Post by dorkknight23 on Jan 19, 2021 11:32:28 GMT -5
Batman
Bruce Wayne
Height 6’2
Weight 180 lbs.
Eye Color Brown
Hair Color Black
Species Human
Int 6 (i)
Str 3
Agi 3
Spd 3
Dur 3
Actions
Ninja 6
(Agility bonus and Weapon Modifier or Two Weapon Modifiers; League of Assassins training, Disarm/Take Down, Escape Artist, Stealth, Bat-Martial Arts Multistyle, Batarangs)
Detective 6
(Gotham City Underworld, Deduction, Forensic Evidence Gathering, Police Procedure, Breaking/Entering, Criminal Pathology/Psychology)
Business Skills/Technology/Vehicle Operation 5
(Intelligence bonus (Business Skills/Technology only); Motorcycles, Race Cars, Light Aircraft, Stunt Piloting, Repair/Maintenance)
Acrobatics 4
(Agility bonus)
Social Skills 5
(Socialite, World Traveler, Lowlife, Intimidation, Philanthropist)
Leadership 3
Modifiers:
Mental Defense (+3)
Reflexive Dodge (+2)
Toughness (+2)
Targeting (+1)
Wealth (6)
Equipment:
Batarang: (+2) Ranged Weapon modifier, 2x damage, returns if misses
Bolas: (+1) Ranged Weapon, “damage” entangles
Grappling Hook: (+2) to Acrobatics (stones are free)
Smoke Bombs: (+4) Area Effect, “damage” is a negative sit mod towards visibility (~3/mission)
Armored Bat Suit: (+3) to Defense, nullifies 2x damage from firearms
--Gliding Cape: reduces heights by 2 for purposes of fall damage
Batmobile: (armored plating, portable crime lab, radio contact with Bat-Computer)
Motorcycle
Bat-Cave, crime lab, vehicle dockings, including Bat-Computer
Challenges:
Haunted Past 3
Secret Identity 3 (only a select few know about the connection between Bruce Wayne and Batman)
Extreme Fanaticism (Vigilante Justice) 5
Deadly Enemies (the Gotham Underworld, the Joker, etc. etc.)
For ten years, one long night at a time, the Batman has waged a one-man war on crime in Gotham City, each night never enough to assuage his parent’s senseless death, with each passing night he grows certain it will never be enough. Bruce Wayne spent the years before traveling the world, honing his mind and body and training with experts in every field he could find. Few could realize at the time this globetrotting child of privilege was focused on a singular promise he had made decades before, to become a creature of vengeance and the night so that no one else would ever have to feel the pain he’d felt. With cape and cowl he took on the shape of one of the things he feared most, and now Gotham’s criminals had come to share the fear of that boy at the looming shadow of The Bat.
By day, Bruce Wayne is seen by the gossip rags and most that read them as a foppish socialite chairing his parent’s charitable foundation alongside the corporation that bears his name, a reputation he’s worked hard to maintain. The primary custodian of the secret double life he leads is his trusted butler Alfred, who raised Bruce since his parent’s murder.
Bruce Wayne
Height 6’2
Weight 180 lbs.
Eye Color Brown
Hair Color Black
Species Human
Int 6 (i)
Str 3
Agi 3
Spd 3
Dur 3
Actions
Ninja 6
(Agility bonus and Weapon Modifier or Two Weapon Modifiers; League of Assassins training, Disarm/Take Down, Escape Artist, Stealth, Bat-Martial Arts Multistyle, Batarangs)
Detective 6
(Gotham City Underworld, Deduction, Forensic Evidence Gathering, Police Procedure, Breaking/Entering, Criminal Pathology/Psychology)
Business Skills/Technology/Vehicle Operation 5
(Intelligence bonus (Business Skills/Technology only); Motorcycles, Race Cars, Light Aircraft, Stunt Piloting, Repair/Maintenance)
Acrobatics 4
(Agility bonus)
Social Skills 5
(Socialite, World Traveler, Lowlife, Intimidation, Philanthropist)
Leadership 3
Modifiers:
Mental Defense (+3)
Reflexive Dodge (+2)
Toughness (+2)
Targeting (+1)
Wealth (6)
Equipment:
Batarang: (+2) Ranged Weapon modifier, 2x damage, returns if misses
Bolas: (+1) Ranged Weapon, “damage” entangles
Grappling Hook: (+2) to Acrobatics (stones are free)
Smoke Bombs: (+4) Area Effect, “damage” is a negative sit mod towards visibility (~3/mission)
Armored Bat Suit: (+3) to Defense, nullifies 2x damage from firearms
--Gliding Cape: reduces heights by 2 for purposes of fall damage
Batmobile: (armored plating, portable crime lab, radio contact with Bat-Computer)
Motorcycle
Bat-Cave, crime lab, vehicle dockings, including Bat-Computer
Challenges:
Haunted Past 3
Secret Identity 3 (only a select few know about the connection between Bruce Wayne and Batman)
Extreme Fanaticism (Vigilante Justice) 5
Deadly Enemies (the Gotham Underworld, the Joker, etc. etc.)
For ten years, one long night at a time, the Batman has waged a one-man war on crime in Gotham City, each night never enough to assuage his parent’s senseless death, with each passing night he grows certain it will never be enough. Bruce Wayne spent the years before traveling the world, honing his mind and body and training with experts in every field he could find. Few could realize at the time this globetrotting child of privilege was focused on a singular promise he had made decades before, to become a creature of vengeance and the night so that no one else would ever have to feel the pain he’d felt. With cape and cowl he took on the shape of one of the things he feared most, and now Gotham’s criminals had come to share the fear of that boy at the looming shadow of The Bat.
By day, Bruce Wayne is seen by the gossip rags and most that read them as a foppish socialite chairing his parent’s charitable foundation alongside the corporation that bears his name, a reputation he’s worked hard to maintain. The primary custodian of the secret double life he leads is his trusted butler Alfred, who raised Bruce since his parent’s murder.