Post by Manah on Mar 21, 2016 15:20:55 GMT -5
SUPERNOVA BELLE
Merged form of a resurrected young Britannian Princess,
and one of the Strongest Heroes of the Multiverse
Merged form of a resurrected young Britannian Princess,
and one of the Strongest Heroes of the Multiverse
QUOTE: "I... try not to think too much about the past. I think it's the only thing that truly hurts me anymore..."
Real Name: Euphemia li Britannia/Saitama
Age: 20 (Euphie was 16, and Saitama 25. Their merged form ends up a slightly older Euphie.)
Other Aliases: Princess Massacre, Caped Baldy (Not used anymore for obvious reasons), The One Punch Woman
Occupation: Former Third Princess of the Holy Britannian Empire, Former Sub-Viceroy of Area 11, Adventuress, S-Class Heroine (#18)
Height: 5'8"
Weight: 134 lbs
Eye color: Bluish Violet
Hair color: Pink
Species: Human?
ABILITIES
Int: 4
Str: 68
-Super-Efficient
Agl: 16
Spd: 22
Dur: 45
-Efficient
HEALTH: 45 P.L: 15
ENERGY: 135 P.L: 45
REGEN: 67 P.L: 27
SKILL: 8 (Regen 4)
ACTIONS
Close Combat: 7
(Str.bonus, Dur.bonus and 2 Wpn.modifiers)
-Super-Efficient
-Skill-points system; Based on Iron Will; Usable with weapons
-Punches
-Haymakers
-Martial Arts
-Self-Defense
-Improvised weapons
-Inhuman Power
-P.A/M.S Fighting
-NOTES: Is literally able to 'punch' through effects, attacks, blasts and other such powers. She could punch a fireball into oblivion, or downright destroy a tornado with a powerful enough punch. Whether she can accomplish a certain effect or not is left to the GM's discretion, though.
Ranged Combat: 7
(Str.bonus, Spd.bonus and Wpn.modifier)
-Super-Efficient
-Firearms
-Thrown objects
-Thrown opponents
-Improvised weapons
-Precise shots/throws
-Inhuman Power
-P.A/M.S Fighting
Parkour: 7
(Agl.bonus)
-Efficient
-As Acrobatics, Swimming and Wall-climbing
Ki Control: 1
(Dur.bonus)
-Ki Blast
-Ki Barrier
-Ability Boost
-Lacks the Toughness and Reflexive Dodge option (-3)
Nen: 1
(Int.bonus)
-Meditation (As Concentration)
-Aura/Gyo (As Metamorphosis usable on beings or items/weapons; May pay for Duration in panels to maintain, akin to Reinforcement. Alternately, if affected by a strong emotion, the user may spend up to 1 stone/3 ANs to create a Hex Phere-like effect under the control of the GM reflecting the emotion. For example, Pure rage and anger could cause a lot of collateral damage around the aura user. Such uses, however, will have a lesser effect against fellow Nen users who have an Aura/Ten active. NOTE: Most aura effects are invisible to non-Nen users, but stll have just as much effect.)
-Conjuration (As Create/Manipulate Matter, or even Summoning. Requires twice as much energy to create an object/creature or matter the first time, as Normal afterwards. Created objects and creatures may be permanent at GM's discretion, as they sometimes far exceed the maintained energy of their conjurers. Such beings and objects, unlike most other uses of Nen, may be seen by non-Nen users.)
-Emission (As Force Blast; may pay stones for Advantages.)
-Manipulate enemies (As per Project thoughts/Control others; -3 to effect if no condition used, lowered penalty for dangerous requirement; for example, -2 if must be able to see, -1 for having to touch them... and +0 for a more personal, risky contact such as kissing them or something similar.)
-Nen Curse (A Nen Curse may be used against one who has caused pain or suffering to the user in some way. Multiple effects are possible (stones are still stones, though), Duration can be up to AN if not more at GM's discretion, if dramatic enough. Usually needs to beat the victim's Durability or Nen AN, plus Magical Defense, whichever is higher.)
-Exorcism (A user with at least AN 9 is capable of using Exorcism via Nen, which allows a user to remove a Nen Curse and free a person of said curse's effects. They need to beat the original curse's AN with their own, and a Resistance equal to 10 times as many stones used in the original curse.)
-Sense Aura (As Sense Power)
-Ten (As a beginning user of Nen, Euphemia needs to spend 1 stone per panel to keep her Ten (aura shroud) active if she wishes, making her more resistant to enemy aura, see Aura, above. It also makes the user age much slower, letting them live up to five time longer than normal members of their species. With time and meditation, she will eventually be able to maintain it all the time, even when sleeping.)
-Zetsu/In (Allows user to use their AN as Invisiblity VS Sense Aura by stopping the flow of aura from their body altogether, making them much harder to detect, or analyze properly by other Aura users, at the cost of making their body totally exposed to Aura attacks, granting a +5 bonus to Aura-powered attacks against them for the Duration. Costs 1 stone per Panel to use, and makes all other uses of this power unusable for the duration. Alternately, using In is more difficult, costs 3 stones per panel, but allows the user to hide the aura without stopping its flow, making it as usable as usual and removing its base weaknesses.)
-Ren (A power up making the user's Aura impossible to not notice, granting +3 to Str, Dur, and Toughness, along with being usable as Force Field at as many stone as used, also making Nen Super-Efficient for the duration. Requires 3 stones per panel, or more through use of a stronger Force Field.)
-Hatsu (Unknown yet.)
-Vows (At the user's discretion, she may take a Vow restricting a single use of her power tp specific conditions - such as 'I'll only use this against murderers'. Doing so will empower the effect depending on how strict the vow is (usually from +1 to +3), at the cost of losing one's Nen action for 1 day per stone used in it. Moreso, the user can pick a Limitation on certain uses, taking a major restriction such as 'I will die if I break this rule', granting a +4 (if crippling but not lethal) or +5 (if the Limitation means death) bonus to said use, but making them quite restricted.)
-Overstrain/Draining (It's possible for a user to activate Nen beyond their maximum limits, either via using up their own lifeforce - +3 to the action per w of Health sacrificed - or burning out one's own Aura, acting as Overstrain (1 hour of lost use per additional stone). If necessary, both techniques can be used together.)
-Enhancer (Euphie has the powers of an Enhancer, making her excellent at enhancing and improving what is already there, like one's strength, speed or resilience to physical attacks. She is, however, unable to use Specialization powers, as well as a bit less good with Manipulation and Conjuration powers (taking a -1 with those, to control objects or people or to create objects from one's aura.)
Kamehameha: 1
(Dur.bonus)
-2x damage, AP, Area attack
-Range 4
-Ki Blast
Unstoppable: 20
(Str.bonus and Dur.bonus)
-Super-Efficient
-2x damage, Ignores Hardness of Objects
Zanzoken: 15
(Spd.bonus)
-Efficient
-Pay for effect and number of afterimages
-Stones VS Intelligence + Ki Defense opponent attacks image on next attack; will continue to do so until no more images are left or the user attacks them
Thieving: 4
(Agl.bonus)
-Stealth
-Search room/area
-Escape artist
-Blend in
Horsemanship: 7
Technology: 7
(Int.bonus)
Vehicle operation: 3
-Light vehicles
-Motorcycles
-Military vehicles
Concentration: 6
(Int.bonus)
General Knowledge: 6
(Int.bonus)
-Efficient
-The Holy Empire of Britannia
-Hero Association
-The Big Names
-Mysterious Beings
-Z-City/Area 11
-Politics
Perform: 4
(Agl.bonus)
-Singing
-Dancing
-Calligraphy
-Play piano
Iron Will: 20
-Efficient
-Heal White stones
-Leadership
-Iron Fist
Statecraft: 7
-Beautiful
-Kind and gentle
-Noble
-Etiquette
-Intimidate
-Killing glare
-Heroine
MODIFIERS
Power Level 15
-Power Level Regeneration
-Tireless +5
Acute Senses +7
Indestructible Skeleton
Serious +15
-Adds to any uses of Close Combat or Physical Abilities
-Can't not cause Collateral damage when active
-Also acts as a Modifier to Social Skills (Intimidate) when active
Healing Factor
Reflexive Dodge +10
Toughness +30
-No AP, No 2x damage
Energy Defense +10
Mental Immunity
Immunities (Pain, Vacuum Pressure, Lelouch's Geass)
Targeting +8
Leaping +12
Immovability
Enhanced Vision 6 (Darkvision, Fast Sight)
Prescience
Unkillable
-Merging with Saitama has made her technically unkillable. She could theoretically be defeated, knocked out, etcc, should she face a sufficiently powerful being... but barring an intervention from a major God-like being, or high-level Cosmic entity, she simply won't die. Regardless of the wounds, she cannot go below 0 Health, and will recover 1w after an hour as per her Healing Factor, slowly recovering even from that.
Wealth: 1
CHALLENGES
-Overpowered (-4; any actions involving Euphie's physical Strength requires her to use 2 stones in control to 'hold back' while doing so. Failing to do so will cause massive collateral damage of some kind. Alternately, 1 in control could allow her to direct the collateral damage somewhat. For example, leaping off a building without using stones of control will level the building entirely from the strength of the jump. If she uses limited control while unleashing a punch, she could, for example, only split all clouds in a HUGE area of the sky instead of destroying the ground or what's on it.)
-Psychological (-2; too kind for her own good. Euphie is almost too much of a good person, putting others' well-being well ahead of her own.)
-Psychological (-2; Euphemia's dislike for violence added to Saitama's own bored attitude towards weak opponents makes her prefer peaceful resolutions over fights as often as possible. Of course, what she wishes for rarely goes the way she'd like.)
-Psychological (-2; modest to a fault. A trait mostly of Saitama's, she absolutely doesn't mind not being recognized, thanked or appreciated for her efforts, and is perfectly fine with letting other people enjoy the fruits of her work, even letting other people take credit for any life she saves.)
-C.T.S.U.F.U (-5; Euphemia's selflessness and Saitama's heroism makes this girl a formidable force for good, always eager to go out of her way whenever necessary to help others and protect the helpless.)
-Obsession (-2; despite her usual pacifistic tendencies, Euphie inherited her alter-ego's very strong desire to battle strong opponents, and will feel her blood boil at the sight of an enemy seemingly very powerful, wondering if they might be an interesting foe, and feeling a desire to face them in battle. The strongest the foe, the strongest the desire.)
-Refusal to take a life (-1; while she kept Saitama's willingness to kill remorseless, cruel monsters, she refuses to kill humans, be it willingly or by accident. If she had absolutely no choice - for example, if she knew killing one person would save millions - she might ignore this reluctance, but she only would do so if she was absolutely sure there was no other way.)
-Haunted past (-3; Euphemia's unwilling massacre of the Japanese back in her world, as well as her own untimely death, still weighs on her shoulders. She knows it wasn't her fault, but as she puts it, 'it doesn't change whose hands the blood was dripping from'. Additionally, the Saitama side of hers feels bad for hitting a certain God-ike being for no reason other than its amazing power.)
-Deadly enemies (-10; due to her unfortunate past, a lot of people hate Euphemia for what they believe to be a hateful, planned massacre... and to top it all off, she'd be targeted by many supervillains from Saitama's home universe if they knew who she was, if only for glory, to test their might, or just because they hate heroes.)
EQUIPMENT
-Outfit: White top dress with green silky midriff, and orange skirt with low heeled-shoes (front part of her top basically gone from an attack)
-Beast Ball (Guzzlord Lv 80)
______________________________________________________________
STORY: Saitama, the most powerful hero of his Universe, was always a very good guy, usually trying to keep his devastating punches for those who deserved it. Unfortunately for him, he came across a being whose sheer power was so intense, it left him almost shaking in his boots. His desire to fight a strong opponent was basically set ablaze by the entity's presence, and he sort of lost it.
When he realized what he had done, his fist had already connected with the being's cheek. He blurted out an apology, hoping that he hadn't accidentally killed the entity, which he thankfully hadn't. Still, the being thought it necessary to punish him, to make him remember what makes a hero, a hero... and not some weirdo throwing punches for no other reasons than his own desire to fight badasses.
A moment later, he was gone... awakening somewhere else. In another's body... sharing his mind, memories and personality with another.
He... She... was the resurrected princess Euphemia li Brtiannia, with all of the might of the atoning hero... and part of his own personality, of course!
SKILL POINT SYSTEM DETAILS
- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Iron Will Action Number
- Skill Point Regeneration is 1/3 of your Iron Will Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.