This is where I will be posting 'Templates', a.k.a Qualities including multiple bonuses, effects, powers and/or Drawbacks, like Vampire, Werewolves, and the like. I will mostly post them as they come up in game or as needed for simplicity's sake.
Nothing is impossible, it just hasn't been done yet.
Werewolves 3 points Drawback, or 3, 6 or 12 points Quality
Your character is affected by the curse of Lycanthropy, more specifically of the feral canine kind. While other Werebeasts are known to exist, Werewolves are the most common. At the most basic level, namely the Drawback version, this curse causes the victim to transform into a tall, muscular, very hungry and seriously pissed-off human/wolf hybrid with the smarts of the former, and the instincts and feral, predatory nature of the latter, every night under a full moon. When that happens, the player loses control of their character to the GM, who will then ensure things go South, fast.
The 3 points quality version is essentially what Oz had; the beast within is still very much out of control, but at least, the lycanthrope can decide not to transform under the full moon if they don't want to. A strong emotion such as anger or jealousy in sufficient levels can still cause a transformation, but the character can use a Willpower (Doubled) roll to calm down.
The 6 points quality version is different; the character cannot control whether they transform or not, but they retain control of themselves even in Werewolf form. Additionally, they gain the ability to fully transform into a normal-looking wolf, instead of the monstrous werewolf form. Shifting from one to the other requires a Willpower (Doubled) roll.
Finally, the 12 points quality is the whole package. The lycanthrope both controls themselves in Werewolf form, AND can transform at will and back in addition to having the normal wolf form. Switching from one to the other still requires a Willpower (Doubled) roll, and strong emotions might still cause an unwanted transformation during the full moon, as mentioned above, and can be resisted all the same, but otherwise, this lycanthrope has essentially tamed its inner monster.
The Werewolf Quality grants the following powers:
Attributes (+4 Str, +2 Dex, +2 Con in Werewolf form. If accessible, Wolf form uses the same Attributes as the original person, but retains the Werewolf form's Speed.)
Bite and Claws attacks (Dealing 2x Str in Slash/Stab damage. Biting can infect people with Lycanthropy, regardless of form, base human included.)
Natural Toughness (As the Quality, only in Werewolf form.)
Natural Armor 1 (As the Quality, only in Werewolf form.)
Regeneration (Constitution per Hour, only in Wolf or Werewolf form.)
Accute Smell/Taste (Regardless of form; Stacks with the base quality if bought.)
Vulnerability (Silver - Take 2x damage from Bash, and 3x damage from Slash/Stab and Bullet.)