Post by Manah on May 18, 2024 23:47:56 GMT -5
CINDERELLA
Soul-Bound Witch and
'Fairy Godmother'
![https://i.imgur.com/LEVOJy0.png](https://i.imgur.com/LEVOJy0.png)
Soul-Bound Witch and
'Fairy Godmother'
![https://i.imgur.com/LEVOJy0.png](https://i.imgur.com/LEVOJy0.png)
QUOTE: "Look. I get the whole 'fairy godmother' gig. But it's not supposed to have to do with being soul-bound to someone else because of one random artifact thingy!"
Real Name: Eleanor White
Age: 24
Other Aliases: Ella, Cindy, Cinder, Princess
Occupation: Former Housekeeper/Maid, Witch, Unwilling Servant and Crewmember of the Greave of Meigis
Marital Status: Single
Height: 5'8"
Weight: 131 lbs
Eye color: Blue
Hair color: Blond
Species: Mystically-enhanced Human/Court Faerie Hybrid (Seelie, Witch)
Notes: Aside from her breathtaking beauty and unusual eye color, Cinderella has flawless skin and body proportions, hinting at her supernatural origins.
ABILITIES
Int: 7
Str: 1
Agl: 2
Spd: 2
Dur: 4
HEALTH: 4
ENERGY: 21(i)
REGEN: 14
ACTIONS
Close Combat: 3
(Str.bonus or Wpn.modifier)
-Self-Defense
-Rapier
-Using powers in combat
Ranged Combat: 2
(Wpn.modifier)
-Bows
-Thrown objects
Aether: 5
(Int.bonus)
-Efficient
-As a human/Seelie Court faerie hybrid, Cinderella was born with a strong connection to the Aether, the cosmic, semi-divine celestial element said to be the breath of the gods, the essence of life and the 'building blocks' of the universe. However, she is still relatively inexperienced at wielding that power, only scratching the surface of its full potential. This currently grants her the following:
Aether Weapon (As Psi-Weapon up to AN, Range 3 if Ranged, Aether Element)- Animate Objects (As Summoning; Animated objects are always loyal to user; Only to animate objects to do her bidding.)
- Empathic Projection (Peace, Happiness)
- Geomancy (As Mastery of Energy/Matter, restricted to whatever Energies/Matters are available in the user's immediate surroundings, with Manipulate only and Force Blast options, the latter which may or may not benefit from Advantages at GM's discretion depending on the attack's nature.)
- Healing (As Mutant Healing)
- Mastery of Energy (Elements: Aether, Electricity. With the following options:
Create/Manipulate (Aether - Created objects persist for up to 10 panels after maintenance is ended; Electricity - Created objects only last as long as maintained.)- Force Blast (Aether - 2x damage, 3x damage VS Darkness/Demonic/Evil/Undead targets, Normal and/or Stun damage; Electricity - 2x damage, Normal and/or Stun damage)
- Combine with Close/Ranged Combat
- Mastery of Magic (w/Increase AN, Accumulate Energy, May exceed 6 stones of effect, Doesn't require a panel of prep time options.)
- Telekinesis (w/Wpn.modifier.)
Faerie Magic: 7
(Int.bonus)
-Efficient
-Having followed in 'her own Fairy Godmother''s footsteps, Cinderella learned a good deal of 'Faerie Magic', a unique kind of Witchcraft practiced by the mystically-inclined and strongest among the Fair Folk. Said training provided her with the following abilities:
Alchemy (Can craft lots of different potions and poisons with countless potential effects. Potions - Stones VS Ability to induce effect, and other uses; Poisons - Stones VS Durability, dealing stones of damage until death or an antidote is provided, or until white stones of 'damage' equal Durability and inflict the intended effect.)- Calling (5 stones to 'mark' an item, up to AN items at once; then 1 stone per item to 'call' it, transporting them to the user's hands from wherever it is.)
- Chaos Magic (As Hex Spheres at up to AN)
- Fortune-Telling (As Clairvoyance, May perceive through time regardless of physical proximity, Requires use of one of many different fortune telling techniques/tools, such as tarot reading, palm reading, tea leaves reading, etc. Typically takes 5 minutes to use.)
- Communicate with Animals/Plants (1 stone/panel to communicate with either animals, or plants. While active, animals/plants conversed with temporarily gain sufficient artificial sentience to respond intelligibly.)
- Finding (Stones VS Resistance to locate target object/creature/location and sense the most effective path/means to get to it.)
- Glamour (As Create Illusions at up to AN.)
- Grand Glamour (As as Unlimited Create/Manipulate Matter/Energy, Atk VS Dur + Magical Defense to cause some sort of damage or harm; or Summoning, w/Always loyal to summoner. Technically conjures illusions so powerful, they actually affect reality around them at the physical level. The illusory effects will fade away after up to 5 minutes per stone played, but any injuries or damage caused by the illusions will remain, and yes, they can actually kill.)
- Magical Healing (As the Action; May heal up to 2x AN white stones of Health per day.)
- Magical Travel (As the Action; doesn't require a panel of prep time. Includes the following options:
Burrowing (As Swimming, Can't exceed human maximum speed limit; but through ground/stone/sand.)- Dreamwalking (Stones VS Intelligence to enter someone's dreams; may also travel to another dreamer's dreamscape and exit it there as per Teleportation.)
- Fairy Ring (5 stones to manifest a Fairy Ring - a near-perfect circle of mushrooms, flowers and or other noticeable and colorful plants - and 10 stones to enter or exit the Wyld, the chaotic land of the Fae, through it.)
- Mermaid (As Swimming, May exceed human maximum speed limit; via transformation of lower legs into a mermaid lower body. Can breathe underwater.)
- Mirror-Stepping (1 stone to enter/exit mirrors, stepping into the 'reflected world' within; Can travel to other mirrors as per Teleportation, ending up in their own reflected world. NOTE: Due to Cinderella's psychological issues, her reflection in a mirror world is very much an independent entity, and can interact with her as it pleases, at GM's discretion.)
- Teleportation (Portals, Send others, Return portals)
- Tree-Stepping (May "enter" a tree, and "exit" another tree further away, as per Teleportation.)
- Wall-Crawling (Maximum speed of 5, Can walk/run/stand on walls and ceilings as though gravity was in said direction.)
- Mending (Stones VS Target object's Size/Weight/Hardness/Technology/Highest AN/MN to repair it from a damaged/broken state. Can even repair magical/superscience objects, but doing so requires a 1w of Health sacrifice which can only heal at a normal 24 hours rate.)
- Minor Glamour (As Create Illusions, but only affecting 1 sense.)
- Summon and Control Animals (Any animals, May summon 1 beast/swarm per stone played up to AN, May summon at Range of AN)
- Sympathetic Magic (As Voodoo's Voodoo Doll, Weakness and Cause Pain/Injuries options. Alternately, may use as a Voodoo Doll of full AN even without an object linked to the target provided she knows their true name.)
- True Glamour (As Grand Glamour, but Area Effect up to AN, allowing for MUCH larger, potentially massive illusory effects essentially indistinguishable from reality.)
- Weather Magic (As Create/Manipulate Weather, Area Effect of up to AN, Duration of up to 1 hour/stone played for said purpose.)
- Witchcraft (As Sorcery, but also including the following:
Blessings (May grant Good Luck at up to AN.)- Charms/Fetishes/Talismans (Create items with the power of spells stored within for people to benefit from.)
- Curses (May burden as Bad Luck at up to AN.)
- Familiars (Stones played + Challenges to summon a Familiar of as many character creation stones to serve the user. Familiars are sentient, capable of human speech and have a psychic link with the user. May not have more than one Familiar at a time.)
- Fear (As the Action.)
- Herbalist (2x Natural Healing Rate)
- Turn Others into Beasts (Stones VS Int + Dur; Duration of 5 minutes/red stone of 'damage'.)
- Zombies (1 stone/raised zombie. Stats: Int 1, Str 2, Agl 1, Spd 1, Dur 2, C.C 1 (Str.bonus))
Faerie Powers: 6
(Int.bonus)
-Due to her nature as an half-Seelie Court Faerie, Cinderella has several innate Fae powers, explained below:
Ability Boost (Stones VS Effect up to AN + Duration in panels, where 'Effect' improves one or more physical abilities for the Duration.)- Banshee Scream (Either as a Sonic Blast - 2x damage, 3x damage VS targets within Range 2, either as a Ranged blast or an Area Effect of up to Half AN, rounded up, around but excluding self; Normal and/or Stun damage, Ignores Toughness/Hardness/Armor; or as Stones VS AN to boost regular voice's range.)
- Faerie Dust (As Imbuement; Can imbue Objects/People, Can have more than 1 target imbued at once up to AN, Doesn't require physical contact to maintain; Can only imbue targets with powers/magic she already has. Used via applying fairy dust to a target.)
- Fairy Wings (As Flight at up to AN 5 speed; via retractable fairy wings. Gains 'Silent Flight' option if Shrink 4 or higher is active.)
- Form Shifting (As an half-Court Faerie, Cinderella can transform herself in various ways, described below:
Beast Form (As Shape Shifting at AN/Metamorphosis, 1 stone/panel to maintain, only to transform into any natural animal, fish, bird and or insect/bug/arachnid.)- Clothes/Accessories Alteration (As Create/Manipulate Matter, Permanent Duration, only to create/transform her own outfit with non-magical accessories, and/or to alter existing clothes to fit her body or someone else's.)
- Fae-Shifting (As Shape Shifting at AN/Metamorphosis, 1 stone/panel to maintain, Can gain metahuman powers in addition to physical/energy changes, Only to transform into various faerie forms. Examples include, but are not limited to: Pixie, Nymph, Salamander, Undine, Banshee, Dullahan, Elf/Dark Elf, Beastfolk, Centaur, Dryad, Alraune, Will-o'-the-Wisp, etc.)
- Growth/Shrink (Up to AN; Increases Toughness by +1 per active AN when using Growth.)
- Manipulate Body Density (At up to AN.)
- Seeming (As Shape Shifting, up to AN.)
- Invisibility (As the Action.)
- Misdirection (Stones VS Int + Mental/Magical Defense, whichever is higher; success causes victim to fail to recognize landmarks, misread maps, misinterpret directions, face GPS failure or power loss, and otherwise encounter issues causing them to get lost and fail to get to their destination no matter how hard they try. Duration is up to stones of 'damage' on the D&R chart.)
- Pheromones (As the Action at AN; to inspire awe into allies/neutral individuals, and fear into foes.)
- Tongues (2 stones/panel; can speak, understand, read and write any languages written or spoken, as per Translation, Normal.)
Mesmerism: 5
(Int.bonus)With the following options:
Astral Projection (w/Phase Attack, Phase Stun, Psionic body travels with her options.)- Create Links with others
- Empathy
- Illusions (Broadcast)
- Mental Block
- Psychometry (Can also read thoughts of people before handling target object.)
- Repair Minds
- Subtle Commands
- Telepathic Communications
Enchanting: 6
(Int.bonus)
-As Inventing, but for magical items
-Based on Mastery of Magic
Private Investigating: 5
(Int.bonus)
-As Thieving
-Stealth
-Search room/area
-Lockpicking
-Pickpocket
-Forensics
Computers: 3
(Int.bonus)
-Games
-Modding
-MMORPGs
Vehicle Operations: 1
-Light vehicles
General Knowledge: 6
(Int.bonus)
-Efficient
-Myths and legends
-Occultism
-Herbalism
-Magical Beasts
-Fair Folk
-Seelie/Unseelie Court
Housekeeping: 5
(Agl.bonus)
-Cleaning
-Cooking
-Sewing
-Maintenance/Repair
-Gardening
Perform: 4
(Agl.bonus)
-Singing
-Dancing
-Piano
-Calligraphy
Social Skills: 6
-Beautiful
-Kind and caring
-Humor/Sarcasm
-Intimidate
-Etiquette
-'Fairy Godmother'
MODIFIERS
Extended Lifespan
-Half-Faeries can naturally live for up to thousands of years.
Acute Senses +3
Healing Factor
Reflexive Dodge +2
Toughness +1
Mental Defense +5
Magical Defense +7
Immunities
-Chaos Magic/Hex Spheres, Effects of the Wyld, Reality Distortion
Enhanced Vision 5
-See in Darkness, See Auras and magical forces, See into Other dimensions, Telescopic
Sense Power: 7
Wealth: 3
-Currently has: $250,000
-Gains $10,000 per month/issue
CHALLENGES
-Psychological (-2; excessive optimism. Despite everything she's gone through and all the bad things which happened to her, Cinderella remains surprisingly optimistic about life and the world around her. She often misses the clouds for the silver lining, even if the clouds are dark and stormy.)
-Psychological (-1; mild submissiveness. Cindy is typically non-confrontational and submissive when dealing with people and events, even though she is occasionally able to stand up for herself if she truly believes herself to be right.)
-Psychological (-1; mild obsessive-compulsive disorder, manifesting as a cleaning and washing obsession. Highly stressful and anxiety-inducing situations will cause her to go on cleaning sprees as a way to deal with the situation and feel safe, as a side effect of her past with the Tremaine family.)
-Psychological (-2; moderate mirrored-self misidentification. Likely one of the consequences of years of trauma, Cinderella suffers from a fairly creepy delusion; namely, that her reflection not only acts differently than she does, but also that it speaks to her.)
-Total Obedience (-5; due to her exposure to the Eye of Agaroth, Cinderella is pretty much literally unable to disobey a direct order from the Rogue Trader known as Fal-Ys Meigis. She retains the ability to agree or not with such an order, but cannot directly act against it or refuse to act according to it.)
-Loyal (-5; towards Fal-Ys Meigis, and to a lesser extent, her dynasty. Caused by her exposure to the Eye of Aragoth, Cinderella is mystically supportive of Fal, her goals and her interests and would not act against them if she has anything to say about it.)
-Faerie Code (-3; just like full-blooded Fae, Cinderella is bound by the same set of general rules as most of her kind. She will always keep her word once given, and expects the same in return. She will never lie, although she could 'bend' the truth or not tell all of it. Full/true names are extremely precious and should not be given lightly. Debts must always be repaid in full. And like any Fae... she LOVES honey.)
-Minority (-1; pansexual. Due to her nature as an Half-Faerie, and like many of her fellow Fae, gender doesn't count for much when it comes to intimacy as far as she is concerned.)
-Haunted Past (-4; she lost her biological mother when she was very young, and was given away by her loving but poor father to an horribly abusive family, manipulated into thinking they would take loving care of her in his stead. She lived a terrible life as little more than a slave to Lady Tremaine and her vile daughter for years until she was finally saved by her 'fairy godmother', and her would-be love interest billionaire philanthropist Philip "Prince Charming" Thomas. As it seemed like her life was going to get better, her so-called 'Prince' was killed in a violent car accident which once again left her alone, as she was unaware of her father and half-sisters' continued existence.)
-Half-Faerie Blood (-4; gains 3 times her Intelligence AN in max energy, but Intelligence costs three times as much instead of twice. Also, takes 2x damage from ferrous weapon/objects, and attacks involving iron.)
EQUIPMENT
-Currently worn: White buttoned blouse, Pale yellow cardigan sweater, orange necktie, emerald green knee-length skirt, white socks, black flats
-Glass Slippers (Enchanted with 3 stones effect to negate inherent discomfort of glass shoes; Exclusive to Cinderella, Near-Indestructible. Crafted by Cinderella herself using high-quality glass, geokinesis and some enchantments.)
-Potions: Healing (AN 6; Heals 2w of Health), Antidote (AN 7; Magical Healing to counter poison), Poison (AN 7 Atk VS Durability; deals red stones of damage VS Energy per panel for 1 panel/red stone of damage), Transformation Elixir (Turns drinker into a Fox; +1 Agl, +1 Spd, +1 Ref.Dodge, +2 Fangs/claws, Animal Senses +2 (Fox); Duration 1 hour.), Explosive Vial (AN 4, Area Effect 3), and an Potion of Peace (AN 7 Emotional Projection (Calm)).
______________________________________________________________
STORY: Eleanor White was born from the loving union of a hard-working, honorable and kind human father, and, unbeknownst to her for much of her life, a potent Court Faerie of the Seelie Court. Said mother's existence initially escaped her knowledge as she passed away when Eleanor was still very young, and her father took her under his wing alongside her half-sisters, both born from a human mother a couple of years earlier, Snow and Belle.
Unfortunately, she would not grow up with them all that much. Their father fell ill, and soon enough medical bills and taking care of his family was going to send them all out in the streets. However, when all seemed lost, a seemingly benevolent, generous wealthy noblewoman known as Lady Tremaine came to them, and offered to take the youngest child as her own, having always hoped to have a daughter. She would care for her and raise her as her own, allowing the rest of her family to manage on their own thanks to a lower financial burden. Not knowing any better and wishing only the best for his family, their father accepted reluctantly, thinking the young blonde would have a better life, and in turn, so would his other two daughters.
As it turned out, it was all a lie. Lady Tremaine was a monster, metaphorically speaking. She did have daughters, just as vile as she was, and the only reason she wanted the child was to use her as little more than a slave and free labor to make life easier for the trio of selfish, cruel women. They treated her basically as a necessary pain in the ass at best, and an unwanted piece of trash at worst, abusing her in about all sorts of ways for years.
Then one day, she overheard Lady Tremaine and her daughters speaking of a fancy social event put together by one handsome, popular and rich philanthropist Philip "Prince Charming" Thomas for the benefit of multiple charities, and how the trio intended to try and attempt to have one of Tremaine's daughters to seduce and marry him for the money, using blackmail if need be. Naturally, 'Cinderella' - as she was nicknamed mockingly by her adoptive sisters given how she often ended up dirty from cleaning everything for them, although the girl kinda liked how it sounded - was not allowed to come along, but she was truly hoping she could go and warn the young man of their scheme.
And that is when her "fairy godmother" manifested before her for the first time. Using mysterious magic Eleanor had never seen nor heard of before, she cleaned her up, provided her with a dress, beautiful, hard to break yet comfortable glass pumps, and a fancy car to drive over to the event. Thanking her fairy godmother over and over again, the young woman drove over to the event and managed to speak with Thomas, warning him, spending the evening with him, but also... causing him to fall in love with the beauteous young woman. However, she was forced to leave the event early, as the magic was beginning to fade away. In a hurry, she lost one of her 'glass slippers' and fled back home, returning to what she thought would be a life of slavery.
Much to her astonishment, however, Philip Thomas' butler came over to Lady Tremaine's home with the recovered glass slipper, and it matching her foot, discovered that she was the mysterious lovely woman his master had fallen in love with. She was taken away from her disgusting "family" to a whole new life. However, a few weeks later, Philip Thomas died in a violent car accident, leaving her alone once again.
It is unclear to any who knew her how she spent the following years, but the truth is, there had never been any 'fairy godmother'; it had been her own power which had awakened in her time of need, her own power which was too untrained, causing it to fail too early in that fateful evening. The fairy godmother had been little more than a trick of her troubled mind after years of abuse, just like how her reflection in mirrors seemed to have a mind of its own.
She 'trained under the fairy godmother' for years - as in, she self-taught herself to use her own Faerie magic and powers as they naturally came to her over time, and grew into a very powerful witch in the next few years. Until...
...one day, the rogue trader of the Howlet Imperium known as Fal-Ys Meigis, ruler of her own vassal state in a deep edge of the known borders of the Empire, came to Cinderella's world, carrying with her an ancient, mystical artifact, a crimson red gem known as the Eye of Aragoth. And as she passed by the Faerie witch's wooden cabin in the forest, she accidentally tripped and lost it there.
Unfortunately for her, Cinderella was the one to find it, and was both unaware of its nature, and the command word to handle it safely... causing her very soul to be bound to the rogue trader and her dynasty forever.