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Post by leska on Aug 23, 2014 2:28:43 GMT -5
Blood Magic; +2 cl
Description: Have you ever tried to cast a spell to create a magical barrier only to find it breaking with ease? How about taking on a inter dimensional demon who you couldn't quite defeat cause you came up a little short? Well we have a potential new option for you! User may voluntarily give up a white stone of health to receive 3 rs to use for their next magical action. Stones given up this way does not reduce energy pool size.
Example: Rosalinda tries to seal a portal to hell. Droves of demons are on their way and she is not producing enough magic to seal the portal fast enough. Rosalinda, with a Sorcery of 4 with intelligence bonus of 4 and durability of 3 decides that the only way to seal the portal is to draw a little blood. She tell the GM she is going to "bleed out" 2 white stones to amplify her magic by 6 stones. GM says okay and allows her to "bleed out" 2 ws for 6 extra red stones to use for her effect. By placing her 4 stones into her sorcery and another 4 from her intelligence for 8 stones of effect. As she casts she sealing spell, she then adds her 6 extra stones and throws 14 total to seal the portal. Rosalinda is on the verge of passing out but that's a lot better than getting ganged banged by hoards of demons.
So what do you all think?
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Post by kito on Aug 25, 2014 16:55:41 GMT -5
not bad magic is already strong though, does this work for all blood? could they sacrifice some one for blood stones or draw blood from an dying ally or a covenant each sacrifice a small amount of blood for larger magic effect?
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Post by GPMC on Aug 27, 2014 18:39:02 GMT -5
I like that option, as long as the extra stones don't allow you to break your AN*int limit it is certainly in the safe zone of what I'd allow players to take. As to sacreficing the blood of others I'd say invuluntary sacrefice ought to provide only one red per stone sacreficed, maybe with a bonus +1 for the "soul" if someone dies because of it.
Bit more of an isue to consider if the person with the action has a healing factor. If that came up as an isue one could argument that it's more the soul then the body providing the energy. Or disallow those stones to be used for aditional duration.
A carefull GM should perhaps prevent a regenerating pc to ge to close to such a power, though with a responsible PC .. Or coupled with an irresponsible NPC Villain.
If this allows to break the int+skill limit then.. well marvel ain't the best system for ballencing anyway. Guess I'd be careful with the player who gets it and that's it. Learing it in game might be a huge and justified reward for a characters hard work.
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Post by Brainstem on Aug 28, 2014 16:03:45 GMT -5
As GMPC said, it shouldn't allow you to surpass your AN. Also, it should create a +2 cost increase to all Healing Factors.
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Post by 77odinson77 on Apr 19, 2015 4:51:33 GMT -5
I like it. I also think exceeding AN would be okay, but only to a limit of 2xAN.
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