I was pointed in the direction of this place from a different website where I play under a different name, and where I was looking for some information on stone regeneration in the MURPG. So here I am!
Hopefully I can find a game that's looking for players or someone willing to run something for someone who has all the books, but has only had a chance to play in a single one-off game where I'm not sure we understood the rules too well. Basically once the fight started we all ran out of stones very quickly and couldn't figure out a way to defeat the villain. So yeah, would like to get some experience with this game, as it seems like a great diceless system.
For myself, I prefer canon characters, but can always make up a new hero (or villain!) if needed.
If you want to get involved in a game thats cool. Or you can ask questions.
Do you wanna pm me with questions til you find a game you wanna get i volved in?
Who honors those we love for the very life we live? Who sends monsters to kill us. And at the same time, things that will never die. Who teaches us whats real, and how to laugh at lies. Who decides why we live, and what we’ll die to defend. Who trains us, and who holds the key to set us free. It’s you. You have all the weapons you need. Now fight!
There's lots of different games going on. Some allow you to take a canon character and build a CAD based on that concept and others allow you to create custom original characters using the ruleset.
Well it's not surprising to hear you ran into energy issues as a new player.
The energy 'spiral' can be dangerous. For example if you regenerate 1R per 1W health, if you get damaged in battle, that means you get less energy the next round.
Ways to overcome this include, mutant healing, regeneration, picking energy efficient actions, or taking no stone actions for the turn!
Mutant healing is self-explanatory. For those who regenerate energy based on health, returning the health will boost their stone regeneration back to original levels.
Regeneration includes things like healing factor, accelerated, enhanced, and even instant. This boosts stone generation to 1.5x durability and for instant 2x. So characters who invest in this modifier will have more energy stones to play with per round! On top of that they heal up health themselves given the appropriate amount of time!
Picking efficient actions include actions that give a free bonus or actions that cost little for the effect.
Example force field gives a free bonus modifier. You put in 3 stones to forcefield, you get 6 stones of defense. That's doubly efficient!
Or a character who has ranged attack and targeting. Let's say their Ranged attack AN is 4, their rifle has a weapon modifier of +2 and they have targeting modifier of +3. They spend 4 stones into their ranged combat action for 9 stones of ranged damage! Now that's efficient!
You can also do things that cost little to no energy like trying to hide, run away, 'talk the enemy down' or 'distract' with social skills, etc. The only limit is your imagination!
Finally there is INT regeneration. Technically a character who uses optional INT energy regeneration does not regen based on DUR but based on their INT stat. So taking health damage shouldn't reduce stone regeneration.
Some GMs rule that health damage still reduces your energy regen though, so this might not always apply!
Don't forget that energy management can be cooperative. Maybe one player goes all out on one round while the others rest or take efficient actions. Switch who is going all out so you don't all end up exhausted at the same time! Also remember that the enemy has the same energy restrictions. Eventually they will run out as well, if the players smartly managed their energy!
Hope that helps. I recommend that you jump into a game here and find out for yourself. Good luck, and have fun!
Last Edit: Apr 16, 2019 15:57:57 GMT -5 by vjcsmoke
Active games: X-Factor: Rage X-Men: Prophesy of Discord -- Warlock
Post by RidiculousNinja on Apr 16, 2019 16:22:26 GMT -5
Hey how’s it going just going to add a few things here too about energy
Leadership/Statecraft is a great way to help a buddy out with some energy as well powerboost is a more powerful way to do this but less versatile
Drainenergy Can be a good way to to make the big baddy loose his stones
Don’t forget about free stones from Weapons not just guns, a good tazer can be essential lol
MOST importantly 2 things
GMs in this game can often forget about situational modifiers and that is a huge part of the game
2nd Work together as a team and don’t throw all your stones out at once maybe take turns. Someone or a couple people Attack while someone or a couple people regenerate even supersa need to take a breath
“All that was great in the past was ridiculed, condemned, combated, suppressed — only to emerge all the more powerfully, all the more triumphantly from the struggle.” -T
Post by lilithsboy on Apr 16, 2019 21:25:57 GMT -5
Remember also that the big villains should be on the same health regeneration system meaning that as you tire so should they, unless they are built with an ungodly amount of power, which you should not be running into right out of the box.
Many people here can help you with various rules systems and some of us understand certain aspects of the game better than others like I know magic and telepathy inside and out but I often forget how things like power armor work simply because they do not interest me as much. If you ever need help though please do not hesitate to ask.