Post by Hoots Rowlet on Feb 4, 2023 23:31:22 GMT -5
HENRIETTA
Starborn, Prodigy Master Sorceress, and Superscientist
Starborn, Prodigy Master Sorceress, and Superscientist
Real Name: Henrietta Elric
Age: 20
Other Aliases: Henny
Occupation: Sorceress, Scientist, Inventor
Marital Status:
Height: 5'6"
Weight: 108 lbs
Eye color: Brown
Hair color: Brown
Species: Human
Notes: None
ABILITIES
Int: 12
Str: 2
Agl: 3
Spd: 2
Dur: 4
HEALTH: 2
ENERGY: 39(i)
REGEN: 26
ACTIONS
Close Combat: 4
(Int.bonus or Wpn.modifier)
-Self Defense training
-Martial Arts
-Fencing
-Judo
Ranged Combat: 4
(Wpn.modifier)
-Firearms
-Bows
-Bullwhips
-Shooting from Horseback
Horsemanship: 6
Telekinesis: 7
(Int.bonus and Wpn.modifier)
Mastery of Magic: 5
(Int.bonus)
-Accumulate Energy
-Increase Action Modifier
Sorcery: 10
(Int.bonus)
Hex Spheres: 7
Summoning: 10
(Int.bonus)
Tonal Architecture: 7
-Efficient
-Represents very basic knowledge of ancient Dwemer knowledge of Tonal Architecture, allowing one to alter the sound, song, rhythm and beat of the waves of reality via their voice, thus altering the world to fit the alteration. It is very difficult, however.
-Usable as Singing (As the Dance action)
-As Power Cosmic/Phoenix Force/God-Like Powers/Mastery of Time, Matter and Energy
-Generates 2x AN free Energy stones per panel
-Unlimited Create/Manipulate (Including altering any Matter to any Energy or vice versa, at will)
-Force Blast (Any Energy or Matter; may apply all, some or none of the following: 2x damage, 3x damage, AP (Ignores up to 5 Toughness even when No AP)/Limited AP, Area attack/Effect, Overstrain, Attack VS Durability, Normal and/or Stun damage, May affect target with Poison (See below), Ignore Hardness, Automatically causes collateral damage. Other advantages will require stones to use.)
-Force Fields (Works against Magical and Mental attacks as well)
-Transform Self (As per Metamorphosis and/or Shapeshifting; Does not need to maintain)
-Transform others (As Atk VS Durability; Success allows user to transform a victim nearly however they please with stones played Metamorphosis/Shapeshifting. Permanent until undone by user, another person's similarly powerful effect or a God's will)
-Animate Objects (As Per Summoning)
-Breath of Life (As Magical Healing, May heal up to 2x AN white stones per day)
-Requires Vocal component (Must be able to sing)
Starborn: 10
(Int.bonus)
-Having passed through 'The Unity', the power source at the center of the Universe, Henrietta was reborn as a Starborn, an ascended human wielding stars/space/gravity-based superhuman powers. Her abilities are described below:
Black Hole (As Force Blast, 3x damage, AP, Area Effect of up to AN around point of impact, After Effect, Causes heavy collateral damage; Gravity/Vacuum elements.)- Creator's Peace (Atk VS Int + Mental Defense; Broadcast up to Half AN Area, rounded up; pacifies all enemies and disarms them for a Duration of 1 panel/red stone of 'damage'. Attacking a pacified target allows it to fight back, defend themselves or flee, but not to equip a weapon to do so until the duration expires.)
- Deep Freeze (As Force Blast, Area Attack VS Durability to freeze solid; Cold/Ice element. Unleashes the cold of space againt one's foes and/or surroundings.)
- Gravity Control (As Mastery of Gravity; Manipulate only, Gravity Wave - As Force Blast, 2x damage, Normal and Stun damage, AN VS Durability to slam targets to the ground; Gravity Well - 3x damage, AN VS Durability to suck victims to the center of the well to damage/kill/destroy them; Area Effect of up to Half AN, rounded up)
- Drain Life (As Improved Energy Drain, Range 3; also deals 1w of damage and heals user of the same amout per 5 stones drained.)
- Electric Wave (As Force Blast, 2x damage, Area Attack, Normal and Stun damage, Electricity type.)
- Gather Resources (Stones VS Hardness/Weight/Area up to Half AN, rounded up/Technology AN/Highest AN/MN, whichever is highest, to bring all valuable inorganic resources and objects to the user'side.)
- Eternal Harvest (Stones VS Effect + Area up to Half AN, rounded up; success makes all plants of equal to lower complexity to Effect stones to regrow after being harvested, or to simply grow to maturity if they were not already.)
- Flight (Up to Half AN, rounded up)
- Gravity Dash (Stones VS Effect up to AN + Duration in panels. Effect adds +1 to base Speed, +2 to all Mobility actions, and +1 to all Damage inflicted/3 stones of Effect. Visually, this power allows the user to move with sudden, near-instant bursts of speed from one location to the other.)
- Heal Self (As Magical Healing, May heal up to 2x AN white stones per day; Only usable on self.)
- Illumination (As Create Light at Half AN, rounded up; may only create light as opposed to objects made out of light.)
- Inner Demon (Atk VS Dur + Magical Defense, deals no damage; if successful, manifests a Duplicate of the target to attack them for a Duration of 1 panel/red stone of 'damage'. The duplicate is loyal to the user and can obey other orders than just attacking if the user so pleases.)
- Life Sense (Stones VS Effect up to Half AN, rounded up, + Duration in panels; where Effect acts as Enhanced Vision - Detect Organic/Inorganic Lifeforms.)
- Moon Form (Stones VS 3 + Additional Effect up to AN + Duration in panels. Base effect is Immovability; additional Effect adds to user's Toughness and makes it No 2x damage; user cannot move for the Duration or until they undo the effects.)
- Nightvision (Stones VS Effect up to Half AN, rounded up, + Duration in panels; where Effects acts as Enhanced Vision - See in Darkness.)
- Parallel Self (Stones VS 10 + Duration of 5 minutes/stone played for said purpose; manifests an alternate universe self of the user - akin to Duplicate Self - with relatively the same A/A/Ms, but may differ here and there - or considerably more than that - at GM's discretion. Still, the duplicate is friendly to the user and will support them as best they can.)
- Particle Beam (As Force Blast, 2x damage, AP (Ignores 3 Toughness if No AP), Area Attack, Cosmic Energy element.)
- Personal Atmosphere/Create Vacuum (Stones VS Area up to Half AN, rounded up, centered on self, and Duration in minutes up to Half AN, rounded up, to create a temporary 'atmosphere' around self, with breathable air, comfortable temperature and no external, dangerous environmental hazards, even in outer space. Can be maintained by re-casting every time the effect is about to end. Alternately, the same stones may be used to remove breathable air from an area for the duration at up to Range 4, causing unprepared victims to potentially suffocate, lose consciousness and eventually die. Again, can be maintained with re-cast if necessary.)
- Phased Time (Stones VS Effect up to AN + Duration in panels; where Effect slows down time for anyone else but the user's - and at GM's discretion, beings immune to Reality/Time Distortion. In game terms, this grants a free additional Action per panel, and 2x the Effect stones to be added to any Action where moving considerably faster than anyone else might play a role.)
- Power of the Stars (Passive ability. Doubles Energy Regeneration per panel, but cannot move faster/further than AN 1 with Speed or any movement/mobility action or power while active.)
- Precognition (As Clairvoyance at up to Half AN, rounded up, Int.bonus, Can perceive through time regardless of proximity. If used prior to a conversation with someone, gain +3 to all Social Skills attempts due to having insight on what the target would like to hear, would *not* like to hear, and the words they would be most likely to best react to. Or worst.)
- Reactive Shield (As Force Field; Effective VS Magic. Defensive Stones are doubled.)
- Reanimation (Stones VS Dur + Magical Defense of targeted corpse; success reanimates them under user's command for 1 minute/2 panels per red stone of 'damage', with all A/A/Ms intact, but completely subservient to the user's will.)
- Solar Flare (As Force Blast, 2x damage, Area Effect of up to Half AN, rounded up; Indirect, Sets flammable objects on fire; Fire/Heat element.)
- Supernova (As Force Blast, 3x damage, AP, Area Effect of up to AN centered around but excluding self, Sets flammable objects on fire, Causes heavy collateral damage; Fire/Heat/Concussive elements.)
- Telekinesis (Int.bonus, Wpn.modifier)
- Teleport (Up to AN)
- Void Form (As Invisibility at AN.)
Telepathy/Mesmerism: 6
(Int Bonus)
-Illusions
-Telepathic Communications
-Repair Minds
-Empathy
-Psychometry
-Hear Spirits/The Dead
-Read Memories by Touch
Magical Travel: 10
(Int.bonus)
-Flight
-Teleportation
-Dimensional Travel
-Water Walking
-Wall Walking
-Cloud Walking
-Microverse Travel
-Macroverse Travel
Energy Abosorbtion/Reflection: 9
-Can Absorb Sound/Light/Cold/Ice/Magic/Psychic, and Kinetic Energy in addition to Energy Attacks.
-Can Use absorbed stones to boost Strength, Speed, or Toughness up to AN
-Can use absorbed stones to heal injuries to self (1w per 3 red stones spent)
Magical Healing: 7
Vehicle Operation: 7
Computers: 10
(Int.bonus)
-Direct Interface (Via Magic)
Technology/Inventing: 10
(Int.bonus)
Genetic Engineering: 10
(Int.bonus)
Medical Healing: 7
General Knowledge: 8
(Int.bonus)
-Efficient
-Multiple Degrees from Oxford
-History/Geography
-Sciences
-Nanotechnology
-Cosmology
-Cultures & Lore
-Xenotechnology/Xenobiology
-Occult Lore
Dance: 4
Social Skills: 6
-Kind and Caring
-Scientific Community
-Oxford University
-Mystic Community
-High Society
-Multiversal Languages/Cultures
MODIFIERS
Immortality
-Starborn do not die nor grow weaker with old age. If younger than their prime, they will age to it and stop; if older, they will remain at that age, but regain their physical prime and health.
Energy Battery 5
Deep Reserves +9
Reflexive Dodge +1
Energy Defense +2
Magical Defense +7
Mental Defense +7
Technological Superiority: 4
Transform Self by Touch
Transform Others by Touch
-Into weapons of power depending on the person transformed.
Immunities
-Fate Alteration/Reality Distortion
Photographic Memory
Starborn
-If killed, otherwise dying or simply via physically passing through the Unity - the Center of the Multiverse - Henrietta will be reborn again, and significantly empowered. In game terms, this effectively functions as Reconstitute Self, but will also give her 50w character stones (typically but not always to improve her Starborn powers or gain new ones). She will not reappear in the same location either, instead manifesting in her Starborn Guardian ship, wearing her Starborn Spacesuit, in orbit around the Earth.
Reconstitute Self
-Upon being killed, destroyed or otherwise passing away, a Starborn's body will turn into what appears to be star light and/or cosmic dust, before dissolving away. However, they will not remain dead; see Starborn above.
Wealth: 5
CHALLENGES
-Extreme Vanity (Henrietta is a prodigy among prodigies. She counts herself amoung the best and smartest in every knowledge related field possible, and she's not shy about making sure you know it.
-Compulsion to Stick up for Underdog (Despite her arrogance.Henrietta is a good person, and cannot resist helping someone in trouble if she can help it.)
-Ticklish (Henrietta is extremely ticklish all over her body to the point where she can't focus enough to use any of her magic related powers when being tickled.)
-Deadly Enemies (Henrietta is one of the children of Eva Elric nee' Von Doom a surviving member of the Latverian Royal Family. Many Latverians in her world would give anything to see her either dead or under their control.)
-Vulnerable Relatives (Her parents Gunther and Eva Elric, her older brother Timmothy, and younger sister Anna)
-Complicated Relationship (Travis Howlet. Her adoptive Brother. She has had a crush on him since they were small children, but as they got older they also could not resist teasing, and insulting each other, that and Travis' womanizing has left their relationship strained to the point she can barely stand to be around him without shooting her mouth off.
-Minority (Bisexual)
-Altered Biology (-2; if analyzed, scanned or otherwise medically or scientifically examined, a Starborn will be very clearly and obviously different to a human being with even simple tests, both biologically and neurologically. As such, they can relatively easily be identified by such fairly simple examinations. Furthermore, if ever killed, a Starborn will seemingly turn into star light and dust, before dissolving into thin air, instead of leaving a body behind.)
-Psychological (-0; minor detachment from humankind. Upon becoming a Starborn, Henrietta became something beyond the 'level' of humanity, a higher form of being, immortal, and with infinite potential. While she may currently still be close to her original self, most Starborn grow more and more detached from regular humankind over time and with each rebirth through the Unity. Maybe this challenge will increase in the future ?)
-Deadly Enemies (-3; while many Starborn are mostly just doing their thing and not especially caring about what others of their kind do, some of them do care, and sometimes don't like what they see. Depending on their views and beliefs, some Starborn oppose or even hunt down other Starborn just because of what they are.)
EQUIPMENT
-Starborn Spacesuit Astra (+3 Defense, No 2x damage, No AP; +3 to Energy Defense; +3 to the use of all Starborn powers, Indestructible. Cannot be scanned, replicated or identified. A white, sleek, form-fitting armored spacesuit with matching helmet with an opaque visor, made of solidified Cosmic energy and adapting perfectly to its matching Starborn user. Like Starborn themselves, it is said their Spacesuits also evolve when they pass through the Unity. If killed, a Starborn's Spacesuit will dissolve just like their user, but 'respawn' on them when they are reborn.)
The Needler (A +1, 2x damage, Range 4 revolver with infinite ammo.The favored weapon of the legendary - though fictional - heroine Halcyon Helen, played by actress Ruth Bellamy in the aetherwave serial "Terror on Monarch", the Needler is however just as real as the actress' actual gunslinging skills. This highly technologically advanced revolver fires infinitely refilling, tiny flechettes coated in one of three potent chemicals, between which the user can switch simply by 'reloading'. The user may switch the active chemical once per panel for free on their turn, among the following:
Rid O' Life (If target is injured, AN 8 Poison VS Durability to poison, dealing 1r per panel/white stone of 'damage' until the target perishes. No natural antidote exists, but magic or superpowers might be effective.)- Caustolerene (If target is injured, AN 8 Effect VS Target's Armor/Clothing Defense MN first, then Toughness MN once the first is destroyed. If successful, lowers Armor/Clothing Defense by 1 per white stone of 'damage', destroying them at 0; and/or lowers Toughness by 1 per white stone of 'damage'. Magical/superscience and/or Indestructible items cannot be destroyed by the chemical, and Toughness returns at a rate of 1 per hour after exposure.)
- Debilerol (If target is injured, AN 8 Effect VS Speed/Mobility Action to lower it by 1 per white stone of 'damage', for a Duration of 1 panel/red stone of 'damage'. Movement speed debuff stack up to a minimum speed of 0, and duration in panels stack with no maximum.)
-Ruby Slippers (Dorothy Gale's magic ruby slippers which possess various extraordinary powers, accessible when they are worn. The slippers' powers draw their energy from the GP. They include the following:
Teleportation (AN 3; Requires clicking one's heels together while focusing on the destination, May only teleport to a known/seen location. Once per day, however, user may use this ability to teleport to the place they call 'home' regardless of distance or other limitations, including from another dimension or plane of existence.)- Wish Granting (1/week; as Destiny Force; Requires vocal component and clicking one's heels together. The user speaks their wish out loud and click their heels, and if the wish is possible and does not disturb balance in the universe - i.e, if the GM is okay with it - the wish is granted. Otherwise, either the closest thing to it happens, or the effect simply fails. In the latter case, the user may attempt another wish after 24 hours pass.)
- Protection (Grants +2 to Defense VS any form of harm, be it physical, magical or any other nature. Additionally, the wearer becomes Immune to Reality Distortion.)
- Size Alteration (Of the shoes, not the wearer. Basically, the Slippers will adapt to their wearer regardless of foot shape or size.)
- Indestructible (The slippers will never wear out or be damaged for however long as they are needed.)
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