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Post by crisiscomics on Sept 13, 2020 21:59:48 GMT -5
Sue looks back into the air duct that Reed just came out of. Everybody seems to be coming in and out of these things, but what exactly lies outside of them? She attempts to pierce this high-tech rat maze and get a better view of Murderworld by turning the pipe invisible.
Psyche FEAT 6qxcZyRw1-100 (original roll of 44) 1-100
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Post by UrbanBlue on Sept 14, 2020 13:24:22 GMT -5
"Good thinking Sue. I can lead us back towards the control room in theory but I worry about impending traps. I came through the duct-work after all and even there had to face a giant, hell the thing looked like a pinball."
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Post by andyman on Sept 14, 2020 20:53:13 GMT -5
The pipe is set in concrete and earth, so there is nowhere to go if one tries to bust one through this pipe. Turning it invisible just reveals that it is a path through bedrock.
Human Torch's Health: 20/60 Human Torch's Karma: 11
Invisible Girl's Health: 46/46 Invisible Girl's Karma: 0
Mr. Fantastic Health: 42/42 Mr. Fantastic Karma: 70
Thing Health: 48/200 Thing Karma: 36
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Post by crisiscomics on Sept 14, 2020 23:36:18 GMT -5
Sue dismisses the pipe and continues searching around the A wall for more hidden ducts and a possible escape route.
"Ben wasn't captured with the rest of us, and he and Johnny both came from a vent on the other wall... what else did you two run into before coming here?"
Psyche FEAT for invisibility: MBcEIPHH1-100
1-100
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Post by andyman on Sept 15, 2020 18:44:41 GMT -5
East of the EXIT door, the Invisible Girl reveals another secret tunnel!
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Post by roxolid on Sept 17, 2020 8:16:56 GMT -5
HUMAN TORCH
"Well done Sis! We need to watch out though. This Arcade guy will have booby trapped everything." He turned to Ben. "Are you up to going first?"
ACTIONS
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Post by crisiscomics on Sept 17, 2020 15:45:19 GMT -5
"Not so fast, Mister Matchstick- he took down those... Minotanks, so I think it's only fair that I go in with a force field first.
Besides, we still need an idea of what else you've run into- this creep seems to thrive on surprising us."
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Post by andyman on Sept 17, 2020 17:58:30 GMT -5
Reminder, the wall blocking the secret tunnel is now invisible, but it is still there.
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Post by Hoots Rowlet on Sept 22, 2020 23:03:49 GMT -5
"Hang on." Ben says attempting to smash his way though the invisible wall.
Strength FEAT 5CoNNiSQ1-1001-100
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Post by andyman on Sept 23, 2020 21:23:19 GMT -5
The Thing clobbers the wall, allowing entrance to the tunnel.
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Post by Hoots Rowlet on Sept 23, 2020 21:26:57 GMT -5
"After you Suzie." Ben says stepping in line behind her albeit reluctantly even if he was banged up.
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Post by UrbanBlue on Sept 24, 2020 9:12:11 GMT -5
Reed follows closely behind his wife, eyes sharp for any traps.
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Post by crisiscomics on Sept 24, 2020 22:50:51 GMT -5
Sue carefully treads down the tunnel, ready to throw up a field at the first sign of trouble.
Intuition: QgF2E5qI1-1001-100
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Post by roxolid on Sept 25, 2020 5:49:13 GMT -5
HUMAN TORCH
Taking up the rear and lighting the way with a lit hand Johnny keeps his eyes and ears peeled as he follows the worlds greatest superhero family to - doubtless - yet more traps and pitfalls!
ACTIONS
Intuition 3EsimfR91-100
1-100
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Post by andyman on Sept 27, 2020 20:35:08 GMT -5
The Fantastic Four were right to suspect this passage to be trapped. Pressure plates in the floor activate Amazing potency knockout gas!
Human Torch: 5kunlvao1d100
Invisible Girl: 1d100
Mr. Fantastic: 1d100
Thing: 1d100
If the result above for your character is 26 or higher, then I need you roll an Endurance FEAT on the Stun column. You may choose to use Karma before rolling if you have at least 10 Karma. (Sorry Sue.)
Human Torch's Health: 20/60 Human Torch's Karma: 11
Invisible Girl's Health: 46/46 Invisible Girl's Karma: 0
Mr. Fantastic Health: 42/42 Mr. Fantastic Karma: 70
Thing Health: 48/200 Thing Karma: 36 1d100�1d100�1d100�1d100
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