Post by shenron on Jun 24, 2019 3:39:26 GMT -5
The year is 2025, and you are some of the first people with powers the world has ever seen. These strange abilities started to appear after a enormous solar flare ripped through our galaxy that left the world without power for 48 hours. Scientists believe this release of radiation unlocked or even mutated a dormant part of the brain (the Node) that gives those who are awakened these strange and sometimes powerful abilities. The very first metahuman was a fireman who discovered (by accident) that he was immune to fire or environmental dangers of any kind.
People have mixed feelings about these new metahumans. About half support them (the non villains anyway) and the other half want them studied or registered. Nothing is set on concrete and these mumblings are the start of a cold civil war so to speak.
All of your characters have some sort of relationship (they know each other) and have decided to come together to see what they are going to do.
The Supercrew is a rules light supers RPG that is from Sweden. It is formatted as a comic book and is pretty genius - especially for only being 28 pages long (it is a diamond in the rough). It is very narrative driven and outside of the usual background, name, etc. of character creation players get to choose and describe three abilities or powers. One power is rated at 1d6, the second and most used is 2d6, and the third and most powerful is 3d6 (which requires a hero point to be spent). Then there are three tricks the player outlines as well. The really cool thing about the powers is there is no hard use definitions - so things are left up to how creative you want to get with them.
Rolls outside of the use of abilities is handled by either a single d6 roll or if it relates to something in your background a 2d6.
Successes count on a 4, 5, and 6 result. Generally once success is needed outside of combat and more difficult tasks that require multiple successes.
I will add rules for advancement and the like.
Here is an example of some characters;
3: Skill: Detective – “Last night, a comedian died in New York. Somebody knows why. Somebody knows.”
2: Attack: Street Fighter – “This city is afraid of me.”
1: Equipment: Gas-Powered Grappling Gun
Re-roll: Unexpected Action (Gas Powered Grappling Gun – “Tactically brilliant, and unpredictable.”
Die is a 5: Gain Info (Detective) – “Give me smallest finger on man’s hand. I’ll produce information.”
Effect 2: Everything is a Weapon (Street Fighter) – in the story, he uses a toilet bowl, a fork, cooking fat, a cigarette, all as weapons.
1 - Absolute peak of human physical ability
2 - Vibranium shield
3 - Inspirational leadership
Reroll (Inpirational leadership) - Patriotism
Change roll to '5' (Vibranium shield) - Throw shield
Effect 2 (Vibranium shield) - Defend others