Post by Hoots Rowlet on Feb 3, 2023 0:22:57 GMT -5
LISBETH
Legendary Smith and Craftswoman
Legendary Smith and Craftswoman
Full Name: Lisbeth Bernstein
Age: 22
Other Aliases: Shinozaki Rika (Former self's name), Grandmaster Lisbeth
Occupation: Craftswoman, Smith, Artisan, Shopkeeper
Marital Status: Single
Height: 5'4"
Weight: 112 lbs
Eye color: Dark Pink
Hair color: Pink
Species: Human? (For all intents and purposes, Lisbeth appears human, but as an Isekai being, she is considerably tougher and stronger than normal humans.)
Notes: None
ABILITIES
Int: 4
Str: 12
Agl: 4
Spd: 3
Dur: 8
HEALTH: 8
ENERGY: 48
REGEN: 29
ACTIONS
Close Combat: 12
(Str.bonus and Wpn.modifier or two weapon modifiers)
-Efficent
-SAO Survivor
-Maces
-Hammers
-Shields
-Swords
-Martial Arts
-Wrestling
-Tickle Fighting
-Ripping off Opponent's Clothes
-Boxing
-Flails
-Polearms
-Spears
Ranged Combat: 9
(Wpn.modifier)
-Efficient
-GGO Player
-Thrown Objects
-Bows
-Crossbows
-Guns
-Heavy Weapons
-Missiles
-Whips
-Shooting from Vehicles
Artisan: 108
(Int Bonus)
-This action allows Lisbeth to craft, smith and fabricate most anything within her new world, provided she has the time, tools and materials to do so. Limited only by its AN, this Action allows her to craft almost anything which could reasonably - and to some extent, unreasonably, read below - be made within her new world, and acts like a 'limited' version of a combined Technology/Inventing action, focused on crafting and smithing rather than advanced technology and science (also, she has found various ways around said 'limitation'). Its options include:
- Alchemy (As Witchcraft; Effects of up to AN with other stones used for Duration, Area, etc; Only to create potions, poisons, Remnant Dust, and minor, limited use charms and minor magical items.)
- ÄRMs Crafting (As Inventing of a magical nature, except for Guardian ÄRMs, read below. The power of ÄRMs always depend on the magical potential of a user; people who lack magic entirely cannot use them, and people with especially potent magical potential may be able to get much more power out of them, at GM's discretion. All ÄRMs transform into a silver-like metallic jewel, accessory or other item when inactive. They include eight different types, described below:
- Darkness ÄRMs (Typically curses or otherwise negatively afflicts the victims targeted by these ÄRMs, although usually at a cost to the user. Often very powerful.)
- Dimension ÄRMs (ÄRMs granting the ability to teleport, create pocket dimensions, watch and/or hear distant events from afar, and other effects involving the manipulation of space and time to some extent. Fairly rare and powerful.)
- Ghost ÄRMs (Forbidden ÄRMs which attach to the user's body and transforms them in some way, often for use in battle; almost always in a scary, creepy manner.)
- Guardian ÄRMs (Unlike other ÄRMs, this type allows user to create an actual entity, a creature which will fight for its user. Each stone played for its creation grants 5w Character Creation stones, and require an hour of work at the very least. All Guardian ÄRMs come with a limitation, however; while active, the user itself cannot physically move from their location until the Guardian is either defeated, or de-manifested.)
- Holy ÄRMs (ÄRMs with beneficial and 'good' natured powers, such as healing, lifting curses, curing poisons and so on.)
- Nature ÄRMs (ÄRMs which either attack with or manipulate Elemental forces, or which enhance the physical capabilities of the user.)
- Simple ÄRMs (ÄRMs which look and behave as little more than simple tools when active, such as a shovel or a kitchen knife. By far the least powerful and cheapest value ÄRMs.)
- Weapon ÄRMs (As the name implies, these are ÄRMs designed for and used for combat and destruction.)
- Unique ÄRMs (ÄRMs which simply cannot fit in any other class are qualified as Unique, and are almost always very rare, or indeed, unique in the world. Unique ÄRMs can be extremely powerful, or nearly useless; their uniqueness simply comes from their unusual nature, not their power.)
- Celestial Spirit Keys Crafting (Stones VS Resistance; requires a minimum AN of 1+ for minor Keys, 3+ for Silver Keys, 6+ for Golden Keys, and 9+ for Platinum Keys. Allows Lisbeth to craft Minor, Silver, Gold and Platinum Keys for use by Celestial Spirit Mages. Needless to say, the use of said Keys require specifically one to be trained in Celestial Spirit Magic.)
- Common Crafting (Stones VS Resistance. Allows crafting of pretty much any mundane item. She can craft armor, weave baskets, bind books, sew clothes, build furniture, shape glass, tan leather, craft jewels, cut gems, smith common metal objects and weapons, repair most anything, and so on.)
- Common Lacrima/Magitech (Stones VS Resistance. Allows user to craft minor magical items which simply serve to re-create the use of otherwise relatively complex technological devices. For example, a communications Lacrima could act as a smartphone for the purpose of vocal communication, text messages, and video conferencing; a data storage Lacrima could store large amounts of information, a Magitech elevator could work just as well as a modern one, and so on. For more powerful Lacrima/Magitech, see Enchantment below.)
- Devil Fruit Growth (Stones VS Resistance to manipulate an existing fruit into developing into a Devil Fruit. ANs - and base stones - required to create the various types: 1+ for weak Zoans and Paramecia, 3+ for regular Zoans and Paramecia, 6+ for Ancient Zoans, 7+ for Logias/Special Paramecia, 9+ for Mythical Zoans. Additional stones may be spent to determine the precise type one is trying to grow, with more stones increasing the chances of success. NOTE: New, non-canon Fruits may be created using this option, at player's request and GM's discretion.)
- Enchantment (As Inventing; but magical in nature, like most other uses of this action. Allows for creation of many types of different items; magical weapons, armors, major and often permanent magical items, combat Lacrima, and so on. Can either be combined with other crafting techniques to enchant items she creates herself from scratch, or she could enchant existing items she comes across. Examples of enchanted items include Masks from the land of Hyrule, Edolas magical items, Elven Swords from Middle-Earth, and so on.)
- Foldable Weapon Frames (As regular weapons crafting, but Lisbeth's experience at creating Remnant Hunters' weaponry allows her to easily craft weapons capable of folding their frame and transforming into other weapons. For 1 additional stone, she can add a Weapon form to a base weapon that is weaker or equal to the original; for example, making a +3, 2x damage rifle, and granting it the ability to turn into a +3 - or less - sword, possibly with or without the 2x damage advantage. Adding a Ranged weapon form comes with a free Range of up to 4, but it may be increased with additional stones. Alternately, she could add an 'Inactive State' form to a weapon at no additional cost; a form which locks and secures the weapon into a more easily carryable shape and size.)
- Materia Growth (Effect up to AN; additional stones may be spent to influence the resulting type of Materia created; spending the stones to set up the process in action takes as little as the time it takes to spend the stones, but Materia require 1 hour/Effect stone to grow. She can have up to AN Materias growing at once. To use this ability, Lisbeth decides on the type she wishes to create: Magic (Green), Summon (Red), Command (Yellow), Independent (Purple) and Support (Blue), and focuses ambiant Lifestream into a single point to begin growing said type of Materia. The end result is normally random, but she is capable of influencing the result with willpower - i.e, spending additional stones VS Resistance to achieve a more precise result. NOTE: Creating new, never seen before Materia is possible; but she would need to atune Lifestream to the new Materia concept before it can be grown; doing so uses Stones VS Resistance for the attunement part, and then allows to grow them normally.)
- Mastercrafting (At Lisbeth's discretion, using 3 additional stones when crafting an object allows her to make it with an exceptional level of craftsmanship, making it not only especially aesthetic and well-made, but also providing a +1 to any regular, non-magical uses of the item, or alternately a similar +1/-1 effect benefitting the item. For example, a mastercraft watch would gain a +1 resistance to exposure to potentially damaging environments, and a magical sword which can unleash flames would receive +1 to its weapon modifier, but not its fire-conjuring effect.)
- Rare Materials Lore (Lisbeth knows how to handle and use any of the rare materials in her new world, such as Orichalcum and Danger Beast parts, Adamantite, Mythril, Crystal, Seastone, and so on. Allows her to use this action as General Knowledge with appropriate specialty whenever she's trying to figure out how to use such rare materials.)
- Rings of Power (A powerful type of crafting, originally created by the Elven-Smiths of Eregion headed by Celebrimbor, and later corrupted in its nature by the treachery of the Dark Lord Sauron. In theory, Rings of Power are simply enchanted rings, akin to ones created with the Enchantment option, see above. However, they tend to have far-reaching, though more subtle and less showoffy powers, such as granting fortune, longer lifespans and everlasting wealth, or protecting one's land from evil, and so on - though some of their powers may be more direct. However, at Lisbeth's discretion, she also knows how to create the corrupted versions; in which case, bearers of said rings would be susceptible to a 'Master Ring', a ring specifically made to control them, exactly like the One Ring itself was created to do. Adding that vulnerability to such a ring would simply cost 1 stone, but is arguably a morally/ethically questionable.)
- Teigu (As per Inventing but of magical nature; Requires Danger Beast parts to craft. Allows for the creation of rare, incredibly potent weapons known as Imperial Arms, or Teigu. Power of specific Teigu might increase dramatically when using potent Danger Beasts, or very powerful, rare materials such as Orichalcum, at GM's discretion. Alternately - and much more rarely - living Teigu might be created, such as Susanoo. Doing so requires 1 Day/stone spent in the action, and each stone allows its creator to gain 5w of Character Creation stones to make the Teigu with. This increases to 10w with the aforementioned use of rare materials. NOTE: By nature, all Teigu are extremely difficult to use; most people cannot wield them, and the few who can typically can only wield one at once. This last part is not always true, however. Also, the one thing Teigu couldn't possibly do is resurrect the dead.)
-Time-Consuming (As for regular Technology/Inventing, using this Action takes time. For regular items, how long depends on what is made; whereas for more advanced items, either takes as long as normal Inventing - i.e, being able to invest a maximum of Intelligence + Artisan stones in the action per every given day - or as mentioned in the appropriate option above, whichever is shorter.)
Mastery of Magic: 8
(Int.bonus)
-Accumulate Energy
-Increase Action Modifier
-Analyze Spell (Stones VS Highest AN/MN/Technology/Hardness/Area/Weight, whichever is higher, to identify an item, its material components, its use, enchantments, limitations, and any other information having to do with what it is and how it is used.)
Sorcery: 10
Summoning: 10
Vehicle Operations: 1
-Light Vehicles
General Knowledge: 6
(Int.bonus)
-Efficient
-History & Geography
-Lore and Cultures
-Metals and Materials
-Crafting Techniques
-Occult lore
-Monsters
Business: 5
(Int.bonus)
Social Skills: 3
-Shopkeeper
-SAO/ALO Playerbase/Culture
-Student
MODIFIERS
Rapid Recovery
Energy Battery: 8
Deep Reserves: +10
Toughness: +9
-No AP
-No 2x Damage
Reflexive Dodge +6
Mental Defense +3
Critical Hits: 6
-Vicious Criticals
Enhanced Vision 5
-See Auras and Magical Forces
Linguist
-Her studies into crafting so many, different items from so many different cultures have allowed Lisbeth extensive contact with various languages.
-She can speak, understand and read/write the following: Quenya and Sindarin Elvish, Khuzdul Dwarven, Hylian, Zoran, Goron, Twili, Sheikah and Gerudo. She can read and understand the Black Speech of Mordor, but is just as vulnerable to it as anyone else. She is also one of the few people in the world capable of reading the Poneglyphs of the ancient Great Kingdom.
Eidetic Memory
-Lisbeth can remember with perfect accuracy anything she has learned or seen having to do with weapons, magical items, smithing, crafting, and similar subjects at GM's discretion.
Isekai
-Lisbeth was originally 'Shinozaki Rika' in the real, mundane modern world, a former SAO survivor who continued her life as a student until she was killed in an accident... and reincarnated into another world as her current self, gifted with ungodly and unequaled crafting skills.
-Lisbeth has the following options:
- Protagonist (Whether she realizes it or not, the new world sort of revolves around her and things will typically 'go smooth' for her, with events falling in place to make her dreams come true and her goals come to fruition.)
- World Familiarity (Lisbeth reincarnated into the new world from birth and grew up in it; she is as familiar with it as any other native, and then some.)
- "Cheat" Skill (Ever since she was reborn in the new world, Lisbeth has had incredible talent when it comes to crafting objects of almost any kind, up to and including instinctively discovering methods to craft things that normally shouldn't be craftable for most people.)
- Harem Potential II (Possibly due to her Isekai nature, Lisbeth often draws the attention of handsome men and/or gorgeous women, who find her even more attractive on average than even her looks and charisma alone would otherwise allow for.)
- No Way Home (There is no way for her to return to her original homeworld, where she is quite, very much dead.)
Wealth: 5
CHALLENGES
-Psychological (-2; moderate pride, especially over her crafting skills. She does not take insults or critics about her work lightly.)
-Psychological (-1; short temper. While she is usually friendly and cheerful, Lisbeth can snap and turn almost violent in some occasions, especially when it comes to showing disrespect about her work or being careless around her creations.)
-Psychological (-1; mild teasing. She likes messing playfully with people for the fun of it, perhaps even a little too much.)
-Covetous (-1; mild greed. Lisbeth is a businesswoman and does not typically works for free. Also, she is well aware of how good she is, and expects to be compensated for it accordingly. She is not unfair in her business dealings, but at the end of the day, "A debt paid is a friend kept".)
-Watched (-0; while she does not really have major foes just yet, having not really done major deals with any major organizations which might cause her to acquire some, Lisbeth is becoming fairly famous for her skills in the world, and people are taking notice. Some of her knowledge - how to craft Rings of Power, her ability to read the Poneglyphs, her ability to artificially grow Materias and Devil Fruits - could ruffle the wrong feathers were they to be known, and cooperating with certain groups might make her an enemy of their enemies.)
EQUIPMENT
-Currently worn: Red sweater, and shin-length hoopskirt with a grey blacksmithing appron, and ugg boots.
-High Quality Mace (+4 weapon)
-High Quality Buckler (+3 defense, +1 when used as a weapon.)
RESERVE EQUIPMENT (Kept at her Shop/Workshop)
-"Lisbeth's Shop" (Her home/shop/workshop all in one, where she keeps her resources, tools, work stations, and belongings.)
-Various tools, devices and general ingredients, materials and items for crafting
-Plenty of different clothes and accessories of various types and for different occasions