Post by Hoots Rowlet on Jun 9, 2020 22:08:46 GMT -5
RAVEL
Youngest sibling of the Phenex Clan, High-Class Devil
and Peerage King
Youngest sibling of the Phenex Clan, High-Class Devil
and Peerage King
Full Name: Ravel Phenex
Occupation: First-Year Student at Kuoh Academy, Ally of the Occult Research Club, King-Ranked Devil
Height: 5'5"
Weight: 121 lbs
Eye color: Dark Blue
Hair color: Blonde
Species: Pure-Blooded High-Class Devil (Phenex Clan, King rank)
ABILITIES
Int: 6
Str: 7
Agl: 7
Spd: 6
Dur: 6
HEALTH: 6 P.L: 3
ENERGY: 27 P.L: 9 (+10 free stones per pannel from Phoenix Force)
REGEN: 22 P.L: 5
ACTIONS
Close Combat: 5
(Str.bonus and Wpn.modifier)
-Efficient
-Hand-to-Hand
-Inhuman Power
-Destruction
-Using powers in combat
-Fighting multiple opponents
Ranged Combat: 4
(Str.bonus and Wpn.modifier)
-Efficient
-Thrown objects
-Heavy objects
-Handling recoil
-Using powers in combat
Acrobatics: 3
(Agl.bonus)
Phoenix Fire: 9
(Int.bonus)
-Efficient
-As Mastery of Fire
-Create/Manipulate
-Force Blast (2x damage, Area attack, Sets flammable objects on fire)
-Combine with Close/Ranged Combat
-Accumulate energy for greater effect
-Immolation (As Electrification at AN, Fire element, 2x damage, Sets flammable objects on fire, Doesn't cost stones to activate/maintain, Area 2 around user)
Phoenix Wind: 5
(Int.bonus)
-Efficient
-As Mastery of Wind
-Create/Manipulate
-Force Blast (2x damage or Area effect 5)
Mastery of Magic: 6
(Int.bonus, and Wpn.modifier on Telekinesis)
-Efficient
-Magical Bullets (Force Blasts automatically gain Advantages of a value of up to one half the AN, rounded up; ergo 4, in this case.)
-Hellfire (As Force Blast, 2x damage, 3x damage against evil and dark beings or sinners, Sets flammable objects on fire. May only be extinguished with holy water, blood or milk, or another use of this action.)
-Accumulate Energy as M.o.M
-Increase AN
-Can exceed 6 stones of effect
-Does not require a panel of prep time
Succubus/Demonic Magic: 7
(Int.bonus)
-Efficient
-As Asgardian Sorcery with a special regard for lustful, perverted uses, or demonic powers and effects. Includes but is not necessarily limited to:
-Summon Devils (Lesser ones)
-Bind/Summon familiars (Up to 1 familiar/AN)
-Improved Drain Energy (Range 2)
-Fear (Area 4 around self)
-Shape shifting (As the action at AN, may also be used to create/alter clothes at will. May be used as an Attack VS Durability+Magical Defense to alter the appearance of someone else, too; Duration is 1 hour/red stone of damage, although the caster can dispel it.)
-Metamorphosis (As the action, often to assume disguises, or to transform into a 'true' demonic form!)
-Barrier (As Force Field; also functions VS Magic)
-Magic Circles (As Teleportation at AN; creates large magical circles through which she can appear and disappear at will, teleporting; up to AN circles may exist at once, and she has to be present to create one. Interstellar or Interdimensional travels are possible, but the user must still create the circle beforehand to travel so far.)
-Imbuement (May be permanent additions/creations by sacrificing 1w of Health which cannot regenerate normally, and will return in one day)
-Soul Stealing (Stones VS Resistance in a ritual lasting usually half an hour. According to fellow Devil King Rias Gremory however, Devils don't do that kind of serious stuff anymore...)
-Rituals, potions, poisons, etc.
Phoenix Force: 5
Phenex Burnout: 6
(As Kaioken)
-Burnout Burst
Mesmerism: 5
(Int.bonus)
-As Telepathy
-Project thoughts/control others
-Illusions
-Create links with others
-Telepathic communications
-Repair Minds
-Edit memories
Phoenix Tears: 9
-As Magical Healing
-Heals up to 2x AN Health stones per day
-Must actually let out a tear to use on a diseased/poisoned person, or on a wound; which either requires her to be sad or take a panel to make herself cry.
-Tears can also be bottled and used as an Elixir of sorts.
Devil Peerage: 9
(Int.bonus)
-Allows user to make use of 15 Evil Chess Pieces to gain 15 Servants, all based on Chess Pieces; 1 Queen, 2 Rooks, 2 Bishops, 2 Knights and 8 Pawns. Those servants gain a boost of AN to Abilities (split however the user wishes) and powers as per Permanent Metamorphosis at an AN of 2x the value they have, depending upon the Pieces absorbed in their bodies. The user must simply use the required Evil Pieces, and then pay for the target's base Durability before transformation. Any being enhanced through this power automatically gains the Challenge (-3; loyal to the King), and must technically obey the King's orders, while still remaining true to themselves.
-Pawns are the weakest, and gain only 2 stones of Metamorphosis as noted above. However, they can be promoted to a Queen, Bishop, Rook or Knight if they manage to make it into enemy territory somehow, GM's call, or if their King allows it by will, which is unusable during Rating Games.
-Other classes have various abilities and more power: Queens are worth 9 pawns (and can get 18 stones of Metamorphosis); Rooks are worth 5 Pawns (10 stones) and always have Superhuman strength, but are never incredibly fast. Bishops are worth 3 pawns (6 stones) and are usually powerful in magic, and Knights are worth 3 Pawns (6 stones) and have superhuman speed and agility.
-Devil Reincarnation: Use of an Evil Chess Piece also allows for reincarnation of humans and other species into Devils. It acts as a Reconstitute Self but for the target, with the addition that the user can spend stones into this action which will act as a permanent Metamorphosis, and possible Imbuements according to which Chess Piece is used, as above. Otherwise, the user becomes a full Devil, along with Immortality, Self-Contained Lifeform, Language, Enhanced Vision (See in Darkness), Flight (through Batwings), etc (ANs and MNs may be as high as 1 AN under the King's own, at her discretion).
-High-Class Devils rule over other Devils depending on their family's rank and powers, and can have up to 15 "servants", which are represented by each piece in a chess game (Rook, Knight, Pawn, etc.). The High-Class Devil takes the position of "King". Lower-Class Devils are often looked down upon, and usually serve a Devil of higher authority. High-Class Devils also have the ability to reincarnate Humans and other races into Devils through the Evil Pieces system.
-NOTE: In rare occasions, some individuals are so powerful that they actually require more than a single piece to be transformed, depending on their potential. GM's call.
New Order: 10
(Int.bonus)
-One of the most powerful Quirks in existence, New Order is a unique Emitter Quirk which grants its user the ability to set 'rules' onto their surroundings, allowing the user to manipulate and grant new properties onto themselves and the world around them, effectively allowing limited reality warping. Up to two rules may be active at once, and activating new rules beyond said two require the user to drop one of their formerly active ones. Also, activating a new rule requires physical contact and stating the name of the target out loud. In game terms, the power functions as described below:
- Set Rule (As Power Cosmic/God-like Powers; Area Attack/Effect up to AN if appropriate; Duration is permanent until rule is undone at user's discretion; limitations must be respected, read below.)
- Empower Self (May use up one of their 2 rules to empower oneself; doing so grants +1 to Str, Agl, Spd, Dur, Ref.Dodge, Toughness per stone played up to AN, and +1 to PL per 3 stones played, with those in between adding to Energy Battery.)
- Conditional Rules (At user's discretion, a given rule may depend on any condition the user wishes to apply to a given effect. Examples of conditions include, but are certainly not limited to: 'if the target moves', 'when a certain event happens', 'when someone says a certain word', etc.)
- Rule of Two (Up to 2 rules may exist at once; to use another one, the user must cancel one of their existing rules.)
- Rule of Contact (Must be able to touch the target in order to be able to affect it.)
- Rule of Naming (Must state the name of the target in order to affect it. For example, 'Travis Howlet Jr.', 'the atmosphere', 'my car', and so on. If a target has a personal name, the actual name must be used - as opposed to, say, 'this guy', making it easier to affect immaterial objects than people.)
- Rule of Identity (If the user knows someone's actual name, but that identity does not correspond to what the individual perceives it to be, this power may be ineffective. For example, even if a target's real name is, for sure, Phil Jones, but Mr. Jones is actually an amnesiac who doesn't know that he is said person, the effect will fail.)
Flight: 6
-Superior Maneuverability
-While using wings to fly, her supernatural nature allows her to exceed the normal Flight limits for winged creatures
-Unlike most devils, Raven manifest fiery wings of flame to fly.
General Knowledge: 6
(Int.bonus)
-Efficient
-Occult lore
-The Phenex Clan
-Occult Research Club
-Devils, Angels and Fallen Angels
-Tactical lore
-Kuoh Academy
Social Skills: 7
-Beautiful
-Kind and gentle
-Noble
-Etiquette
-Stubborn
-Tsundere
-Pure-Blooded Devil
MODIFIERS
Immortality
Power Level 3
-Power Level Regeneration
-Tireless 1
Tier: 18
Acute Senses +3
Pure-Blooded +3
-Adds to all uses of Succubus/Demonic Magic and Phoenix Fire
Instant Healing Factor
-Includes Limb regrowth
-Negated for 3 panels/stone of effect of any power/attack/Holy object affecting her soul, keeping her from healing for a while; duration stacks
Blue Magic
-Must be affected.
Energy Battery 3
Deep Reserves +4
Reflexive Dodge +4
Toughness +3
-No 2x damage
Mental Defense +9
Magical Defense +6
Self-Contained Lifeform
Immunities
-To Fire and Sunburn
Fangs +2
-Retractable; otherwise similar to a vampire's
Targeting +1
Enhanced Vision 6
-See in Darkness, See auras and magical forces, Senses Demons & Angels
Precognitive Flashes
Language
-Devil Passive ability; people listening to her will hear it in the language they are most familiar with; and vice versa
CHALLENGES
-Psychological (-2; moderate pride. Ravel tends to be stubborn and haughty towards those she dislikes or doesn't respect, as many nobles tend to be.)
-Psychological (-1; mild childishness. She has a habit of wanting the belongings of others and being annoyed when she can't have them. Still, she is growing out of that phase slowly as she grows older and matures.)
-Psychological (-2; tsundere. Ravel dislikes letting her emotions and love show too easily and too openly, and often acts differently than how she thinks.)
-Psychological (-2; emotional dependency. When she finds someone she loves, Ravel proves to be willing to go to surprising lengths to be with them, as she seems to fear rejection.)
-Holy object allergy (-3; contact with Holy water, crucifixes, or the Bible will cause severe burning to a Devil, inflicting 1w of Health per minute - two panels - it is maintained.)
-Biblical God Weakness (-3; being close or in contact with anything serious related to the Biblical God, such as praying or going near a church will cause intense pain and exhaustion, and cause the victim to suffer from this malus to all actions until the influence is removed.)
-Special vulnerabilities (-5; takes 2x damage from Light-based attacks. Worse still, contact with holy weapons, attacks or power temporarily shut down her healing abilities and leave her vulnerable - see Instant Healing Factor, above.)
EQUIPMENT
-Pink and white dress with ruby red 2-inches pumps
-Evil Chess Pieces (To activate Devil Peerage) (Possesses one Mutated Knight Piece. A Mutated Piece allows a Devil to reincarnate someone who would take multiple of the same piece with only the mutated piece.)
-Master Ball containing a Lv 100 Urayne (an original non-canon Pokemon)
-Mother Box (A sentient, autonomous computer; the former to such an extent that Mother Boxes can be literally considered to be part living being, part highly advanced machine. It appears as a small box-like device made entirely out of electromagnetic components and circuitry, about the size of a brick. It is powered by the Source, which is essentially another name for the infinite power and energy originally used in the creation of the Multiverse. NOTE: Directing the box requires an Action from its user but no stones; all uses of the Box are paid from the GP unless a user decides to use their own Intelligence bonus over the Box's own A.I. The Box's powers include, but are probably not limited to (read below), the following:
- Super-Computer (As A.I 10, Biocomputing AN 8, Computers AN 12, Concentration AN 10 (Int.bonus) and Photographic Memory; the most basic ability of the box is to act as a super-computer capable of extremely complex operations and calculations in addition to an effectively unlimited hard drive memory for data.)
- Communicator (AN 10; pay stones for Range, with 10 providing unlimited Range as long as the target is in the same universe. A Mother Box can communicate to anyone within hearing range with its beeping noises which somehow are automatically understood by the intended recipient as though it spoke in their native language. Additionally, it can contact any emitter-receiver like device such as phones, computers, communicators and the like from afar using stones VS Range as stated above.)
- Extensive Databases (AN 12, Int.bonus, As Business, General Knowledge, Genetic Engineering, Medical Healing, Technology; Only to provide knowledge on most any science, technology, and most known subjects.)
- Sonic/Holographic Projectors (As AN 8 Create Illusions; Allows three-dimensional, realistic projections with near-flawless sounds. Mother Boxes use this ability to perform dozens of different feats or general uses such as creating a 'screen' for pretty much anything a normal computer could do, playing music or whatnot.)
- Sensors (As Cybernetic Senses, Sonar Senses and Sense Power at MN 10. Mother Boxes are capable of scanning with literal dozens upon dozens of different sensors and scanning systems. If doing absolutely nothing else on the same panel, a Mother Box can be used as per Cosmic Awareness for even more extensive scanning.)
- Translator, Universal (As the modifier of the same name. Mother Boxes can translate pretty much any language, code, or form of communication native to Earth or anywhere else in the Multiverse. Even in the case of entirely new languages not included in its databases, the Box is capable of identifying patterns and meanings and translating most of them in mere minutes, be they spoken or written.)
- Flight (AN 8; if necessary, a Mother Box is capable of self-propelled flight to move about of its own accord.)
- Mastery of Matter/Energy/Gravity (AN 12, Int.bonus, Unlimited Create/Manipulate, Force Blasts - With multiple possible advantages depending on Energy/Matter/Effect used; Area Effect at AN with Fine Control advantage)
- Telepathy (AN 10, Int.bonus, Edit Memories, Empathic Projection (Any Emotion), Empathy, Psychometry, Read Minds, Repair Minds, Telepathic Communications)
- Take Over/Control/Evolve/Animate Machines (AN 10, Int.bonus, either As Telepathy with Project Thoughts/Control Others, Possession; as Summoning (Only to animate Machines); or as Metamorphosis (Permanent), all usable on Non-sentient Machines only)
- Boom-Tubes (As Teleportation AN 10, Interstellar Distances, Interdimensional Travel, See through portals, May open portals for others to return, Needs not travel to send others; Must open a portal to use; Causes a loud 'Boom' noise when used to open a portal, hence the name.)
- Clairvoyance (AN 10, Int.bonus, Can perceive through time regardless of physical proximity. Mother Boxes are capable of scanning even the past, the future, faraway locations, and possibly even alternate universes or dimensions.)
- Healing/Energy Tranfer/Sustain Life (As Mutant Healing AN 12, Int.bonus, Can heal up to 2x AN White stones of Health per day; May regrow limbs/lost organ for a 3w of Health equivalent. Alternately, the Box can provide its user or a selected ally within Range 4 with this action value in its own energy for whatever purpose they please. Finally, by paying stones VS the target's Durability + Duration in 1 panel/stone, the Mother Box can prevent a lethally injured being from dying until it is healed or the duration passes.)
- Resurrection (AN 10, Int.bonus, Stones VS Durability + Duration since death on the D&R chart; success allows a Mother Box to resurrect a dead creature back to life at GM's discretion.)
- Power Bestowal (AN 10, Int.bonus, as Imbuement, Usable on Sentient beings only, Permanent, Up to AN uses per day.)
- Gestalt (AN 10, Int.bonus; Stones VS Durability + Intelligence of target Sentient beings or a mere 2 stones for each if they are willing - to merge them together permanently into a single, stronger entity with the qualities of both and then some.)
- Danger Sense (As Prescience/Enhanced Senses (Sense threats) at MN 10)
- Other uses (AN 8-12, Int.bonus if appropriate, GM's call; this is a 'one size fits all' option for other possible uses of a Mother Box. If it's not covered in other options, the player can suggest a use, and the GM may decide to either allow it this once, or make it a permanent option of the box, in which case it can be added to the other options described here.)
- Life Support, Permanent (Can provide permanent life support for a single living being in hostile environments, providing nourishment, water, air - or other necessary gases/matter depending on the organism - artificial rest, and disposal of body waste, as well as Heat/Cold/Radiation Defense +8, effectively allowing survival in extremely hostile surroundings including space, the bottom of the ocean and heavily irradiated locations.)
- Unconditional Love/Loyalty (Towards its master/user, as per a -3 Challenge.)
- Near-Indestructible (Mother Boxes are nearly impossible to break or destroy, usually requiring beings with powers or devices of a similar level of destructive potential as their own or superior in order to successfully destroy one.)
Tome of Dominion
-This is a potent artifact directly linked to the existence of Holy Grail Wars. Its origin is unknown, but whatever or whoever created it must have wielded some serious, significant supernatural power, because the book is imbued with great power over the War, itself ruled over by potent magic. It's basically a mystical device meant to have multiple significant advantages over anyone else participating in such a war, dramtically increasing their chances of winning such a war and obtaining the Holy Grail to be granted their wish. Its effects are as follows:
- Holy Grail War Lore (+3 to all Intelligence/General Knowledge/Etc. uses to know/figure things out about what the Holy Grail War is, how it works, how to participate, its rules, and so on. The tome is a wealth of knowledge on the subject, which in and of itself is a powerful asset against any Master who doesn't know as much.)
- Holy Grail War Trigger (The first, basic power of the tome is to trigger a Holy Grail War five times earlier than it normally could be. Normally, a Holy Grail War occurs every 60 years if the Grail was used to grant a wish the time before, or every 10 years if no one could use its power the last time. With the tome, a War could be triggered ahead of time after only 12 years if the Grail was last used, or 2 years if it wasn't. This requires a 4 hours ritual involving at least one magus, or 20 non-magic users to make up for their lack of power. Naturally, aside from the obvious advantage of waiting less to participate in the war, this also means other possible participants are taken completely by surprise by the sudden Holy Grail War becoming active, allowing for a likely big head start on the user's part.)
- Unsupported Summonings (The tome allows for easier summonings even in the absence of an Holy Grail War - basically making them as easy to perform as during one, as it would otherwise be WAY more difficult and drain formidable amounts of mana. In addition, using the tome, 'corrupted'/monstrous/evil-aligned Servants who aren't heroes/are closer to monsters, such as Rider/Medusa, Saber Alter, Caster/Gilles de Rais or Caster/Medea can be summoned even if the Grail itself is not corrupted.)
- Requirement Cancel (The tome also has the significant ability to allow the user to summon a specific Servant(s? See below) without need for any key item linked to said Servant's legacy, which one would otherwise have need of. All that is needed to make use of this significant advantage is a half an hour ritual prior to the summoning attempt.)
- Multiple Summoning (Allows 1 additional Summoned Servant per 5 ANs in the user's strongest magical action if summoned during an Holy Grail War, or 1 per 10 ANs if no Holy Grail War is currently active. Each Servant must be summoned separately, however, but they can all serve the Master at once after being summoned.)
- Command Spells (The user gains 3 more Command Spells per additional Servant summoned, and a bonus 10 over that if an Holy Grail War is currently active. Again, needless to say, this is a massive benefit in comparison to most masters.)
- Servant Maintenance (Even if no Holy Grail War is active, the tome can fuel up to 3 different Heroic Spirits before doing so even begins to draw on the Magus' own mana, allowing them to easily maintain this many even outside an Holy Grail War. If they try to maintain more, however, the Servants over the base three will still be a drain on the Magus' mana as normal.)
-Fantasy Grimoire (Summoning AN 10, Int.bonus; stones are free from GP except for the Ability bonus; Summons are always loyal to summoner, Can only summon non-Boss monsters, animals and creatures from the Final Fantasy universe.)