Post by Manah on Jun 8, 2018 20:48:03 GMT -5
A long time ago in a galaxy far, far away....
(OOC: Click here for the Theme!)
STAR WARS
Wrath of the Empire
The Galactic Civil War rages on. Despite its best
(OOC: Click here for the Theme!)
STAR WARS
Wrath of the Empire
The Galactic Civil War rages on. Despite its best
efforts, the Imperial forces were unable to
prevent the destruction of the DEATH STAR,
the largest battle station ever built, allowing
the Rebel fleet to escape the Empire's grasp.
The station's loss, along with the death of Grand
Moff Tarkin, while a severe blow, only served to
fuel the relentlessness of the Empire in the pursuit
of LUKE SKYWALKER, the pilot responsible for this
most humiliating setback, and of course, the search
for the new hiding place of the Rebel Alliance.
To that effect, the Emperor's newest pupil, the Grand
Admiral Thrawn, in cooperation with Darth Vader
himself, has taken matters into his own hands and
began putting together small groups of specialists,
of elite agents, to send after their enemies so that
the might of the Empire can follow....
Welcome, ladies and gentlemen, welcome to yet another game of yours truly. This time set in a universe I know very well and not in some world built from scratch which I know little about when the game starts, and as such, hopefully one that will last for a long while. NOTE: I will not use anything from Rogue One, Episode VII and Episode VIII, or IX when it comes out. This game is inspired by the Expanded Universe of Legends.
As you can see above, this game is based, at least at first, on the Imperial side of the spectrum, during the Galactic Civil War/Rebellion Era, a couple of months after the destruction of the first Death Star at the end of Episode IV. The characters, while initially imperials/darksiders/whatnot, will still be heroes and fundamentally good, likely eventually realizing that they are fighting on the wrong side of the war due to propaganda, lies and manipulation. I have plans to stretch this campaign not only until the end of said era, but also stretch into the New Republic era. Please keep in mind that while certain things will likely play a role as you can expect, I retain the right to alter anything from this point forward, including how the War will end, who will win, and also whether or not the heroes will face the Yuuzhan Vong invasion after the War - I don't like the Yuuzhan Vong. XD I will also take the heroes' actions in consideration; they are the main characters of my story. While Luke, Han Solo, Leia and other big names will still likely play a large role in the events to come, nothing is set in stone. If your character does everything in their power to try and face off against Vader at the end of the War, chances are you will get what you want for the better or worse. If you end up being the one who blows up a potential Second Death Star, that's fine too. There is enough galaxy for more heroes than the original cast, and they can become awesome in different ways.
That being said, rules, stone counts and all that stuff will follow. For now, checking for interest, questions, concepts and team dynamics discussions! Please keep in mind that while yes, force users are awesome and powerful, there are also amazing heroes who never moved a grain of salt with the Force. I have taken great pains to ensure that a player who goes for a non-force user will also be badass/useful/fun to play, writing up various actions and modifiers to make everyone happy. I also made sure that using the Force is expensive in character creation stones while still being powerful in its own rights, along with various disadvantages to keep it fairly balanced, while still allowing force users to shine if they really want to. The point is, sure, Jedi and Sith will be fairly superhuman thanks to their abilities, but normal people will have far more stones to spend on their abilities, skills and contacts if they don't have to worry about Force Powers, so everyone gets a chance to shine. That being said, I'm trying to include a LOT of different Force Powers from all the material I have access to, thus ensuring that it is easy to not make two identical Force Users. I will not refuse anyone because they want to play a classic Jedi/Sith, of course, but I do am looking for originality and interesting concepts, so a badass, cool bounty hunter may have more chances of making it to the team if his rivals are all basic Jedi. Just saying, lol.
I will be taking 3-5 players, but let's talk concepts and team dynamics before anything, shall we?
Some suggestions for concepts:
- A Stormtrooper who showed exceptional bravery on the battlefield
- A smuggler/pirate/privateer hired by the Empire due to their connections and knowledge of the underworld
- A relentless bounty hunter who wishes to make a name for herself by going after Skywalker, or Solo
- An outspoken Imperial Loyalist noble who uses their financial and political skills to support their allies on the team
- A Sith Apprentice of Darth Vader whom the Sith Lord wishes to see grow in the Force by hunting down the rebels
- A member of the Imperial Inquisition or an Imperial Intelligence agent dispatched by the Empire who judged it best to join the group to reach his goals
- A cunning and skilled space transport pilot whose job is to get the crew wherever it needs to go
- A Rebel spy who infiltrated the Imperial ranks and hopes to either undermine the team's efforts or try and rally them to his cause
- A young officer rising through the ranks of the Empire's chain of command in the hope of commanding his own fleet one day
- A Tie Fighter pilot who thought it safer to join the elite team rather than be thrown to the wolves on the front lines of some space battle or another