Post by Manah on Jun 25, 2016 22:26:56 GMT -5
ERZA
Supermage, Member of Fairy Tail, Travis' Wife
Supermage, Member of Fairy Tail, Travis' Wife
QUOTE: "The bonds of family are stronger than anything, and the love we share make me a better person. Regardless of what stands in my path, I will fight as hard as I can to safeguard, and strenghten these bonds."
Full Name: Erza Scarlet Howlet
Age: 21
Other aliases: The Titania
Occupation: Fairy Tail Guild Supermage, Loving Wife
Height: 5'7"
Weight: 132 lbs
Eye color: Brown
Hair color: Scarlet
Species: Human (Mage)
Notes: Wears the Fairy Tail guild mark on the middle of her left upper arm, and has an Artificial eye instead of her right one (it looks normal, though; see modifiers).
ABILITIES
Int: 8
Str: 12
Agl: 10
Spd: 9
Dur: 12
HEALTH: 12 / P.L: 7
ENERGY: 66 / P.L: 21
REGEN: 28 / P.L: 13
SKILL: 9 (Regens 6 per panel)
LIMIT: 18/30
ACTIONS
Close Combat: 12
(Str.bonus, Spd.bonus and 2 Wpn.modifiers)
-Super-Efficient
-Skill Point System (Use Swords with Skill Point System)
-Hand-to-hand
-Martial Arts
-Swords
-Requipped Weapons
-Dual-wielding
-Fighting mages
-Inhuman Power
-Destruction
-Using powers in combat
-Fighting multiple opponents
-Fighting larger opponents
-Using powers in combat
Ranged Combat: 10
(Str.bonus, Agl.bonus and Wpn.Modifier)
-Super-Efficient
-Guns
-Bows
-Requipped Weapons
-Thrown objects
-Thrown opponents
-Using powers in combat
-Precise shots
-Handling recoil
-Fighting larger/multiple opponents
-Using powers in combat
Acrobatics: 8
(Agl.bonus)
-Efficient
Telekinesis: 15
(Int.bonus and 2 Wpn.modifiers)
-Efficient
Enchantment: 18
(Int.bonus)
-Super-Efficient
-Enchant (As Imbuement, paying for Effect - where effect is the imbued power's AN, up to this action's AN (possibly with AN worth of Advantages if applicable) - and a 1 hour/stone Duration, to enchant either living beings - including herself - or objects with magical power or might. Alternately, she can enchant several people/items at once by paying 1 stone for each additionally enchanted target at the same level, or add several enchantments at once onto the same target(s), by paying 1 stone per additional enchantment at the same level. At any rate, those Enchantments can be made permanent by sacrificing one White Stone of Power Level Health for one day, which cannot heal by any other mean than time for the Duration.)
-Conversion (Allows user to either transform people into mystical weapons, or objects into living beings with immense power of their own. The former is essentially an Atk VS Int or Dur (Target's choice), + Magical Defense; success means the victim is transformed into a magical weapon with mystical properties matching the personality/powers/qualities of the victim for a Duration of red stones of damage on the D&R chart, or until either a stronger reverse enchantment - or similar level of power - frees them. The latter is achieved by spending stones of Effect, and Duration on the D&R chart, where Effect is 10w stones of Character Creation per stone spent to create the new being from the object, possibly with the addition of whatever mystical abilities the object might have had should the user transform a magical item into a living being.)
-Matter/Energy/Climatic/Atmospheric/Landscape Mastery (As Mastery of Elements, Unlimited Create/Manipulate, Force Blast (Multiple possible advantages depending on effect used), Combine with Close/Ranged Combat, Area Effect at AN)
-Transform Self/Others (An alternate version of the Conversion enchantment, allowing the user to turn someone into something else entirely, including themselves. Functions as an Atk VS Int or Dur (Target's choice), + Magical Defense to target others. If successful, those stones can then be used as Metamorphosis to alter the victim into another form, or even be accumulated for longer for a more important transformation. Additionally, the user can alter the target's weight and size according to the D&R chart/Growth/Shrink tables at up to this action's AN for free. Said effect will have a Duration of red stones of 'damage' from the initial attack on the D&R chart, or until reverted by another enchantment spell or similar level of power. Alternately, she can simply perform the transformation without the attack should the target be themselves, or willing to be transformed.)
-Power Enhancement (Essentially the same as the Transform Others option, although this effect does not physically transforms others, 'merely' enhancing their power and abilities beyond their normal limits without actually transforming them. Unlike Transform Self/Others, however, this power cannot add new powers, Actions or Modifiers to a person unless they are simply physical in nature and/or could be acquired via normal training over time, as this power is supposed to increase what is already there, not add new elements to it.)
-Re-Raise (As Magical Healing at AN to remove any negative effects such as poisons, diseases, crippling wounds, curses and so on.)
-Possession Enchant (Allows user to exchange bodies with a target as per the Possess Others option of Telepathy by 'enchanting themselves unto' their victim.)
-Deus Zero (Also known as Extraction Enchant, this frightening power downright allows its user to forcefully drag the magic out of a victim and steal it for oneself, leaving the victim de-powered and the user stronger. It acts as an Atk VS Int + Magical Defense, which if successful, allows the user to rip away one Magical Action/Modifier from the victim, and add it to their own CAD instead, and can then be repeated until the victim has no magic left. It is normally permanent unless unmade by a more powerful enchantment or similar level of power.)
-Deus Sema (A Master-level Enchantment of formidable, massively destructive power, It allows its user to downright enchant a huge asteroid from afar and bring it down to earth as a massive meteor to fall onto her target(s), causing a massive explosion and usually killing off anyone unlucky or foolish enough to be stuck in the blast. It functions as an Area Effect Attack VS Durability, 3x damage, Indirect, Causes Massive Collateral Damage, Force Blast attack.)
-Universe One (This new era Magic spell is of a fantastic scope and level of power, so much so that even Acnologia was unable to resist it. The user pays for Effect stones, and the Area of Effect up to AN. The Effect is an Atk VS Durability dealing no actual damage, but anything which 'takes damage' will be affected by the spell. It allows the user to compress the land and alter its entire landscape to purposefully send up to AN people or items to specific locations. However, anything not purposefully affected, including people (caster included), structures and entire landmarks' locations are all switched at random. Also, it requires 10 minutes of prep time per stone of Area affected or Effect, whichever is higher.)
-Accumulate Energy for Greater Effect
Requip - The Titania: 12
(Int.bonus)
-Efficient
-Allows user to store and summon weapons of any type, armors and clothes at will, often with magic effects on all but user's regular clothes. NOTE: Unless mentioned otherwise, if an armor grants an action at any AN, user must still pay the stones themselves.
-Basically functions as Hammerspace, but only for weapons/armors and clothes at AN.
-All Armors and Clothes can be resized automatically to user's size, or anyone else within 10' of range.
-Many different clothes, outfits and shoes of many different types, along with accessories such as hats, jewels, nail polish, and whatever else of the sort, are stored within this power.
-NOTE: The following weapons, armors and clothes are noted separately, but can be used interchangeably at the user's will. She could use a given sword with a different armor, and so on.
-Known Currently stored weapons/armors/clothes:
- Heart Kreuz Armor (Simple +2 defense armor), and Sword (+2). This is Erza's standard armor.
- Space Marine Power Armor (+5 Defense, No 2x damage, +3 Str when worn; Permanent Life support, Can provide Medical Healing 5 first aid once per day, +2 Targeting - or use wielder's if superior; Auto-Senses - As Acute Senses +3, Enhanced Vision (See in Darkness, Infrared, Ultraviolet) 4. and Sense Power 6; Surface Adhesion 5. Equipped with communicator. Its accompanying weapons are a Chainsword (+4, 2x damage, AP, Normal and Stun damage) and a Power Fist (A +3, 3x damage, AP (Ignores 2 Toughness even when No AP, May not split stones for multiple opponents, Gauntlet-like weapon adding +1 to Strength for the hand that use it.)
- Heaven's Wheel Armor (+4 Defense, No 2x damage; Flight 5 (May only fly for up to 5 panels), Makes the user's Telekinesis magic deal 2x damage, and may make up to 10 different attacks per panel by paying the cost of the highest attack, making her devastating against large numbers of opponents. Finally, has a Wing +3 Modifier (as Claws)) with hundreds of +3 swords floating around user. This armor looks like it's made of beautiful, shiny metal, and has wings made of blades.
- Black Wing Armor (+2 Defense, Grants Flight 4 (May only fly for up to 5 panels), Adds +2 to any physical/magical attacks) and a black hilt, crystal blue blade sword (+3, Limited AP weapon). This dark, sexy armor has a pair of black leathery wings allowing user to fly.
- Flame Empress Armor (A +3 defense armor granting +5 Fire Defense. It also grants its user Fire Magic 8 (Int.bonus, Efficient, Create/Manipulate, Force Blast - 2x damage, Sets flammable objects on fire, Combine with Close Combat, Mystical Nature)), and a +3 Flame Sword (2x damage due to the heat). This armor is a beautiful gold, red and black armor with dragon 'wings' in the back.
- Giant Armor (This strong +4, No AP, No 2x damage armor grants +5 Strength to its user, and a base throw range of 5 for free), along with the spear known as the De-Malevo Lance (a +5, AP weapon capable of Sealing Darkness with AN 8 (Either a stones VS effect stones to dispel evil/dark powers, spells or effects, or as an Atk VS Durability+Magical Defense to seal away dark/evil powers or magic from a given victim for 1 hour per stone of 'damage'.
- Adamantine Armor (The user's ultimate, high-end defense. A +8, No AP, No 2x damage armor with an additional +5 Magical Defense when worn, granting Flight 3 (for up to 5 panels) to its user. On top of it, she can use Force Field 6, by using both shields on that panel for that purpose), and two +3 Shields (baically 'weapons', but can be used as Force Field; read Adamantine Armor).
- Purgatory Armor (This armor is one of the most powerful in the user's possession. It is a +5, No AP, No 2x damage armor granting +3 to all Physical Abilities. It makes all of her attacks 2x damage, adding 3 stones to the attacks instead if they already are 2x damage. Finally, it generates Fear 7 as a Modifier against all foes within an Area 3 around her), and a large, Spiked Mace (+6, 2x damage weapon, Automatically causes collateral damage.). This armor is terrifying to behold, dark grey and metallic in color, with several spikes around. It looks frightening, and makes most souls who witness it tremble in fear.
- Lightning Empress Armor (A +3, No 2x damage armor also granting +5 Lightning/Electricity Defense. Also grants the girl Lightning Magic AN 10 (Int.bonus, Efficient, Create/Manipulate, Force Blast - 2x damage, Normal and/or Stun Damage, Accumulate Energy for greater effect, Combine with Close Combat, Mystical Nature). Also comes with the Spear of Lightning, a +4 Spear granting +2 bonus to all uses of Lightning Magic. This beautiful armor is golden, white and light blue in color. It is very beautiful to behold in action.
- Flight Armor (A light, +1 defense armor, which adds +5 to the user's speed and replaces it with the user's normal Ability bonus to Close and Ranged Combat if the result is better to the user. It also grants her +1 Leaping), along with two +2 Swords and two +1 daggers.
- Robe of Yūen (A sexy, revealing purple kimono. Grants no regular defense, but has elastic properties granting its user Flexible Skeleton +3 as well as Entangle/Grappling Defense +8, making it nearly impossible to get a hold of the user if she doesn't want to), also comes with a Bisentō (a +4 weapon with a reach of 10', similar to a halberd). This outfit is a fairly sexy kimono with few offensive properties, but excellent to escape attacks or effects useful to bind victims or grapple them.
- Morning Star Armor (This +2 armor has only one special power: a Force Blast of 8 (Int.bonus, Efficient, 2x damage, Automatically causes collateral damage)) of Pure Energy). It comes with two +2 Energy-charged Swords (both of which granting a +2 bonus to the Energy blast if not used for anything else on the same panel). This armor is light, not especially powerful, and not among the most beautiful available... but it has a freakishly powerful force blast.
- Armadura Fairy Armor (This +4, No AP, No 2x damage armor provides a solid +2 bonus to all Physical Abilities of the user, Adds +2 to all offensive actions, and grants the user a deadly, explosive Force Blast of AN 10 (Int.bonus, Efficient, 2x damage, AP, Area effect 6 around point of impact, Range 6, Automatically causes collateral damage).) It comes with a pair of +3 Energy-charged Swords (both granting +2 to the Force Blast if not used for anything else), making it very similar to, but far more powerful than, the Morning Star armor.
- Sea Empress Armor (Granting +2 to defense and +5 to Water defense (despite how little this armor covers), the Sea Empress armor either grants Swimming 5 (Can exceed normal human speed) or adds +3 to Swimming with the same option, whichever is higher, the armor grants its user a Water Magic AN 9 (Int.bonus, Efficient, Create/Manipulate, Force Blast - Normal and Stun damage, 2x damage if target is on/in/underwater, Combine with Close Combat, Accumulate Energy for greater effect, Mystical Nature).) Comes with a Crystal Sword (+3, AP weapon, Dispel Water powers and spells at AN 9 when used against them). This outfit makes the user extremely powerful with and against foes using water as their main power, truly making the wielder a Sea Empress.
- Seduction Armor (This 'armor' provides no defense whatsoever. Instead, it functions as Pheromones 8 against anyone, male or female, young or old, the user wishes to seduce within a range of 3, who is somehow made to look at the user while wearing it. The Pheromones do not inflict damage, nor do they stun; instead they will inspire love, lust and/or desire into the victims, an effect that might become permanent if the stones of 'damage' exceed 3 over the one necessary to cause the effect), along with a Love Sword (A simple +2 Weapon dealing stun damage only, with the words "Come on boy" inscribed on its blade). This 'armor' consists of a maid's headdress, pink panties, fishnet stockings and an apron, metallic gauntlets with a heart-shaped elbow plate on each... and nothing else. Needless to say, it is kinda embarrassing to wear... but its power is still fearsome... in a very pleasant sort of way.
- Nakagami Armor (A mere +1 defense armor granting an incredible +8 Magical Defense to the user. It grants a powerful Dispel Magic AN 10 (Int.bonus, Efficient) effect that dispels any magic in a Range of 4, and makes any weapon held by the wielder a 3x damage, Ignores Toughness entirely, Range 6 advantages, as it becomes capable of cutting anything, even 'space' - thus why it can attack from a distance even when a melee weapon is held). Comes with a large halberd +4. This armor is extremely powerful, but is very light in defensive potential, and comes with a large drawback. Using it will cause its user, as soon as it is removed, to suffer -2 to all Magical actions for three hours, per panel worn up to -10 for 15 hours, due to the incredible levels of magical energy drained by it.
- Piercing Armor (Interestingly, this armor is nothing more than a solid +3 defense, No 2x damage armor. Its real powers come from the lance usually accompanying this armor), and the Piercing Lance (a devastating +5, AP (Ignores 5 Toughness even when No AP), Ignores Hardness of Objects, Automatically causes collateral damage, melee weapon which can attack at a range of 10'.) This armor looks the closest to that of a real world knight, and is more practical than beautiful. Its weapon, however, is devastating avain even heavily armored targets.
- Farewell Fairy Tail Armor (This beautiful, extravagant armor is a +3 defense outfit mostly made to look magnificent and beautiful than to be actually very useful in a fight). Comes with a Fairy Tail banner (actually a +2 Spear with a flag with the symbol of the Fairy Tail Guild on it). Needless to say, more of a ceremonial outfit than anything else, but still looks great nonetheless, and a decent armor and weapon at the end of the day.
Weapon Magic: 12
-Efficient
-Used to temporarily enchant one's weapon, making it stronger and allowing it to perform various effects
-Gain 1 Element per AN
-Gain 1 extra Wpn.modifier per 2 stones played above starting cost
-3 stones to activate, 1 to maintain
-Elements: Fire (2x Damage), Ice (Atk VS Agility to paralyze, Damage = Panels of Paralysation), Water (Reduces automatic defenses by 1 stone per 2 stones of Damage for damage in panels), Lightning (2x damage, Normal and/or Stun damage), Light (Atk VS Intelligence, Target believes caster is an ally if Damage occurs. Duration = Damage in panels), Darkness (Atk VS Intelligence, Target is blinded if damage occurs), Non-Elemental (Limited Armor Penetration; Doubles Weapon Modifier VS Toughness), Gravity (Successful attack reduces foe's White Stones of Health by half; Can't be used to kill) and Earth (Armor Penetrating)
White Magic: 12
(Int.bonus)
-Efficient
-Magical Healing (May Heal 2x AN White stones per day)
-Protect
-Shell
-Enhancement
-Holy (Normal damage VS Good targets, 2x damage VS Non-evil ones, 3x damage VS Evil ones; Area Effect up to AN, Must use at full AN, Not stunned afterwards)
Second Origin: 10
-Increase Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Toughness, Reflexive Dodge and Energy-based/related attacks (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) by +1 per stone played, with +1 to Power Level every 3 stones played. Stones in between add 1 to Energy Battery.
-Stones spent remain in action box till removed.
-Heal 1w upon transforming
-Calm Second Origin: She learned to trigger Second Origin without rage.
General Knowledge: 8
(Int.bonus)
-Efficient
-Magic/Occult Lore
-Mage Guilds
-Fairy Tail Guild/Mages
-Fiore Lore & Culture
-Tactical lore
-Weapons & Armors
-Deciphering the weakness of spells
-Smut and obscene novels
Cooking: 6
(Int.bonus)
Medical Healing: 5
Iron Will: 10
-Efficient
-Leadership
-Heal White stones
Social Skills: 9
-Beautiful
-Persuade
-Loving
-Authority
-Intimidate
-Tsundere
-Fairy Tail Protocol
-Howlet Clan protocol
-Supermage
MODIFIERS
Power Level 7
-Power Level Regeneration
-Tireless 3
Artificial Eye
-Erza lost her right eye to the horrors she suffered as a slave when she was a child, which was replaced by an artificial eye made by Porlyusica. The eye functions just as well as Erza's former eye, looks normal, and makes her Immune to Illusion Magic and Stone Eyes Magic.
Acute Sight/Hearing +3
-Her sight and Hearing are simply due to Erza's skills, training and extreme attention to her surroundings. Her sight would have been lower due to the loss of her eye, but her Artificial Eye more than makes up for it.
Supermage +8
-Adds to any Magical Action(s)
Weaponsmaster +5
-Adds to Close Combat, but only when using Weapons
Rapid Regeneration
Immense Magic Power +10
-As Energy Battery and Deep Reserves
Reflexive Dodge +10
Toughness +8
-No AP
-No 2x Damage
Mental Defense +8
Magical Defense +10
Targeting +4
Leaping +5
Foot Swordsmanship
-Can actually effectively wield swords with her bare feet by wielding their hilts between her big and second toe
Limit Breaks
-Scarlet Legacy (+8 to Enchantment; Her power flaring up in a scarlet, fiery, dragon-shaped aura, Erza's power as the heiress to her biological mother's magic becomes apparent for all to see as she enchants reality around her as she sees fit.)
-Titania Fatalis (+9 to Close Combat, Only usable with a Sword; gathering all of her physical and spiritual power within the edge of her blade, Erza stands, challenging her foe, whatever it may be. As everything around seems to stand still, she launches herself forward and strikes, unleashing immeasurable destruction upon the hapless victim on the receiving end.)
Wealth: 6
-Gains $1,000,000 per issue/month
-Currently has: $2,400,000
CHALLENGES
-Psychological (-1; mildy no-nonsense. Has gotten more relaxed lately thanks to her friends and family, but still tends to be overly serious.)
-Psychological (-2; twisted sense of privacy and modesty. Erza seems to consider friends as expansions of one's privacy and modesty, and as such not necessitating her to make use of either in the presence of friends, appropriate or not. For example, she doesn't mind being seen naked by boys, bathing/showering with them, or wearing fairly shocking outfits. She doesn't see much problem with crawling into Lucy's bed at night, either.)
-Loyal (-3; to her Fairy Tail fellow guild mates, and her family.)
-Love (-2; Erza is deeply in love with her now husband, Travis Howlet... who is also her half-brother.)
-Minority (-1; Erza is Pansexual, and as such sees little importance in people's gender when determining whether she has an interest in them. She also married her half-brother, which might be frowned upon by some, but she doesn't care about that either.)
-Ticklish (-2; the redhead has quite sensitive skin and is both ticklish and enjoys being tickled.)
-Lightweight (-2; Erza doesn't hold her liquor well at all, and when drunk, she becomes aggressive and has trouble recognizing people she knows.)
-Secret (-1; she enjoys reading smut and erotic novels, and would rather avoid people knowing about it.)
-Haunted past (-3; her past as a slave in the Tower of Heaven, and her horrible memories of being subjected to rape at the hands of the Tower's guards multiple times back then. Suffers less from it since she spoke to her family about it. She's been burdened with more difficult memories recently as she learned that her birth involved the unwilling participation of her father at the hands of Irene Belserion, her biological mother.)
-Conflicting interests (-3; representing her torn loyalties between the Howlet Clan, which Erza sees as family, and the Fairy Tail guild, whom are her best friends, due to the conflict between both parties. She loves all of them but has to live with both groups being tense towards one another.)
EQUIPMENT
-Currently worn: Heart Kreuz Armor (+2 Defense)
-Red and gold kimono-gown
-Katana (+2)
______________________________________________________________
NOTES: Identical to the original Erza from the normal Fary Tail-verse, but actually the bastard daughter of Travis Sr., and thus the half-sister of her now husband Travis, and having had an even more difficult past in the Tower of Heaven when she was younger. Thanks to Travis' help and the support of her family, she managed to let the truth out and recover mostly from it.
SKILL POINT SYSTEM DETAILS
- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Close Combat Action Number
- Skill Point Regeneration is 1/3 of your Close Combat Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.