User channels their energy to help enhance themselves to become a no stop fighting machine! Increasing their strength, agility, and speed to immeasurable heights! Spend 1 rs per boost to increase abilities by 1, max boost equal to AN. Abilities boosted this way cannot exceed 10.
Rules: 1 rs = 1 to Strength, Agility, Speed Max boost cannot exceed 10 Duration = 1 panel per stone used
Options: Limit Break (1); Boosts can exceed the 10, but once duration is over character is knocked out for panels equal to number pass boost x3.
Enhanced Regen (1); while effects are active, character gains an additional energy regen equal to stones used for action.
Parry MN + 2 Sometimes you're so good with a weapon you can defend with well almost anything! This modifier is a measure of how well you can instinctively protect yourself with you weapon in combat. Though, you're only as good as your weapon.
Rules: -Add free defense stones when wielding a weapon up to your MN. - You're only allowed defensive stones up to your weapon mod. - if you dual wield, you are allowed double the amount but only up to you weapon mod.
parry seems kinda pricey I mean toughness is always on and it only cost +1 more (In spirit of kung fuu movies where they say even a great weapon is useless in unskilled hands u might want to drop the stones up to weapon mod so a "skilled" master can still us any weapon effectively or add an advantage?)
You already can parry in a way (stones given by weapons can be moved so if I did a 1cc action with a +4 sword I can have a 5 defense. I see what you are going for here there is a big difference between a person that knows to put a sword between them and the opponent and someone who can slice bullets out of the air.
Parry is much like reflexive dodge (in that it will stop touch attacks but not aoe.) Except parry is limited by a device (the weapon). I would see parry as more of a "power out of control without device" and give it a -2 instead of your -1 So Parry CL=An+1 looks better to me.
I also feel that the dual wield should require ninja as that is the only way you normally benefit from two weapons.
Both are very good and creative actions
Last Edit: Dec 21, 2015 2:20:22 GMT -5 by lilithsboy
Post by lilithsboy on Dec 21, 2015 12:08:10 GMT -5
I would not think so because some weapons simply cannot so the quality of the "device" you use will limit how effective your parry really is. (Though I can see some energy weapon Ninja shenanigans that still requires 2 expensive actions to help 1 modifier) Which means it is just a character concept all on its own.
MN+1 is too low for free defense stones that are, for all intents and purposes, always available. A smart player will always have something available to parry with and, at this point, you just have Toughness or Reflexive Dodge. I think it works best as just Toughness at -2 CL, being shut down whenever you aren't wield (insert name of weapon here).
Psycho Surge just looks like a reflavored Metamorphosis, unless I'm missing something?
I think it works best as just Toughness at -2 CL, being shut down whenever you aren't wield (insert name of weapon here).
You do, realize that toughness at -2cl is Mn+1 right? In other words, you just said it was too low and then suggested instead we do the exact same thing....
It's not the same thing at all! I think if it's narrowed to a specific weapon, it's fine, because it's not a constant, ever-present Defense modifier and it can't stack with itself, so you won't be building up from multiple sources.
Oh I got you. You want the weapon to be specific. Okay, no, it is simply stupid to believe that someone well trained enough to stop bullets with a kitana could not parry a punch because they now have a long sword.