Post by Manah on Jan 12, 2023 0:32:21 GMT -5
YUKINO
Celestial Mage turned Ultimate Android
Celestial Mage turned Ultimate Android
QUOTE: "Thanks for attacking me. I was getting a little hungry.♥"
Real Name: Yukino Agria/Android 21
Age: 18
Other Aliases: Yuki, 21, Vomi (21's former Human name)
Occupation: Former Sabertooth Guild Mage, Former Holy Knight, Independent Mage, Mercenary
Marital Status: Single
Height: 5'2" (May vary)
Weight: 99 lbs (May vary)
Eye color: Brown
Hair color: Light Blue
Species: Mage / New-Type Bio-Android (Human-type Earthling/Saiyan/Friezan/Namekian/Majin Hybrid)
Notes: The appearance described above is her 'basic' form as Yukino, but since merging with Android 21, Yukino now has a 'true' form more akin to the Android herself; with pink skin, white hair, red eyes, pointy ears and a prehensile pink tail. Thanks to Yukino's good nature, 21 no longer has an 'evil' side, although she retains all of her power.
ABILITIES
A.I/Int: 12
Str: 20
Agl: 16
Spd: 18
Dur: 20
HEALTH/P.L: 20 / 15
ENERGY/P.L: 66 / 45
REGEN/P.L: 58 / 25
SKILLS: 10 (Regens 5 per panel)
LIMIT: 30/30
ACTIONS
Combat: 15
(Str.bonus, Spd.bonus and Wpn.modifier)
-Efficient
-As MoKF
-Skill Points System (Usable with weapons)
-Brawling
-Martial Arts
-Demonic Martial Arts
-Bojutsu
-Thrown Objects
-Heavy Objects
-Improvised Objects
-Acrobatic Fighting
-Using powers in combat
-Fighting multiple/larger opponents
-Inhuman Might
-Destruction
-Demon Hand (Allows user to stretch out their arms by up to 10 ft per Dur AN. Gained from Piccolo's cells.)
-Options: Balance, Blind Fighting, Catch Projectiles, Multiple Opponents
Parkour: 12
(Agl.bonus)
-Efficient
-As Acrobatics, Swimming and Wall-Climbing
Tail Whip: 12
(Agl.bonus and Wpn.modifier)
-Prehensile Tail (Yukino's tail is prehensile and capable of very precise manipulation just as much as it is capable of hitting really, really hard.)
-In her base form, the tail does not typically manifest, although she does can manifest it if she so pleases. In which case, it appears as the pink bodymass matter it normally is. However, in her True Form, it is always there.
Body Manipulation: 15
(Dur.bonus)
-Efficient
-Represents user's ability to manipulate their body's 'biomass' pretty much however they please. Gained most of these via her Majin physiology from Majin Buu. Includes the following options:
- Anatomical Autonomy (1 stone/limb or body part to detach/reattach them; 1 stone/panel per detached part to control them from afar. May separate one's own body parts and limbs and control them within an Area of AN as though they were still attached to the user's body without any penalty, though they must pay with stones for every action performed by the additional limbs/parts. If destroyed or lost, the parts must be regenerated; alternately, the user can regenerate their limbs and still use the detached ones on top of that. A body part taken outside the area of control will dissolve within seconds.)
- Biomass Mastery (As Mastery of Biomass, Create/Manipulate, Force Blast (Normal OR Causes Engulf effect if successful, see below. Biomass appears as pink, fluffy substance similar to Yukino's true form's Majin-like body.)
- Biomass Tentacles (As Tendril Whip at AN, May use up to Half AN, rounded up, at once by only paying for the most expensive use, though up to 1/AN can be manifested at once. The user simply uses their body matter to form tentacles and use them to attack or manipulate objects. NOTE: If a foe is successfully grappled by a tentacle, user may choose to Engulf them, as described below.)
- Engulf (Atk VS Agility + Ref.Dodge; if successful, engulfs the victim in the user's body mass, which has a Difficulty of AN and Resistance of 3x AN to escape. At the user's discretion, they may keep the victim trapped within their body, leave them there with body matter still engulfing them, or alternately attempt to absorb them. The body matter used in this manner can be dissolved at the user's discretion at any moment.)
- Growth/Shrink (Up to AN; Also adds +1 to Toughness per AN while using Growth)
- Manipulate Body Density (w/Phase Stun and Phase Attack options. When density is fully reduced, appears as a pink mist.)
- Metamorphosis (Needs not maintain; Transformation occurs on same panel)
- Self-Duplication (1 stone/Clone; 1 stone to maintain regardless of the number of clones present. Clones killed cause no penalty whatsoever to remaining ones or the user. Otherwise, as Duplicate Self.)
- Shape Shifting (At AN; 3 stones to shift, 1 per panel to maintain)
- Soften/Liquify (As Phase Shift/Flexible Skeleton at AN , whichever is most appropriate given intended use; cannot become completely incorporeal, but may become as fluid as water.)
- Stretching (May stretch up to 200 ft' AN; Retains her full Strength when doing so)
- Unstoppable (As the Action, 2x damage, May burst through walls, etc.)
- Wall-Crawling (As the Action, via use of Biomass tendrils)
Ki Blasts: 18
(Dur.bonus)
-Efficient
-Allows user to fire multiple types of ki blasts, with any, some or none of the following options:
- Accumulate Energy for Greater Effect (Not stunned afterwards)
- Artificially Intelligent
- Beam (Area Attack; May not be combined with Explosive option)
- Blinding (Atk VS Defense (Ignores Toughness/Armor); if successful, Stones played VS Agility+Ref.Dodge to avoid being blinded and taking -3 to all Sight-related actions for 1 panel/red stone of 'damage'.)
- Combine (This effect must be bought by all participants for them to use it together. Allows user to combine their ki attacks together into a stronger one. One user acts as the main one, whose Ki Blast is used as the base. Additional combine users merge their ki attack with the main user, adding +1 to the attack if the secondary user's Ki Blast is lower than 3 AN below the main user's, +3 if it is within 3 ANs of the main user, and +5 if a secondary user has an AN of 4+ over the main user for some reason, though most Combine users will choose the strongest of them as the main user.))
- Draining (+3 sitmod to the attack/white stone of Health of damage taken)
- Elemental (Changes a Ki Blast into an Elemental attack, making Ki Defense useless against it as opposed to Energy Defense. Most Elemental attacks are incompatible with Kiai. Elements: Air/Wind, Electricity, Light)
- Ki Blade (As Psi-Weapon up AN, made of Ki energy)
- Explosive (Area Effect of up to AN around point of impact; May not be combined with Beam option)
- High-Power (3x damage)
- Holocaust (This effect allows one to fire a massive blast which then splits into as many smaller blasts as there are people on an Earth-sized planet, or larger for higher ANs, each with as many stones as Stones played -2.)
- Homing (Acts as Good Luck specifically for hitting the target)
- Indirect (A ki blast not originating from the user's body; -2 penalty to defense to a target who doesn't know about the attack/is unable to react in time for some reason)
- Kamikaze (Similar to Draining, but the user uses all of their remaining White stones of Health, destroying themselves in the process, and adding +3 for each remaining stone of Health. The attack becomes 2x damage, or 3x damage if it was already 2x damage. If it was 3x damage, it gains another 5 stones on top of the rest.)
- Kiai (A Ki Attack which isn't visible to the naked eye. For that reason, targets who are unable to see the attack coming might suffer a -2 penalty to their defense. Incompatible with many uses of Elemental.)
- Long Range (+3 to Range)
- Multi-Blasts (Limited Area Effect of Half AN, rounded up, around point of impact; Causes major collateral damage; if fired at a single foe, adds +2 to the attack instead.)
- Remove Vocal Components/Hand gestures requirement
- Seeking (A Ki blast which keeps going after the target at -3 stones even if it misses/isn't aimed directly at the target for up to AN panels or until it hits either its target or something else, which might surprise a target who isn't expecting the attack to keep coming after them.)
- Slashing/Piercing (As Armor Penetrating, Ignores 6 Toughness even if No AP)
- Varied Origin (Allows user to fire Ki blasts from any body part.)
- Healing (As Magical Healing, May heal up to 2x AN white stones per day, Range 3. May not be combined with most other advantages.)
Ki Control: 18
(Dur.bonus)
-Efficient
-Represents the user's general ability to focus, control and use Ki. Includes the following options:
- Ability Boost
- Barrier (As Force Field, Defensive stones doubled, May form barriers to protect others at up to AN range.)
- Defensive (Increases the Ki Defense provided by this Action to full AN)
- God Ki (Adds 1 stone from the General pool per 2 stones played to the total result of all Ki-based actions. Normal Ki users cannot use Sense Power to detect God Ki users or their attacks.)
- Good/Evil Ki (Thanks to 21's dual nature and the different fighters she was created from - and despite Yukino adding to her good side - Yukino is able to use both Good and Evil Ki, as she pleases.)
- Inner Power (Adds AN to Energy Regen per panel)
- Ki Sense (Allows use of Sense Power at a MN of this action's AN, but requires an action to use. NOTE: Can sense God Ki.)
- Psychokinesis (w/Wpn.modifier)
- Sky Dance (Adds Flight at AN in its own Action box)
- Supress Ki (Allows user to make their power feel about 1/10th as strong as it truly is. Doesn't require an Action or stones to use.)
- Toughness and Ref.Dodge
Spirit Control: 15
-Represents a user's superior mastery of Ki, allowing for unconventional and powerful effects.
-Adds a modifier of Half AN, rounded up, to any Ki-based Action
-May combine with any Ki-based Action
-Also includes the following options:
- Enhance Ki Sense (May also improve Ki Sense to increase range and effectiveness.)
- Illusions (As Create Illusions at up to AN)
- Instant Transmission (As Teleportation at AN; Interstellar Distance, Interdimensional Travel, Must touch others to bring along.)
- Ki Healing (As Mutant Healing, Only to heal wounds; May heal up to 2x AN White Stones of Health per day.)
- Perfected (Allows user to remove the 'Automatically causes collateral damage' disadvantage to their ki actions caused from buying this action.)
- Telepathy (Read Minds, Telepathic Communications)
Mastery of Stone: 10
-Manipulate Stone Up to an Area of AN (as per Telekinesis)
Connoisseur Cut: 15
(Int.bonus)
-Efficient
-As Improved Drain Energy
-At user's discretion, may deal 1w of damage per 5 stones drained
-Allows user to copy 1/3 this AN, rounded up, of the target's Actions at up to this Action's AN for up to AN panels
-Range 4
Hungry Beam: 18
(Dur.bonus)
-Efficient
-Atk VS Dur + Magical Defense for creatures, or VS Hardness/Technology/Area/Weight/Highest AN/MN for objects, to transform targets into any objects, typically sweets/pastries/etc in 21's case. Transformation is normally permanent until undone by another beam, the object is destroyed, or through various possible transformations of matching power.
-If a target is significantly powerful - within 5 ANs of the maximum Dur + Power Level of the user's or higher - and are capable of Flight or otherwise moving without use of legs/other body-based mobility, they remain conscious and can still fight as a transformed object, alhough at a -5 sitmod to all Actions.
Power Cosmic: 8
Absorption: 15
(Dur.bonus)
-Efficient
-Stones VS Remaining Health + Magical Defense to absorb a victim, effectively killing them if any stone gets through and empowering the user
-As Copy A/A/M, Permanent unless undone somehow, to gain the victim's powers; also grants 1w of Character Creation stone per Durability + Power Level of the victim's to be spend as she wishes
-Various Means of Absorption: May engulf a victim with her Body Manipulation, stab them with her tail, eat them as transformed candy/pastries/etc, or simply hold them and activate this power.
-At user's discretion, may retain physical features from absorbing creatures/people
Magic Materialization: 12
(Int.bonus)
-Unlimited Create Matter/Objects
-Gained from Piccolo
Mafuba: 15
(Dur.bonus)
-On first panel, Atk VS Defense (Ignoring Toughness/Armor) to hit; if successful, stones played VS Dur+Ki Defense to successfully catch the target in the Mafuba Wave
-On second panel, Stones VS (10 + Range AN + 1-5 stones depending on container size)
-If successful, container must be closed within one panel to prevent escape
-User takes 1w of the user's Health/3 Durability of the target, rounded up, and causes a -2 negative sitmod to all actions, cumulative, until the user rests for an hour, whether the technique succeeds or not
-Requires Hand gestures, vocal components and a sealable container with the characters 'Demon Seal' either painted on it or on an ofuda talisman on the container.
Genkidama: 20
-User selects an Area within which to gather energy, of no more than Range of up to AN on the D&R chart
-Spend 1/3 the Area in panels, rounded up, to gather all the energy, and 1/2 that much, rounded down, to form the sphere itsel. Energy gathered is equal to the (Area x user's Durability).
-Meanwhile, user cannot move from the location and spends 2 actions every panel, negating their Reflexive Dodge, and preventing use of physical actions - and any other action requiring movement - to shift stones into defense.
-Durability is +2 for gathering purposes under sunlight
-When ready, user spends stones in the action to toss the attack, which is Area Effect at the Area gathered from.
-If passed to someone else, it loses 1/4 its energy, rounded down.
-If dropped, it can be caught with Stones VS one's own Speed, but loses 1/2 its energy, rounded down.
-Also comes with the following options:
- Planetary/Solar/Galactic/Universal (Allows user to draw energy from Area 16, 17, 19 or 20)
- Super Genkidama (Unlike a normal Genkidama, the Super Genkidama version can also absorb energy from willing lifeforms, who must raise their arms upwards and allow their energy to be taken. This allows the user and their allies to put in their own energy from their Energy Pool to add to the attack, but also any other living beings in the Area at GM's discretion; for simplicity's sake, a GM may decide to give the attack a final multiplier - say, x3 for most people on Earth, for example - of their choice to reflect the additional energy from living beings in the Area. This energy is in addition to the base Energy gathered from a normal Genkidama.)
Zanzoken: 15
-Pay for Effect + Number of Afterimages (Effect is Stones VS Int+Ki Defense; if successful, target must attack afterimages unless none is left to attack or user attacks them.)
-Alternately, may Attack VS Intelligence to Remove stones from Action Boxes
Celestial Spirit Magic: 8
(Int Bonus)
-Efficient
-May summon Celestial Spirits by paying the spirit's Durability in stones. Requires the Spirit's specific summoning Key.
-1 stone/panel/Spirit to maintain
-Dual Summoning (Yukino is capable of summoning 2 different Celestial Spirits at once, a rare ability along Celestial Spirit Mages.)
-Force Gate Closure (Stones VS Spirit's Durability to forcibly but harmlessly banish one back through their gate.)
-Combination Attacks (Yukino can order two or more Celestial Spirits to combine their powers for greater techniques, with results similar to Special Techniques with bonuses equal to Half this Action's AN, rounded up. Alternately, she could combine one of her Celestial Spirits' techniques with one magic power of her own.
-Unison Raid (As Combination attacks, but used in conjunction with another Mage.)
-Gottfried (A Lost Magic spell of great power. Requires 3 Celestial Spirit Mages to kneel down and hold hands to use; each spend stones in this Action up to AN, which is then combined with that of the others. Furthermore, each user can take damage to boost the spell's power by +3/white stone of damage. This results in a single magical force blast, 3x damage, AP, Area Attack, Ignores Hardness.)
-Requires vocal components ("Open the Gate of [title of the Spirit]! [name of the Spirit]!")
-NOTE: Currently unusable aside for Gottfried or Ureno Metria - see Limit Break, below - as Yukino has no key at the moment.
Flight: 18
-Linked to Ki Control; will increase AN if it does
Kaioken: 20
-Stones played are doubled to add to any action for as long as maintained (via repaying the stones each panel). Upon dropping them, will take as many red stones of damage as stones played in it. Cannot be used along with Awakening.
-Kaioken Burst (As basic, but gets 3 stones/2 stones played, lasts for a single panel, and takes no damage from it.)
-Super Kaioken (As Basic, but gains 3 stones/stone played, but takes 2x damage when it's over; and CAN be used along with Awakening.)
True Form: 12
-As Super Form (+1 to Str, Agl, Spd, Dur, Ref.Dodge, Toughness, Ki Defense, and all Energy/Magical/Mental Actions (if approrpriate; GM's discretion), except Kaioken and this very Action; per stone played, up to AN. Additionally, adds +1 to Power Level/3 ANs, with stones in between adding to Energy Battery)
-Includes the following options:
- Fully Heals upon Transforming
- Inhuman Form (Turns Yukino's skin pink, her hair white, eyes red and ears pointy, also adding a Friezan-like prehensile tail.)
- Number of Forms (Only one; any stone spent in this action transforms her to her true form. Higher ANs simply means she accesses more of her 'full power'.)
- Second Grade (Adds +1 to Str, Agl, Spd, Dur, Ref.Dodge and Toughness; significantly increases the user's muscle mass and general power. May be used on top of True Form or independently. Copied from Goku/Vegeta/Cell.)
- Third Grade (Adds +3 Str, +3 Dur, +2 Toughness; but decreases -2 Agl, -2 Spd, -2 Ref.Dodge, -3 to Energy Regen, and causes a -3 sitmod to all Combat actions due to drastically improving muscle mass and size to the point of impracticability. May be used on top of True Form or independently. Copied from Goku/Vegeta/Cell.)
Fusion: 12
-Via the Z Fighters' Fusion Dance technique. Includes the following options:
- Healing Fusion (If users are wounded at the time of fusing, the resulting Fusion will be fully healed.)
- Potency III (As Super Form AN 3 while the Fusion is active)
- Requires Precise Gestures (Must use 1/2 as many stones, rounded up, in Agility or an appropriate action as the Fusion action's AN)
- Requires Similar Power (May only fuse with a being with an average AN/MN of combat/powers A/A/M of up to 1 Higher, or Lower to each other, otherwise the fusion will fail.)
- Requires Vocal Components (Must state the words 'Fuuu... sion... Ha!' when using to activate the fusion, so being unable to speak would prevent the use of the Fusion)
Vocal Mimicry/Alteration/Amplification: 10
-Allows user to speak, sing, whisper, yell, hum, etc in any pitch or tone, to project their voice at an Area of Range of AN and to copy the voices of other creatures/people perfectly.
-Gained from Cell
Scientist: 7
(Int.bonus)
-As Computers/Technology/Inventing/Genetic Engineering/Medical Healing/Psychiatry
Vehicle Operations: 4
-Light Vehicles
-Motorcycles
-Aircrafts
-Military Vehicles
General Knowledge: 8
(Int.bonus)
-Efficient
-Fiore
-Mages/Guilds
-Celestial Spirit Magic
-Red Ribbon Army/Doctor Gero
-Most Sciences
-Robotics/Cybernetics
-Spiritual Energy
-Sweets/Candies/Pastries
Biocomputing: 5
Social Skills: 6
-Beautiful
-Persuade
-Kind and Caring
-Humor/Sarcasm
-Intimidate
-Android 21
MODIFIERS
Immortal
-Yukino is fully immortal, and will never die from natural causes. Gained from both Piccolo and Majin Buu's cells.
Self-Contained Lifeform
-Despite her formidable hunger, Yukino does not actually require food, water, air or sleep to survive (she might be in quite a bad mood if she doesn't eat anything for too long, though). She can survive with ease in the vacuum of space and in the deepest parts of the oceans.
Power Level: 15
-Power Level Recovery
-Tireless +3
Acute Senses +3
Regeneration
-As Instant Healing Factor, Instant Regrow Limbs, and Instant Reconstitute Self. NOTE: Yukino does not have to use the full power of her regeneration if she doesn't want to; she can slow her healing down or choose not to heal at all at will if she so pleases.
-If even a single cell from her body survives, she can fully regenerate to full health in a moment. Alternately, she can use her Body Manipulation's Self-Duplication effect to regenerate into multiple Yukinos if she was blown into various pieces. She can use a Kamikaze Ki blast attack of her own and always ensure to be able to regenerate from that, but being destroyed by a hostile Super Genkidama or a similarly destructive attack, at GM's discretion, will destroy her completely.
-Survivability (Regardless of the severity of her injuries, Yukino can function at full capacity. She can still move and act with her head severed, a sword through her chest and so on.)
-When regenerating from injuries, the injured body will appear as its pink bodymass Majin-like form. If she wants a wound to appear human-like, she must prevent her own healing to occur as stated above.
Energy Battery 2
P.C.P.T +5
-Can interact directly with computers
Reflexive Dodge +17
-9 from Ki Control
Toughness +15/+20
-No 2x damage from firearms
-9 from Ki Control
-Number before the slash is when Yukino assumes a human-like body texture/density as opposed to her Majin gummy-like flesh.
Ki Defense +18
-From Ki Control
Energy Defense +5
Mental Defense +8
Magical Defense +12
Targeting +5
Immunities
-Diseases, Poisons
Cybernetic Senses 6
-Also usable as Enhanced Vision (See Auras and Magical Forces, See into Other Dimensions)
Radar Senses 10
-Only active if she so pleases
Limit Break: 10
-Limit Gauge: 30
-Urano Metria (Halves Celestial Spirit Magic's AN, rounded up, to be used as a Force Blast, receiving this MN as a bonus.)
Universal Translation
Photographic Memory
Fission
-By lowering all of her physical/energy/magical/combat A/A/Ms by 1 AN/MN per 'doubling' - to a minimum of 1, after which she wouldn't be able to do it anymore - Yukino is capable of splitting herself permanently into two or more individual selves via a process called 'Fission', which is how the Majin race essentially 'reproduces'.
-Duplicates created via Fission are permanent and just as real as the original. At the creator's discretion, they can be just as identical or as different from the original as they please in appearance or personality, up to and including different genders, likes and dislikes, colors, and so on.
Wealth: 10
-Gains $10 billion per month/issue
-Currently has 999,976,014,200 credits (1 Credit = $1 USD)
CHALLENGES
-Looking Non-Human (-2; Yukino's True Form is now much closer to a Majin than a human, appearing as a pink-skinned woman with white hair, pointy ears, red eyes and a tail. However, this challenge is reduced since Yukino can - and often does - appear as a perfectly normal human.)
-Psychological (-2; moderate pride. One of Yukino's former flaws used to be a significant amount of pride, bordering on overconfidence. It had been lowered due to her past failures, getting kicked out of Sabertooth, and her relationship with the Fairy Tail guild members, but has come back a bit since merging with Android 21 due to her power.)
-Psychological (-1; mild emotional sensitivity. Yukino has always been a very emotional person; when happy, she was truly happy, when saddened, she was very sad. This has been reduced since merging with 21, but is still somewhat present.)
-Psychological (-1; very respectful of everyone she meets, including strangers, rivals and opponents, referring to pretty much everyone she meets with the suffix '-sama'.)
-C.T.S.U.F.U (-3; Yukino is a good person, and so is 21, so their merging did not diminish that all that much either.)
-Obsession (-2; sweets, pastries, confectioneries, cookies, cakes, and the like. Also, science and technology. Unsurprisingly comes from 21's side of her personality.)
-Conflicting Interests (-3; given her power, Yukino is occasionally torn between obeying the laws and doing as she pleases, because honestly, there's not many people who could stop her.)
-Severe Hunger (-3; due to 21's physiology, Yukino feels a fairly constant, strong hunger, especially for sweets, pastries and confectioneries, with her favorite being macarons. However, thanks to the Yukino half of her new self, she has much better control of it and no longer feels the constant urge to turn people into treats to devour them. However, when she does eat, she'll eat a LOT.)
EQUIPMENT
-Currently worn: White and blue tube top, skirt and collar with blue pumps; blue rose accessory in her hair
-Terrax's Axe (Also known as the Cosmic Axe - although it looks somewhat more akin to a huge bladed halberd - this weapon belonged to Terrax the Tamer, a rogue herald of Galactus and self-proclaimed would-be interstellar tyrant, whom Yukino defeated in combat. Empowered with the Power Cosmic, the weapon is very powerful and destructive on top of being quite intimidating. Its powers include:
Weapon (+6, 2x damage, AP weapon, Reach of 10'. The axe's most basic ability is that of a very effective melee weapon.)- Destructive Wave (+10, 3x damage, AP (Ignores 5 Toughness even if No AP), Area Attack, Range 5, Cosmic Energy. The weapon can fire waves of destructive energy of formidable power.)
- Force Field (As the Action at AN 10, Effective VS Magic/Mental; Cannot be used for another purpose while this is active.)
- Power Augmentation (Adds +5 to all Power Cosmic and Mastery of Stone uses while held.)
-Kingdom Key Keyblade (Can defeat Heartless; can also lock, and open dimensional gateways, and the hearts of people)
-Shoe Key (A small key which ignites into some kind of energy construct as its business end. "You stick this in any shoe, twist it and it will literally fall to pieces off the person's foot.")
-9x Unknown Gold Celestial Spirit Keys
-Rented Home at the Mercenary Guild (Cost is 850 a month, or 30% of her monthly income, whichever is higher)
______________________________________________________________
STORY: To be decided based on the game.