Post by Manah on Jun 8, 2018 23:11:22 GMT -5
ADVANTAGES
-Efficient (+1)
-Super-Efficient (+2)
-Does not require an Action to use (+2)
-Each additional Element (+1)
-Convertible to Human form (+1)
-Indirect (+1; the attack does not obviously come from the user and may take the target by surprise/from a blindspot, adding +2 to the attack if applicable. For example, calling down lightning from the sky as opposed to from one's hands.)
-Works at Increased Range (+1 per additional Range AN)
-Others benefit from power (+2)
-Limited Area Attack/Effect (+2)
-Area Attack/Effect (+3) NOTE: An Area attack would be a large blast/cone/breath, whereas an Area Effect usually is a 'dome'/spherical area.
-2x Damage (+2)
-3x Damage (+4)
-Extra Ability/Weapon Modifier (+3 each)
-Combine with Close or Ranged Combat (+2 each)
-Disables if Damage occurs (+5)
-Atk VS Ability (+6)
-Atk VS Ability + One Defense Modifier (+5, Exemple: Atk VS Agility+Ref.Dodge)
-Normal or Stun damage (+1)
-Normal and Stun damage (+2)
-Overstrain (+1 for 1 Week of recovery/stone used; +2 for 1 Day of recovery/stone used; +3 for 1 Hour of recovery/stone used)
-Area Attack or 2x damage OR Area Effect or 2x damage (+4)
-Control Trajectories (Effects can turn corners and does not require line of sight; +3)
-Hunt/Seek (Ranged attack continues to attack its target until it hits, as long as the user spends 1 stone to maintain it; +3)
-AP (Unlike vanilla AP, this Advantage has three levels. AP1, AP2 and AP3; most normal Armor Penetrating weapons made by normal humans are AP1. Some, like anti-tank armor piercing bullets might be AP2, but most weapons at that level are either enchanted, mutant power-enhanced or something. And finally, AP3 attacks are those 'can cut/crush through nearly anything' attacks. AP costs +1 CL, plus either 1w, 3w or 5w depending on the AP level chosen.)
-Draining (Adds +3 to an Attack per White stone of Health sacrified; +3. From Dio's DBZ rules.)
-After Effect (This attack attempts to deal half it's damage on the next turn after it hits an opponent to that opponent. In all ways it is the same attack, just with half the attack stones; +2. From Dio's DBZ rules.)
-Kamikaze (This attack kills you, and takes your remaining life force to empower your attack. All remaining White stones are converted into +3 bonus each, and the attack now does 2x Damage. If it already did 2x Damage it now does 3x Damage. If it already did 3x Damage, it will add +5 to the attack; +4. From Dio's DBZ rules.)
-Accumulate Energy (+2; can accumulate stones for one panel in addition to the panel the action is actually used, and user is fatigued afterwards. For an additional +1, user is not fatigued afterwards. Additionally, paying the base +2 more than once allows the user to accumulate for one additional panel.)
DISADVANTAGES
-Tiresome (-1; as reverse Efficient)
-Exhausting (-2; as reverse Super-Efficient)
-Not particularly useful (-1; GM can veto if judged inappropriate)
-May not split between targets (-1)
-Automatically causes collateral damage (-1)
-Causes massive collateral damage (-1; this one may be added to an attack already implied to cause collateral damage, such as an Area effect... in which case it will cause EVEN MORE of it.)
-Takes extra time to prepare (-1 for 1 to some panels more, -2 for 1 to some hours more, -3 for 1 to some days more)
-Removing an Ability bonus or Weapon Modifier (-2)
-Can't be improved by adding lines (-2)
-Can't be improved at all (-3)
-Stun damage only (-1)
-Stones can't be split between attack/defense (-1; lowered due to the ease of making up for this with another action)
-Power out of control without device (-1 to -2; depends on how much out of control, and what the consequences for it are.))
-Power out of control (-1 to -3; depends on how much out of control, and what the consequences for it are.)
-Counterattack only (-2)
-Power weaker away from power source (-1 to -3, depending how easily available the power source is to a character, and how much weaker the power is without it.)
-Action/Modifier does not help others (-2)
-Others not shielded from power when used (-1)
-Must use in conjunction with different Action/Modifier (-1)
-May only use to save lives (-2)
-Only works in a Specific dimension (-1 in a game centered in said world, -3 in a Multiverse)
-Affects only living matter (-1)
-Directly affects only non-living matter (-1)
-Limited Duration (-1)
-Temporarily deactivated by specific element/material (-1)
-Can't be used when Energy Reserve is lower than 2/3 full (-2)
-Affects only a specific type of Opponent (Mutants, vampire, robots, etc; -2)
-Affects only a single, specific individual (-3)
-Restricted Use (May only be used once per encounter; -1) NOTE: This one and the next were created by Dionon, slightly altered the latter for online use.
-Highly Restricted Use (May only use once per issue; -2)