Post by Manah on Feb 20, 2021 17:23:55 GMT -5
SHEELE
Former Assassin Turned
Dark Lady of the Dead
Former Assassin Turned
Dark Lady of the Dead
QUOTE: "I'm really, really sorry... but you're going to have to die for the greater good. Don't worry though... I'll make it quick. And believe me... death is not necessarily the end."
Age: 24
Other Aliases: The Lich Queen, The Lady of the Scourge, The Jailer of the Damned,
Occupation: Master of the Scourge, Ruler of the Undead, Mistress of the Frozen Throne, Queen of Northrend
Marital Status: Single
Height: 5'3"
Weight: 128 lbs
Eye color: Glowing pale blue
Hair color: Silvery-white
Species: Mystically-enhanced Undead Quasi-Deity (Lich Queen)
Notes: Sheele's skin is bluish and cold to the touch. She has a small scar on the upper part of her right cheek, close to the corner of her eye, which she got back when she was alive in her original universe. Even as an undead queen with godlike power, Sheele is still a little clumsy at times and still wears glasses.
ABILITIES
Int: 8
Str: 11
Agl: 12
Spd: 13
Dur: 11
HEALTH: 11 P.L: 5
ENERGY: 45 P.L: 15
REGEN: 21 P.L: 9
SKILLS: 7 (Regains 3/panel)
ACTIONS
Combat: 10
(Spd.bonus and Wpn.modifier)
-Efficient
-Skill Points System
-As MoKF
-Martial Arts
-Frostmourne
-Swords
-Knives
-Inhuman Might
-Acrobatic Fighting
-Break/Rip Off/Sever Limbs
-Fighting larger/multiple opponents
-Using powers in combat
-Destruction
-Options: Balance, Blind Fighting, Catch Projectiles, Multiple Opponents
Parkour: 7
(Agl.bonus)
-Efficient
-As Acrobatics, Swimming and Wall-Climbing
Psychokinesis: 12
(Int.bonus)
-Efficient
-As Telekinesis (w/Wpn.modifier, May lift weights equivalent to Stones played as opposed to limited to AN)
-Area Effect, Fine Control
Elementalist: 15
(Int.bonus)
-Efficient
-As Mastery of Blood/Bone/Cold/Darkness/Flesh/Ice/Plants/Weather
-Unlimited Create/Manipulate
-Force Blasts (With any, some or none of the following Advantages/Drawbacks depending on the attack/element used: 2x damage, 3x damage, AP (Ignores up to 2 Toughness even with No AP), Normal and/or Stun damage, Draining, After Effect, Atk VS Intelligence to Blind, Atk VS Durability, Atk VS Agl+Ref.Dodge to Entangle, Atk VS Durability to freeze solid)
-Craft Golem (As Summoning, May only create/summon Golems, Summons are always loyal to summoner. Allows Sheele to create golems of blood, bone and or flesh to do her bidding.)
-Combine with Close/Ranged Combat
-Absorb 3 stones of Energy from Elements
-Area Attack/Effect
-Accumulate Energy for Greater Effect (Not stunned afterwards)
Magic/Necromancy: 16
(Int.bonus)
-Efficient
-Clairvoyance (Can perceive through time regardless of physical proximity)
-Conjure Soul (Stones VS Int+Magical Defense to summon a deceased soul and have it remain in the caster's presence for up to 5 panels/red stone of 'damage'. The conjured soul can be communicated without the use of additional magic.)
-Death Coil (As Force Blast; 2x damage, Normal and Stun damage, Heals the user by 1w if it deals damage, Necromantic Energy)
-Death Pact (Stones VS Durability, 3x damage, Only usable on an allied/subservient undead, Healing the user of the target's full Durability in Health and remaining Energy if it dies.)
-Diseases/Poisons (Pay for Effect, Duration, Area and/or Range as appropritate; countless effects are possible; allows for creation and manipulation of germs, poisons, venoms, viruses, bacteria, diseases, sickness, corrosive agents, of various effects, levels of lethality and efficiency.)
-Ghost Mimicry (As Astral Projection; Psychic Body travels with her, Phase Attack, Phase Stun)
-Illusions (As Create Illusions)
-Imbuement (Pay for Effect up to AN (for each effect)+Duration. Grants superhuman powers/enhancements to beings up to AN for the duration. Alternately, may make the powers permanent by sacrificing a White stone of Health for 24 hours, which cannot be healed with Healing Factors or any supernatural means.)
-Lifedrain (Stones VS Durability+Magical Defense; each 2w of damage heal the user by 1.)
-Mana Drain (As Improved Energy Drain)
-Necrotic Barrier (As Force Field; Effective VS Magic; also Drains Energy - as the action at Stones played - from enemies who touch it.)
-Healing/Necrotic Healing (As Magical Healing; May heal both the living and the dead; Up to 2x AN White Stone/day.)
-Phantasmal Weapon (As Psi-Weapon at up to AN, 2x damage, AP. Sheele like to use it to create a Phantasmal version of Extase.)
-Power Nullification (Stones VS Durability+Magical Defense to negate superhuman powers for a duration of red stones of 'damage' in panels, via raging spirits which curse the victim for the duration.)
-Raise the Scourge (Stones VS Durability, Area Effect, to raise the dead into undead within the area; such undead are always loyal to the user. Most of the risen become either skeletons, zombies or ghouls of the original creature's size and nature. Stronger undead, such as vampires, liches, death knights, mummies, ghosts and the like, must be created individually, see Resurrection, below.)
-Reality Warping (As Power Cosmic/Phoenix Force/Godlike powers; Doesn't gain 2x AN Energy/panel.)
-Resurrection (Stones VS Durability+Duration on the D&R chart since death; to bring a victim back to life at GM's discretion. Alternately, may bring the victim back as an undead of the user's choice, with possible changes as per the Summoning action rules. Such an undead-raised being gains a -3 Loyalty drawback to the Lich King.)
-Summon and Control Animals (May summon/control any Animal, Control one animal/swarm/AN regardless of target's Health, Can summon at a Range of AN)
-Summoning (As the Action; May summon either demons, or undead. In the latter case, summons are always loyal to summoner; in the former, they are usually smart enough not to disobey unless they have the power to back up their disobedience.)
-Teleportation (As the Action; Interstellar distances, Dimensional Travel, See through portals, Doesn't have to travel to send Others, May Open portals for others to return)
-Terrify (As Fear, Area Effect, Absorb Fear)
-Accumulate Energy for Greater Effect (Not stunned afterwards)
Mesmerism: 12
(Int.bonus)
-Efficient
-Read Minds
-Empathy
-Telepathic Communications (Broadcast)
-Illusions (Broadcast)
-Project Thoughts/Control Others (Broadcast)
-Empathic Projection (Any Emotion, Broadcast)
-Mental Bolts
-Generate Pain by Touch
-Psychometry (Can read people's thoughts before they touched the object)
-Possess Others (Psychic Body travels with her)
Sympathetic Magic: 10
-As Voodoo
Assassin: 6
(Int.bonus)
-Efficient
-As Black Ops
-Stealth
-Search room/area
-Surveillance
-Infiltration/Exfiltration
-Escape artist
-Assassination
General Knowledge: 3
(Int.bonus)
-Efficient
-Night Raid/The Empire
-Teigu
-Tactical lore
Housekeeping: 3
(Agl.bonus)
-Cleaning
-Cooking
-Sewing
Social Skills: 6
-Beautiful
-Kind and Cheerful
-Compassionate
-Intimidate
-Killing Glare
-Lich Queen
MODIFIERS
Immortal
Self-Contained Lifeform
Power Level 5
-Power Level Regeneration
-Tireless 2
Teigu User (Formerly)
-Sheele used to be compatible with the Teigu known as Extase, a huge pair of extremely lethal scissors with the ability to cut through anything, and the power to generate a blinding, bright flash of light. Unfortunately, it was lost to her when she was killed, and reborn as the Lich Queen in another universe.
Superior Healing Factor
-Limb Regrowth, Instant
Energy Battery 4
Deep Reserves +5
Reflexive Dodge +8
Toughness +6
-No 2x damage
Mental Invulnerability
Magical Defense +10
Immunities
-Cold, Fear, Poisons, Diseases, Reality Distortion
Enhanced Vision 8
-See in Darkness, Fast Sight, See auras and magical forces, See into Other Dimensions, Sense Demons and Undead
Sense Power 12
-As Sense Mutants
Cosmic Awareness
-Only related to undead, necromancy and the Scourge
CHALLENGES
-Shortsighted (-1; needs prescription glasses in order not to suffer this challenge's penalty on sight-based action involving things beyond 2 yards.)
-Looking non-human (-3; Sheele has silvery-white hair, bluish, flawless skin, and slightly glowing, pale blue eyes. Her skin is cold to the touch, slightly below room temperature.)
-Shortsighted (-1; Needs prescription glasses to see clearly beyond a couple of yards, without which she suffers this challenge's value as a malus to sight-based actions.)
-Psychological (-4; severe Dissociative identity disorder. While she is usually kind and caring - albeit less so since she became an undead version of her former self - Sheele has what appears to be a secondary personality which tends to kick in when she needs to kill someone, which she sees as a 'unique talent for killing'. Said personality is aggressive, cruel, violent, merciless, fairly psychopathic and does not display Sheele's usual cute clumsiness at all. Her normal self resumes the moment she walks away from the fight, however, and she quickly returns to her normal, friendly and cheerful self. She experiences no remorse for her action and is perfectly able to kill without hesitation nor regret if necessary.)
-C.T.S.U.F.U (-2; while it is less obvious in the now undead woman, Sheele is still the good person she used to be deep down, and generally wishes to help people who need and deserve the aid.)
-Loyal (-3 towards her friends and people she cares about. This is still true even of her as an undead queen.)
-Clumsiness (-2; moderate and situational. While she is nowhere near as clumsy as her former self used to be back when she was alive, Sheele still has more than her share of 'oops' and 'sorry!' moments even now that she's an immortal queen of the dead. Interestingly, this clumsiness only applies to normal day-to-day actions; when it's about fighting, assassination, stealth or other life or death matters, she is a prodigy.)
-Quirk (-1; mild. Sheele has a strong tendency to apologize and feel sorry about a lot of things even when it's not her fault. She even tends to apologize when she kills someone.)
-Haunted past (-3; was ostracized and considered useless by most people for much of her life because of her clumsiness. Her parents were murdered after she killed a gang member to protect a friend, even though she later avenged them by killing the the other gang members. Finally, she lost various friends during her time at Night Raid, before getting herself killed as well at the hands of Seryu Ubiquitous. Needless to say, her life wasn't an easy one... and she misses her beloved friends from back then.)
-Criminal Record (-2; back in her original universe, Sheele was the 5th person on the Empire's list of most wanted criminals. Now, she is the Lich Queen, supposedly the enemy of all the living, whether or not she acts that way.)
-Deadly enemies (-4; various. While Sheele is technically not as evil as she might look given the circumstances, there are many who would not make the distinction.)
-Deadly enemies (-5; the Chaos Gods. Sheele's armies attacked the legions of Chaos and she personally proceeded to slay Archeon the Everchosen in personal combat, reanimating as a slave to her will. Needless to say, the Chaos Gods are not happy about that.)
-Special Vulnerabilities (-3; to Holy Magic, Weapons, powers, and the like; Sheele will take 2x damage from such effects, and touching holy objects burn her slightly - although she is powerful enough to do so regardless.)
EQUIPMENT
-Currently Worn: Plate of the Damned (+5, No AP, No 2x damage, +3 to all Magical Actions, +5 to Magical Defense armor. Grants +2 to Social Skills uses to intimidate, terrify or otherwise cower others. The Plate of the Damned is Exclusive, Indestructible and can be summoned and put away by the Lich Queen at will. Appearing as a frozen, dark steel armor with multiple wicked spikes, skull designs and chains, the plate is a potent evil artifact of power which combines very nicely with the Helm of Domination and the legendary Frostmourne. It seems to burn from within with cold eldritch energy and fuels its wielder's magic.)
-Helm of Domination (Crafted by demons from the Burning Legion to imprison the spirit of the Elder Shaman Ner'Zhul, the Orc warchief of Draenor, to transform him into the dreaded Lich King. Ever since, the powers of the Lich King had been made separate from the Legion and increased by both Ner'Zhul and the human prince Arthas, two past wielders, who made the Scourge an independent threat, and the dark power of its master into those of a demigod, if not downright a deity in his own right. The Helm of Domination's chief purpose is to draw a new potential Lich King when there is none, and to ease the existing one's control over vast legions of undead when there is one. It not only transforms the wielder into the Lich King if one does not exists (annihilating the wielder in an instant if one does), but enhances the wielder's powers when worn, as described below. Note: Once it has found a new master, the Helm of Domination can be summoned and put away at will.
- Commanding Presence (As Project Thoughts/Control Others option of Telepathy at AN 12 when speaking, to any creature. Basically, most beings without a strong will or acute mind are forced to obey their commands. Stronger-minded individuals are, of course, unhindered by this effect.)
- Mind of the Scourge (As AN 12 Read Minds/Telepathic Communications options from Telepathy, with Broadcast, limitless range, Action as Modifier; Only usable on Followers/Servants/Dominated Undead.)
- Lord of the Scourge (AN 12, Int.bonus, Efficient, to command up to 1000 undead/stone played of a lower Durability AN than this action, regardless of distance and mental defense, as long as they are unaffiliated or within the power of the Scourge. Alternately, may be used as a Broadcast Atk VS Intelligence+Mental Defense to forcibly make an undead susceptible to this control even if they weren't already, with a max Area of Half AN, rounded up.)
- Plate of the Damned (Upon becoming the Lich King, a wielder gains the ability to summon/put away the Plate of the Damned armor at will. See Equipment.)
- Speak/understand Demon Speech (Can speak and understand the inhuman, demonic language of the Burning Legion.)
- There can only be one (If a person dons the Helm of Domination when a Lich King already exists, the Helm unleashes a constant 20 stones attack VS Durability, 3x damage on the hapless victim, on every panel. Dying from this attack results in the body being turned to dust and raised as a powerful wraith-like servant to the current Lich King. God-like beings, cosmic entities and eldritch abominations can don the Helm safely, but can still not access its powers if a Lich King is alive.)
- Death God Crown (The primary purpose of the Helm is to ensure the existence of a ruler of the dead, of a Lich King, to lead the Scourge. The Helm will grant the powers of the Lich King to a wielder if one does not already exists, and transform them fully into the Lord of the Scourge the moment it is put on.)
- Indestructible (The Helm is indestructible barring intervention from a deity, cosmic entity or eldritch abomination - or other equivalent beings, at GM's discretion - of sufficient power.)
- Melee Weapon (+7, 2x damage, 3x damage VS Good/Holy/Living beings, AP (Ignores 3 Toughness even when No AP, Normal and Stun damage, After Effect, Draining, Can strike Ethereal/Phase Shifted creatures, Can parry/cut through magical effects, weapon.)
- Life Steal (Every successful strike heals the wielder by 1w of Health.)
- Eldritch Blasts (May fire +5, Area Effect, Range 4 blasts of various types: Frost - Normal and Stun damage OR Atk VS Durability to freeze solid; Necromantic - 2x damage, Heals 1w to the wielder if it deals damage; Bleeding - Draining, After Effect.)
- Soul Absorption (AN 12 VS Durability effect to steal the soul of any being it kills, provided it has indeed a soul. Such victims cannot be resurrected barring the intervention of a deity, cosmic entity or an eldritch abomination - or equivalent being, at GM's discretion - or an artifact of equivalent power.)
- Access Soul (The souls so stored within the sword - including those killed by previous wielders - can be accessed later by its wielder in order to search their knowledge and memories, and possibly use their skills/powers. Stones VS Resistance to access the memories and knowledge of the souls within the sword. If the GM deems it appropriate, the user may even gain a temporary action/power from past victims to use for a limited period of time; or the user could use this as a reason to gain a new power via LoEs/white stones, explaining its origin via learning it from one of the souls from the sword.)
- Domination Beckons (If no Lich King currently lives, the sword manipulates and influences its wielder to seek out and put on the Helm of Domination. To resist this effect, the user must have a total Intelligence, Mental Defense and Iron Will of at least 20 stones. Failing that, they are forced to do so to the best of their capabilities, with the help of an Enhanced Vision 10 (Sense the Helm of Domination effect) and a temporary challenge of Psychological (-3; severe obsession; to seek out the Helm of Domination at any cost and put it on.))
- Corruption (As it is held/wielded/carried, the sword will slowly corrup its wielder unless it has the aforementioned 20 total of Int+Mental Defense+Iron Will; or at GM's discretion, if the wielder is so good-natured that they are not affected by the corruption... although even then, they will eventually change physically and turn undead. In time - usually every 2-3 days, though this is subject to GM's discretion - one of the user's 'good' challenges, such as 'Honorable', 'Compulsion to stick up for the underdog', and the like, will drop by 1 until only neutral/bad challenges remain. Then negative/evil challenges, such as 'Psychological (Cruelty)', 'Antisocial tendencies (Violence)' and the like, will increase by 1 at the same rate. At the same time, the wielder's body will change as well, gaining -1 in Looking non-human per Week as their skin turns bluish and colder, their hair turn paler - sometimes all the way to white - and their eyes begin glowing with blue light, their irises turning pale blue as well. When all good challenges are lost, and the Looking non-human challenge reaches a full -3, the wielder effectively 'dies' and transforms into an undead 'Death Knight', gaining Immortal, Self-Contained Lifeform, Immune to Cold/Diseases/Poison, and +2 to Energy Battery/Deep Reserves, but also a -3 Loyalty challenge to the current Lich King. These effects also happen instantly/are overcome by the Lich King changes when one dons the Helf of Domination.)
- Exclusive (Frostmourne may only be wielded by the current Lich King/Queen, or whoever they allow it to be wielded by. If no current Lich King/Queen exists, anyone may pick it up and use it. In all cases, the corruption effect will still apply if wielded for long.)
- Indestructible (The sword is indestructible barring divine, cosmic or eldritch intervention of sufficient power, or an equivalent effect, at GM's discretion.))
-Prescription Glasses (Recreated with her magic, matching the ones she had back in Night Raid when she was alive.)
RESERVE EQUIPMENT (Summonable at will)
-Revealing sleeveless lilac cheongsam with detached lilac arm sleeves and white boots
______________________________________________________________
STORY: A Night Raid assassin and one of the Empire's top 5 most wanted back in her homeworld, Sheele was a valuable ally of the Revolutionary Army and a feared foe of the Empire, known for her terrifyingly effective, berserker-like yet very clear and in control state of mind when she moved in for the kill, which made her a natural born killer.
Still, for her frightening reputation, the purplette was also a lovable, compassionate and kind-hearted person who was always willing to lend a helping hand to people in need. She was a loving soul who supported those around her who deserved it. Her only failing was her clumsiness, which had a strong tendency to make her mess up anything not related to killing enemies. Still, she was doing her best, and was a well-loved, treasured ally for that reason.
So when she was finally killed and devoured protecting her teammate Mine from Seryu Ubiquitous, it left her friends and teammates devastated, even bringing the near emotionless (at first glance anyway) Akame herself to tears. Mine later avenged her friend by killing Seryu.
However, this would turn out not to be the end of the story for the dead assassin. By an unexpected twist of fate, her soul found itself united with and reanimated by the power of the Helm of Damnation after its last wielder's destruction. The Helm's powers recreated an undead body for Sheele to inhabit again, based on her former living form, and she was brought back to life as the new Lich Queen, in a new life, and with a new purpose... to lead the Scourge into whatever future she pleased to.
SKILL POINT SYSTEM DETAILS
- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Close Combat Action Number
- Skill Point Regeneration is 1/3 of your Close Combat Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.