Post by dorkknight23 on Dec 17, 2016 12:10:49 GMT -5
(I’m posting this all here to minimize the spamming to my other games. Better to put it all in one place instead of 7 separate posts I say.)
Been a crazy few months, but perhaps not crazy enough to justify my absence, which has probably pained both my players as well as myself. I wasn’t replaced by my clone or a Skrull infiltrator. I wasn’t stranded in a parallel timeline where Apocalypse ruled supreme. I didn’t even fake my death and adopt a different superheroic identity. Nothing quite so exciting. My archenemies are things like chronic depression and post-traumatic stress and anxiety, formidable enemies but their costumes aren’t very impressive. In short, I reached a point of near-complete mental breakdown, something exacerbated the last year by a lot of frustrations in my professional and personal life. The details are largely mundane, I will spare you them. At various times I lacked the time, energy, or sheer desire to get here and get writing, and it’s still an uphill battle to produce anything. I was getting to a point with a lot of my games where they were feeling less true to my passions. Yet the thought of giving them up entirely is also completely against what I want to do. I do get a lot out of this, both in improving my craft as a writer, but also in the process of storytelling, and in getting to use these characters and this setting, something I’ve loved since I was a kid.
I spent a good deal of time thinking up just exactly what I want to do with my games, and how to prevent this situation from happening again. The solution I’ve come up with is a single set weekly update time, which for the foreseeable future anyway is going to be Tuesday nights. And with such a weekly update schedule in mind, I’m going to be asking players to try and post on a similar weekly schedule, just to have your posts in sometime before Tuesday nights PST. If you can’t get a post in in that time, it’s fine, but I’ll be downplaying your character in the following update (assuming you to be milling in the background or, in a combat situation, defending yourself adequately to the point of not taking any damage yourself or suffering any additional energy attrition but otherwise inconsequential to the proceedings).
To help facilitate the new schedule, and to clear the clutter from my mind, I’m going to be archiving a bunch of my games, but fear not, this post should be accompanied by two recruiting threads in the General Online RP Discussion thread for two new games I’ve been thinking about as replacements. Basically I’m going to keep pushing forward, even if it means killing a few of my darlings to do it, and in both of those cases trying to focus on certain thematic elements that I realized are my real intentions looking at the games I’m ending. Players from the games that are closing will get a bit of preferential treatment if they apply to my new games (if they’re okay with the idea of semi-consistent weekly posting), but I also strongly encourage new players to apply too!
The Guardians
The Guardians is the game I simultaneously most and least want to give up on. I feel like I lost control of what I was going for originally, both in tone and in characters, though I don’t want to necessarily place fault either with any of my players or myself for that regard. This is going to be reconciled in one of the new game pitches I have going up, The Vanguard. I’m going to be archiving this game, though.
Age of Mutants
This game is still ongoing, I’ll have an update up for it by this coming Tuesday.
New Fantastic Four
I’ve decided to scrap this game. It has nothing to do with the characters or anything I was working on with the story. I would happily work with any of you guys again, though, and encourage you to apply to the new games I’m working on. Especially The Vanguard, which is sort of my attempt to marry what I wanted out of this game and The Guardians.
X-Men: Legacy
After examining what I didn’t like about what was going on in this game and in it’s half-sister Uncanny X-Men, I’ve refocused on what I want to get out of a “school for mutants” game, which involves the right blending of the mundane and the fantastic. “X-Men: New Mutant Academy” is going to be an attempt to reconcile these seemingly contradictory desires.
Star Wars: Rebellion Rising
My heart’s just not in this one, so I’m reluctantly going to be stopping this before it ever really began. I’ll archive what little is there, however.
Young Justice
I think this one deserves a good hard revision. Besides, what’s the DC universe if not constantly dying and being rebooted? If any player interest remains, I’d love to keep it going, possibly recruit some more players as well. The four of you who I think are still lurking (Dionon, OurLadyWar, Gris, Lady Belladonna, and maybe Dhark) PM me if you still want to keep going, want to change characters, stop playing, whatever. After looking at how the characters all ran, I can strongly see the case being made for a higher-power-level more "epic" reboot, as well.
Uncanny X-Men
DOA, I’ll be archiving this one. I encourage everyone who played with me to apply to “X-Men: New Mutant Academy.”
In short, I’m going to keep Age of Mutants and most likely Young Justice in some form, and I’m working on two new games that I think will be way better than the games they’re replacing, the pitches for which should be following this announcement which I've been agonizing over for days but should be all up...now.
Been a crazy few months, but perhaps not crazy enough to justify my absence, which has probably pained both my players as well as myself. I wasn’t replaced by my clone or a Skrull infiltrator. I wasn’t stranded in a parallel timeline where Apocalypse ruled supreme. I didn’t even fake my death and adopt a different superheroic identity. Nothing quite so exciting. My archenemies are things like chronic depression and post-traumatic stress and anxiety, formidable enemies but their costumes aren’t very impressive. In short, I reached a point of near-complete mental breakdown, something exacerbated the last year by a lot of frustrations in my professional and personal life. The details are largely mundane, I will spare you them. At various times I lacked the time, energy, or sheer desire to get here and get writing, and it’s still an uphill battle to produce anything. I was getting to a point with a lot of my games where they were feeling less true to my passions. Yet the thought of giving them up entirely is also completely against what I want to do. I do get a lot out of this, both in improving my craft as a writer, but also in the process of storytelling, and in getting to use these characters and this setting, something I’ve loved since I was a kid.
I spent a good deal of time thinking up just exactly what I want to do with my games, and how to prevent this situation from happening again. The solution I’ve come up with is a single set weekly update time, which for the foreseeable future anyway is going to be Tuesday nights. And with such a weekly update schedule in mind, I’m going to be asking players to try and post on a similar weekly schedule, just to have your posts in sometime before Tuesday nights PST. If you can’t get a post in in that time, it’s fine, but I’ll be downplaying your character in the following update (assuming you to be milling in the background or, in a combat situation, defending yourself adequately to the point of not taking any damage yourself or suffering any additional energy attrition but otherwise inconsequential to the proceedings).
To help facilitate the new schedule, and to clear the clutter from my mind, I’m going to be archiving a bunch of my games, but fear not, this post should be accompanied by two recruiting threads in the General Online RP Discussion thread for two new games I’ve been thinking about as replacements. Basically I’m going to keep pushing forward, even if it means killing a few of my darlings to do it, and in both of those cases trying to focus on certain thematic elements that I realized are my real intentions looking at the games I’m ending. Players from the games that are closing will get a bit of preferential treatment if they apply to my new games (if they’re okay with the idea of semi-consistent weekly posting), but I also strongly encourage new players to apply too!
The Guardians
The Guardians is the game I simultaneously most and least want to give up on. I feel like I lost control of what I was going for originally, both in tone and in characters, though I don’t want to necessarily place fault either with any of my players or myself for that regard. This is going to be reconciled in one of the new game pitches I have going up, The Vanguard. I’m going to be archiving this game, though.
Age of Mutants
This game is still ongoing, I’ll have an update up for it by this coming Tuesday.
New Fantastic Four
I’ve decided to scrap this game. It has nothing to do with the characters or anything I was working on with the story. I would happily work with any of you guys again, though, and encourage you to apply to the new games I’m working on. Especially The Vanguard, which is sort of my attempt to marry what I wanted out of this game and The Guardians.
X-Men: Legacy
After examining what I didn’t like about what was going on in this game and in it’s half-sister Uncanny X-Men, I’ve refocused on what I want to get out of a “school for mutants” game, which involves the right blending of the mundane and the fantastic. “X-Men: New Mutant Academy” is going to be an attempt to reconcile these seemingly contradictory desires.
Star Wars: Rebellion Rising
My heart’s just not in this one, so I’m reluctantly going to be stopping this before it ever really began. I’ll archive what little is there, however.
Young Justice
I think this one deserves a good hard revision. Besides, what’s the DC universe if not constantly dying and being rebooted? If any player interest remains, I’d love to keep it going, possibly recruit some more players as well. The four of you who I think are still lurking (Dionon, OurLadyWar, Gris, Lady Belladonna, and maybe Dhark) PM me if you still want to keep going, want to change characters, stop playing, whatever. After looking at how the characters all ran, I can strongly see the case being made for a higher-power-level more "epic" reboot, as well.
Uncanny X-Men
DOA, I’ll be archiving this one. I encourage everyone who played with me to apply to “X-Men: New Mutant Academy.”
In short, I’m going to keep Age of Mutants and most likely Young Justice in some form, and I’m working on two new games that I think will be way better than the games they’re replacing, the pitches for which should be following this announcement which I've been agonizing over for days but should be all up...now.