Post by Manah on Aug 3, 2018 21:18:09 GMT -5
Lois
One of the Most powerful Metahumans on Earth
One of the Most powerful Metahumans on Earth
QUOTE: "I stand in the name of my world's champions. I uphold their ideals in addition to mine. I carry the hopes and dreams of those who looked up to them, and their own as well. That... is why I cannot allow myself to lose."
Full Name: Lois Lane
Age: 27
Other aliases: Flash, The Fastest Woman Alive, The Woman of Steel, Super-Lois (Only Jimmy Olsen gets to call her that, and only because he's a good friend)
Occupation: Former Star Reporter of the Daily Planet, Special Collaborator for the Daily Planet, Superheroine, Newest Member of the JLA, Adventuress
Height: 5'10" (Used to be smaller, changed when she gained Kryptonian Physiology)
Weight: 220 lbs (Used to be a lot less, but changed when she gained Kryptonian Physiology. While she is actually very fit and healthy-looking, she weighs more due to the increased mass and more athletic qualities of her body)
Eye color: Violet
Hair color: Black
Species: Former Human; Now Genetically and Mystically Altered-Metahuman (Homo Magi, Kryptonian)
ABILITIES*
Int: 9 (From Superman's genius intellect and Flash's Supercharged Brain Activities and Increased Perception)
Str: 5 / 31
-Super-Efficient
Agl: 6 / 13
Spd: 5 / 18 / 35
-Super-Efficient; Speed can be used as regular or Flight speed, at will; May run in frictionless environment, including space, as though they were solid ground.
-Uses Speed to determine Initiative
-May run up walls or on water at Speed 7 and more, and create tornadoes by running in circles at Speed 10 and more
Dur: 4 / 17 / 10 (Normal form with Speed Force without active Kryptonian Physiology)
HEALTH: 4 / 17 / 10 P.L: 6
ENERGY: 24 / 63 / 42 P.L: 18
REGEN: 21 / 40 (+3 in a Yellow Sun Star Sytem; +9 with Speed Force, +13 in Outer space in a Yellow Sun Star System) P.L: 12
SKILLS: 7 (Regens 3 per panel)
*Numbers before slashes are used when Lois isn't exposed to the yellow light of the Sun for base Durability in Days, or when exposed to the light of a red sun, until exposed to a yellow sun again. Also, data in orange are available through/related to the Speed Force.
ACTIONS
Close Combat: 10
(Str.bonus or Spd.bonus, and Wpn.modifier)
-Efficient
-Skill Point System (Can use with Green Power Ring weapons too)
-Martial Arts
-Haymakers
-Boxing
-Wrestling
-C.Q.C
-Millions of punches in a second
-Run-by attacks
-Using powers in combat
-Military/GL Corps training
-Trained by Batman
Ranged Combat: 7
(Str.bonus or Spd.bonus, and Wpn.modifier)
-Skill Point System (Can use with Green Power Ring weapons too)
-Handguns
-Thrown objects
-Thrown opponents
-Precise shots
-Handling recoil
-Using powers in combat
-GL Corps training
Acrobatics: 5
(Agl.bonus)
Mastery of Magic: 9
(Int.bonus)
-Efficient
-May exceed 6 stones of effect
-Doesn't need a panel of prep time
-Accumulate Energy
-Increase AN
-Requires vocal components (Must speak the spell backwards), or write the spell in blood if unable to speak
Logomancy: 10
(Int.bonus)
-Efficient
-As Asgardian Sorcery
-Metamorphosis (As the action, and/or Shape Shifting)
-Polymorph (Atk VS Dur+Magical Defense, to transform the target into something else, Duration is stones of 'damage' on the D&R chart.)
-Accumulate Energy for greater effect
-Requires vocal components (Must speak the spell backwards), or write the spell in blood if unable to speak
Mesmerism: 8
(Int.bonus)
-Read minds
-Illusions (Broadcast)
-Project thoughts/control others (Broadcast)
-Create links with others
-Telepathic communications (Broadcast)
-Empathic projection (Broadcast)
-Mental Bolts
-Repair minds
-Empathy
-Psychometry
-Swap minds
-Mental block
-Hypnosis
Summoning: 8
(Int.bonus)
-Requires vocal components (Must speak the spell backwards), or write the spell in blood if unable to speak
Magical Travel: 9
-Teleportation
-Flight
-Dimensional travel
-Time travel
-Phase shift
-Astral travel
-Shadow Jump
-Waterwalking
-Dreamwalking
-Requires vocal components (Must speak the spell backwards), or write the spell in blood if unable to speak
Magical Healing: 8
-May heal 2x AN white stones per day
-Requires vocal components (Must speak the spell backwards), or write the spell in blood if unable to speak
Kryptonian Physiology: 0/13
(Dur.bonus)
-Efficient
-Superhuman Abilities (As long as she isn't left unexposed to the light of a Yellow Sun for too long, Lois gets the following bonuses to her base Abilities: +2x AN Str, +1/2 AN Agl, rounded up; +AN Spd, +AN Dur. Those boosts are reflected after the slashes in her Ability section. Unlike the other effects of this action, those bonuses are static and do not change if the action's AN is increased temporarily via some effect or another.)
-Solar Absorption (Regenerates 3 more Energy while within a Solar System with a Yellow Sun. Will regenerate full AN when directly exposed to the rays while in Outer space.)
-Ability Boost (Can use as Metamorphosis up to AN to increase Strength, Agility or Speed as necessary)
-Heat Vision (A powerful and very versatile Force Blast which may use any, most or none of the following advantages, depending on the level of heat used and the way the blast is fired: 2x damage, 3x damage, Normal and/or Stun Damage, AP [May ignore up to 5 Toughness even if No AP], Sets flammable objects on fire, Causes collateral damage, Area attack, Invisible Blast [Make the Blast invisible to the naked eye, at AN])
-Supervision (As Enhanced Vision up to half AN, rounded up, but as an action. Options include Electro-Magnetic Spectrum, See and identify Radio/Television/Broadcast/Transmitted frequencies, Telescopic, Microscopic, X-Ray [Cannot see through lead])
-Super-Breath (As Force Blast, Area attack, Normal and Stun damage. Alternately, can create an actual hurricane by paying stones of effect, Area and Duration on the D&R chart.)
-Freezing Breath (As Force Blast, Area attack, Normal and Stun Damage, Extinguish/cool down fires of intensity of up to AN. Alternately, can be used as an Area attack VS Durability to freeze targets solid, or to create a blizzard by spending stones of effect, Duration and Area on the D&R chart.)
-Bio-Electric Aura (As Skin-tight Force Field at up to AN, can be extended around other people when in contact with Lois for 2 stones per 'passenger'.)
-Kryptonian Invulnerability (Gains permanent Toughness [No AP, No 2x damage] of +AN, Reflexive Dodge at half AN, rounded up, and Energy Defense at 1/3 AN, rounded up. Will increase if AN increases.)
Speed Force: 15
(Int.bonus)
-Efficient
-Speed Perception (Can willingly adjust the speed at which she perceives things or events, either making things seem to go fast, or go very slow, as she wishes. It doesn't change her capabilities as much as how she percieves time and situations, although it does give her PLENTY of time to think, rest, focus and plan. For that reason, it can also be used as Concentration.)
-Super Speed (Adds 2x AN to regular Speed ability; this Speed may be used as the regular Speed on the D&R chart, or the Flight chart, at user's discretion. NOTE: This Speed is used instead of the Kryptonian Physiology one, not stacked with.)
-Speed Aura (While it normally would be very dangerous for surrounding people or objects to cross the path of a being moving at speeds exceeding Mach 10 - let alone at hundreds of times the Speed of Light, Wally's unique connection with the Speed Force means Lois can run at most any speed and not affect/damage/endanger anything she doesn't feel like affecting with it. This effect is free and automatic, always active unless the user wishes to allow the effects of their speed to be felt around.)
-Sharing the Force (Lois can add momentum and speed to already moving people or objects, combining these stones to any effect where speed or momentum matters, or use this as Metamorphosis to increase the Speed and/or Reflexive Dodge of other people. The resulting speed, like Lois', can be used as normal or Flight speed, and benefits from Speed Aura; see above.)
-Steal Speed (The opposite of Sharing the Force, this ability allows Lois to steal the speed and momentum of a moving object or being as an Attack VS Speed, with each red stone of damage taking away 1 of Speed, and 1 AN of any movement action. Targeting a moving object will function automatically, reducing the speed of said object by 1 for each stone played, up to 0. Beings with no Speed left are physically paralyzed, whereas moving objects are simply stopped and either fall where they are or remain where they are. Maintaining any such effect on a living being costs 1 stone/effect/panel. For a frightening effect, Lois can also spend 3 stones to make this an Area effect, stealing the speed of everything in the area.)
-Infinite Mass Punch (Can combine with Close Combat; becomes an Attack VS Durability, basically undodgeable as it is dealt at the Speed of Light. This devastating punch is said to strike with the power of a "white dwarf star", and was enough to knock out a martian as durable/tough as Superman from Mount Rushmore to the plains of Africa in one punch.)
-Energy Constructs (Thanks to Wally's unique mastery of the Speed Force, Lois is capable of creating Energy constructs made out of the very energies of the Speed Force, the most common construct of which is the Flash Costume; see below.)
-Phasing/Invisibility (As Phase shift or Invisibility, at AN. Vibrating her molecules at formidable speeds will allow Lois to phase through most anything, or keep light from reflecting on her, effectively turning her invisible.)
-Molecular Vibration (As Charge Objects. Vibrates object so hard they actually explode seconds afterwards.)
-Time/Dimensional Travel (Lois can actually travel through time and dimensions via the Speed Force, at up to AN. She must be moving at least at the Speed of Light to use this.)
-Speed Flight (Rarely used, since Lois loves to simply run. Still, could fly at up to AN speed if she felt like it, by using the Speed Force.)
-Enter the Speed Force (As though she wasn't fast enough, Lois is actually capable of exceeding her 'maximum' speed by spending stones in this action; for each 2 stones, up to the AN, she gains +1 to her Speed.)
-Speed Duplicates (Can create AN duplicates by spending 1 stone per Duplicate, and half of that to maintain them. In essence, this is actually Lois moving so fast she appears in several places at once, but in game terms is explained via duplicates. However, since it is all in fact a single individual, all clones and the original take damage when any of them does.)
-Speed Regeneration (While actively using this action, putting 5 stones in it to activate this effect will make Lois' Healing Factor go Instant, along with Limb Regrowth. This effect can be maintained by continuously spending 5 stones in this action.)
-Speed Force Mastery (Wally has shown once in a while that he was capable of feats exceeding the power of imagination, such as easily save and carry over half a million people 35 miles away from a Nuclear Warhead that had already detonated including the ones at ground zero in only 100 picoseconds. To represent such feats, by spending the maximum amount of stones in this action, Lois gains access to a Speed-related use of the modifier Destiny Force. Each such use reduces temporarily the user's Speed Force AN by 2, which will be recovered 1 AN per day. The GM will handle such situations as usual and decide if it can be done, and if not, interpret the results as well as possible.)
-Speed Force Reflexes (When accessing the Speed Force, the user gains this AN in Reflexive Dodge and Deep Reserves, to reflect her godlike ability to react to everything around, and her ability to rest and recover quickly while the rest of the world seems so slow.)
-Flash Costume (Lois can manifest this Red and golden costume via her Energy Constructs power. A +3 defense costume which also resists Friction and Kinetic energy at AN (10), allowing it to be worn and used at incredible speeds without having to use one of Lois' defensive powers to not rip her clothes apart.)
Flight: 7
-Efficient
-AN is for within a planet's Atmosphere; in outer space, her AN goes up to 15 (32 times the Speed of Light)
Investigative Reporter: 7
(Int.bonus)
-Efficient
-As Private Investigating
-Stealth
-Lockpicking
-Breaking and Entering
-Search room/area
-Surveillance
-Security systems
-Escape artist
Journalist: 7
(Int.bonus)
-Efficient
-Find a story
-Gather information
-Press for comments
-Verify sources
-Writing/Typing
-Stay on top
-Daily Planet
General Knowledge: 10
(Int.bonus)
-Efficient
-Pop culture
-The Big Names
-Military lore
-Most sciences
-Metropolis/Keystone City/Sector 2814
-Oa lore & Culture
-Alien species
-Power Ring Databases
-Occult lore
-Superman, Flash, Zatanna and Green Lantern
Technology: 10
(Int.bonus)
Inventing: 10
(Int.bonus)
-Inventing time can be drastically reduced due to the Speed Force, up to being able to come up with, gather the materials and build an invention in mere seconds; GM's call
Computers: 3
(Int.bonus)
-Search for info
-Hacking into databases
-Organize data
Fortune Teller: 7
(Int.bonus)
-As Clairvoyance
-Can perceive through time regardless of proximity
-Requires the use of a tarot deck
Vehicle operations: 6
-Light vehicles
-Motorcycles
-Sport cars
-Fighter Aircrafts
-Military Vehicles
-Alien Technology
Medical Healing: 5
Iron Will: 12
-Leadership
-Torquasm Vo (A special Kryptonian meditation technique. Can be actively used to increase Mental Defense, or can be used as an Attack VS Intelligence+Mental Defense to Project thoughts/Control others, or to create Mental Illusions.)
-Torquasm Rao (Another powerful Meditation technique. As Astral Projection; is immune to Mental Attacks while in effect, and can enter the Astral plane to fight there.)
-Heal Self
-Hal Jordan's will has been described as the greatest in the Universe, a trait now shared by Lois.
Ventriloquism: 3
-Clark trained in this in high school.
Gambling: 7
(Int.bonus, and Agl.bonus if cheating)
Perform: 7
(Agl.bonus)
-Efficient
-Illusionist
-Stage Magician
-Sleight of hand
-Singing
-Dancing
-Calligraphy
-Piano
Psychiatry: 6
(Int.bonus)
-Metahuman Psychology
-Mindgames
-Manipulate others
-Inspire awe
-Compassionate
-Criminal profiles
Social Skills: 9
-Beautiful
-Persuade
-Straightforward
-Honest
-Humor
-Inspire others
-Intimidate
-Charm/Seduction/Flirt
-Heroine
MODIFIERS
Extended Lifespan/Immortality
-As long as she remains in a System with a Yellow sun, otherwise...
-Decelerated Aging: Due to the Speed Force's influence on her, even when not in contact with a Yellow sun's light, Lois will age slowly, at about 1/3 the normal rate. This effect also extends to her close loved ones.
Power Level 6
-Power Level Regeneration
-Tireless 3
Speed Force Conduit
-Gained from Wally West. Lois is one of the few beings alive able to draw power from the Speed Force, and is possibly the fastest being in existence, possibly with the exception of Barry Allen (unproven). Just like Wally, she mainlines the power from the force itself and cannot be cut off from the source, unlike the others speedsters. Also unlike most users of the Speed Force, she is capable of safely and freely entering and exitting the Speed Force to perform even more formidable feats without risk, whereas most any other is essentially playing a game of chance and hoping not to lose each time they do.
Acute Sight +2/+5
Super-Hearing/Smell +0/+10
-Can actually pick up sounds or smells anywhere on the planet
Rapid Regeneration/Accelerated Healing Factor*
-Becomes Enhanced Healing Factor when exposed directly to a yellow sun's rays in Outer Space
Energy Battery +4
Deep Reserves +6/+15 (Only when using the Speed Force that panel)
P.C.P.T +5
Mystical Conduit +5
-For every hour spent without casting a spell, Lois receives a bonus to the next spell she casts up to MN, due to how Zatanna's powers grow when not in use.
Reflexive Dodge +1/+7/+15 (Only when using the Speed Force that panel)
Toughness +0/+13
-No AP
-No 2x damage
Mental Defense +9
-Through Jordan's unequaled willpower
Energy Defense +5
Magical Defense +9
Targeting +4
Self-Contained Lifeform
-Can eat, drink, sleep and breathe, but doesn't need to in order to survive
-Both via Kryptonian Physiology and the Speed Force
Immunity
-To Friction-based damage
-To Fear (Lois actually feels fear, but always overcomes it with her will, even in the face of cosmic horrors such as Parallax.)
Photographic Memory
Throw with feet
-Apparently, her father Sam Lane trained Lois and her sister to throw knives using their feet, and as such she is fairly accurate when using her feet to throw things, negating negative sitmods for doing so instead of using hands.
Universal Translation
-Can learn almost any languages in a matter of moments and translate them into any other she knows.
Wealth: 10+
-Gains $10,000,000,000 per issue/month
-Currently has $200,000,000,000
CHALLENGES
-Psychological (-2; moderate stubborness. When Lois has made a decision, it is fairly difficult to change her mind.)
-Psychological (-2; moderate curiosity. She has to know, for the public has to know. If something catches her sight, she will want to know the why, the how and the who.)
-Psychological (-2; moderate recklessness. Danger or trouble doesn't really push her away. If there's a good story to be had, she's willing to take the risks.)
-Psychological (-1; mild pride. Lois Lane is the best damn reporter in the Daily Planet and she loves when people recognize that.)
-C.T.S.U.F.U (-4; Lois is a very good person, and usually tries to help people in need or in trouble. Added to Superman, Flash, Zatanna and Green Lantern's ideals and morals, she has become a very selfless and responsible heroine.)
-Haunted Past (-1; while they are not technically 'dead', the day Superman, Flash, Zatanna and Green Lantern were merged within her body will forever remain in her memory clear as day. In a sense, they are still there through her, but as far as she is concerned, at least, she has lost four friends that day... including the man she loved.)
-Reluctant to kill (-1; mostly thanks to Superman's code, Lois doesn't like the idea of killing anyone if she can help it. However, if it was necessary for the greater good, she might stretch her limits a bit.)
-Big shoes to fill (-2; Lois is often troubled with the fact that not only do people all over the world look upon her as 'the new' Superman, Flash or Zatanna, but they also seem to expect as much from her than they would from them. Not only is she but one person, but the three heroes were also the finest of the finest, making her sometimes wonder if she will ever be truly worthy of her responsibilities.)
-Minority (-1; Lois' own preferences combined with the three men's she merged with, not mentioning the womanizing tendencies of Hal Jordan, makes her bisexual.)
-Love (-2; towards Travis Howlet.)
-Ticklish (-1; despite how resilient and near-invulnerable she is, Lois is still surprisingly vulnerable to tickling for some reason.)
-Deadly enemies (-5; Superman, the Flash, Green Lantern and Zatanna's Rogue Galleries either already know of her and target her for that reason, or indirectly antagonize their former foes by facing her. This gives her plenty of possible foes to trade fisticuffs with. A notable exception is Lex Luthor, who would much rather have Lois love him than fight him, possibly as a final humiliation to his former rival.)
-Special Vulnerability (-3; to Magic and Ki/Chi/Chakra/etc-based energies, against which none of Lois' Kryptonian defenses apply. Her other defenses from Flash or Zatanna, however, still work.)
-Special Vulnerability (-3; to Kryptonite radiation. When under the influence of green Kryptonite, Lois loses access to her Kryptonian powers and physical enhancements, although she still retains her other powers. Like Superman, she has been known to be able to ignore this limitation through sheer will when absolutely necessary, so this challenge is not as high as it could be. Longer term exposure is essentially poisonous to her and could theoretically eventually kill her. Additionally, other types of Kryptonite may have other effects on her; one example being red kryptonite, which seems to have very chaotic and unpredictable effects.)
EQUIPMENT
-Current Outfit: White buttoned blouse, ankle-length black skirt, matching black jacket, stockings, 3-inches pumps
-Magic Wand (+2 to all magic spells)
-Smartphone
-The Fortress of Solitude (An isolated Fortress equipped with laboratories, technology and computers much more advanced than nearly anything on Earth. Also contains a teleporter system that can bring her to the Justice League base on the moon and back.)
______________________________________________________________
STORY: What should have been the last battle of the Last Son of Krypton, the Fastest Man Alive, the World's Greatest Green Lantern and one of the strongest sorceresses alive, Zatanna Zatara, opposed the four heroes against the deadly Darkseid, empowered by the Source, to protect Metropolis (and incidentally, the pretty investigative reporter Lois Lane, Superman's girlfriend, who was watching the battle in fear and awe. Despite their combined might, the heroes found themselves defeated by Darkseid and would have been killed, as Lois screamed her beloved's name one last time.
However, her pleas did not remain unheard, as an omnipotent being known as the Radiant, Spirit of Mercy, manifested herself and saved Superman, Flash and Green Lantern's existence from a complete dissolution, by merging them into the nearest body capable of containing them... Lois Lane herself. Radiant then temporarily possessed her body and battled Darkseid, defeating him and sealing him away for good, returning the Source from where it came from.
Whe Lois woke up weeks later, she realized she wasn't her old self anymore. Radiant had vanished, of course... but Superman, Flash and the Green Lantern had vanished along with her. However... she soon realized that they hadn't gone far.
Bearing the powers, skills, memories and knowledge of all three heroes, Lois has taken it upon herself to uphold their beliefs and ideals while protecting the world they almost died saving. All the while, she set out to learn what she had become, and what awaited her in the future.
_______________________________________________________________
SKILL POINT SYSTEM DETAILS
- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Close Combat Action Number
- Skill Point Regeneration is 1/3 of your Close Combat Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.