Post by Manah on Jan 2, 2024 2:36:07 GMT -5
AKAME
The Queen of Darkness
The Queen of Darkness
QUOTE: "Sometimes I miss my former self... but this isn't so bad either."
Age: 21
Other Aliases: Akame of the Cursed Blade, Dracula, Countess Dracula, The Queen of the Night
Occupation: Teigu User, Adventuress, Queen of Darkness, Chosen of Chaos, Ruler of Castlevania
Marital Status: In a relationship with Queen Lucy Heartfilia, Commander Travis Howlet, Ambassador Kylie Howlet and Chelsea
Height: 5'8"
Weight: 135 lbs
Eye color: Red
Hair color: Black
Species: Mystically-enhanced Transcendent Vampire Lord (Teigu User, Lord of Darkness)
Notes: Akame has paler skin than normal and her lips tend to be redder than a normal person; also, her eyes glow slightly in the dark.
ABILITIES
Int: 8
Str: 7 (-1 from March of the Dead)
Agl: 8 (-2 from March of the Dead)
Spd: 12
Dur: 10
HEALTH/P.L: 10 / 5
ENERGY/P.L: 39 / 15
REGEN/P.L: 32 / 10
ACTIONS
Assassin: 12
(Agl. and Spd.bonus, and 2 Wpn.modifiers)
-Super-Efficient
-Skill Points System (Usable w/Weapons)
-As M.o.K.F
-Hand-to-hand
-Martial arts
-Swords
-Masamune
-Bows/Firearms
-Thrown Objects/Weapons
-Dual-wielding
-Inhuman Power
-Acrobatic fighting
-Fighting multiple/larger opponents
-Using powers in combat
-Destruction
-Options: Balance, Blindfighting, Catch Projectils, Multiple opponents
Parkour: 7
(Agl.bonus)
-Efficient
-As Acrobatics, Wall-climbing and Swimming
Horsemanship: 5
Blood Drain: 10
-Efficient
-As Improved Energy Drain
-Via bite or drawing blood at Range 2
-The Embrace (If Akame drinks someone's blood, feed them her own, and they then die, they will rise again as a vampire one day later. Such a 'childe' vampire's basic powers will be described below on the CAD, but she can also enhance them if she so pleases through usual imbuement.)
Elementalism: 10
(Int.bonus)
-Efficient
-Known Elements: Acid, Air/Wind, Cold/Ice, Darkness, Electricity, Fire/Heat, Gravity, Hellfire, Poison, Smoke, Vibration, Water
-Create/Manipulate
-Force Blast (w/ Half AN advantages, rounded up, depending on Element)
-Transform into Element
-Combine with Close/Ranged Combat
-Accumulate Energy for Greater Effect (Not tired afterwards)
Magic: 12
(Int.bonus)
-Efficient
Absorption (Atk VS Remaining Health + Int + Magical Defense, requires physical contact; if successful, absorbs the victim's body within oneself, killing them and draining Dur + Power Level stones of Energy in the process.)- Create Illusions (Up to AN)
- Cursed Earth (Stones VS Effect up to AN + Area + Duration to curse the lands around user to rot/plague/famine, with Effect up to Half AN, rounded up, acting as Environmental damage VS soil, plants, trees, crops, and the like, rendering the land sterile and sickly. Undoing the curse would have a D/R of Effect/3x Effect.)
- Dark Arts (As Witchcraft, Necromancy and Voodoo)
- Existence Erasure (Atk VS Remaining Health + Int + Dur + Magical Defense; if successful, not only kills the victim, but also erases all traces of their existence from memories, data, documented history, and so on. The memories erasure effect doesn't function on people whose lives depend on the victim to exist: for example, children of the victim would still remember them, but could not find any other trace of their existence.)
- Magical Healing (May heal up to 2x AN white stones of Health per day)
- Mastery of Magic (May exceed 6 stones of Effect, Effects occur on same panel, Increase AN, Accumulate Energy)
- Morpheus' Sands (Atk VS Dur + Magical Defense, deals no damage; success causes target to fall asleep for 5 minutes/red stone of 'damage'.)
- Sense Weakness (Stones VS Int + Magical Defense to detect target's weaknesses and vulnerabilities.)
- Summoning (As the Action; can summon Animals, Animated Objects, Bugs, Demons, Elementals, Monsters and Undead. Summons are always loyal to summoner.)
- Telekinesis (w/Wpn.mod, Area Effect, Fine Control)
- Time Magic (Potent temporal magic allowing for advanced control over and sense of time, including the following powers:
Absolute Time Sense (Pay 1 stone at any moment to sense exactly what time it is.)- Age Manipulation (Atk VS Dur; if successful, ages/de-ages target by up to 10 years per 3 stones played down to a minimum of newborn baby. May cause physical/mental weakening by young age, and physical/mental weakening/death by old age for mortals. Has no effect on Immortals)
- Clairvoyance (Can perceive through time regardless of physical proximity.)
- Fasten/Slow/Reverse Time (By up to stones played times; User may act normally or be affected as well, at their discretion. To Reverse, must pay 5 stones to reverse at normal speed, with additional stones increasing speed)
- Stop Time (Stops time entirely for stones played on Duration on the D&R chart up to AN; user may act normally for the entire duration. God-like beings, cosmic entities and eldritch abominations, as well as beings immune to Reality Distortion, are immune to this effect and can act while time is stopped. Those beings, and the user, can also free others from the effect by interacting with them directly. Harming someone directly will also free them.)
Temporal Healing (As Mutant Healing; removes wounds via temporal manipulation to return the victim's body parts to an unharmed moment)- Time Travel (As the Teleportation option of the same name at up to AN)
- Time Warp (Stones VS Duration on D&R chart to either age or de-age matter/objects, possibly damaging/destroying/repairing/altering them accordingly)
- Void Matter (Stones VS Hardness/Area/Weight/Technology AN/Highest AN/MN to erase objects or matter from reality. Ineffective against Indestructible objects.)
Vampire Lord: 12
(Int.bonus)
-Efficient
Creatures of the Night (As Summon and Control Animals; Any nocturnal animals, including but not limited to: Rats, Cats, Wolves, Owls, Bats. Summon/Control 1 Animal/Swarm per AN regardless of Durability, May summon at Range of up to AN)- Growth/Shrink (At up to AN; gains +1 Toughness per Growth AN)
- Omnifarious (As Metamorphosis; and/or Shape Shifting at up to AN; Transformation occurs on same panel, Needs not maintain)
- Phase Shift (Phase Attack, Phase Stun, Sanitize Self via phasing. Alternately, may turn into smoke or mist.)
- The Mask (Pay for Duration, where each stone = 10 minutes; while active, user's physical appearance and features turn back to normal; skin becomes healthier looking and warmer as the living, the user regains a heartbeat and a regular breath, and can consume regular food and drinks without issue as though they were alive.)
- Weather Control (Manipulate Weather, Area Effect; may include "supernatural weathers" such as a rain of blood and the like.)
Dark Lord: 12
(Int.bonus)
-Efficient
Attack Reflection (Stones VS incoming projectile/thrown/ranged spell/ranged power attack's Action's AN to reflect the attack onto the target; Requires a free hand to use.)- Blood/Bone/Flesh Mastery (Create/Manipulate, Force Blast w/up to Half AN worth of Advantages, rounded up, Combine with Close/Ranged Combat)
- Chaos Power (As Hex Spheres at up to AN, Area Effect)
- Duplication (5 stones/Duplicate created, 1 stone/Duplicate to maintain. Duplicates are identical to the original, -1 to all A/A/Ms.)
- Imbuement (Can Imbue Objects/People, Multiple Imbuements, Imbuements can be made permanent by sacrificing 1w of Health for 24 hours.)
- Nullify (Stones VS AN of targeted spell/power/active effect to negate it and end its effects.)
- Power of Dominance (Stones VS target killed/destroyed creature to absorb its soul and gain its powers; see Copy A/A/M modifier below.)
- Reality/Causality Warp (As God-like powers/Power Cosmic)
- Terrify (As Fear, Area Effect of up to Half AN, rounded up)
Mesmerism: 10
(Int.bonus)
-Cause pain by touch
-Edit Memories
-Empathic Projection (Any)
-Insanity (Atk VS Int + Mental Defense, deals no damage; success will afflict victim with -1/white stone of 'damage' worth of Psychological challenges of the user's choice, for a Duration of red stones of 'damage' up to AN.)
-Possession (Body travels with target)
-Read Memories via blood (Passive effect; as full AN + Int VS Int + Mental Defense.)
-Telepathic Communications
Warmaster: 12
(Int.bonus)
-Available Armies: Animated Objects, Beasts, Demons, Dragons, Elementals, Ghosts, Giant Bugs/Beasts, Giants, Golems, Mummies, Plant Monsters, Sea Monsters, Skeletons, Slimes, Vampires, Zombies
-Animals (1 animal/20 troops)
-Artillery (1 piece of artillery/25 Normal troops.)
-Elite Troops (1 per 50 normal troops, with a minimum of 1)
-Fanaticism (The troops summoned by the user treat them literally as a commanding officer of the appropriate level of authority for their forces, and obey orders accordingly. The user's commands are unquestionable and obeyed without fail, regardless of personal risk or the likelihood of success.)
-Fleet (1 ship or aircraft/25 normal troops, Sea Fleet.)
-Heroes/Bosses (1 Hero/Boss per 1,000 normal troops)
-Leadership (The user's power, charisma, leadership or other inspiring quality automatically grant +2 to all actions performed by troops obeying a direct order. Automatically applies every time an order is given.)
-Legion (100,000 troops/stone played, maximum.)
-Mounts (1 mount/10 normal troops; up to Supernatural mounts)
-Permanency (+3 CL; actually needs not be maintained and may remain for as long as the summoner wants. They literally have an army at their beck and call for however long necessary.)
-Persistent Remains (When killed, summoned troops/vehicles/ships/etc do not simply vanish, actually leaving behind bodies/gear, potentially allowing their allies to recover them and use them.)
-Psychic Link (The user has some sort of psychic link with their army, allowing them to issue orders regardless of distance, available equipment, and other limitations.)
-Supplies Access (Stones VS Resistance to manifest equipment, weapons, armor, gear, etc from available army types for user's personal use without having to bring forth the army itself. Can get any gear available to any troops in her armies.)
-Support Troops (As many as normal troops)
-Vehicles (1 per 10, Military vehicles)
Zanzoken: 9
-Attack VS Int to remove stones from Action Boxes
Magical Travel: 10
-Astral Projector (Phase Attack, Phase Stun)
-Flight (Up to AN; can levitate at up to running Speed 1 at no cost)
-Mirror-Stepping (May enter mirrors and move within the reflected area, and/or move to other mirrors as per Teleportation. Covered mirrors prevent exit from that one specific mirror, but not movement between them.)
-Phase Shift (Phase Attack, Phase Stun)
-Sense the Path (Stones VS Resistance to sense the North and the best path and method to take to reach one's destination.)
-Shadow-Stepping (As Teleportation, Limited to shadows from shadows movement.)
-Teleportation (Interstellar, Dimensional, Open Portals, Return Portals)
-Underwater Mobility (As per Swimming, May exceed Normal Human Maximum Swimming Speed)
-Unstoppable (2x damage, Can burst through walls, etc; may move at stones played up to Speed AN.)
-Wall-Crawling (May walk/run on walls/ceilings as though they were regular ground without visible effect from gravity.)
Allure: 5
-As Pheromones (Causes desire, lust, love and/or submission to onself into others)
-Functions regardless of sexual orientation
-Must be seen or heard by 'victim' to work
Black Ops: 8
(Int.bonus)
-Efficient
-Stealth
-Search room/area
-Infiltration/Exfiltration
-Surveillance
-Covert Ops
-Escape artist
-Interrogation
-Assassination
Survival: 6
(Int.bonus)
-Hunting
-Fishing
-Foraging
-Trapping
-Cooking
-Herbalism
Medical Healing: 3
General Knowledge: 6
(Int.bonus)
-Efficient
-History & Geography
-Revolution War
-Danger Beasts
-Tactical lore
-Teigu
-Heartfilia Kingdom
Iron Will: 6
-Heal Self
Statecraft: 8
-Beautiful
-Calm and collected
-Persuade
-Serious
-Charm/Seduce
-Intimidate
-Leadership
-Queen of Darkness
MODIFIERS
Immortal
Self-Contained Lifeform
Power Level 5
-Power Level Recovery
-Tireless +3
Tier 15
-Moon (XV)
-Gains +3 from GP to offense and defense/level above an opponent's own Tier MN
-Might gain +1 per MN for non-combat tasks if appropriate, GM's discretion
Acute Senses +5
Superior Healing Factor
-Limb Regrowth, Instant
Energy Battery 3
Deep Reserves +5
Blood Magic
-As the advantage 'Draining'; may be applied to all magical/supernatural actions
Fangs +2
-2x damage
-Retractable
-At user's discretion, may deal only Stun damage due to pleasure as opposed to injuring the victim; such 'soft' bites may be hidden with a light 'kiss' from the user
Swordmaster +3
-Adds to all Close Combat uses with a Sword
Reflexive Dodge +4
Toughness +2
Flexible Skeleton +1
Heat/Cold Defense +5
Mental Defense +5
Immunities
-Critical Hits, Decapitation, Diseases, Fatigue, Killing Intent detection, Non-Magical/Superscience Weapons, Pain, Poisons, Reality Distortion, Time Paradoxes, Unwilling Resurrection
-Can actually be decapitated, but won't die from it and can still act without any limitation
Fast-Draw +3
-Swords
Enhanced Vision 5
-Fast Sight, See in Darkness, See Invisibility, Sense Killing Intent
Sense Power: 10
Copy A/A/M
-Through physical touch with user's hand or the Power of Dominance
-Powers gained are permanent
-Limited to supernatural/metahuman powers, not learnable skills
Teigu User
-Akame is confirmed to be compatible with at least one Teigu, namely the 'Cursed Blade of the Blood Queen: Masamune', which itself is made out of the fusion of two other Teigu into one weapons.
Interdimensional Travel
-To and from the Chaos Realm
Unique Kill
-As Reconstitute Self, Special
-Being killed in general only causes her to re-manifest an hour later no worse for the wear.
-However, being destroyed by the legendary whip Vampire Killer will kill her more "permanently", or at least for quite longer; she can come back to life every century, or faster in times of great evil and malice within humankind.
-Alternately, at a cost of -1 to all A/A/Ms, she may remain present in spiritual form as a ghost-like entity to attempt to possess a living person and steal their body as her own.
-Finally, a ritual apparently exists to destroy an incarnation of Dracula permanently, but it required the full power of Alucard - son of Dracula, Julius Belmont - strongest Belmont who ever lived, and the magic of the Belnades family to do so, and it caused Julius to lose all of his memoty. Also, all it did was delay the inevitable for longer as the world forced new incarnations to be born until one became the new Dark Lord.
Wealth: 10+
CHALLENGES
-Looking Non-Human (-2; in her base form, Akame has red eyes, noticeably pale, flawless skin and red lips without any worn lipstick. Furthermore, she appears almost supernaturally beautiful and her eyes glow slightly in the dark. However, this challenge's value is reduced due to her shapeshifting capabilities.)
-Psychological (-3; moderate cruelty. While she retains some measure of the kindness and good she has deep down, since becoming Dracula, Akame has grown less concerned with the well-being of people she doesn't know or care about, and she downright enjoys the suffering of her enemies.)
-Psychological (-1; mild fear; of losing her friends, loved ones and companions. While she has several means to bring them back if needed now that she is Dracula, the trauma she suffered from in her mortal life still exists deep down.)
-Minority (-1; pansexual. Akame cares absolutely not whether or not a possible love interest is male or female, rather considering the person's personality and nature.)
-Haunted Past (-3; Akame has had a rough life. She was sold to the Empire alongside her sister as a child and thrown into a life or death 'test' before being recruited into an elite assassins squad, the Elite Seven. She was tricked into killing a good friend of hers, and then both killed enemies of the Empire and former companions alike during the following years. Forced to participate against her will and 'raped' during orgies organized by Merraid Oarburgh, and both killing and losing various of her comrades, she eventually defected to the Revolutionary Army as a Night Raid assassin against the Empire, where she would once again kill many and lose several close friends. Finally, years later - as in, more recently, she was killed and turned into a vampire, banished from the new land she called home, and finally allowed to return before becoming the new Queen of Darkness.)
-No Reflection (-1; Akame does not cast a reflection in mirrors, water and the like.)
-Can't go in certain places (-2; may not enter private dwellings, such as private houses, mansions and the like, uninvited.)
-Special Vulnerability (-5; takes 2x damage from Holy/Blessed/Light weapons/items, and suffers -1 to all A/A/Ms in direct sunlight. Physical contact with holy water or a cross/rosary causes 3 stun damage per panel from mild burning.)
-Special Vulnerability (-5; the legendary whip, Vampire Killer, can destroy her for good, after which the conditions under her "Unique Kill" modifier would have to be fulfilled to bring her back.)
EQUIPMENT
-Currently worn: Elegant black tunic, pants and black leather boots with white scarf; Red Leather Dustcoat and bracers (+1 defense)
-Cursed Blade of the Blood Queen: Masamune (The merged form of both Akame's Teigu, One Cut Killer: Murasame, and her sister's Kurome's own sword, March of the Dead: Yatsufusa. Transformed alongside its wielder when she became the new Dracula and the Chosen of Chaos, the sword combined both previous Teigu's powers and gained additional ones on top of it. It now appears as a red-bladed, black hilted katana of exquisite craftsmanship and perfect sharpness. Its powers are described below:
- Melee Weapon (+3, 2x damage, Limited AP sword.)
- One Cut Kill (10 stones Atk VS Durability, killing the victim in one panel after the wound if even one stone gets through, unless the target is not alive, has no heart, or is immune to poison or resistant enough to it - poison defense does apply. There is no existing antidote, making Medical Healing useless to save the victim, although Magical/Mutant Healing or other powers might work if used immediately after the scratch, GM's call.)
- March of the Dead (is used to kill someone. The user can then activate its power to resurrect the dead creature/person, as an undead puppet under the Teigu user's command, with all of the powers, skills and talents the puppet had prior to death, except they cannot talk. Up to 12 such puppets may be controlled at once... but each puppet controlled will lower one of her Abilities/Energy Regen/Ref.Dodge/Toughness by 1 until the death or release of the puppet, as it requires a lot of energy to maintain. Once they have puppets, the user can send them away or summon them back from the ground with an action by raising their sword above and willing it.))
- Poison Form (Can transform the wielder, but not the sword, or any clothes/items into either liquid, or gaseous poison. NOTE: Can hold objects while transformed, Masamune included. Gaseous form as Phase Shift.)
- Deathland (By stabbing the sword into the ground, she can kill all the plants in an area, and then manipulate/animate the dead plants as long as the sword remains in the ground.)
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- Trump Card (if the user can cut themselves with it and survive the poison, they gain +3 to all Physical Abilities, Toughness and Reflexive Dodge for 10 panels, their sclera turn black with markings around the irises, while red markings appear along the user's body, remaining as scars once the effect diminishes, causing a -2 Looking Non-Human challenge, and a -4 Murasame Curse challenge, causing -1 to Speed and Agility, -2 sitmod to all Physical Actions and -2 to Energy Regen permanently due to contant pain and the user's body feeling heavy.))
-The Skeleton Key (A very powerful Daedric artifact created by - and literally part of - the Daedric Prince Nocturnal in the shape of a large, unusual and ancient looking key-like device, with the ability to 'unlock anything'. While most people usually don't know any better than to only use it for its most basic purpose - unlocking any existing lock with ease - it is but the simplest and least potent use of its powers. In the hands of a more imaginative user, the Skeleton Key is one of the most powerful and versatile artifacts in Mundus. Unless stated otherwise, its stones come from GP, unless it has an Intelligence bonus, which the user pays for themselves; either way, using the Skeleton Key requires an Action. Its powers include the following:
- Barrier Unlocking (AN 12 Effect VS a Force Field, Barrier or other to pass through freely via unlocking passage through it.)
- Labyrinth Unlocking (AN 12 Effect VS Difficulty of a labyrinth to immediately locate the way out and be able to follow it flawlessly.)
- Limits Unlocking (As Kaioken at AN 12, with Super Kaioken option. This effect allows one to exceed their normal limitations considerably past their normal level, allowing them to generally perform unbelievably well and way beyond their usual expectations. However, it is still quite dangerous just like Kaioken itself is, as going beyond one's )
- Potential/Power Unlocking (As Imbuement AN 12, Can Imbue Objects and Creatures, Can have more than one Object/Person imbued at a time, Imbued Powers are Permanent. Alternately, usable as Reinforcement at AN 12, Int.bonus, to temporarily boost objects or creatures' existing powers/abilities/skills instead of granting them new ones permanently.)
- Secrets/Knowledge Unlocking (As Clairvoyance AN 12, Int.bonus, May perceive through time regardless of physical proximity. Essentially unlocks secrets and knowledge from the present, past and future.)
- Strengths/Weaknesses Unlocking (As Sense Power/Enhanced Vision (Analyze Power) at MN 12. The Skeleton Key is capable of 'unlocking' access to sensing other being's power and weaknesses.)
- Summon Unlocking (As Summoning at AN 12, Int.bonus, Needs not maintain, to unlock passage from a given entity's location to the user's own, allowing them to 'summon' such beings. This effect could potentially bring forth any creature, including people, animals, demons, angels, spirits, ghosts, gods, and so on, as long as their Durability is inferior to this effect's AN.)
- Translocationial/Dimensional/Temporal Unlocking (As Teleportation, AN 12; with Interstellar Distances, Interdimensional Travel, Time Travel, Can see through portal, Doesn't have to travel to send others, May open portals for others to return options. Alternately, also usable as an AN 12 Effect usable to access more metaphysical "locations", such as a dream, a person's thoughts, someone's memories, and the like. The Skeleton Key can potentially unlock portals to any location including other planes such as those of Oblivion, Heaven, Hell, alternate universes and so on.)
- True Form Unlocking (AN 12 Effect VS Durbility or Intelligence, whichever is lower, to unlock a target's 'true form'. At GM's discretion, a given being may have a 'true'/Sealed/real self, potentially prevented from manifesting due to any number of reasons. This power allows the user to unlock said true form and bring it forth. Examples: Shiki Ryougi's true form is Akasha, and Moka Akashiya's Inner, silver-haired form is her true self; the Skeleton Key can bring them fully into action with a touch.)
- Universal Unlocking (AN 12, Int.bonus, Effect VS the Difficulty of any "lock"/access-preventing device, regardless of its nature or technological level, be it mechanical, digital, magical, metaphysical, ancient, futuristic, and so on, including security systems and so on, to unlock it in a single panel regardless of its Resistance. If necessary, the Skeleton Key transforms itself in the form most fitting to unlock whatever it is unlocking.)
- Etcetera (Probably countless other possible effects at GM's discretion, typically via an AN 12, Int.bonus VS Resistance. The Skeleton Key can unlock essentially anything, including concepts, emotions, causality, probabilities, and so on and so forth. The true potential and limits - or lack thereof - of the Skeleton Key are pretty much unknown.)
- Indestructible (The Skeleton Key is literally part of the Daedric Prince Nocturnal, and it cannot be destroyed for as long as she exists.)
-Crimson Stone (The Crimson Stone - currently set on a golden pendant - is the greatest treasure of all Vampirekind, holding within it immeasurable power both from its original source - the primordial Chaos - but also from the absorbed souls of two Vampire Lords, Walter Bernhard and Mathias Cronqvist - the latter also known as Count Dracula. The bright, blood-red gem is also cursed; whoever possesses it will eventually turn into a vampire if they aren't already, losing their humanity as they do. Its powers include:
Blessed by the Night (Grants +2 to all A/A/Ms to the Dark Lord's during night time.)- Castlevania Lordship (Dracula's Castle, Castlevania, will manifest alongside its master in the world. The Dark Lord has full control over the castle's power, and can teleport back to it at will. If the Dark Lord is destroyed, the castle will also crumble into rubble within about 10 + the Dark Lord's Durability in minutes.)
- Chaos Affinity (Grants the Dark Lord Immunity to Chaos, and the negative effects of the home dimension of the god of the same name.)
- Curse of Vampirism (The Crimson Stone carries the Curse of Vampirism, which makes any living, sentient being who has the stone in their possession for up to Dur AN days to progressively turn into a vampire. Said transformation will bring the following changes:
- Abilities: +2 to Str, Agl, Spd and Dur
- Actions: +1 Close Combat (Bite), Blood Drain 4 (As Drain Energy, Must bite to use, Death Factor)
- Modifiers: Immortal, Animal Senses 3 (Wolf), Healing Factor, +2 Ref.Dodge, +1 Toughness, Fangs +2 (Retractable), Immunity to Poison/Diseases, Enhanced Vision 4 (See in Darkness, Sense Blood)
- Challenges: 'Looking non-human' (-3; pale, cold, elongated fangs, red eyes) and 'Special Vulnerability (-2, silver; Silver attacks get +3 sitmod against them)'; 'Special Vulnerability (-2, fire; Fire attacks get +3 sitmod against them)' and 'Special Vulnerability (-5, sunlight; all vampiric powers are lowered by -2, and they take 1w of damage/panel of exposure to direct sunlight.)
- Vampiric Path (From then on, the user may gain additional vampiric powers with their own LoEs/white stones.)
- Dark Lord Empowerment (If a current Dark Lord does not already exist, a 30 minutes ritual may be performed using the Crimson Stone, provided that a powerful vampire's soul has been trapped within it beforehand to empower the ritual. Doing so will imbue the user with the power of a Dark Lord, the chosen of Chaos and opposite of God in the Balance, granting them 200w character creation stones to boost their power. Each Dark Lord is different, so there is no specific guideline, but they are typically gifted with magic, among other abilities.)
- Death Lordship (As Summoning AN 12, May only summon Death, Summon is always loyal to user, Needs not maintain. The owner of the Crimson Stone has full control over the dark god Death, who will be fully loyal to them. Once they become the Dark Lord, it doesn't matter who holds the stone; Death will still see the Dark Lord as the owner.)
- Eternal Night (AN 12 Effect to keep an Area of AN in a state of eternal night; Permanent Duration. May be activated or deactivated at will by user.)
- Immortality (As Immunity to Poison/Diseases and the Immortality modifier. The most basic purpose of the Stone is to render its wielder immortal, though it is soon replaced by a different form of immortality due to its curse, read above.)
- Interdimensional Travel (To and back the Chaos Dimension, home of Chaos itself. The Dark Lord is the only being who can enter it safely.)
- Primordial Chaos (As Hex Spheres, AN 12, Area Effect around point of impact. Achieved via manipulation of the primordial chaos of the god of the same name.)
- Reactive Evolution (Each resurrection makes a Dark Lord stronger, adding 25 character creation stones to their power each time.)
- Transcendental Immortality (Grants the Dark Lord Reconstitute Self, Special; if destroyed, the Dark Lord will return once every century, or earlier than that if there is a lot of negative emotions in the world, such as during major wars, pandemics and the like. There is apparently a ritual to stop a Dark Lord once and for all, but it not only required the combined power of the strongest Belmont in history and Dracula's son himself, but also cost the former his memories and ultimately only caused a new Dark Lord to rise.)
- Unique Kill (While a Dark Lord can be injured, they can only be killed by their own power - if a foe somehow finds a way to use it against them, such as the Ecclesian Runes or Soma Cruz's power as Dracula's reincarnation; by the legendary whip Vampire Killer, or by a sufficiently powerful god/cosmic entity/eldritch abomination or artifact, at GM's discretion.)
- Vampiric Soul Trap (The souls of vampires killed within Range 5 of the stone are absorbed within the stone and grant even more power to its owner, granting them Xw character stones, where 'X' is the total of the highest AN/MN of the dead vampire's Abilities, Actions AND Modifiers.)
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STORY: Akame of the Demon Sword Murasame was one of the deadliest assassins in her homeworld, and played a pivotal role in ending the tyranny of the Empire in the Revolutionary War. The price of victory was extremely costly, however, leaving most of her friends dead with but a few exceptions.
Two years later, she had become an army general, part of the Grand People's Republic, and helping out Night Raid's former leader Najenda and other Republic leaders in establishing a lasting peace and order despite the difficulties and the chaos that followed the fall of the Empire. She fought bravely and lead others wisely, doing her best to strengthen the resolve and the unity of the budding Republic, until she found herself in another universe in a flash of light.
She joined the soldiers of the local Commander Travis Howlet, himself under the orders of his beloved lady Lucy Heartfilia, and fought under their banner until she was killed and turned by a vampire, though she successfully slayed her own sire at the same time. Banished from the Kingdom for weeks, she eventually learned that Lucy had assumed power as Queen and had changed the laws, allowing her to return under her service despite her vampiric nature. She did so, and eventually found herself in an intimate relationship with not only the commander and her new Queen, but Travis' sister, the ambassador Kylie, and Akame's old friend, Chelsea, who had now become a Changeling, capable of changing her form pretty much at will without her former Teigu.
Akame found herself further altered from her former humanity when she eventually discovered the Crimson Stone, which in turn transformed her into the new Lord of Darkness, the new Queen of Darkness and ruler of Castlevania, the Chosen of Chaos itself. Luckily, Akame apparently was able to retain some measure of her humanity nonetheless, and did not turn evil despite the nature of her new powers as a Transcendent Vampire.