Post by Mephistel on Jan 21, 2016 20:01:44 GMT -5
DARTH IMMORA
Dark Lord of the Sith
Dark Lord of the Sith
QUOTE: "This planet has more corrupted and wronged people then there are stars in the galaxy...but that's ok...I shall clean this mess with MY justice!"
Former Name: Ionsa
Age: 17
Other aliases: Lady Immora, The Angel of Death
Occupation: Dark Lord of the Sith, Co-Ruler of the Sith Imperium
Height: 5''5
Weight: 130 lbs
Eye color: White
Hair color: N/A
Species: Twi'lek (Dark Side Force User)
ABILITIES
Int: 7
Str: 3
Agl: 6
Spd: 5
Dur: 4
HEALTH: 4 P.L: 3
ENERGY: 23(i) P.L: 9
REGEN: 14 P.L: 5
SKILLS: 6 (Regenerates 3 per panel)
ACTIONS
Sith: 7
(Agl.bonus and 2 Wpn.modifiers)
-Efficient
-Skill Point System, Usable with Lightsabers/Swords
-As Ninja/MoKF
-Martial Arts
-Double-Bladed Lightsaber
-Blaster Pistol
-Acrobatic Fighting
-Stealth
-Fighting multiple/large opponents
-Using powers in combat
-Options: Catch projectiles, Balance, Blind fighting, Multiple opponents
Acrobatics: 5
(Agl.bonus)
-Efficient
Use the Force/Sith Sorcery: 9
(Int.bonus)
-Efficient
-Telekinesis (with Wpn.modifier); Force Whirlwind (Same, but Area effect 3)
-Force Lightning/Storm [Dark Side power] (As Force Blast; 2x damage, Area attack or Area effect up to half AN rounded up, Range: 3)
-Force Blast [Dark Side power] (2x damage, AP, Normal and Stun damage, 3x damage VS Good/Light beings, Can affect Phase shifted/Intangible creatures. Range 4)
-Force Destruction [Dark Side power] (2x damage, AP, Area attack, Automatically causes collateral damage. Range 4)
-Force Grip/Choke [Dark Side power] (As Force Blast; Attack VS Durability and Mental Defense, deals either Normal damage or Stun damage, also stun victim for 1 panel)
-Fear [Dark Side power](as the Action)
-Drain Lifeforce [Dark Side power] (As Improved Drain Energy, or Force Blast; Normal damage, Heals Immora of 1w per 2w stones of damage inflicted, minimum of 1w.)
-Force Rage [Dark Side power] (As Metamorphosis at AN; may only use to improve Physical Abilities/Actions/Modifiers AN/MNs. No change in appearance. Transformation occurs on the same panel. Must pay to maintain.)
-Force Jump (Use this action as Acrobatics to jump higher and farther than Mortis normally could)
-Mesmerism (with Illusions, Drain Knowledge [as Read memories, but can read even the innermost thoughts of the target], Subtle Commands, Beast Trick [Project thoughts/Control others, only on animals], Telepathic communications, Create links with others, Mental Bolts, Empathy, Empathic Projection, Astral Projection, Farseeing [As Clairvoyance; Can only see in the Future or the Present])
-Dark Side Healing [Dark Side power] (As Magical Healing; also, when used onto others, acts as Attack VS Intelligence to increase negative emotions.)
-Empowerment (May combine up to AN with another Force User's Use the Force action's effects.)
-Force Sense (May use this power to 'perceive' one's environment through the Force. May spend additional stones to overcome normal restrictions such as darkness, distance, etc, as per Enhanced Vision at Stones played.)
-Accumulate Energy (for Major effect; stunned for 1 panel afterwards)
-Breath Control (Can survive without breathing for extended periods of time; simply pays for Duration on the D&R chart, up to AN. After which, the user must breathe normally for 10 minutes before using again.)
-Feel The Force (Adds this action's AN to Energy Regeneration per panel)
Sith Alchemy: 6
(Int.bonus)
-Usable as Technology/Imbuement/Genetic Engineering, specifically to create various Dark Side-powered or enhanced devices or weapons, or to twist the nature of living creatures with Dark Side energy and toxins. Imbuements can be made permanent by sacrficing 1 Power Level white Health stone per alteration, which can't be recovered for 1 day per stone.
-Create Toxin/Poison (The poisons' types can be many and varied, with various infection methods: by ingestion, mere contact (the usual), by injection or contact with bodily fluids, etc. It can also be of liquid or gaseous form. In effect, the created poison can have Effect stones of up to AN, and work as an Attack VS Durability; with free advantages of up to half this Action's AN rounded up. The user may pay for more advantages. NOTE: Even though the attack is an Attack VS Durability, it still must come in contact with the victim to work (usually via a Close or Ranged Combat attack with a poisoned weapon or body part, a direct Poison Blast (see below), breathing a poisoned cloud (created with the Area effect option), or hitting the user when their body is covered in poison. As for the effects, it is usually continuous damage (a +2 option; must be taken off the 'free advantages' as stated above), dealing 1 stone of damage/stone getting through defense (Durability, that is), for 1 panel/stone of damage, but a myriad of other effects are possible.)
-The Mask (A strong effect of concealment, allowing the user to alter the shape and features of a given person through Sith Alchemy, altering their appearances. Few limits exist to this effect, allowing to reshape a person, diminish their size by up to half their initial one, increase it to one and a half the original, alter genders, hide the true species beneath the traits of another, alter apparent age, voice, etc. Can alter one factor per AN; requires 1 minute per factor.
Black ops: 7
(Int.bonus)
-Efficient
-Stealth
-Search room/area
-Infiltration/Exfiltration
-Surveillance
-Escape artist
-Interrogation
-Assassination
Technology/Vehicle Operations: 6
(Int.bonus)
General Knowledge: 5
(Int.bonus)
-Efficient
-The Sith Imperium
-Sith Secrets
-The Force
-The Dark Side
-Tactical lore
Perform: 3
(Agl.bonus)
-Singing
-Dancing
Slave: 4
(Agl.bonus)
-Cleaning
-Cooking
-Pleasing
Iron Will: 5
-Heal Self
Statecraft: 6
-Witty
-Straightforward
-Sarcasm/Dark humor
-Intimidate
-Authority
-Dark Lord of the Sith
MODIFIERS
Power Level: 3
-Power Level Regeneration
-Tireless 1
Extended Life
-A powerful Sith Lord, Darth Immora' body would live for about twice the length of a normal Twi'lek with ease.
Rapid Regeneration
Energy Battery 3
Deep Reserves 5
Strong in the Force +5
Reflexive Dodge +5
Toughness +1
Mental Defense +6
Force Defense +9
Fast-Draw +3
-Lightsabers
Targeting +3
Lightsaber Forms
-Each panel, Darth Immora can choose one of the three following Lightsaber combat forms to better adapt her fighting style to a given situation.
-Form I: Shii-Cho (Way of the Sarlacc): Provides a +2 bonus whenever user tries to disarm an opponent.
-Form III: Soresu (Way of the Mynoch): Gains +2 to defense, and +1 to all attempts to deflect Blaster bolts.
-Form VII: Juyo / Vaapad (Way of the Vornskr): Grants +3 to attacks with Lightsabers, +1 to Use the Force offensive uses, but -1 to Defense and -2 to Force Defense when in use.
Precognitive Flashes
Translation
-Immora speaks several alien languages aside from Basic, and can learn other languages in a matter of hours. Regardless of that, of course, she can still communicate using the Force.
Limited Self-Contained Lifeform
-Immora unconsciously uses the Force around her to survive with less air, food, water or sleep than most people require. She may go without food for up to a month, without water for two weeks, without air for half an hour and needs only 2 hours of sleep per day to be fully functional.)
Dark Side Spirit
-An extremely powerful, sometimes temporary, state achieved by a Dark Side User immersing themselves into the Dark Side itself. Typically achieved by dying or willingly leaving one's body behind. To activate, the user sacrifices 1 Use the Force AN, which will only be recovered after one full day, and uses up an action, gaining the benefits mentioned below, permanent until undone somehow, starting on the following panel...
- Invulnerable to Physical and Energy attacks. A Dark Sider in a Dark Side spirit form is more of a construct of pure Dark Side Energy rather than a normal living being, and cannot be harmed through normal means such as weapons and most naturally occurring effects. Force Attacks, especially Light Side powers, can still affect her, however, if they beat her bolstered defenses.
- +1 to all Physical Abilities
- The user gains a +3 modifier to all Use the Force Dark Side powers effects.
- Force Defense increases by one 1/3 its normal value, rounded up
- Flight at Use the Force AN
- Self-Contained Lifeform
-A Dark Side Spirit usually appears as a dark silhouette of their body which seems to absorb all Light and Force power within its inescapable darkness.
Sith Master
-If Immora spends time training a Force-sensitive individual in the ways of the Sith and the Force, the apprentice will eventually learn enough to become a Sith apprentice in his own right. To do this, the Sith Lord must spend at least 10 panels teaching the basics to the Apprentice (and the Apprentice must be genuinely trying to learn, of course), at the end of which the Apprentice will gain the following (Everything else must be bought with LoEs in time.):
- The "Sith" Action at AN 1 (as Ninja)
- The "Use the Force" Action at AN 1, with options "Telekinesis", "Force Jump" and "Feel the Force" (see Use the Force action)
- At GM's discretion, the Apprentice may get the modifier "Strong in the Force" if he/she has a particularly high potential in the Force. The higher this modifier can be is +5, which is exceptional, but even a person with +1 in this modifier is considered as unusually skilled in the Force.
- As an Apprentice gains power in the Force and the Dark Side (at least AN 4 in both the Sith action and Use the Force, or AN 6 in either one), he/she'll eventually gain the following 2 points challenge: Darksider (-2; though he/she is powerful in the Force and the Dark Side, the apprentice's affinity with the Dark Side makes him/her less skilled at using the Light Side. Because of this, he/she receives a -2 sit.mod for every use of Light Force powers and Telepathy [Repair Minds] from her Use the Force action.)
Resources: 15
-*Shared with Mortis
-Represents the Sith Imperium and everything they have access to
-From being the Dark Lords of the Sith Imperium. Details of the modifier can be found here.
- Corporate Leader (More accurately described as 'literally masters of the third biggest army in the Galaxy', which obviously involves business and dealings with countless worlds.)
- Loyal Aide (A powerful female Chiss Sith Lord who is their most loyal supporter amongst loyal supporters, Lady Imari is usually left in charge of the Arbiter when Darth Mortis and Darth Immora have to leave the ship for whatever reason. She is very effective at her job and takes her duties very seriously.)
- Powerful Enforcer (While not the brightest and smartest in their army, the Sith Marauder known as Khaos is a powerful, skilled and deadly warrior who has personally slaughtered multiple Jedi knights and rival Sith from the Empire in battle. He is, no doubt, the best fighter in the Imperium after Mortis and Immora themselves, and this as well as his loyalty makes him one of their best assets on the battlefield or as a personal agent when diplomacy simply isn't the best course of action. Khaos is a weapon, a blade living only to fight and serve his Masters.)
- Combat Team (3x) (Regardless of how many 'normal' soldiers, operatives, workers and civilians working under their flag, Mortis and Immora have dozens of talented and promising Sith Lords, Sith Apprentices, and Dark Jedi within their ranks, often in various positions of power, but willing to answer their leaders' call to arms if necessary.)
- Unique Technology (Darth Mortis has been alive for a long time now, and is one of the Galaxy's foremost experts on both technology and Sith Alchemy, giving him and his forces access to technologies and fearsome experiments no one else has seen in the Galaxy so far. He frequently works on additional personal projects which he then either keeps for himself or provides his army with for mass production.)
- Respected Status (While his might as a Dark Lord of the Sith is usually what people remember about Mortis, his value as a philosopher, a man who has 'conquered death' and his knowledge of the human mind have made a strong imprint on the Galaxy. Those knowledgeable on the matter would value a discussion with him if only for what he could potentially teach them.)
- Position of Authority (Mortis and Immora in addition to being the leaders of what is baiscally an entire new 'government', and entire new Political body in the form of the Sith Imperium, are also in charge of the Imperium's vast army, and act as Supreme Commanders to their armed forces.)
- Influential Connections The Imperium is in contact with multiple high-ranked individuals from both the Republic and the Sith Empire, who understand/belive in/respect their philosophy and understanding that their respective ruling bodies are corrupted, and are willing to provide information, indirect support and direct people sharing those views to Mortis and Immora's forces.)
- Network of Informants (As any self-respecting large force, the Imperium has a large network of spies, investigators and informants all across the Galaxy, actively working to provide the intelligence they need to prevent threats and keep growing and evolving further.)
- Private Army (4x) (The troops under their command are basically immeasuravble in numbers, and are both well-trained and well-equipped professional soldiers, backed up by multiple specialists. Mortis and Immora can easily call upon squads of troops to assist them in addition to their more elite forces.)
Wealth: 15*
-*Shared with Darth Mortis
CHALLENGES
-Darksider (-2; though Immora is powerful in the Force and the Dark Side, her affinity with the Dark Side makes her less skilled at using the Light Side. Because of this, she receives a -2 sit.mod for every use of Light Force powers and Telepathy [Repair Minds] from his Use the Force action.)
-Corrupted Looks (-2; due to the corrupting effects of the Dark Side on her body, Darth Immora has a somewhat greyish skin under her ritual painting, and somewhat hardened skin, as well as white eyes. There is a certain aura of menace surrounding her body which tends to cower lesser beings in her presence.)
-Psychological (-2; sense of Justice. While perhaps not as zealous about it as Mortis can be, Immora has a strong sense of justice and both protects the innocent as she punishes the guilty.)
-Deadly enemies (-7; the Republic, and part of the former Sith Empire. Immora has gained a lot of allies from joining Mortis, but a lot of enemies as well, including many from the 'regular' Empire, the Republic, and criminal syndicates such as the Hutt.)
-Love one (-2; Darth Mortis is for her, her only family, if something was to happened to him, she would go to any extent to make them pay.)
EQUIPMENT
-Darth Immora' Sith Robes, Combat Harness and boots (While she usually wears her boots all the time, she rarely wears her actual Sith robes, faovirng a very light 'combat harness' which leaves very little to the imagination... but is entirely non-restrictive in her agile style of combat.)
-Sith Double-Bladed Lightsaber (Darth Immora' Lightsaber which she has built under Mortis' guidance. As the weapon of one of the most fearsome Darksiders to have ever existed, it is imbued with much Dark Side energy and provides a +1 bonus to Use the Force (Dark Side powers) effects. Otherwise, it is a weapon of exceptional quality, acting as either a single +6 AP, 2x damage weapon, or as two separate +5 AP, 2x damage weapons. Always split stones between the two blades for the later, even with Two Weapon modifers advantage.)
-Blaster Pistol (+3, 2x damage, Limited AP, Can deal Normal or Stun damage (Stun mode only works at 20 yards and less of range), Range 4. Can fire 100 shots per each Power pack.)
-3 Thermal Detonators per mission (+5, AP, 2x damage, area of 4; the Thermal Detonators are similar to a grenade except that it can be set to explode up to 10 seconds after the Detonator is armed. It causes devastating concussive and heat damage.)
-4 additional Power Packs per mission
-Comlink (Range 10+, standard pocket military-grade communicator.)
-Datapad (Advanced computer granting +2 to all Technology/Computer actions when using it. Also used to access data regarding her fleet.)
______________________________________________________________
STORY:
Like most Twi'lek, Ionsa was born a slave. Her mother, pregnant from the master, gave birth to her in a small room, filled with filth. She only lived two years before her mother died from an illness and soon, Ionsa had to take her place. She had to learn how to do things, how to clean, how to cook. She had to help with various task, most were too much for the child to handle. She was beaten, shout at, insulted, taken for garbage, but what could she do? There was only one person who would be with her and comfort her from time to time, another Twi'lek, Marsia. She was also a slave, she was getting old too, but she gave the young one some tricks and helped her when she could.
As she grew older, she started gazing at the stars, wondering if one day, she could go out there. Her particular skin color had soon attracted the master's attention. From her six years, she began to learn how to dance and sing, for entertaining the master and his guest. How many times had their hands run on her skin while she was performing, too many. She remembered crying each night when she reached for her bed. Inside her, her will was growing stronger and stronger, in order to escape this place, she had to be stronger. From then on, she put on a mask, a smile that wasn't real, in order to hide her intentions.
Years passed once more, she had been instructed in the art of seduction and other more intimate things. She was ten years old when Marsia died, killed by the master for some reasons. When it happened, she knew that she was alone now. She cried for a while, despite telling herself not to. That lost was too much. Her heart hardened some more. A week after her death, she had made a resolution in her heart. Her mind was set, she would kill the master, that bastard...wich she had no idea, was actually her biological father.
That night, she had been called to his chamber, she had readied herself with a hidden knife. Slowly walking to him in that slutty walk she had to master, she joined him in the bed as his hands were running up her back. She did it quickly, without any hesitation and sliced his throat. Blood covered her hands but it didn't matter, she covered his mouth so he couldn't scream and watched as he died. His eyes wondering what had happened. She felt satisfaction from it, her heart was beating fast. But the night wasn't over.
Making her escape, she ran outside, gathering the little things she had with her and ran, ran and ran again, as far as she could. It's on the night of her escape that she met with Darth Mortis for the first time. Was it faith, destiny, the Force, whatever it may be called, this was something she would never forget. In her little clothes, she would stand there, stopped in her track by the sight she had just came across. Some thugs, known very well for dealing in slavery and drugs, cut down by a red lightsaber. There he stood, tall, in his masked armor. Impressive, what was she tought.
She had heard of these people, sith, they were. Still ignorant of her own potential, she could only muster her courage and walked to him, her hands still covered with the blood of the master she had killed, her ankles still shackled, she looked at him with all the fierce her young face could get and asked.
-Your strong....aren't you? Please, take me with you!-
The man...or woman, she couldn't tell by then, had probably sensed something in her, because he slowly nodded and took her with him. Freeing her from the shackles, she was finally free to leave this place and find her own path. As the years passed, she learn from him, how to fight, the very fighting technique of the lightsaber, mastering different style, learning how to use the Force, she learned quickly, her raw potential making up for her age. She was eager to grow and to prove herself. She soon began to see him as a brother, someone like family. Her trust in him was far beyond nayone she had ever trusted before. He could make her stronger and he did.
Eventually turning into a fine woman, she grew closer to her goal and in pare with Mortis on sparring session, she gain respect from the new born empire, soldiers and many others, but more then anything else, she gain his respect. That was all that mattered to her. They were equals, she had still a lot to learn, but she could be proud of herself, for standing with him, at the top of the Sith Imperium. She was fierce and eager to give the galaxy, the Justice it deserved.
She would stand by him as he stood by her, for they were to keep on moving forward together.
SKILL POINT SYSTEM DETAILS
- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Close Combat Action Number
- Skill Point Regeneration is 1/3 of your Close Combat Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.