|
Post by Manah on Jul 7, 2018 14:07:02 GMT -5
AJIMUThe Non-Human Who Is Just Impartial QUOTE: "Pluses, Minuses, Light, Dark, Life, Death, Gods and Mortals... they're all the same to me. That stuff doesn't interest me. Come on... we should try having fun some other way, and leave this to the Main Characters!♥" Real Name: Najimi Ajimu Age: 3,402,193,822,311 Occupation: Hakoniwa Academy Founder, Freshman at Hakoniwa Academy, Leader of the Non-Equals Height: 5'6" Weight: 128 lbs Eye color: Dark Brown Hair color: Dark Brown Species: Non-Human (Non-Equal) ABILITIESInt: 10 (Although 10 is technically considered to be the highest attainable level for most known entities, Ajimu can exceed it with skills.) Str: 8* Agl: 4* Spd: 3* Dur: 3* *Ajimu's only superhuman basic ability is her strength and Intelligence; anything else, however, can be increased via Skills if necessary. HEALTH: 3 ENERGY: 26(i) (+20 from Multiple Skill User) REGEN: 15 ACTIONSClose Combat: 3 (Str.bonus and Wpn.modifier) -Efficient -Self-Defense -Martial arts -KendoRanged Combat: 4 (Str.bonus and Wpn.modifier) -Efficient -Bows -Thrown objects -Precise shots -Trick shotsAcrobatics: 3 (Agl.bonus) Multiple Skill User: 20 (Int.bonus) -Super-Efficient -Instead of having a specific Abnormality or Minus, Ajimu has an insurmontable amount of Abnormalities and Minuses (7,932,135,441,523,222 Abnormalities and 4,925,916,526,110,643 Minuses, to be more accurate) for a total of 12,858,051,967,633,865 skills. She can use any of them with extreme mastery and unprecedented power, and use countless at once and/or combine them for devastating effects. She separates them in ten different categories: Miscellaneous, Sword, Martial Arts, Magic, Mental, Biological, Boss, Gun, Ninja and Shonen skills. -As God-Like Powers, Limited Phoenix Force and Power Cosmic with all Advantages; Can also Duplicate any Mental Action -Can use up to AN different effects of this action per panel, paying only for the most expensive use -Kiss Empowerment: A lot of her powers seem to be enhanced by use of a kiss on the target, and any power using said advantage will receive a +3 bonus. -Can add/alter/remove her Actions/Abilities/Modifiers however she pleases via this power -Grants free AN stones of Energy per panel -Includes Reconstitute Self, Special (Can either come back through life, reincarnate herself, keep moving even though she is dead, exist as a ghost, or basically whatever she pleases.) -If affected by Kumagawa's 'All Fiction', her AN is lowered to 5 and she can only use it AN times per hour. Also, it isn't Super-Efficient anymore.Swimming: 2 (Spd.bonus) -Can't exceed normal human limitsGeneral Knowledge: 9 (Int.bonus) -Efficient -Hakoniwa Academy -Pluses and Minuses -Abnormalities and Minuses -Manga and Anime -History and geography -Lore and cultures -Tactical lore -Godlike/Cosmic Entities -The 4th WallTechnology: 3 (Int.bonus) Vehicle operations: 1 -Light vehiclesPrivate investigating: 3 (Int.bonus) -Stealth -Search room/area -Look for cluesPerform: 4 (Agl.bonus) -Singing -Dancing -Calligraphy -Grand speechesPsychiatry: 4 (Int.bonus) -Manipulate others -Mindgames -Compassionate -The Human MindStatecraft: 7 -Socialize -Beautiful -Charm/Seduce -Humor -Easygoing -Playful -Breaking the 4th WallMODIFIERSImmortal Attractive +2 Rapid Regeneration Energy Battery 2 Deep Reserves +5 Reflexive Dodge +2 Mental Defense +5 Targeting +2 Photographic Memory Wealth: 1 CHALLENGES-Psychological (-2; Minus personae; while not truly a Minus, Ajimu has developped a certain level off dislike/hatred for people with power (success, wealth, looks, friends, popularity). She does not like people who 'always win', and as such she tends to set limits for herself despite her immeasurable power, and prefers the company of people with such limitations themselves.) -Psychological (-2; willing low self-esteem. Ajimu has little concern or real interest in herself because of her own powers, and considers herself 'nobody', and a 'Non-Human' rather than a Superhuman. It's not that she truly have low self-esteem, but her Minus Personae keeps her from truly appreciating herself.) -C.T.S.U.F.U (-3; Ajimu dislikes power, but likes and respects the wear, unlucky and miserable, and will gladly go out of her way to help them.) -Hates Shonen Manga (-2; because in it, people with power always win.) -Self-limitation (-4; for all her power, Ajimu simply cannot win against 'Main Chracters' - or in this game, Rukia, Mewtwo, Akita or Maka. If she faces off against any of them in any way, she will lose. It is very possible, and actually most likely, that she unconsciously set that limit to herself to prevent herself from always winning due to her Minus Personae.) EQUIPMENT-Hakoniwa School Uniform ______________________________________________________________ STORY: Najimi Ajimu has lived basically forever, and it's unsure where her powers come from or if they have any limit. She has declared herself a Non-Human and Non-Equal, and is most famous for being a Multiple Skill User, having mastered 12,858,051,967,633,865 specific skills. However, she herself has little respect or interest for her own power, as her Minus Personae makes her dislike people with 'power', preferring imperfect and weaker individuals. She fell in love with Misogi Kumagawa once, but as he kept seeing her in his dreams whenever he died and was afraid he liked her only for her beauty, he ripped her face off and sealed her powers away for 3 years. After Medaka Kurokami defeated and reformed Kumagawa, the seal weakened and she managed to return. After her own 'death' later, she left the Universe behind, realizing Kumagawa would never truly love her, and went away in search of more fun.
|
|
|
Post by Manah on Jun 30, 2022 0:46:24 GMT -5
REBORNS GUNDAM Reborns Gundam Mode / Reborns Cannon ModeFull Name: CB-0000G/C Reborns Gundam Height: 76'4" / 71'5" Weight: 79.1 tons Eye Color: Bluish White Suit Colors: White/Reddish Pink/Beige Type: Custom Innovade-use Transformable Multi-Mode Mobile Suit ABILITIESS.I: 8 Str: 13 Agl: 10 / 7 Spd: 6 / 5 Dur: 10 HEALTH: 10 ENERGY: 42 REGEN: 19 ACTIONSClose Combat: 5 (Str.bonus and Wpn.modifiers) -Efficient -GN Beam Sabers -Dual Wield -MS Might -Fly-by attacks -Fighting multiple opponentsRanged Combat: 5 (Str.bonus and Wpn.modifiers) -Efficient -GN Beam Rifles -Vulcan Guns -Tactical Strike -Destruction -Fighting Smaller Opponents -Shooting for DefenseGN Large Beam Sabers: 7 -2x damage, AP, Ignore 2 Toughness even when No AP -As Mega-Weapon, but of Energy -Two of them; can be combined into a single +8 weapon -Stones are free from GP -Located on torso's sides between head and shouldersGN Buster Rifle: 7 / 10 -Efficient -2x damage; Area Effect or AP; Ignore 2 Toughness either way -Range: 7 -Energy comes from Suit's Energy -Hand-Carried Energy WeaponGN Large Fin Fangs: 8 -Efficient -Two different Modes: The Reborns Cannon can either use the Large Fangs as Beam Cannons (in which case they function normally as an ordinary Energy Weapon) or they detach and are used as regular Large Fin Fangs, as mentioned below. In Reborns Gundam mode, however, they can only be detached and not used as Beam Cannons. -Detached Mode: While the Armor must spend stones into this Weapon to use as Normal, the bonuses it gets actually work differently than other weapons. If all four Fangs are used against four different opponents, each attack will receive a +5 Wpn.modifier from each fang. 2 Fangs against a single foe will add +6, three +7, and all four on the same target +8. -2x damage, Ignore 2 Toughness -Range 6 (Detached Mode Fangs can fly at a range of 6 around the suit on top of this) -Four of them; AN is temporarily lowered by 1 if one is destroyed (unusable if all are, of course) -Stones come from Armor's own Energy -When detached, the Fangs are remotely controlled by the Bit Control System and the pilot for ease of use, allowing non-Newtypes with an Intelligence of 6 and Agility of 3 to use them efficientlyGN Small Fin Fangs: 7 / 0 -Efficient -While the Armor must spend stones into this Weapon to use as Normal, the bonuses it gets actually work differently than other weapons. If all eight Fangs are used against eight different opponents, each attack will receive a +3 Wpn.modifier from each fang. 2 Fangs against a single foe will add +4, four +5, six +6, and all eight on the same target +7. -2x damage, Ignore 1 Toughness -Range 6 (function as Beam Daggers, and thus can't fire beams further than their own position) -Stones come from Armor's own Energy -When detached, the Fangs are remotely controlled by the Bit Control System and the pilot for ease of use, allowing non-Newtypes with an Intelligence of 6 and Agility of 3 to use them efficientlyEgner Whip: 6 -Efficient -2x damage, Area Effect 1, Normal and Stun damage -If the Egner Whip hits, enemy Mobile Suit takes -2 to all Combat/Movement actions until it frees itself somehow (a Difficulty 6, Resistance 8 action) -Additionally, enemy pilot takes an Atk VS Durability of AN (Electricity type) on the first panel their suit is damaged by this attack due to the powerful electrical shock -Range 4 -Two of them -Stones come from suit's own EnergyGN Shield: 7 -As Force Field -Protects against up to two opponents at once -Does not protect against solid weapons infused with GN particles -If inactive, still adds +3 to Defense -Stones come from Suit's own Energy, except for the base +3 bonusFlight: 9 / 7 PA Sound Projector: 4 -As Ventriloquism; mostly used to speak to people outside of MS while within AtmospherePA Unstoppable: 9 -2x damage; ignores objects of up to AN Hardness -Action as Modifier; when moving around in the Reborns Gundam, Minako may use this as she wishes to destroy minor obstacles in her path without giving it a second thought. It also represents the fact that an over 70 feet tall Mobile Suit walking through a building would tend to leave a mark. It can be active both when moving around or flying.MODIFIERSTransform Self -From Reborns Gundam to Reborns Cannon mode and vice versa; Transformation occurs in the same panel but still recquires an action2x GN Drive Tau +4 -Works as Energy Battery and Deep ReservesRapid Regeneration Toughness +8 -No 2x damageReflexive Dodge +5 / +3 Targeting +2 / +3 Mobile Suit Might +3 Energy Defense +4 Cybernetic Senses 6 Trans-Am System -Activating the Trans-AM system will dramatically augment the Reborns Gundam's combat potential, at the cost of heavily draining the resources and GN particles of its GN Drive Taus. When activated, the suit temporarily gains +3 to Agl, Spd, all GN powered actions/weapons, Flight, Deep Reserves, Reflexive Dodge and Toughness. Those bonuses last for 6 panels (three minutes). -Once that time is passed, one of the Suit's two GN Drive Taus shuts down due to overuse, leading to a temporary -2 to all GN actions/weapons, including the actual 2x GN Drive Tau modifier itself, leaving the Suit severely weakened. -Another use of the system grants the same bonuses, negating the Maluses for the duration of the effect, but after its time elapses, the Suit loses access to all GN powered systems including the 2x GN Drive Tau modifier, leaving it virtually defenseless. -If the Reborns Gundam is repaired at any point by capable technicians with access to proper technology, the systems failure are resolved and the suit is once again usabe as normal until another use of Trans-Am system.Life Support, Permanent
EQUIPMENTN/A NOTES: The Reborns Gundam/Cannon is actually a combination of two different mobile suits concept, all built into a single system using revolutionary technologies and combinations. The result is a highly-adaptable combat mobile suit which excels at essentially all types of combat, and which exceeds the capabilities of pretty much all known Mobile Suits of its era. Its standard form, Reborns Gundam Mode, is a versatile fighter, capable of great speed, maneuverability, surprising stopping power at close and middle range, and also capable of a few surprises most pilots do not expect. The Reborns Cannon Mode, on the other hand, is a bit slower and more cumbersome, but it is devastating in medium/long range, essentially functioning as a mobile weapons platform capable of impressive levels of destruction. Arguably its deadliest ability, however, is its Trans-Am System, which temporarily makes this Mobile Suit an even more devastating opponent, increasing its attack, defense and speed drastically for a short amount of time, at the cost of heavily draining on its resources and GN particles. If it burns out using it, the Reborns Gundam is left almost defenseless, but few foes can survive its onslaught during its activation.
|
|