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Post by ladders on May 14, 2015 17:01:00 GMT -5
A slightly different interpretation of the Accumulate Energy Modifier option for Mastery of Magic recently occurred to me, I'm sorry if it's been discussed before, but I've not been able to find it. It's a stretch of the rules as written, but I think there's some merit to it, do you guys think it's taking it too far?
The Accumulate Energy Modifier option reads:
The standard (and in my opinion, obvious) interpretation is that this simply increases energy regeneration by MoM action number, so a character of Durability 2 with MoM at 6 would have an energy reserve of 6 and could regenerate 2 or 8 per panel. I think it could be interpreted as "extra stones" adding to the energy reserve total as well, so the same character could have an energy reserve of 6 or 12 and could regenerate 2 or 8 per panel.
Obviously a stretch, but I don't think it's baseless. Opinions?
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Post by lilithsboy on May 15, 2015 2:18:52 GMT -5
That is a bit of a stretch... At most you should be able to regen only your maximum pool... Most MoM characters for this reason are int based. Furthermore you have some people on this site who believe that option only applies when you are using master of magic... I am not one of them.
There is an option floating around called energy battery its cost is modxdurabilty in red. It gives you 3x mod to energy pool which may help you out.
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Post by ladders on May 15, 2015 3:01:34 GMT -5
I have certain small issues with int. based energy, but that's a separate topic entirely.
I remember reading the thread about it and I have to agree with you, if you had to use MoM to get the bonus it should say so, like Mastery of X's free force field option (another poorly worded and widely debated option), otherwise what's the point of exempting it from Restriction 1? And why would the option be called "Accumulate Energy Modifier" when Mastery of X's equivalent is just "Accumulate Energy"?
Back on topic though, my logic behind it is this, if it only increased recovery it would be phrased along the lines of "You can increase your energy regeneration by an amount of red stones up to your Mastery of Magic Action Number." No mention made of reserves and the effect it has is obvious, however the option explicitly mentions "extra stones into your energy reserve" Why mention the energy reserve and extra stones if there's not extra stones in the energy reserve? Obviously I don't think this fits with the rules as they were intended, but I think it's a valid interpretation of the rules as they are written.
Thanks, but I'm not looking at this for a character build, just musing on the rules. Considering that, in the comics at least, it's been stated on several occasions that magic is powered by ambient and extradimensional mystical energies, I think my little interpretation at least fits the Marvel universe itself, but that's not really relevant.
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Post by Ricochet on May 17, 2015 5:33:39 GMT -5
Yup, I think this has been debated over and over again. Some parts of the book are just so poorly worded, and then you also get the examples contradicting the rules. It does seem a bit too powerfull for +1 to AN though.
The only fix would be rewriting the rules (for your own group, or publish it as a retroclone.) I think a lot of actions and modifiers could be merged, and some just need to be cut. You've got the regenerate in element option for MoE, accumulate energy option for MoM and Healing Factors for example. Another one is that you could just merge Bone Weapons, Claws, Custom Weapons and Psi-Weapon in a single modifier and throw in a couple of options to customize them.
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Post by WildKnight on May 19, 2015 10:25:42 GMT -5
Some parts of the book are just so poorly worded Yes. Those parts of the book(s) would be "everything between the covers," specifically. And everything on the covers. Feel free to debate the intent of the rules all you want. The intent doesn't matter, because the intent of the rules is broken to such an extent as to make them utterly worthless.
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Post by ultron2099 on Jun 12, 2015 1:27:40 GMT -5
Just off face value and not sure if I fully understand it, but it sounds like it allows you to fully use your maximum modifier of 6 stones in magic use for up to twice the duration of sustained use. If normal energy reserve is 9 with regen of 3, you can use the maximum power output of 6 only twice before you have to step it down. But with accumulate energy you can back that energy reserve of 9 with 6 more stones up to 15, and then output that 6 four times in a row later on before being drained like before.
This partially based on Rule 3: No effect of Mastery of Magic may use more then 6 stones, including bonuses or modifiers, unless otherwise stated.
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Post by lilithsboy on Jun 12, 2015 10:16:26 GMT -5
MOM does not have a maximum AN. It only has a maximum number of stones that can be put into an effect. Duration range ect are all not effect stones you could have a MOM of 24 with a 6 int bonus and put 12 range 12 duration 6 effect. You would also regen 24+ stones a panel.
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Post by lilithsboy on Jun 12, 2015 11:41:36 GMT -5
Oh and as to the original question. You can regenerate... up to action number. Can does not mean must. Regenerate means you must have lost. So no it does not increase your energy pool simply restores what is lost. Up to your action number means if you have only lost 1 stone more than you naturally regen and your an is 6 you will only do 1.
If it generated the stones then I could see your interpretation, but it only regenerates.
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Post by 77odinson77 on Aug 8, 2015 14:00:56 GMT -5
I think Lilithsboy has it about right. At least that's how I've always read it.
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