Vehicle Additional Rules Jun 9, 2018 22:36:15 GMT -5
Post by Manah on Jun 9, 2018 22:36:15 GMT -5
STARSHIPS CREWMEN ROLES
So. Maybe you're not a pilot. And yet, there you are, on a starship during a starship battle. Or, hey, maybe you are a pilot. So... what can you do to help? Truth is, you actually have several options other than just, say, being on board.
- Pilot (The pilot controls the vehicle's movement. He can increase or decrease speed, maneuver the ship, position it to better attack the enemy, perform evasive maneuvers to avoid getting shot down, etcetera. A pilot can also use a single front-facing weapon on the same panel as they pilot.)
- Copilot (A copilot can either perform another action the pilot could, beat the piloting difficulty to provide the main pilot a +1 bonus on his Vehicle operations action, or replace the pilot while they are occupied for some reason.)
- Gunner (On larger ships, or ships with turrets or secondary weapon systems, a person can act as a gunner to take control of a given weapon system, which they can fire using their own Vehicle Operations stones to assist in a fight.)
- Commander (A commander is, simply put, a leader for the crew. The commander analyzes the battle, looks for possible weaknesses in the enemy's strategy, and coordinates the crew's efforts. Naturally, the Leadership action comes in handy here.)
- System Operator (A systems operator can manage the vehicle's shields, sensors, and/or communications. Alternately, on larger ships, one person may be assigned to each system. A systems operator assigned to shields, for example, is able to try to redirect power from a system to power up shields temporarily, allowing a ship to survive longer.)
- Engineer (An engineer can perform repairs on a ship, attempt to bring disabled systems back online, and generally help keep the ship from blowing up. Technology is an important action here. One may also act as Chief Engineer, and direct the efforts of other engineers' repairs efforts.)
- Other Crew (Any of the many other duties one can perform on a starship; coordinating troops or starfighters maintenance, performing medical care, guarding sensitive areas, general maintenance, etcetera.)
- Passengers (Anyone else who has no specific role on a starship. May still perform actions if appropriate, or replace other crewmembers when necessary.)
NOTE: As I have yet to extensively test out the vehicle combat rules, I will not make major house rules on them or anything just yet, except for one change, listed below:
COLLISION: During a collision between two vehicles, the attacking Vehicle's Speed stones normally get fully added to the attack. However, in this game, this will only fully apply to larger ships: any Frigate or Capital ship will add its full speed to the collision.
However, smaller ships, like starfighters, shuttles, space transports and freighters will only add half their Speed, rounded up, when in space. The reason for that being that smaller ships will deal significantly less damage upon ramming another ship due to their much smaller mass - essentially the same as throwing a rock on a concrete wall really hard. The same will apply for smaller ships crashing into smaller ships; as they are usually much faster, this is usually enough to deal quite a bit of damage already. Smaller ships within atmosphere will use their full speed, however, since it is limited anyway.
VEHICLES VS PEOPLE
A vehicle's AP rank is considered one level higher for the purpose of defeating a defender's No AP rank if the defender is on foot. So a laser cannon shot from a TIE Fighter at a human on foot would count as AP 2.
Of course, logic will be taken into consideration. A Phrik armor would not be destroyed even by a barrage of turbolaser from a capital ship, as it can survive the friggin' explosion of a planet by the Death Star's blast. But the blast will still be considered to have gotten 'through' it due to an armor not being a solid block of metal; it has openings, and a vehicle weapon is quite large.