Post by Manah on Jul 25, 2016 22:13:47 GMT -5
MISA
The Gamer; Lvl 219 Peerage Devil Queen
The Gamer; Lvl 219 Peerage Devil Queen
QUOTE: "Looks like it's Game Over for you.♥"
Full Name: Misa Kakizaki
Age: 18
Other aliases: The Gamer
Occupation: Mahora Academy Student, Leader of her class' Cheerleaders, Evangeline McDowell's Pupil, Queen of Ravel Phenex's Peerage
Height: 5'4"
Weight: 164 lbs
Eye color: Reddish Brown
Hair color: Light Purple
Species: Mystically-Enhanced Devil (Natural Ability User, Peerage Queen, Gourmet Cells User)
ABILITIES
Int: 15 (14 Base, 1 Gown of the Magi)
Str: 12
Agl: 8
Spd: 11
Dur: 10
HEALTH: 10 P.L: 6
STAMINA*: 36 (Regens 18) P.L: 18 (Regen 10, Also usable for Magic)
MANA*: 36(i) (Regens 27)
SKILL: 7 (Regens 3 per panel)
*Due to her Gamer ability, Misa has two pools of Energy, known as Stamina and Mana, the latter being used solely for Magical actions/skills, and being based on her Intelligence.
ACTIONS
Combat: 12
(Str.bonus, Spd.bonus and 2 Wpn.modifiers)
-Super-Efficient
-Skill Point System (Usable with Weapons)
-Martial Arts
-Swords
-Firearms
-Improvised Weapons
-Heavy Weapons
-Thrown objects/weapons/opponents
-Dual-wielding
-Acrobatic fighting
-Fighting multiple/larger opponents
-Using powers in combat
-PA/MS Fighting
-Destruction
-Options: Balance, Blind fighting, Catch projectiles, Multiple opponents
Parkour: 8
(Agl.bonus)
-Efficient
-As Acrobatics, Swimming and Wall-climbing
Appetite Energy: 12
(Dur.bonus)
-Efficient
-Energy Blast
-Toughness & Reflexive Dodge
-Energy Barrier
-Ability Boost
-Sense powers
-May manifest energy constructs based on food/cooking items, such as forks and knives, as well as spoons, bowls, cutting boards, etc. Pay for effect and Duration.
Mastery of Magic: 10
(Int.bonus, and Wpn.modifier on Telekinesis)
-Efficient
-Magical Bullets (Force Blasts automatically gain Advantages of a value of up to one half the AN, rounded up; ergo 4, in this case.)
-Hellfire (As Force Blast, 2x damage, 3x damage against evil and dark beings or sinners, Sets flammable objects on fire. May only be extinguished with holy water, blood or milk, or another use of this action.)
-Can exceed 6 stones of Effect
-Accumulate Energy as M.o.M
-Increase AN
-Does not require a panel of prep time
Black Magic: 9
(Int.bonus)
-Efficient
-As Force Blast
-Elements: Fire (Fire, Fira, Firaga), Ice (Blizzard, Blizzara, Blizzaga), Lightning (Thunder, Thundara, Thundaga), Water (Water, Watera, Waterga), Wind (Aero, Aera, Aeroga), Earth (Quake, Quakera, Quakega), Sleep (Attack vs Durability to Paralyze, Duration equals stones that overcome Durability), Bio (Attack vs Durability to Poison. If damage occurs, the target loses an amount of red stones of health per panel equal to the stones that were over the Durability) and Osmose (Improved Energy Drain with a Range of 3)
Witchcraft: 12
(Int.bonus)
Succubus/Demonic Magic: 12
(Int.bonus)
-Efficient
-As Asgardian Sorcery with a special regard for lustful, perverted uses, or demonic powers and effects. Includes but is not necessarily limited to:
-Dress Break (Atk Vs Clothing/Armor hardness/toughness + Magical Defense. Target is stripped of one piece of clothing per stone of damage, clothes can be undamaged or completely destroyed at GM Discretion.)
-Bilingual (Atk VS Durability+Magical Defense. A weird spell which somehow makes a woman's breasts speak, revealing the woman's plans and/or secret intents. Also causes Stun damage due to how weird it feels to the victim.)
-Oppai Beam (Acts as Magical Healing (Heals both Health and Energy at once), as well as Metamorphosis at AN to boost abilities/actions/modifiers as the user sees fit... at the cost of causing the user's breast size to diminish for two days. The beam is fired through the user's bare breasts, has a range of 5 and cannot miss. Cannot be reused until the user's chest returned to normal.)
-Love Spell (Atk VS Int + Magical Defense. Victim falls in love with a target designated by the caster, with a Love challenge of -1/stone of damage, up to -3. Duration of the effect is stones of damage on the D&R chart, but otherwise, it feels like true love to the victim who acts accordingly.)
-Arousal Curse (Atk VS Int + Magical Defense. Victim finds themselves in an intense state of lust and arousal for a duration of stones of damage on the D&R chart. The victim's reaction to this will usually depends on the situation. At the caster's discretion, may also pay for an Area to affect more people at once.)
-Prevent/Ensure Pregnancy (Effect VS Durability, must also pay for Duration; this spell can ensure pregnancy or perfectly proof a woman against it.)
-Cure/Prevent STDs (Can magically cure STDs as per Magical Healing, or render a person immune to it by paying 3 stones for the Minor Immunity, and stones for Duration.)
-Rule 63 (Atk Vs Dur + Magical Defense; Shape shift others into sexier versions of the opposite gender. Stones of damage = Duration on the DnR chart. At the caster's discretion, may render it permanent if Duration attains at least 9. Of course, another use of this power can negate its effects.)
-TAG Curse (Requires Eye Contact, Atk vs Int + Magical Defense. Target affected for 3 days per stone of damage. Victim is effectively hypnotized into not being allowed to wear any clothes, but can transfer the curse to another of the same gender by kissing them on the lips.)
-Tickle TAG Curse (Split stones for Area of effect around person, and duration of effect. Atk Vs Int + Magical Defense. Anyone within area of effected person immediately attempts to tickle the affected person non-stop.)
-Summon Devils (Lesser ones)
-Bind/Summon familiars (Up to 1 familiar/AN)
-Improved Drain Energy (Range 2)
-Fear (Area 4 around self)
-Shape shifting (As the action at AN, may also be used to create/alter clothes at will. May be used as an Attack VS Durability+Magical Defense to alter the appearance of someone else, too; Duration is 1 hour/red stone of damage, although the caster can dispel it.)
-Metamorphosis (As the action, often to assume disguises, or to transform into a 'true' demonic form!)
-Barrier (As Force Field; also functions VS Magic)
-Magic Circles (As Teleportation at AN; creates large magical circles through which she can appear and disappear at will, teleporting; up to AN circles may exist at once, and she has to be present to create one. Interstellar or Interdimensional travels are possible, but the user must still create the circle beforehand to travel so far.)
-Imbuement (May be permanent additions/creations by sacrificing 1w of Health which cannot regenerate normally, and will return in one day)
-Soul Stealing (Stones VS Resistance in a ritual lasting usually half an hour. According to Rias herself however, Devils don't do that kind of serious stuff anymore...)
-Rituals, potions, poisons, etc.
Summon Magic: 10
(Int.bonus)
-Available Summons: Shiva, Ifrit, Ramuh, Bahamut, Leviathan, Odin, Behemoth, Alexander, Goliath, Phoenix
Chaos Flare: 10
-As Hex Spheres
Magic Materialization: 12
-Unlimited Create any mundane object
-Technology level of created object limited to AN
-Creation is permanent
Mesmerism: 12
(Int.bonus)
-As Telepathy
-Project thoughts/control others (Broadcast)
-Illusions (Broadcast)
-Create links with others
-Telepathic communications (Broadcast)
-Mental bolts
-Repair Minds
-Edit memories (Broadcast)
-Empathy
-Psychometry
-Empathic projection
Manipulate Body Density: 10
-Phase Attack
-Phase Stun
Rokushiki: 8
- Geppo: Grants a permanent bonus of +1/4 this action's AN, rounded up, to the user's Leaping modifier, adding it if the user didn't have it in the first place. Additionally, allows user to fly as per the action "Flight", Perfect Maneuverability, at 1/3 this action's AN, rounded up, by kicking the air in such a way as to project oneself very quickly, even in mid-air. Doing so obviously requires the use of at least one leg, therefore having both legs immobilized somehow prevents the use of Geppo to fly.
- Rankyaku: A sharp, compressed air blade created by moving a limb or weapon at a very high speed and strength. Works as a weapon modifier to Ranged Combat of half this Action's AN, rounded up, adding any two of the following advantages: 2x damage, AP, Normal and/or Stun damage, Area effect 5 (either normal, Centered on self or around point of impact), may increase with stones. Any use of Rankyaku performed with two legs adds +2 to the attack.
- Shigan: This can actually be used to move extremely fast at speeds vastly exceeding what is physically possible. In effect, it allows the user to use their Speed as a Flight Speed, but restricted on two dimensional movement (i.e: Cannot ascend without a surface) by spending stones in this action. Maximum Speed is either this action's AN or the user Speed's An, whichever is lower. Additionally, it allows for quick bursts of speed, working as Teleport, at 1/ this action's AN (with disadvantage "May only 'teleport' in places which they could have reached by themselves normally; in other words, the user cannot get through walls.
- Soru: This can actually be used to move extremely fast at speeds vastly exceeding what is physically possible. In effect, it allows the user to use their Speed as a Flight Speed, but restricted on two dimensional movement (i.e: Cannot ascend without a surface) by spending stones in this action. Maximum Speed is either this action's AN or the user Speed's An, whichever is lower. Additionally, it allows for quick bursts of speed, working as Teleport, at 1/ this action's AN (with disadvantage "May only 'teleport' in places which they could have reached by themselves normally; in other words, the user cannot get through walls.
Two-Stepping: 1
-As Dance or Attack
-Gain 2 effects at AN 1, and 1 more at each 2 AN after
-Use 1 effect per turn
-Area is Area 3 +1 per stone played towards Area
-2 AN when Wearing shoes
-Effects: Reduce Ability (Tied to Close Combat by damage dealt, minimum 1. Deals no atual damage. Effect lasts damage in panels); Atk VS Durability to Paralyze (Damage = Panels paralyzed)
Game Avatars: 10
-As Summoning
-Does not require M.o.M
-May only summon existing Video game characters
-Summons are always loyal to Summoner
Pheromones: 9
Phoenix Tears: 12
-As Magical Healing
-Heals up to 2x AN Health stones per day
-Must actually let out a tear to use on a diseased/poisoned person, or on a wound; which either requires her to be sad or take a panel to make herself cry.
Flight: 8
-Superior Maneuverability
-While using wings to fly, her supernatural nature allows her to exceed the normal Flight limits for winged creatures
-Has retractable bat-like wings sprouting from her back
Battle Zone: 10
-Super-Efficient
-At will, Misa is able to open up a 'Battle Zone', where she can reproduce the terrain around her but as a self-contained pocket dimension. Normal people are kept out of it, and only individuals with special training, superhuman abilities, magic and/or ki can be brought inside when it is formed; afterwards Collateral damage in the area is limited to the pocket dimension: the real world is unaffected.
-Force Entry (If someone else can create a 'Battle Zone' or a similar area, she can use this action to try to get through the barrier's resistance to enter it.)
-Item Drops (Any enemies she defeats in a Battle Zone might drop money, special items/weapons/armors, and/or Skill/Powers books or items. How many and what depends on the GM, but strong foes should yield a lot whether in money or valuable items, possibly increasing her Wealth MN once in a while.)
Concentration: 8
(Int.bonus)
-Efficient
-Observe (Allows Misa to sense more info than the basic Names and Levels of beings, allowing her to see their Abilities/Stats, Titles if any, and any Skills/Powers that she can sense.)
-Status Screen (Can physically manifest a floating window with information about herself, or any of her 'party members', see below)
-Form Party (Can send an 'Invite' to people close to her location (within half AN range rounded up; said people will be able to benefit from some of her abilities such as being able to see each other's Name and Level, and benefit from this action as well. Additionally, they all know the general direction and distance of each party member.)
-Party Chat (Can communicate as per Telepathic Communications with any Party members regardless of range.)
Inventory: 10
-Efficient
-As Hammerspace
-Size Adaptation (Weapons/armors/accessories can be adapted to the user's size or that of allies if she so wishes.)
-Misa is able to pick up pretty much anything that isn't bolted down and could be technically picked up by someone of her strength, and put it away in her Inventory with 1 stone for each object, and taken back out just as easily.
Pactio: 10
(Int.bonus)
-Efficient
-0/30 Pactios Active, 0/1 Permanent Pactio Active
-Used by a Magician, or Magister Magi, onto a 'servant', or Minister Magi, to empower them according to their personality and grant them an artefact to fight with as a shield for the Magister.
-Pactio Process (A mediator for the contract must draw up a Magic Circle, usually for only two people at once, but some mediators can make larger magical circles. The Magister and soon-to-be Minister stand in the circle, where they make a ritual or vow, usually a kiss on the lips between the two, or a blood exchanging. In game terms, at this point, the Magister simply pays the partner's Durability in stones, and for a Duration on the D&R chart. A Pactio Card is then magically drawn to complete the process; the Magister keeps the Master copy, but he can make a Copy Card for the Minister to use. See Pactio Card below.)
-Pactio Activation (The user must be able to speak to state the invocation, and the partner(s) whose Pactio is to be activated have to be within close Proximity, within Area 2 around user. The user pays for the Durability of the strongest Minister whose Pactio is to be activated, AND for Duration for 1 stone/minute, or 2 panels; and then a globe of magic will appear, within which the Magister picks one card per Minister. This process is entirely random; the player or GM (GM's call) will roll a D6; 1-2 means a Suka card was picked, 3-4 is a Cosplay Card, and 5-6 is an Armor Card.)
-Suka Card (Transforms the Minister into a super-deformed, animal costume wearing, weakened version of themselves. Their Abilities are divided by 3, rounded up, their Actions and Modifiers take a -3 reduction to ANs and MNs, and they become small in size with the mind of a child. The Minister chooses the Animal costume upon first transformation and can't change it afterwards.)
-Cosplay Card (Transforms the Minister into a cool costume of some sort, usually granting some useful skill and/or Artefact with special powers, either of which can have useful abilities. Acts as a Metamorphosis (Only to acquire Skills or Useful Effects; Can't improve Abilities or Grant combat powers), and/or as direct stones to build the Artefact/costume with, as per the rules for Item creation in the Avengers guide. The Minister spends the stones as they want, and can't change them afterwards until a new Pactio is made.)
-Armor Card (Transforms the Minister into a powerful fighter with a special costume, usually with an Artefact/Weapon of some sort allowing them to fight and protect the Magister. They gain at least +2 to all Physical Abilities, and can use this action as Metamorphosis and/or as direct stones to build the artefact/weapon/costume with -with a +1 defense base - as per the item creation rules.)
-Pactio Card (Allows telepathic communication between the Magister and a Minister, and also between Ministers of the same Magister, regardless of distance. May also be used by the Magister to summon a Minister(s) to their location merely by paying for the strongest partner's Durability, from a max range of 10 km. Any objects helds/in contact with the Minister at the time is also brought along.)
-Power Transfer (If necessary, the Minister can use their Copy Card to draw power from the Magister with his permission, or to summon their artefact. Alternately, the Magister can use his Master Copy to summon a Minister's artefact.)
-Outfits Upload (A Minister can 'upload' up to this Action's (of their Magister, that is) AN of outfits in their Pactio Cards, and use it to instantly 'transform' into/put on said outfits. It essentially serves as a portable wardrobe.)
-Permanent Pactio (A Permanent Pactio is much more powerful than a regular one. One must be at least 18 years old to be able to create one, and the Pactio Process is the same, with two exceptions. One, the user does not pay for Duration; it is Permanent. Two, the Magister can automatically decide which Card to draw, and any stone played for Cosplay or Armor cards have their effects doubled into a particularly powerful Pactio. However, it is also widely believed that if a Permanent Pactio is established, no Probationary Pactio can be mainatained (GM's call). It is also said that Permanent Pactio Magisters and Ministers have a strong tendency to enter a non-platonic relationship between the users, and often end up marrying each other.)
-Pactio Limit (There is no known limit to how many probationary Pactios can be maintained; for game balance, however, let's assume that 3x the AN of this action is fair enough. While it is believed only 1 Permanent Pactio can be maintained, the truth is that it depends on the power of the Magister, and that 1 Permanent Pactio can be maintained for every 6 AN in this action.)
Black Ops: 8
(Agl.bonus)
-Stealth
-Search room/area
-Surveillance
-Security systems
-Bodyguard
-Infiltration/Exfiltration
-Interrogation
-Escape artist
Technology: 6
(Int.bonus)
Cheerleader: 5
(Agl.bonus)
-Efficient
-As Perform
-Cheerleading
-Singing
-Dancing
-Stunts
-Cheer: Support Skill. Allows Misa to use Cheerleader as Leadership.
Genetic Engineering: 3
(Int.bonus)
General Knowledge: 5
(Int.bonus)
-Efficient
-History & Geography
-Cheerleading
-Mahora Academy/Students
-Videogames
-The Gamer
Social Skills: 7
-Beautiful
-Socialize
-Charm/seduce
-Badass
-Cheer
-Motivate others
-The Gamer
MODIFIERS
Immortal
Self-Contained Lifeform
Power Level: 6
-Power Level Regeneration
-Tireless 1
The Gamer - S-Class Ability
-Misa has recently discovered that she wasn't a normal human, being a Natural Abiliy User; kind of like a Mutant, but for mystical reasons, not genetic (she has no special gene, and her body works highly differently from a normal human anyway.)
-Her body functions as a Videogame character with the highest potential would, including, but not limited to: Being able to level up, increase her abilities, learn and develop skills and powers, healing and recovering fully from sleeping, can learn skills from various technique books/items, can form a party of teammates, enter a 'Battle zone' to fight without endangering the normal world, etc.
-Instead of LoEs and White stones of Experience, Misa gains Levels. She normally gains about 1 to 3 per issue, although the GM can, of course, choose to give her more if he pleases. Additionally, she can level up her 'Skills' individually, increasing vertain action and possibly gaining new powers/skills. See below.
Gamer Soul
-As Copy A/A/M, but limited as follows: Misa is capable of learning new Skills/Powers instantly from various sources, including, but not limited to, using Skill/Technique books with practical knowledge (a mere touch is enough), or obtaining the skill or power by killing a monster/mob/creature/enemy. She usually gains said skill at the lowest level (AN 1), but with at least half as many Advantages if not more (GM's call), and can afterwards level them up on her own.
Rage: 9
-Quick Temper (Gains 2 Strength per panel instead of the usual 1)
-Warmind (For each point of increased Str, user gains 1 level of Mental Defense)
Phoenix Flame: 9
-Adds to Fire-based Elemental/Magical attacks
-MN may be lowered by CL cost to add Advantages to modify fire attacks
Healing Factor
Food Immersion +3
-Regenerates MN more stones of energy per panel for MN days after a good meal
Energy Battery 2
Deep Reserves +3
Mana Battery +2
Mana Reserves +2
Reflexive Dodge +10
-5 level from Appetite Energy
Toughness +9
-No 2x damage
-5 level from Appetite Energy
Mental Defense +9 (7 Base, 2 Gown of the Magi)
Appetite Energy Defense +12
Magical Defense +9 (7 Base, 2 Gown of the Magi)
Immunities
-Fire, Pain, Sunburn
-She feels pain, but it's more like 'becomes aware of it' than actually suffering from it. She does lose Health from damage as normal, however.
Fangs +2
-Retractable; otherwise similar to a vampire's
Leaping +2
Immolation: 9
-As Electrification, Fire Element
-2x damage, Sets flammable objects on fire
-Can turn power off
-Area effect up to 3
Good Luck +2
Enhanced Vision 6
-See in Darkness, See Auras and magical forces, See Battle Zones, See Names and Levels, Sense Demons & Angels
Precognitive Flashes
Language
-Devil Passive ability; people listening to her will hear it in the language they are most familiar with; and vice versa
Gamer's Body
-Even if she takes damage from an attack, she usually ignores the worst of said attacks and simply loses Health normally (for example, a shot to the head with a gun wouldn't be more lethat to her than in the thigh; she'd just lose the Health from said wound). Also, she won't die even from a normally killing blow, usually just 'fainting' from it. She could die if someone was to repeatedly try to destroy her while she's down, but if left alone, she should recover given time.
-Sleep Recovery (When she sleeps in a bed, on a couch, or a similarly comfortable manner, Misa recovers all Health, Stamina and Mana, and she heals from all negative Status effects.)
Continue
-As Reconstitute Self
-Not confirmed; but it is theorized, and possible, that as a S-Class Gamer 'character', Misa might have several lives. It is unknown so far if that'S the case, nor of how many such 'Continues' she actually has, if there's even a limit.
Wealth: 7
+$350,000
CHALLENGES
-Looking non-human (-1; Now a Devil, Misa's true form now has elongated canines, and large bat-like wings. Still only worth a -1 because both are retractable.)
-Psychological (-2; moderate pervert. Misa tends to be more open-minded about what others would consider perversion - she herself likes to think of it as being mature - and is known for being a rather lewd individual, and not shy about it.)
-Psychological (-2; moderate showoff. Both from her own enjoyment at making herself heard and looked at as a former cheerleader and good singer, and from gaining her Gamer ability, which makes her even more capable of seeking attention.)
-Psychological (-2; Gamer mindset. Among her abilities, that of the Gamer changed the way she perceives things, namely making her fairly unafraid of death and suffering, and also less reluctant to use violence. She somewhat dislikes the idea, but can't seem to find anything wrong with 'killing if necessary' anymore. She is not insensitive, however, and would still try to find another path if she could.)
-Psychological (-2; moderate ambition. Ever since she obtained her Gamer ability, Misa is eager to see how much stronger she can become, what more she can do. She wishes to use her new abilities as often as possible to become 'the strongest character', like in a video game.)
-Loyal (-3; to Madoka and Sakurako, her two best friends.)
-Loyal (-3; to her Peerage King, Ravel Phenex.)
-Fearful (-1; towards the witch Milly Ashford. For all her acquired confidence and willpower, Misa is still quite uneasy when thinking of Ashford even though she would no longer bow down before her. She does believes she has more than grown enough to face her and defeat her, but she still fears her because of what she did to her. It is likely she will only overcome it the day Ashford will die.)
-C.T.S.U.F.U (-4; Misa has become extremely powerful as The Gamer, and basically sees herself as a superheroine. As such, she sees it as her responsibility to help people in need.)
-Love Magnet (-3; possibly due to her Gamer ability as much as her beauty, Misa is very attractive to people of any gender.)
-Secret (-1; her 'first experience' with the witch Milly Ashford and the promise of further encounters is a fact that Misa would rather keep to herself if she can, although she is less afraid to reveal it now. Her previous fears were caused by the fear of worrying Madoka and Sakurako, but now she feels confident enough to convince them that she's okay now... and also because she feared what Milly might do if she told them, but now she knows she could defeat the witch, so she's more willing to be open about it. Just... not easily so.)
-Huge appetite (-3, even though Misa can go without food and water for a long time, when she does decides to have a meal, she will eat huge amounts of food, not unlike a.. handful of Saiyans. She doens't gain a pound from it however, due to her metabolism and her body using up excess calories. Still, she eats a LOT.)
-Holy object allergy (-3; contact with Holy water, crucifixes, or the Bible will cause severe burning to a Devil, inflicting 1w of Health per minute - two panels - it is maintained.)
-Biblical God Weakness (-3; being close or in contact with anything serious related to the Biblical God, such as praying or going near a church will cause intense pain and exhaustion, and cause the victim to suffer from this malus to all actions until the influence is removed.)
-Special vulnerability (-3; takes 2x damage from Light-based attacks.)
EQUIPMENT
-Gown of The Magi (A shin-length strapless purple ballgown, granting +5 VIT, +50 Int, +50 Wisdom, +10 Luck; No effect when worn by Non-Gamers)
-Crystal Slippers of Serafall (Speed -5, Dex -5, Luck +25; No effect when worn by Non-Gamers. Can be taken off and wielded each as a +3 close or ranged combat weapon, Return when thrown. Despite the name, are actually pumps, and are rather uncomfortable, and as such can't be worn for extended periods of time.)
-Katana +3 (Limited AP)
-Magic Wand (+2 to any single magic effect per panel. Can elongate into a +4 bo staff, in staff form allows Flight at AN 4, Near Indestructible)
INVENTORY-STORED EQUIPMENT
-Mahora Academy Uniform
-Lots of nice dresses
-Projector, Infantry, Anti Tank (PIAT) Mk I (Gold-plated with infinite ammo enchantment)
-4x Guard Armors (+1 defense)
-Baseball Bat +2
-2x Halberd +3
-Barbatos (+6, Limited AP, 2x damage weapon which can be used as a mace or as a spear via a hidden pile driver spike in the head. Requires Str 4 to weild effectively. A Power Weapon, it is surrounded in a matter disruption energy field that gives it the properties of a low intensity energy blade while still retaining solid mass.)
-2x High-grade Sean Deene brand Chainsaws (+3, 2x damage)
-Multiple bladed weapons (Including daggers, knives, swords, katanas, etc. Wpn.mods of +1 to +4, with a few Limited AP weapons.)
-Multiple firearms (Including pistols, revolvers, SMGs, rifles, shotguns and assault rifles, Wpn.mods going from +1 to +4, 2x damage, Range 2-4, with a few Limited AP guns, and a few Area attack ones. Plenty of ammo for all.)
-Muskets and flintlock pistols (+1 to +2 muzzleloader pisotls or rifles, 2x damage, Range 2 for pistols and 3 for rifle, 1 target per panel/7 AN Ranged Combat, up to 2 attacks per panel at best.)
-3x Sludge Bomb (+2 Wpn.mod VS Dur; Damage taken in red stones every 2 panels until all white stones are lost.)
-Wendigo Essence (Could be used to craft a specialized berserker poison, or a potion that temporarily buffs your strength.)
-Half dozen Skaven pelts
-4x warpstone chunks
-Key (With a tag saying "Fawn F." and listing the address of a nearby warehouse)
-3,000 Yen
______________________________________________________________
STORY: Misa Kakizaki was a fairly popular girl at Mahora Academy, the leader of her class' cheerleaders, with a love for karaoke and videogames, and the best friend of Madoka and Sakurako, her fellow cheerleaders and parners in crime, so to speak.
Eventually, however, she realized something odd. She could see the names of people, as well as their 'Level'. Most people's levels were between 1 and 10 on average. She could see her own as well, which was a '3'. Curious, she investigated her state further and discovered little by little that her body was now highly similar to a videogame character despite existing in real life. She could level up, and ignore pain, and become stronger, and learn skills, abilities and powers with effort and/or skill/technique books or items.
Unsure yet of what to do with her new abilities, aside for learning how to use them better and better, Misa continued her more or less normal life, until...
SKILL POINT SYSTEM DETAILS
- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Close Combat Action Number
- Skill Point Regeneration is 1/3 of your Close Combat Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.
---MISA'S STATS---
A person's stats are loosely linked to their actual game CADs, but not directly so. They help give Misa an idea of their approximate might, however. 1-5 in a stat is about equivalent to an AN 1 in the corresponding Ability, and a Level 1 Human usually has 5 to 10 on average in their Stats, although it can vary. As in MURPG, each +1 AN corresponds to an increment of points:
STATS | AN |
1-5 | 1 |
6-10 | 2 |
11-20 | 3 |
21-35 | 4 |
36-55 | 5 |
56-80 | 6 |
81-110 | 7 |
111-145 | 8 |
146-185 | 9 |
186-230 | 10 |
231-280 | 11 |
281-335 | 12 |
336-395 | 13 |
396-460 | 14 |
461-530 | 15 |
531-605 | 16 |
606-685 | 17 |
686-770 | 18 |
771-860 | 19 |
861-955 | 20 |
Add +5 to the former AN's Min-Max difference per additional level | +1 AN per additional level |
Misa's Stats are as follows (all of the base stats may be increased by Leveling up; see below:
STR 308 (Corresponds to Strength Ability, hence AN 12)
VIT 215 (210 Base, +5 Gown of the Magi; Durability, hence AN 10)
DEX 136 (141 Base, -5 Crystal Slippers of Serafall; Agility, hence AN 8)
INT 467 (417 Base, 50 Gown of the Magi; Intelligence, hence AN 15)
SPD 231 (236 Base, -5 Crystal Slippers of Serafall; Speed, hence AN 11)
WIS 156 (106 Base, 50 Gown of the Magi; As Mental/Magical Defense; MN 9)
LCK 142 (107 Base, 10 Gown of the Magi, 25 Crystal Slippers of Serafall; At the third increment, and every three increments after that, will grant an MN of Good Luck; hence MN 2)
Passive Stats (Each increase in a specific manner)
PHYSICAL DEFENSE 50 (At second increment and above, will grant Toughness. Increases by taking Stun or Normal physical/energy damage.)
DODGE 62 (At second increment and above, will grant Reflexive Dodge. Increase by dodging/parrying attacks.)
STAMINA 79 (At second increment and above, will grant Energy Battery or Deep Reserves. Increases by using over 10 Energy in one panel.)
MANA 38 (At second increment and above, will grant Mana Battery or Mana Reserves. Increases by using magic.)
---LEVELLING UP---
When the GM gives Misa a level, she gains points to spend to her Stats, which depends on her current level (Lvl 1-20, gains 3 points per level; 21-40 gains 4, 41-60 gains 5, 61-80 gains 6, 81-100 gains 7, and 100+ gains 8 stat points per level. She also gains either a +1 to an Action or Modifier, a new Action or Modifier at AN 1, a +1 CL worth of option or Advantage, or a Skill which may be suggested by player and approved by GM, or downright decided by GM, GM's call.
Also, each 10 use +1 per additional CL of base action allows Misa to increase one of her actions or add a +1 worth of option/advantage to said action, or gain a skill as mentioned above.