Post by dorkknight23 on Jan 15, 2016 14:39:26 GMT -5
Optional Rule for when you want to play a fusion, a duo, a trio, or multiple mobs.
(Or, A hack for Duplicate Self, in addition to an easy option for playing more than one CAD at once)
MURPG doesn't work great for mobs, much to Jamie Madrox's dismay. There are other situations where you might want to have a single CAD to represent more than one character. Maybe your character is part of an inseperable duo where the whole exceeds the sum of their parts, like Power Man & Iron Fist, or Coleen Wing and Misty Knight? Maybe your character is some sort of fusion of multiple characters? Maybe your character is, I don't know, a colony of mutagenic ants? Maybe your character is a single highly trained team (like a Super Sentai team, or an entire division of Weapon X psychos)? I don't know what goes on in your games, a few of those have come up in mine. Regardless, your in a situation where you want to have multiple characters running under a single streamlined option.
A “Group CAD” is for these sorts of situations. A Group CAD is identical to the individual Character Action Display in terms of having Abilities, Actions, Modifiers, but has 12 Action Boxes instead of 9. Abilities are the highest of each individual CAD plus 1, if two or more characters are tied for highest ability, increase the Ability Number by an additional plus 1. For every other CAD beyond the second (the 4th, 6th, 8th, and so on, involved in the Group), increase each Ability Number by 1. The player may transfer actions from the characters involved into the Group CAD, if multiple characters share the same action, increase the Action Number by 1, plus 1 for every 2 additional characters. Modifiers can be transferred over as normal, but must be noted which characters have which modifiers. Damage done to either character reduces damage to the Group CAD (which makes Area Effects all the more dangerous to them, appropriately enough), in the event the Group CAD would be reduced to 0 Health before a character is, knock out one of the characters (player's choice) for double the red stone's damage and lower abilities and actions accordingly, or until reduced to single character. Group characters can make 3 actions a round, but are still restricted to their energy, and may only combine 2 actions in a panel.
A character with Duplicate Self could use a Group CAD to thus represent a playable “mob” CAD to simplify the action for a GM dealing with an army of duplicates, a swarm of summoned demons, or an army of ninjas.
I'll post some examples later, but my attempt at a solution to dealing with groups of creatures or characters in a streamlined manner for either players (GM's discretion) or for NPC's/challenges.
(Or, A hack for Duplicate Self, in addition to an easy option for playing more than one CAD at once)
MURPG doesn't work great for mobs, much to Jamie Madrox's dismay. There are other situations where you might want to have a single CAD to represent more than one character. Maybe your character is part of an inseperable duo where the whole exceeds the sum of their parts, like Power Man & Iron Fist, or Coleen Wing and Misty Knight? Maybe your character is some sort of fusion of multiple characters? Maybe your character is, I don't know, a colony of mutagenic ants? Maybe your character is a single highly trained team (like a Super Sentai team, or an entire division of Weapon X psychos)? I don't know what goes on in your games, a few of those have come up in mine. Regardless, your in a situation where you want to have multiple characters running under a single streamlined option.
A “Group CAD” is for these sorts of situations. A Group CAD is identical to the individual Character Action Display in terms of having Abilities, Actions, Modifiers, but has 12 Action Boxes instead of 9. Abilities are the highest of each individual CAD plus 1, if two or more characters are tied for highest ability, increase the Ability Number by an additional plus 1. For every other CAD beyond the second (the 4th, 6th, 8th, and so on, involved in the Group), increase each Ability Number by 1. The player may transfer actions from the characters involved into the Group CAD, if multiple characters share the same action, increase the Action Number by 1, plus 1 for every 2 additional characters. Modifiers can be transferred over as normal, but must be noted which characters have which modifiers. Damage done to either character reduces damage to the Group CAD (which makes Area Effects all the more dangerous to them, appropriately enough), in the event the Group CAD would be reduced to 0 Health before a character is, knock out one of the characters (player's choice) for double the red stone's damage and lower abilities and actions accordingly, or until reduced to single character. Group characters can make 3 actions a round, but are still restricted to their energy, and may only combine 2 actions in a panel.
A character with Duplicate Self could use a Group CAD to thus represent a playable “mob” CAD to simplify the action for a GM dealing with an army of duplicates, a swarm of summoned demons, or an army of ninjas.
I'll post some examples later, but my attempt at a solution to dealing with groups of creatures or characters in a streamlined manner for either players (GM's discretion) or for NPC's/challenges.