golden Armor of the King of Heroes grants its wielder exceptional protection against regular attacks, against magic and renders the wielder essentially immune to petrification attacks. It grants the wielder part of its former owner's divine power, increasing their physical abilities, and will power up the might of the Gate of Babylon itself, being directly tied to its power. It acts as follows, and costs 3 stones to manifest. +5, No AP, No 2x damage Armor; Grants +6 Magical Defense, and renders wielder Immune to Petrification. Adds +2 to all Physical Abilities, and +3 to offensive uses of the "Will of the King" ability from Gate of Babylon.)
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Post by Manah on Jun 26, 2014 0:59:05 GMT -5
*The Sword of Omens* Lion-O's Legendary Sword, turned into a Noble Phantasm by Cecily Rank: EX Cost: 17 stones to manifestOn the Right, its resting Dagger form; on the left, its full power Sword form The legendary sword of the Thundercats, the Sword of Omens is both a fantastic weapon, and the receptacle of the Eye of Thundara, a sleek ruby that contains an omniscient, omnipotent, universal energy force. This energy force is sentient, meaning the sword is. The ruby takes the form of a closed cat's eye pupil when dormant, and will change to a black cat's head when its power is awakened by shouting the battle cry, "Thunder, Thunder, Thunder...ThunderCats - HO!". It requires 17 stones to manifest, and is one of the most powerful weapons at Cecily's current disposal. Dagger Form: In its most basic form, the Sword of Omens only has access to minor powers and abilities, but it is still a very capable weapon, as hereby noted. - +2, AP melee weapon; Can be thrown and return to wielder's hand at will
- Energy Absorption/Reflection AN 8; reflected blasts have the same advantages as original attacks
- Senses Danger (Precognitive Flashes, only to sense Danger and/or enemies; the Eye of Thundera will emit a loud growl to warn the wielder)
- Clairvoyance AN 10 (May See events/people/locations from a great distance away, Detect hidden things/creatures/treasures, Spot impending danger or allies in trouble); must state "Sword of Omens, give me Sight beyond Sight!" out loud to use
- The Symbol of the Eye of Thundera (This power may be the Sword's most powerful attack. It has several uses, the main one being it being used as an energy blast attack (acts as a Wpn.modifier to Ranged Combat) of +8 (2x damage, AP, Normal and/or Stun damage, Area Effect, Range 8). It can also be used to summon ThunderCats from a range of 10 to the wielder. The wielder, and any ThunderCats who look at the symbol or who are teleported to it benefit from a great surge of power upon display of the symbol (acting as Metamorphosis 8 to increase Physical abilities/actions and/or powers, lasts for 10 panels after use. It also heals the wielder and all ThunderCats under its effects by 3w of Health, and dispells any negative spells, effects, trances and mind control with an AN 12 effect.)
- Can be summoned to wielder's hand regardless of distance and what stands in-between
- Does not respond to an evil command and can't be used for evil
- Curse of Balthas (Using it against a ThunderCat will cause it to lose all powers and become an ordinary +2 dagger. Its powers may only then be restored by reforging it anew in star fire.)
- Near-indestructible; while it is extremely strong and durable, the Sword of Omens can be broken by a being with a Strength of AN 8 or more. The Eye of Thundera's powers remain, however, and the sword can easily be reforged through normal means. If the Eye of Thundera is pierced/damaged/destroyed through the use of a very powerful, epic-level artefact (GM's call), it loses all of its powers and the Sword becomes a mere +2 dagger. Worse, the ThunderCats' lives depend upon the gem's power, so they begin dying. If restored in time through powerful magic or powers (again, GM's call), it can still save them, though.
- True Form (Upon stating out loud the battle cry "Thunder, thunder, thunder... ThunderCats - OH!", the dagger takes on its true form and becomes the full power broadsword, along with the powers of the Eye of Thundera (read below).)
- All the stones of the powers of the Sword of Omens come from the General Pool, not the user's. Only exception is for the powers of the Eye of Thundera, which are to be paid by user's own energy.
- Exclusive (Its powers may only be used by the Lord of the ThunderCats, OR by a wielder the sword deems worthy and of pure spirit.)
Sword form: Upon stating the battle cry, the Sword transforms to its full power broadsword shape, awakening the Eye of Thundera, and most of the sword's potential. It still has all the powers of the dagger, plus as follows: - +6, 2x damage, AP melee weapon. Can be thrown and returns to wielder's hand at will. May also be released, levitating, to fight by itself, which it does with a Close Combat of AN 6 and a virtual Strength of 4.
- The Eye of Thundera (As Power Cosmic AN 7, with Intelligence bonus, Efficient. Unlike the other powers of the Sword, this must be used with the wielder's own energy stones to reflect the act of will to use its magics so. Allows user to increase/reduce/alter its Abilities/Actions/Modifiers by AN at will, use any Physical/Energy/Magical action, etc. If used to unleash magical blasts, adds half this AN, rounded up (4) with the same value in advantages to Ranged Combat as a magical attack. Most often used examples: Creating force fields, manipulate temperature, freeze targets solid, manipulate pure energy, teleportation, flight, etc.)
- Destiny Force (Sometimes, the Sword may perform even more fantastic stunts when the need is dire and the situation desperate. For example, it was once used to hold together a planet from being destroyed. Such uses and their limits are subject to the GM's decision.)
- Powers are lost when the Eye is covered with a strong enough substance, like black tar in the series, but this is easily undone by the wielder by simply summoning the sword to their hand, at which points the Sword destroys its bindings.
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Post by Manah on Jun 26, 2014 1:09:42 GMT -5
*Captain America's Shields* Shield of the American Sentinel of Liberty Rank: C Cost: 3 stones to manifest (Up to six at once) These six shields are identical replicas of the shield wielded by one of the most renowned heroes of the Marvel Universe, Captain America. A symbol of the man's patriotism, his fight against evil and crime, his heroism, and his desire to protect his people with this shield truly make it worthy of becoming a Noble Phantasm. It is a concave shield of an alloy of unknown composition that render it almost impossible to destroy, is 2.5' in diameter and weighs 12 lbs. Cecily has obtained six of them, making them deadly when used with the Gate of Babylon, and an excellent defensive tool when simply held. Cost: 3 stones to manifest. It acts as a +6 Close or Ranged Combat weapon, AP, Can be thrown, hit multiple targets, and return to user immediately after. Virtually indestructible; resists radiation, temperature extremes and penetration; may only be damaged by tempering with their molecules.
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Post by Manah on Jun 26, 2014 1:27:27 GMT -5
*Makluan Swords* Technologically-advanced Swords of the Mandarin's making Rank: C Cost: 4 stones to manifest (Up to Two at once) Created by the villain known as the Mandarin, these swords may look like mere well-crafted swords, but they are in fact technologically-advanced weapons with various tricks which can be used to defeat stronger opponents than they look capable of. They cost 4 stones to manifest. Those +4 close combat weapons can also be used as Ranged Weapons, with the following effects and bonuses: - Concussive Force Beam (+6, Range 4)
- Disintegrating Ray (+3, 3x Damage, Range 4)
- Jet of Flame (+4, Area attack, Range 2)
- Lightning Blast (+5, 2x damage, Range 4)
- Nerve Gas (+4, Cannot be split VS multiple targets, Atk VS Durability to knock out for 1 panel/stone of damage, Range 4)
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Post by Manah on Jun 26, 2014 1:45:56 GMT -5
*Snowthrower* Clever Opposite of a Flamethrower, made a Noble Phantasm Rank: D Cost: 3 stones to manifest This interesting weapon functions exactly in the same way as a flamethrower, except that it makes uses of various chemicals and the mystical energies of the wielder to 'fire' freezing snow instead, impeding and freezing its victims with ease. Also a much less destructive weapon compared to a flamethrower. Costs 3 stones to manifest. Functions as a +4 ranged weapon Area attack, Normal and Stun Damage, Range 3; or Atk VS Durability to bury victim in snow. May also be used as Create Snow of AN 4.
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Post by Manah on Jun 26, 2014 2:01:03 GMT -5
*Power Lances* Arsenal-in-One Power Lance Noble Phantasms Rank: D+ Cost: 2 stones to manifest (Up to Two at once) Constructed by Nathan Garrett, the Black Knight of the Marvel Universe, these lances are decent weapons in their own right, but their real danger lies in their special weaponry and technology integrated within, making them truly arsenals-in-one. They cost 2 stones to manifest. Those +3 close combat weapons can also be used as Ranged Weapons, with the following effects and bonuses: - Heat Beam (+6, Range 2)
- Ionic Blast (+4, Area effect, Range 2)
- Machine Gun (+4, Range 4)
- Cable/Bolo (+2, Entangle opponents, D: 1 R: 5 to escape, Range 2)
- Red-hot Metal Discs (+0, Deal no damage; Instead will Drain 6 stones of Energy each panel during 6 panels, from electromagnetic objects, machines and devices. Range 3)
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Post by Manah on Jul 6, 2014 23:15:30 GMT -5
Excalibur The Sword of Promised Victory Rank: A++ Cost: 7 stones to manifest The Sacred Sword of the King of Knights, crystallization of the wishes and desires of Mankind and granted upon its wielder as the holiest of all Sacred Blades. This sword is one of the ultimate god-forged weapons, created by extensions of the Planet known as fairies before being passed on to its original wielder, Arturia Pendragon. Its power allows its user to perform the devastating, Divine-spirit rank attack of the same name, Excalibur, which has the potential to destroy evil to the very last atom. Used as a standard weapon, Excalibur is a devastating weapon in and of itself, acting as a +8, 2x damage, AP (Ignores 3 Toughness even when No AP), Indestructible close-range weapon. It can be wrapped in light and energy to add an Electrification 6 effect (Light Element) and have it capable of striking at a range of 10' due to the aura functioning as the blade itself. Used to unleash its powerful, 'ultimate killing technique' Excalibur, it works as follows: A Ranged Combat attack, it will use one and a half times the Wpn.modifier of the blade (i.e: +12) with all of its advantages, 2x damage, AP (Ignores 3 Toughness even when No AP), along with Normal and Stun damage, Area Effect (up to AN), and Inflicts 3x damage VS Evil/corrupted/dark creatures. Even if the wielder chooses not to make it an Area effect attack, it still will Automatically cause collateral damage. Finally, the attack can be Accumulated via the combat action used. However, upon using it, the wielder must wait 3 panels before using it again, and until then the sword is lowered to +4, 2x damage, Regular AP due to using up most of its power in the attack.
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Post by Manah on Jul 7, 2014 12:01:38 GMT -5
*Tessaiga* The Sword of Destruction Rank: E+ (Docile form), B+ (True Form) Cost: 1 stones to manifest in Docile Form, 8 stones to manifest in True form Note: Due to having no Half-Demon blood, Cecily is unable to access the Tessaiga's True Form at this time. The 'Sword of Destruction', this legendary weapon was said to be capable of killing 100 yokai/demons in a single strike, a fact proven true upon the revelation of its True Form in the hand of the Half-Demon Inuyasha, via the deadly technique Wind Scar. It is also important to note that the Tessaiga has a mind of its own, and will sometimes manifest its desire to be drawn, or will guide its wielder towards a certain purpose or another. It has two different forms: - Docile Form: A rather ordinary, even battered katana. Despite its modest looks, though, its power is still impressive, and makes it a +3, Indestructible weapon which burns Youkai/demons to the touch with an Electrification (Heat) modifier of MN 8. Humans and half-demons are immune to this, and only having Half-Demon blood would render the user capable of transforming it to its true form.
- True Form: When its true power is unleashed, the Tessaiga becomes a very large, falchion-shaped sword. In this shape, it is a +5, AP, 2x damage weapon that is still Indestructible. It can strike at 10' of distance when the user activates their Yoki to cut without even touching the foe (can also increase the range via stones in Yoki, for 10' per stone for that purpose). The yokai burning effect is still active, at AN 10. It also has the following powers:
- Wind Scar: This powerful demonic energy wave attack is created by the user extending her Yoki around the blade to create a 'fissure', which slashing it with the sword, causing the effect to manifest. It is said to be so powerful that it can kill up to 100 yokai at once. In game terms, in order to use it, the user spends stones into Yoki (which are doubled for this specific attack), which she then combine with a Ranged Combat action for this very purpose. The resulting attack is an AP, 2x damage, Area Effect line 100' wide, 1 mile long (Range 6) which destroys all in its path (however, regardless of area, it still kills only up to 100 victims at once).
- Backlash Wave: If fighting a Yokai/demon with a Yoki of at least 2 AN lower than hers, and the enemy uses an energy attack of some sort, the user can counter with a 'Backlash Wave', the 'ultimate basic technique' of the Tessaiga. In that case, the ultimate technique will activate if the (doubled) stones she put in Yoki exceed the enemy's energy attack's AN. When that happens, the enemy's attack is negated, its stones are added to the user's attack, and the attack becomes 3x damage!
- Slain Yoki Absorption: The Tessaiga also has the power to absorb the special powers or abilities of slain Yoki/demons into itself, increasing its power in various ways. The change is permanent, but must be activated to work, and only one such power can be activated at any one time. Each power usually alter the Tessaiga's appearance somehow, and what is gained depends on the GM. Unless specified, the Tessaiga's powers' stones come from the General Pool. A list of already absorbed powers follows:
- Barrier Shattering: The Tessaiga's hits cause an automatic AN 9 effect to break barriers of most any kind, except holy ones. This effect also adds to the Tessaiga's Wind Scar power. When in use, the Tessaiga glows in a bright red aura, making its base striking range 20' instead of 10'.
- Adamant Barrage: Cause the Tessaiga to gain the power to throw unlimited amounts of keen, deadly diamond shards. Allows it to be used as a +3 AP, range 5 attack. It can also be combined with Wind Scar, in which case all enemies hit by the Wind Scar who are within range 5 also take the additional +3 from the Shards. When using this power, the Tessaiga becomes diamond-like, its blade more crystalline. It ignores 2 Toughness even if the target is No AP, in this form.
- Yoki Absorption & Yoketsu Cutting: This form of the Tessaiga is especially powerful and deadly. It allows the user to absorb the Yoki of demons directly with each strike (acts as Improved Drain Energy 8, Works only against Demons/Yokai, Activates automatically with each strike). Also, by using her new hald-demon power to see Yoketsu (whirlpools of demonic energy found in Yokai/demons' bodies), the wielder can use her sword to cut them directly, which usually kills the Youkai instantly. This works as a normal attack VS defense, but instead of dealing damage, if even a single red stone gets through, the sword's Wpn.modifier (in this case, 5) is used as an Attack VS Durability, which kills instantly if any stone gets through. Finally, Yokai/demons hit with this form do not heal any faster wven with an Healing Factor. They will heal 1w per day just like anybody else, due to the nature of this deadly power.
- Meido Zangetsuha: This immensely powerful technique is currently the Tessaiga's most devastating and powerful attack. It essentially creates some sort of a black hole which draws its victims screaming into Hell itself, where they are ripped to shreds by the terrible power of the attack and the demonic essence of the other world. It actually creates black blades, which the user can unleash at a range of 5. This devastating attack allows for up to 5 blades to be created, with each being by itself a 6 stones attack VS Durability dealing 2x damage. Each blade used against the same enemy adds 1 stone to the resulting attack (max of 10 with all 5 blades striking the same foe), and if the user so wishes, she can boost in further by spending stones in Yoki, each 2 stones adding 1 to the attack, unlike normal. When using this power, the Tessaiga becomes black as night and irradiates power. Its Weapon modifier becomes +6 in this form.
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Post by Manah on Jul 8, 2014 2:47:27 GMT -5
Ea The Sword of Rupture Rank: EX Cost: 20 stones to manifest The most powerful Noble Phantasm contained within the Gate of Babylon, and most likely, the most powerful Noble Phantasm, period. Unlike all other Noble Phantasms contained within the Gate, Ea is a unique artefact, with no other like it in the Multiverse, and can only be used by a potent enough wielder of the Gate of Babylon. It was named by Shirou Emiya as 'the only sword that does not exist in this World', for it came into existence before it, being crystallized during the Age of Gods, at the beginning of the very Universe itself. It is that which divided the formless into a distinct heaven and earth in ancient Mesopotamia. It is a divine construct unable to be replicated by Unlimited Blade Works, and its status as a unique existence means it cannot be reproduced in any way. Its very nature is impossible to identify via mystical senses, and it makes even the greatest Noble Phantasms look like third-rate weapons in comparison. Regardless of the effects used, the Sword is Indestructible, Exclusive (Only a strong enough wielder of the Gate of Babylon can use it, and it simply cannot be replicated in any way), its wielder can understand all languages as per Normal Translation/Computer Translation, and the user can store any number of information within as Photographic Memory, as well as receive visions from it as per Precognitive Flashes. Used as a simple sword, despite its dull tip and circular sides, Ea is still unbelievably dangerous and lethal, as its sides seem to rip apart the very essence of matter and energy with contact, and its tip can pierce basically anything despite its shape. It acts as a +10 (2x damage, AP [Ignores 5 Toughness even when No AP], Normal and/or Stun damage, May strike phased/immaterial targets, May use to parry/deflect Physical, Energy and Magical attacks) close combat weapon. But the truth is, this is but the very tip of the immense iceberg of power that is Ea. Its real power lies in its abilities as follows: Enuma Elish: The Star of Creation that Split Heaven and Earth: Enuma Elish is the ultimate Noble Phantasm accessible via the Sword of Rupture's power, and its potential seems both immeasurable and unbelievable. When activated, the sword's triblade segments begin to rotate, with each of them doing so with the power and strength of tectonic movement creating a howl-like sound when the wielder commands it to "Awaken". Emitting gaseous energy from the seams between the segments, the generated air pressure faults compressed and smashed against each other simulate spatial rends to create an artificial space-time dislocation that acts as a crushing torrent capable of pulverizing any opposition. There are three levels of effect for this power, as follows: - Breath of the Void: Merely having the segments rotate without directing its power specifically results in a constant wave of energy crashing continuously with the wielder's surroundings. It acts as a constant 10 stones (2x damage, Ignores Hardness of objects, Area 5 around user, Automatically causes collateral damage) around the wielder, annihilating most creatures and normal beings without anything else than merely holding the blade. It can also fairly easily level an area, as it destroys most structures, plants, matter and obstacles in a matter of seconds.
- Awakening: Focusing the massive energies created by the rotation of the segments will cause the sword to unleash a monstrously powerful torrent of energy that will destroy all in its path. Using it as such makes it work as an Energy Ranged Combat Weapon, adding +12 (3x damage, AP [Ignores 5 Toughness even when No AP], Area attack, Normal and Stun damage, May strike phased/immaterial targets, Accumulate Energy for greater effect, Range 6)
- Regenesis: The most divine ability to destroy and create as embodied by the sword is represented in this powerful technique. It entirely annihilates everything in a possibly monstrous range, only to replace it with an equal reaction of creation, reconstructing the world as the 'Truth' perceived by Ea and its wielder. It acts as a ranged Combat attack of +10 (Atk VS Durability, 3x damage, Area effect (calculated of Range on the D&R chart) of up to 20 (entire Universe), Normal and Stun damage, May strike phased/immaterial targets), centered on the wielder but sparing her. Also, any being that survives the attack itself remains unchanged by the power (read below) aside from the damage, of course. In an unbelievable display of pure creation energy, the user then gathers the energy caused by the unprecedented destruction to recreate the world in a different way, as per an assured use of Destiny Force, with the user having a control on up to [total stones used in the original attack] factors. Factors can be anything from 'The new world has at least one shrimp in it' to 'Every intelligent being in the new world has the powers of a demigod' or 'Every being killed by my attack come back to life in the new world'. Everything else is determined by the GM, following the general idea of the wielder for the new world. NOTE: Needless to say, if used in its most powerful potential and widest effect, this power can drastically alter a Universe, and as such will normally only be used in accordance with the GM's discretion. Obviously, lesser uses (or less large areas) are far more acceptable.
Spark of Regenesis: User can activate the power of the sword by rotating its segments, but gathering and focusing its energies into altering part of the Universe as it is perceived, in order to change it to the wielder's desire. Far less destructive and 'definitive' than using the ultimate technique, Regenesis, this effect is nonetheless extremely powerful and versatile, allowing for fantastic effects. Unlike most powers of EA, however, the user needs to pay the stones for this effect. It works as Power Cosmic/Phoenix Force of AN 15 (Int.bonus, Efficient, Does not grant 2x AN free Energy stones to the user). The sword itself adds +5 to uses of this power on its own, allowing for a multitude of effects as the user basically recreates a tiny portion of the world as she sees fit.
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Post by Manah on Nov 20, 2014 20:04:39 GMT -5
Rho Aias The Seven Rings that Cover the Fiery Heavens Rank: A+ Cost: 1 stone to manifest (but must then pay to activate) Originally the shield used by Aias and said to be the only shield to be ble to block the spear of the legendary hero Hector, Rho Aias became a Conceptual Weapon and a Noble Phantasm of its own, said to be capable of blocking any projectile or thrown weapon. It appears as a seven layered Bounded Field in the shape of an iridescent flower, referring to the rocket larkspur (Consolida ajacis) flower which bloomed from Aias' blood when he died, with seven petals representing the seven layers of oxhide. While difficult to maintain, it does provides tremendous defense to the user against any projectile or thrown weapon. In effect, activating it allows the user to access a Force Field action of AN 7... but each stone used in Defense is tripled rather than doubled, Only works VS Projectile/Thrown weapons/effects, Tiresome (for each 2 stones used, costs an additional 1 stone). Additionally, can also block/defend against Attacks VS Durability (as long as they are still projectile/thrown weapons/effects), but only reduce them of 1 stone/stone played, and taking the hit so will reduce the AN of the Force Field by 1 per stone absorbed, possibly causing it to break, forcing the user to re-summon it. As it is a conceptual weapon, it cannot be truly or permanently destroyed even through this.
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