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Cynthia
Feb 12, 2023 0:24:03 GMT -5
Post by Hoots Rowlet on Feb 12, 2023 0:24:03 GMT -5
CYNTHIAEx-Sinnoh Pokémon Champion turned Adventuress/Archaeologist QUOTE: "The secrets of the past hold the key to the future. And what better way to seek them out than with my Pokémon?"Full Name: Cynthia Karashina Age: 29 Other Aliases: None Occupation: Ex-Sinnoh Pokémon Champion, Archaeologist, Adventuress Marital Status: Single Height: 5'8" Weight: 128 lbs Eye color: Gray Hair color: Blonde Species: Human Notes: None ABILITIESInt: 7 Str: 2 Agl: 3 Spd: 2 Dur: 3 HEALTH: 3 ENERGY: 14(i) REGEN: 10 ACTIONSClose Combat: 4 (Agl.bonus or Wpn.modifier) -Martial arts -Tai-chi-chuan -Fencing -Self-DefenseRanged Combat: 4 (Agl.bonus and Wpn.modifier) -Rifles -Throw Pokéballs -Throw objects -Handling recoilAcrobatics: 2 (Agl.bonus) Swimming: 1 (Agl Bonus) Pokemon Trainer: 9 (Int.bonus) -Efficient -As Medical Healing, Leadership (May grant up to 1/3 AN stones per Pokemon), Computers (Pokédex, Pokéwatch, etc) and Social Skills. -Only usable with/related to PokémonGeneral Knowledge: 7 (Int.bonus) -Efficient -Pokemon -Tactical genius -Pokemon types/weaknesses -Myths & Legends -Legendary Pokemons -History & Geography -Ancient SitesGambling/Games: 4 (Int.bonus) -Slot machines -Cards -Chess -Video gamesMedical Healing: 3 Archaeology: 6 (Agl.bonus) -Efficient -As Thieving -Stealth -Search room/area -Spot/disarm traps -Decipher ancient symbols -Solve mysteries/puzzles -Escape artistPerform: 3 (Int.bonus) -Piano -Singing -DancingSocial Skills 6 -Beautiful -Socialize -Persuade -Charm/Seduce -Intimidate -ArchaeologistMODIFIERSPoké Master +2 -Adds to any action related to, using, used on, or related to Pokémon.Rapid Recovery Deep Reserves +1 Reflexive Dodge +1 Mental Defense +3 Wealth: 5 CHALLENGES- Honorable (-2; Cynthia never cheats or lie, always keep her word if she can and always gives her best. She lives by her own rules, but will respect those of others unless they severely clash with hers.) - C.T.S.U.F.U (-3; Cynthia is more than willing to help people in need whenever possible.) - Hatred/prejudice (-2; bullies and people abusing their powers to mistreat others.) - Duty (-3; to her Pokémon. More than mere friends, Cynthia's Pokémon are, from her viewpoint, part of herself. They are family, trusted allies, and just like they take care of her and protect her, she looks out for them and takes very good care of them.) EQUIPMENT-Currently worn: A black with gold trim shin-length kimono gown with a gold obi, and black high heel pumps with gold trim -18x Pokémon (Garchomp, Lucario, Togekiss, Roserade, Milotic, Spiritomb, Dragonite, Dudunsparce, Tyranitar, Archeops, Tyrantrum, Hisuian Goodra, Alolan Exeggutor, Stonjourner, Tinkaton, Houndstone, Gholdengo, and Ting-Lu.) -Pokédex (A portable computer providing +2 to all uses related to Pokémon. Furthermore, acts as MN 10 scanner to analyze Pokémon.) -Poké Watch (An advanced digital watch which also works as a Calculator, Flashlight, Timer, Pokémon list, Berry Searcher, Memo Pad, etc. Completely waterproof.) -Super Rod (+2 to all Fishing attempts. A high-quality fishing rod, that can be folded and easily carried in a bag.) -20x Ultra Balls (+3 thrown weapons, deal no damage; Stones VS Int + Remaining White stones of Health to capture Pokémon.) -10x Max-Potions (Heals 3w or add +6 to Pokémon Trainer (Medical Healing), whichever is more.) ______________________________________________________________ STORY:
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Cynthia
Feb 12, 2023 0:31:44 GMT -5
Post by Hoots Rowlet on Feb 12, 2023 0:31:44 GMT -5
LoEs
25902 lines, and 4734 white stones transferred over from Minako. (Unspent) 37 lines in honor of my Birthday (Unspent) 20 lines, and 14 stones for Halloween (Unspent) 20,000 lines, and 4000 stones in honor of 2023 Holidays. (Unspent)
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Cynthia
Feb 12, 2023 19:26:40 GMT -5
Post by Hoots Rowlet on Feb 12, 2023 19:26:40 GMT -5
DRAGONITE Class: Dragon Pokémon Level: 75 Type: Dragon/Flying Gender: ♂ Height: 7'03" Weight: 463.0 lbs Species: Pokémon LoEs: 0 ABILITIESInt: 5 Str: 7 Agl: 6 Spd: 4 Dur: 7 HEALTH: 7 ENERGY: 27 REGEN: 14 ACTIONSPhysical Moves: 6 (Str.bonus) -Efficient -Physical Moves are techniques which usually involve getting up close and personal with an opponent, akin to Close Combat, though they could have many varied effects. Currently known moves include:- Aqua Tail (WATER type. As Close Combat, 2x damage.)
- Extreme Speed (NORMAL type. As Close Combat; May use Speed instead of Str.bonus; always strikes first, regardless of Initiative, unless an opponent has a similar ability, in which case highest Initiative goes first, or at the same time if equal.)
- Dragon Rush (DRAGON type. As Close Combat, 2x damage, 20% chance of causing target to Flinch - which prevents them from attacking for 1 panel.)
- Dragon Tail (DRAGON type. As Close Combat; also Stones VS Durability to force a Pokémon to switch to another in Trainer battles. Always strikes last, regardless of Initiative, unless an opponent has a similar ability, in which case highest Initiative goes first, or at the same time if equal.)
- Fire Punch (FIRE type. As Close Combat, 2x damage, 10% chance of setting flammable object on fire.)
- Outrage (DRAGON type. As Close Combat, 2x damage, Attack is repeated for free - though user must still spend an Action for it - for up to 3 panels, after which the user is Confused for 1 panel/stone played up to AN. When this happens, instead of whatever Actions they were planning to use, they have 1/3 or 33% chance of hitting themselves with a base, NORMAL type Physical Move attack of as many stones as they can put in it at the moment.)
- Slam (NORMAL type. As Close Combat, 2x damage.)
- Thunder Punch (ELECTRIC type. As Close Combat, 2x damage, Normal and Stun damage, 10% chance of Paralyzing as per AN Atk VS Durability, stunning for 1 panel/red stone of damage.)
- Wing Attack (FLYING type. As Close Combat; must be used in conjunction with Flying.)
- Wrap (NORMAL type. As a Close Combat Atk VS Defense, Ignoring Toughness and Armor to grab the target; If successful, allows an Atk of up to AN VS Agility. Success at that point will deal 1w of damage/panel for 1 panel/red stone of 'damage', during which the victim is immobilized in the user's grasp.)
Special Moves: 5 (Int.bonus) -Efficient -Special Moves are techniques with energy, magical or mystical-based effects which fall outside the realm of most normal abilities of the natural world, and can include superpowers, energy beams, and psychic abilities, among many others. Currently known moves include:- Hurricane (FLYING type. As Force Blast, 2x damage, +5 Good Luck to hit target when used while it rains.)
- Twister (DRAGON type. As Force Blast, Area Effect 2 around point of impact, Indirect. Deals 2x damage to opponents caught in midair, such as flying or mid-jump. Generates a strong but small and focused tornado from the ground to high in the sky.)
Status Moves: 5 (Int.bonus) -Efficient -Status Moves are usually techniques affecting opponents' status, although it might include other, unusual moves. Currently known moves include:- Agility (PSYCHIC type. Increases Speed by +2 AN and Agility/Ref.Dodge by +1 AN/MN for 1 panel/stone played, up to AN. This effect stacks with additional uses or similar effects up to +6 Speed MN, but the Duration simply gets reset with each casting.)
- Dragon Dance (DRAGON type. Increases Physical Moves/Attacks and Speed by +1 AN for 1 panel/stone played, up to AN. This effect stacks with additional uses or similar effects up to +6 AN, but the Duration simply gets reset with each casting.)
- Leer (NORMAL type. Stones VS Intelligence to lower a target's Toughness by 1 MN for stones played panels, up to AN. This effect stacks with additional uses or similar effects up to -6 MN, but the Duration simply gets reset with each casting.)
- Rain Dance (WATER type. As Manipulate Weather, only to cause Rain; Area Effect; Lasts for up to AN panels.)
- Roost (FLYING type. Recover (NORMAL type. As Mutant Healing, May heal up to 2x AN White stones per day, Usable only on self.)
- Safeguard (NORMAL type. Protects user and allies within Area 3 upon casting from suffering any Negative status effects from enemy attacks for up to AN panels.)
- Thunder Wave (ELECTRIC type. Stones VS Intelligence to paralyze for 1 panel/red stone of 'damage'.)
Hunting/Tracking: 4 (Int.bonus) -Stalk -Follow Trail -Trace Scent -Spot/set up AmbushSwimming: 3 (Spd.bonus) -Can exceed normal Human max swimming speedFlight: 6 (Agl.bonus) Social Skills: 4 -Kind and Friendly -Playful -Intimidate -HumorMODIFIERSUnderwater Breathing Animal Senses +4 -DragonHealing Factor Energy Battery 2 Deep Reserves +4 Fangs/Claws +3/+2 Reflexive Dodge +4 Toughness +5 Mental Defense +5 Magical Defense +4 BUG/FIGHTING/FIRE/WATER Defense +3 GRASS Defense +6 Immunities -GROUNDInner Focus -Immune to Flinching and Stun damageMultiscale -Adds +3 to Toughness/Mental Defense/Magical Defense when at Full Health -Does not protect VS fixed damage attacksHard to Kill -Like all Pokemons, Dragonite is incredibly resilient for a creature of its size. Most attacks that should have killed it will only make it faint, often giving its trainer enough time to return it to its Pokeball to heal it when they can. Of course, it isn't impossible that Dragonite might still die because of a complication.CHALLENGES- Berserk Button (-3; while normally calm and friendly, he will become infuriated when his environment is threatened, possibly leading to destructive rampages.) - C.T.S.U.F.U (-4; like most of its kind, Cynthia's Dragonite is extremely kindhearted and friendly, and will often go out of its way to help people in need, especially people in danger of drowning, or shipwrecked/lost at sea crews.) - Loyal (-3; to Cynthia. A close friend of hers who has fought alongside her for a long time, Dragonite sees it as its duty to protect her.) - Special vulnerabilities (-5; takes 2x damage from DRAGON/FAIRY/ROCK type attacks; takes 3x damage from ICE/NUCLEAR) EQUIPMENTN/A
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Cynthia
Feb 13, 2023 19:06:14 GMT -5
Post by Hoots Rowlet on Feb 13, 2023 19:06:14 GMT -5
TOGEKISS Class: Jubilee Pokémon Level: 75 Type: Fairy/Flying Gender: ♂ Height: 4'11" Weight: 83.8 lbs Species: Pokémon LoEs: 0 ABILITIESInt: 6 Str: 2 Agl: 5 Spd: 4 Dur: 7 HEALTH: 7 ENERGY: 27 REGEN: 13 ACTIONSPhysical Moves: 4 (Agl.bonus) -Efficient -Physical Moves are techniques which usually involve getting up close and personal with an opponent, akin to Close Combat, though they could have many varied effects. Currently known moves include:- Double-Edge (NORMAL type. As Close Combat, 2x damage; the user takes 1/3, rounded down, of the damage inflicted as recoil damage.)
- Extreme Speed (NORMAL type. As Close Combat; May use Speed instead of Str.bonus; always strikes first, regardless of Initiative, unless an opponent has a similar ability, in which case highest Initiative goes first, or at the same time if equal.)
- Last Resort (NORMAL type. As Close Combat, 3x damage; Only functions if she has used three other moves before this one.)
- Pound (NORMAL type. A very basic, physical strike.)
- Sky Attack (FLYING type. On the first panel it is activated, the user will glow brightly. It then acts as Close Combat on the 2nd panel, 3x damage, with 30% chance of causing the target to flinch - which prevents the Target from attacking for 1 panel - and increases Critical Hit by +1 MN for that attack; Requires user to use in conjunction with Flight on either the 1st or 2nd panel to use.)
Special Moves: 6 (Int.bonus) -Efficient -Special Moves are techniques with energy, magical or mystical-based effects which fall outside the realm of most normal abilities of the natural world, and can include superpowers, energy beams, and psychic abilities, among many others. Currently known moves include:- Air Slash (FLYING type. As Force Blast, with 30% chance of causing the target to Flinch - which prevents them from attacking for 1 panel - and lowers the Target's Initiative by -1 for up to AN panels. This effect stacks with additional uses or similar effects up to -6, but the Duration simply gets reset with each casting.)
- Ancient Power (ROCK type. As Force Blast, with 10% chance of increasing the user's Physical Moves/Attacks, Special Moves/Attacks, Toughness, Magical/Mental Defense and Initiative by +1 for up to AN panels. This effect stacks with additional uses or similar effects up to +6, but the Duration simply gets reset with each casting.)
- Aura Sphere (FIGHTING type. As Force Blast, 2x damage, with a +5 Good Luck effect for the purpose of hitting its target.)
- Fairy Wind (FAIRY type. As Force Blast.)
- Tri Attack (NORMAL type. As Force Blast, with 20% chance of causing one of the following effects: Atk VS Dur to Freeze solid, Atk VS Dur to set the target aflame, OR Atk VS Durability to paralyze the victim for 1 panel/red stone of 'damage', up to AN panels.)
Status Moves: 6 (Int.bonus) -Efficient -Status Moves are usually techniques affecting opponents' status, although it might include other, unusual moves. Currently known moves include:- After You (NORMAL type. Stones played up to AN to increase another person's Initiative up to allowing them to act immediately after the user, ignoring Moves allowing others to act before anyone else.)
- Baton Pass (NORMAL type. If the user is part of a Pokémon trainer's team, this move allows her to switch out with another Pokémon, transferring all positive and negative stats changes to the next one.)
- Charm (FAIRY type. Stones VS Intelligence to lower Physical Moves/Attacks by 2 ANs for stones played panels, up to AN. This effect stacks with additional uses or similar effects up to -6 AN, to a minimum of 1, but the Duration simply gets reset with each casting.)
- Follow Me (NORMAL type. Stones VS Int + Mental Defense, Broadcast, to cause opponents to target the user with their attacks/moves/effects, even if said moves are healing/positive effects, for 1 panel/stone played, up to AN. If an opponent affected by this cannot reach the user with their move, they will instead attempt it against their actual intended target as normal.)
- Growl (NORMAL type. Area Effect 2 Stones VS Intelligence to lower targets' Physical Moves/Attacks by 1 AN for stones played panels, up to AN. This effect stacks with additional uses or similar effects up to -6 AN, to a minimum of 1, but the Duration simply gets reset with each casting.)
- Life Dew (WATER type. As Magical Healing at Half AN, rounded up, on all allies within Area 3.)
- Metronome (NORMAL type. Metronome can have one of two effects, at GM's discretion. Either it duplicates another Pokémon move at random, or it acts as an Hex Sphere effect at up to AN. In both cases, the user has no control on the result, although it is typically beneficial to them.)
- Safeguard (NORMAL type. Protects user and allies within Area 3 upon casting from suffering any Negative status effects from enemy attacks for up to AN panels.)
- Sweet Kiss (FAIRY type. Stones VS Intelligence to Confuse target for 1 panel/stone played up to AN. When this happens, instead of whatever Actions they were planning to use, they have 1/3 or 33% chance of hitting themselves with a base, NORMAL type Physical Move attack of as many stones as they can put in it at the moment.)
- Wish (NORMAL type. On the turn it is activated, the user makes a Wish. On the second panel, either the user, another Pokémon if switched out for it in a Pokémon trainer battle, or another person of the user's choice within Range 1 is healed as per Magical Healing at AN.)
- Yawn (NORMAL type. Stones VS Intelligence; if successful, target will fall asleep for 1 panel/red stone of 'damage' starting on the next panel.)
Flight: 5 (Agl.bonus) Social Skills: 4 -Cute -Kind and Cheerful -Curious -CompassionateMODIFIERSAcute Senses +2 Healing Factor Energy Battery 2 Deep Reserves +3 Wings +1 Reflexive Dodge +4 Toughness +5 Mental Defense +6 Magical Defense +5 DARK/GRASS Defense +3 BUG/FIGHTING Defense +6 Immunities -DRAGON/GROUNDHustle -Increases Physical Moves/Attacks by +3, but the user suffers a -1 Bad Luck effect to hit; the Bad Luck effect is applied before the bonus to confirm a hit or miss before the boost is applied.Serene Grace -Doubles the chance of moves having a Secondary effect, such as an Attack with a chance of paralyzing, or a move with a chance to cause flinching. It does not increase Primary effects.Super Luck -Increases Critical Hit by +1 MN.Critical Hit: 1 -5% chance per Attack to add MN to the attackHard to Kill -Like all Pokemons, Togekiss is incredibly resilient for a creature of its size. Most attacks that should have killed it will only make it faint, often giving its trainer enough time to return it to its Pokeball to heal it when they can. Of course, it isn't impossible that Togekiss might still die because of a complication.CHALLENGES- Psychological (-2; like all of his kind, Togekiss can't stand conflict and strife, and prefers to stay away from it whenever possible.) - C.T.S.U.F.U (-3; Togekiss likes to help people and bring happiness around him.) - Loyal (-3; to Cynthia. As a kind human who often goes out of her way to better the lives of others, Togekiss sees in her a kindred spirit.) - Special vulnerabilities (-5; takes 2x damage from ELECTRIC/ICE/POISON/ROCK/STEEL type attacks; takes 3x damage from NUCLEAR) EQUIPMENTN/A
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