Post by Manah on Oct 9, 2023 0:31:39 GMT -5
RUSHUNA
The Smiling Senshi
The Smiling Senshi
QUOTE: "Come on, there's no need to fight. Surely we can reach a peaceful, non-violent understanding?"
Real Name: Rushuna Tendo
Age: 20
Other Aliases: Grenadier
Occupation: Gunslinger, Adventurer
Marital Status: Single
Height: 5'6"
Weight: 124 lbs
Eye color: Golden
Hair color: Blond
Species: Human? (Displays superhuman abilities and skills levels, but there is no evidence that she is not a 'normal' human other than that.)
Notes: Is particularly voluptuous and busty.
ABILITIES
Int: 7
-Intelligence determines her Initiative instead of Agility
Str: 3
Agl: 4
Spd: 3
Dur: 4
HEALTH/P.L: 4 / 3
ENERGY/P.L: 23(i) / 9
REGEN/P.L: 14 / 6
SKILLS: 7 (Regens 3 per panel)
LIMIT GAUGE: 0/30
ACTIONS
Gun-Fu: 10
(Agl.bonus, Spd.bonus and 1 or 2 Wpn.modifiers when using handguns)
-Efficient
-Skill Points System
-As Mastery of Kung Fu
-Martial Arts
-Firearms
-Himawari & Cosmos
-Gun-Kata
-Trick Shots
-Disarm/Disable
-Handling recoil
-Precise shots
-Acrobatic fighting
-Fighting multiple/larger opponents
-Options: Balance, Blindfighting, Catch projectiles, Multiple opponents, Substitute AN for Str to break things
Ribbon Whip: 6
(Agl.bonus and Wpn.modifier)
-As Tendril Whip
-Can attach heavy objects to the end for combat
-Requires the use of her hair ribbon; see Equipment
Parkour: 6
(Agl.bonus)
-Efficient
-As Acrobatics, Swimming and Wall-Climbing
-Instant Reload (1 stone/panel to use; one of Rushuna's trademark techniques, she can reload her guns simply by opening her gun(s) chamber, shaking out her spent ammo, flinging new rounds out of her cleavage and catching them in the chamber as she moves. She is very experienced at this and reloads pretty much in the blink of an eye.)
Horsemanship: 5
Senjutsu: 8
-Efficient
-Exceptional combat techniques taught to Rushuna by her mentor Soun Kongo - a founder of the Juttensen - following the philosophy of 'Defeating one's enemies by crushing their strength and will to fight' rather than killing. Unless stated otherwise, combines with Gun-Kata's Ranged Combat attacks for various effects. Includes the following:
Combo Shots (May combine shots with an ally's own attacks to power them up; for example, shooting bullets at an allied swordsman's weapon in just the right way to add kinetic force without damaging the blade.)- Defensive Shots (Done via shooting incoming bullets/projectiles in midair to defend herself or others against enemy gunfire.)
- Dual Gun Technique: Crossfire (Similar to Ricochet Shots, but done via colliding bullets from two guns to ricochet on each other. Naturally, requires 2 guns to perform.)
- Gaifu Senjutsu (Combines with Close Combat as a defense action effective against Area Attacks/Effects; causes heavy damage to her shirt when used. Done via taking off her shirt and spinning while holding it out to deflect shrapnel/projectiles/effects. Needless to say, using her shirt like that is not exactly good for the shirt itself.)
- Point Blank Range Tactic: Double Impact (3x damage if used VS an enemy's weapon during a panel they intend to use it. Rushuna slams her gun into the target and punches against the gun with its removable hammer, causing both the initial impact, and the gunshot itself, to cause devastating damage to the target.)
- Ricochet Shots (Ricochet bullets on surfaces to attack unpredictably; requires sufficiently hard surfaces to ricochet bullets onto to use.)
- Senjutsu Iron Plate Reversal (As Force Field up to AN; via shooting a rectangle shape in a solid floor to form a 'plate' and kicking its base to raise it upwards to serve as a shield. Requires strong enough material to stop the incoming attacks and at least 12 bullets to form the rectangle.)
- Short Distance Shooting Technique: Shooting Star (Fires bullets from a loaded revolver cylinder without the actual gun via a superhumanly strong and precise kick; Provides the exact same benefits as firing her gun at a target, but fires all 6 rounds at once at a Range -1 lower, and can't be split between targets.)
- Sonic Spin (Stones up to AN VS Hostile sonic-based attacks/effects to negate them; performed via tying an empty revolver cylinder to her ribbon and spinning it to create sonic waves of her own.)
- Stacking Bullets (Adds +1 to Ranged Attack via gun per bullet shot/AN, or up to full AN with six bullets shot, and makes the attack AP. Done via shooting all the bullets exactly in the same spot to stack them and their impact into each other to further destroy a target.)
- Strip Shots (Attack VS Defense; deals no damage; instead, destroys 1 MN of Armor per white stone of damage, and then 1 article of clothing per remaining red stone of 'damage' via shooting weaknesses in a target's armor and damaging the seams of clothing worn by the target.)
- Water Shots (Stones up to Half AN, rounded up, to counter negative sitmods from shooting a gun underwater; requires the presence of a fair amount of air bubbles to shoot through to limit the water's impact on the bullets.)
- Ultimate Battle Strategy (As Pheromones at AN; if successful, pacifies the target into giving up fighting, giving up hostility, hatred and aggression in favor of peace, comfort and happiness; Requires physical contact; May require shred of good/dignity/empathy/lust in the target to work, or for them to be disarmed/weakened/shocked by her skill beforehand, at GM's discretion. Basically, this is Rushuna embracing an opponent into a warm, loving hug - potentially leading to 'marshmallow hell' - along with gentle, kind words in an attempt to de-escalate a conflict peacefully.)
Zanzoken: 8
Chest Emblem: 2
-As Super Form; Adds +1 to Str, Agl, Spd, Dur, Ref.Dodge, Toughness, Ki Defense, and all Energy/Magical/Mental Actions (if approrpriate; GM's discretion), except Kaioken and this very Action; +1 to Power Level per 3 ANs, with stones in-between adding to Energy Battery
-Fully Healed when used (NOTE: More like, she gains renewed energy and might. She technically retains the injuries she had, but can keep fighting anyway. When she returns to normal, even if her injuries would normally exceed her base Health, she will not die, but will need an equivalent number of days of recovery before she starts healing.)
-Strong Emotions (Only usable when angry, afraid or despaired, when she's backed into a corner, about to lose or strongly desires to save someone about to die.)
-One form Only (This effect has only a single form unlike many similar powers.)
-When active, a black 'rune'/symbol appears on the upper part of her chest just below her neck, her eyes glow slightly and her aura flares up wildly.
Survival: 7
(Agl.bonus)
-As Thieving/Hunting/Tracking
-Stealth
-Search room/area
-Set/spot Traps
-Set/spot Ambushes
-Hunting
-Fishing
-Wilderness Survival
Gunsmith: 6
(Int.bonus)
-Cleaning/Maintenance
-Assemble/Disassemble
-Craft/Modify Firearms
-Craft Gunpowder
-Create Special Ammo
-Use under pressure
Medical Healing: 3
General Knowledge: 6
(Int.bonus)
-Efficient
-Juttensen
-Human Physiology
-Gun-Kata/Senjutsu
-Firearms, Weapons and Ammo
-Tactical lore
-Discern Weaknesses
Concentration: 6
(Int.bonus)
Dance: 5
Gambling: 1
(Int.bonus, and Agl.bonus when cheating/spotting cheaters)
-Poker
Iron Will: 6
-Heal Self
-Leadership
Social Skills: 8
-Beautiful
-Kind and cheerful
-Persuade
-Smile
-Charm/Seduce
-Humor/Sarcasm/Teasing
-Intimidate
-Grenadier
MODIFIERS
Acute Hearing/Sight +3
-Can hear Heartbeats from 10 ft./MN
Power Level 3
-Power Level Recovery
-Tireless +2
Tier: 3
-Rank III (Legendary)
-Adds +3 to offensive actions and defense per Tier above opponents' own
-Adds +1 per Tier to non-offensive/combat actions
2x Natural Healing Rate
Energy Battery 3
Deep Reserves +5
Reflexive Dodge +5
Toughness +2
Heat/Cold Defense +3
Charm/Pain/Sound Defense +5
Targeting +6
Fast-Draw +5
Deadeye +8
-Negates negative sitmods for called/tricked shots or overcoming difficult conditions when using ranged combat
-May increase a ranged weapon's effective Range by up to 1/2, rounded up, via calculations and exceptional aim
Leaping +3
Enhanced Vision 5
-Fast Sight, Telescopic, Spot Weaknesses
Fanservice Protection
-At GM's discretion, Rushuna might ignore injuries at the cost of her clothes being damaged instead, a 'benefit' she seems to fall prey to quite often.
Limited Prescience
-May redirect stones into Parkour or Gun-Kata to defend herself or others/dodge attacks
-Seems to be done via her acute hearing and general awareness of her surroundings, but she tends to sense snipers aiming at her long before they open fire as well.
Limit Break
-Limit Gauge: 30
-JiJi Jikiden Dual Gun Technique: Super Special Rainbow Star (+10 to Ranged Combat/Gun-Kata attacks; Requires fully loaded dual-wielded six shots revolvers; Must be in Chest Emblem form to use. Rushuna's current strongest attack which consists of firing all 12 bullets from her revolvers in a split second, rotating them in opposite directions, causing their paths to change wildly to strike the target all at once from unpredictable directions to cause massive damage and/or defeat a target decisively. When used, manifest an aura-based effect appearing as a golden dragon over the bullets, and a sparkling rainbow appears to the victim before the impact, hence the name. NOTE: Rushuna is capable of creating variations on the fly to add to any of her logically applicable Gun-Kata techniques if she has other goals than to just mess a target up.)
Wealth: 3
-Plus $11,922
CHALLENGES
-Psychological (-2; moderately bubbly, ditzy and naive when not serious or in a fight. Rushuna is extremely kind, hopeful, optimistic and idealistic, and tends to expect the best and kindest out of people. She is not a fool and will recognize the facts when they come her way, but she always gives the benefit of the doubt to people she doesn't know and genuinely believes people are inherently good and kind deep down.)
-Psychological (-2; moderate pacifism. Despite her formidable combat skills, Rushuna tries her best to de-escalate tense and potentially violent situations if at all possible, prefers negotiation and diplomacy to combat any day of the week, and does her best to convince her foes to change their ways rather than have to kill them, if possible anyway.)
-Psychological (-2; moderate obsession, towards hot springs/baths, which she enjoys like few other things in the world.)
-Psychological (-1; mild jealousy, towards people who show interest in the one(s) she loves.)
-C.T.S.U.F.U (-4; Rushuna is a true blue heroine, and one of the most helpful people in the multiverse, pretty much dedicating her life to helping people, saving lives and ending conflicts before people get hurt.)
-Duty (-3; self-imposed; to end strife and chaos. Rushuna is a full-on heroine and peacekeeper who will fight evil as best she can any day of the week.)
-Poor Sense of Direction (-1; while she is great at surviving in the wild, Rushuna has a poor sense of direction and tends to get lost relatively easily by herself.)
-Ravenous Appetite (-1; Rushuna has a HUGE appetite. One can't help but wonder where it all goes; she says she has a quick metabolism.)
-Reluctant to Kill (-1; Rushuna highly dislikes killing and strongly believes and follows the ideals of her Empress, Tenshi. She sees killing as a last resort action only, and as the consequence of failing to solve issues in less extreme ways.)
-Fame (-3; Rushuna is now widely known as 'Grenadier', the Strongest Senshi in the World who has defeated multiple members of the Juttensen and is objectively the best gunslinger. Even if one does not know her face and name, people know of the 'beautiful blonde gunslinger in pink and white'.)
-Minority (-1; foreigner. Rushuna is typically seen as a foreigner due to her blonde hair and large bust, both traits which are quite unusual in the lands she travels.)
-Wanted (-2; Rushuna has accumulated a bounty of 5,000 gold on her head during her adventures, mostly from corrupt officials and wealthy criminals wishing to see her taken out of the picture. It's not often an issue given her reputation and how most of the best gun fighters in her world have already lost against her, but hey.)
short black ones more fit for formal occasions than being a gunslinger.
EQUIPMENT
-Currently worn: Very skimpy maid outfit with a very low cut and super short skirt, leaving little to the imagination.
-Blaze (♀ Red Arabian Horse, with a reddish brown coat and an orange mane and tail. Equipped with high quality saddle and satchels, holding food, horse medicine and treats.)
RESERVE EQUIPMENT (Kept in her room in the hotel)
-Black and silver midriff-baring gunslinger outfit with black long skirt with open slit on her right, short black formal gloves and 2-inches pumps and a black straw capeline hat with white and pink ribbon around its base; also wears brown leather belts with dual holsters on her sides for her guns.
-Red Ribbon (+0, Range 3 'weapon' she uses for her Ribbon Whip action. She has astonishing control over it when she uses it for that purpose and it is exceptionally strong, being able to hold weights similar to the best climbing ropes. Usually tied in her hair.)
-Himawari 38 Revolver (+3, 2x damage, Limited AP, Range 4 revolver; holds 6 rounds in its cylinder. +2 when used as a Close Combat weapon and/or to parry bullets/attacks. The hammer of the gun can be removed and used between her knuckles for various special attacks; see Senjutsu. Near-Indestructible. An old, junky-looking six shots revolver which is Rushuna's most prized possession and favored weapon, the Himawari is harder than diamonds despite its low quality appearance and the dents in it.)
-Cosmos (Same capabilities as the Himawari. Another six shots revolver which originally belonged to her mentor, Soun Kongo before it was passed to her.)
-Tons of additional rounds for the Himawari and Cosmos; Rushuna typically - somehow - stores a large number of them in her cleavage, allowing her to use her trademark 'Instant Reload' technique.
-Survival Knife (+2)
-Grappling Hook (+2 to Ranged Combat or to Acrobatics, Range 3 when thrown, uses Himawari's range when attached to it; can be thrown or attached to her Himawari to be fired further.)
-Special Ammo (Rushuna keeps a more limited supply of 'Special ammo' for various occasions and situations, including the following:
Armor Piercing (AP)- Explosive (Area Effect 1 around point of impact)
- Incendiary (Sets flammable objects on fire)
- Non-Lethal (Stun damage only)
- Underwater (Ignores Negative sitmods when fired underwater or into water)
-3 days rations
-Survival/Campign Gear
-Pouch Bag (Attached to her belt on her hip; contains a comb, bandages, emergency rations, guns cleaning kit, a small portable lamp - not much larger than a thumb - her knife, her special ammo described above, and anything else she needs to carry.)
______________________________________________________________
STORY: The only survivor of her homeland along with her older sister due to the actions of the villainous Baron Iron Mask, Rushuna Tendo survived a shipwreck and was taken in by Soun Kongo, a former founder of the Juttensen, protectors and warriors of the Empress. The man took the young girl under his wing, teaching her all he knew including the arts of Gun-Fu, Senjutsu and Instant Reload, along with his strongest techniques. The young girl learned very quickly and mastered his techniques faster than any of his previous students and soon became an amazing Senshi - gun fighter - with few equals.
She traveled the lands, working hard to end strife and chaos whenever she would come across it, righting wrongs, helping the helpless and keeping the peace. She battled skilled gunfighters and other warriors as she traveled, building herself a significant reputation as she went, until she finally would kill the Baron Iron Mask, avenging her people and all those he had killed and caused suffering to, while simultaneously bringing back her sister from the brink of corruption the baron had raised her into years ago.
Now known as 'Grenadier, the Smiling Senshi', Strongest Senshi in all the lands, she resumed her travels in order to help more people, as her task would not be done as long as people needed her assistance... or her warm smile.