Post by Manah on Jun 4, 2024 23:27:57 GMT -5
NOEL
Monster Hunter
![https://i.imgur.com/prxOOwM.png](https://i.imgur.com/prxOOwM.png)
Monster Hunter
![https://i.imgur.com/prxOOwM.png](https://i.imgur.com/prxOOwM.png)
QUOTE: "I will never give up until I achieve victory!"
Real Name: Noel Marres Ascot
Age: 19 (Birthday: Steptember 15th)
Other Aliases: Lady Ascot
Occupation: Former Sport Jouster, Monster Hunter
Marital Status: Single
Height: 5'2"
Weight: 112 lbs
Eye color: Purple
Hair color: Light brown
Species: Mystically-enhanced Human (Slayer)
Notes: None
ABILITIES
Int: 4
Str: 4
Agl: 4
Spd: 3
Dur: 4
HEALTH: 5 (1 from Hollow Heart)
ENERGY: 21
REGEN: 10
ACTIONS
Close Combat: 5
(Agl.bonus and 2 Wpn.modifiers)
-Efficient
-Swords
-Lances/Spears
-Magic Weapons
-Jousting
-Horseback combat
Ranged Combat: 4
(Agl.bonus and 2 Wpn.modifiers)
-Efficient
-Whips/Bows/Javelins
-Thrown weapons/objects
-Magic Weapons
-Horseback combat
Parkour: 3
(Agl.bonus)
-As Acrobatics, Swimming and Wall-climbing
Horsemanship: 5
Slayer: 6
(Int.bonus and 2 Wpn.modifiers, see Weaponmaster below.)
-Noel's ability as the 'Slayer' of Belpaese family's legend allows her to draw upon the weapons and powers of heroes, allies and villains alike related to the family. This action covers the weapons part as described below:
Arsenal (Every issue, Noel can pick a 'starter weapon' of her choice among her available learned weapons. Every time she successfully deals damage with one of her Slayer weapons, she has a 10% chance per AN of unlocking another weapon which is then rolled from her Weapons Pool section at random, increasing her combat options until she reaches a maximum of AN weapons at once.)- Weaponmaster (Can use this action as a combat action to use 'secondary' weapons which do not require to be held in hands to be used, such as the King Bible.)
- Current Starting weapon: Whip
- Currently Equipped Weapons (Stones VS highest AN/MN of weapon to draw them. Noel currently has access to the following unlocked weapons:
Whip (Ranged; +2, +1/+1 if splitting attacks; Limited Area Attack, Normal and Stun damage, Range 2; +2 to Acrobatics if not used for combat on same panel, May use Ranged Combat as per Tendril Whip to perform tricks. A simple yet favored weapon of the Belpaese clan of monster hunters, the whip is a basic but effective weapon in relatively close range combat. Evolution: Requires Hollow Heart, results in Bloody Tear.)- Cross (Ranged; +3, Limited AP, Normal and Stun damage, After Effect, Range 3. Those boomerang-like crosses not only hit hard, but tend to fly right back and hit their targets again, making them especially effective against tough yet weak-armored foes. Evolution: Requires Clover, results in Heaven Sword.)
- Santa Water (Slayer; +3, 2x damage VS Dark/Demonic/Evil/Undead targets, Area Effect of Half Wpn.mod, rounded up. Can throw 1 vial per odd Wpn.modifier, currently 2. Rains down vials of holy water which break upon impact and showers the area around them with its contents, effectively acting as holy 'grenades' of sorts. Evolution: Requires Attractorb, results in La Borra.)
- Knife (Ranged; +1, Limited AP, Limited Area Attack Line, Range 2. While this weapon's name implies it being singular, it's actually used by tossing multiple knives really hard, really fast, in a line, hence its advantages. While not initially very powerful, it's still better to be elsewhere than in front of a user of Knife. Evolution: Requires Bracer, results in Thousand Edge.)
- Magic Wand (Ranged; +2, 2x damage, Ignores Toughness/Armor, but resisted by Magical Defense; Range 4. This wand fires blasts of bluish-white magic energy at a relatively long range and good rate of fire. Evolution: Requires Empty Tome, results in Holy Wand.)
- Axe (Melee/Ranged; +3, AP, Range 3 if thrown. A very straightforward, but also fairly devastating weapon; can be thrown effectively despite their large size. Evolution: Requires Candelabrador, results in Death Spiral.)
- Hammerspace (At up to AN; for weapons, magical items, gear and other personal equipment. Limited to items she could hold/carry normally or within a backpack or similar gear. NOTE: Items drawn out of her Hammerspace adjust themselves to the size and body of the user - or an ally of them, see Power-Ups modifier below.)
- Infinite Ammo (Noel has access to unlimited ammunition for any of her Slayer weapons.)
- Weapons Leveling (While Slayer weapons are *technically* built as equipment, she actually has the ability to improve them with LoEs and white stones alike as though they were actions.)
- Weapon Evolution (Most weapons can evolve into stronger and/or different forms provided that certain prerequisites are fulfilled. Noel must be equipped with the base weapon among her currently active Slayer weapons, she must have equipped any required items or power-ups - as noted in each weapon entry - and she needs to successfully kill or defeat an opponent with it. If all those prerequisites are met, her weapon will evolve into a superior version with a roll of 5% per AN upon said kill/defeat of opponent. From then on, she can use the evolved weapon instead of the base one once it is picked, if she so pleases.)
Thieving: 3
(Agl.bonus)
-Stealth
-Search room/area
-Lockpicking
Medical Healing: 3
Vehicle Operations: 1
-Light vehicles
General Knowledge: 5
(Int.bonus)
-Efficient
-Jousting
-Occult lore
-Belpaese Family
-Monsters
-Demons/Undead
Gardening: 4
(Int.bonus)
Leadership: 2
Social Skills: 5
-Beautiful
-Kind and caring
-Persuade
-Etiquette
-Monster Huntress
MODIFIERS
Tier 0
-Noel has the potential to level up and grow significantly stronger with experience, but she is currently only level 1, so she does not yet qualify for MN 1.
Monster Slayer
-Noel is capable of permanently killing things that should not die. True immortals, liches with phylacteries, ghosts and spirits and various other creatures which just won't die normally know to fear her, because the things she kills tend to fail to come back.
Rapid Recovery
Energy Battery 3
Deep Reserves +4
Reflexive Dodge +2
Mental Defense +5
Magical Defense +7
Immunity to Fear
Targeting +2
Fast-Draw +2
-Only for Slayer weapons
Power-Ups: 6
-The second half of Noel's Slayer ability, this modifier will handle her use of 'passive weapons', or power-ups which will enhance her abilities passively, and/or grant her new abilities. Its abilities include:
Passive Items (Similarly to her Slayer action, this modifier allows Noel to equip up to AN passive items/power-ups at once, increasing her abilities in some manner depending on the item. Unlike her Slayer action 'Arsenal's description, Noel doesn't start with a passive item active. Instead, every time she rolls to unlock a weapon - whether successful or not - she can roll a 5% chance per MN to unlock a passive item as well, chosen from the Power-Ups Pool section at random, empowering her until she reaches a maximum of AN power-ups at once.)- Hammerspace (Like weapons, passive items are stored in Slayer's hammerspace when not in use.)
- Currently Equipped Power-Ups: (Via Slayer's Hammerspace - Stones VS highest AN/MN of item to draw them. Noel currently has access to the following unlocked passive items:
Pummarola (MN 1; each MN adds a red stone to all Health recovered from any source. For example, drinking a potion healing 1w of Health with an MN 3 Pummarola would heal the drinker by 2w. If they don't already have 2x Natural Healing Rate or higher, equipping the Pummarola temporarily grants it to the user.)- Candelabrador (MN 1; +1 stone/MN VS Multiple opponents and +1 to Area of attacks/effects per 3 MNs. This mystical candelabra allows its owner to increase the size of their weapons/powers/attacks, making them more and more devastating against crowds of foes. Can evolve the Axe into the Death Spiral.)
- Empty Tome (MN 1; adds Bullet Hell X to a Weapon/Attack, where 'X' is the MN of the tome. This mystical grimoire diminishes the time required to throw/fire/slash weapons drastically, allowing the user to unleash more and more attacks as it grows in power. Can evolve the Magic Wand into the Holy Wand.)
- Hollow Heart (MN 1; adds to Max Health up to user's Durability AN. A heart container quite popular in some legendary kingdom. Can evolve the Whip into Bloody Tear.)
- (Empty)
- (Empty)
- Share the Power (May temporarily grant one of her active, equipped power-ups to an ally for up to 5 minutes/MN; Requires physical contact to use.)
- Power-Up Leveling (Like Slayer Weapons, power-ups items can be upgraded with LoEs and white stones alike.)
Enhanced Vision 5
-See in Darkness, See Auras and Magical Forces, See into Other Dimensions
Ghost Touch
-Like the Belpaese clan members and many of their allies, Noel is capable of interacting directly and physically with ghosts, phase shifted beings and other incorporeal/ethereal entities as though they were fully physical or materialized. This extends to her weapons and powers as well.
Wealth: 3
CHALLENGES
-Psychological (-2; battle thirst. Since becoming a monster hunter, Noel has found herself increasingly thrilled by the excitement of combat.)
-Psychological (-1; mild teasing. Noel seems to particularly enjoy fondling her female friends as a means of teasing them. Possibly a hint of a potentially bisexual nature?)
-C.T.S.U.F.U (-3; Noel is a good person more than willing to help people in need and protect those in danger.)
-Obsession (-2; to hunt and fight monsters. Given her connection with the Belpaese family, she naturally feels a drive to hunt down monsters and fight them.)
-Supernatural Magnet (-3; wherever she goes, the supernatural tends to follow. Monsters, occult events, unnatural phenomenon are becoming more and more common for her.)
-Deadly enemies (-5; many monsters, abominations, demons and other servants of evil.)
EQUIPMENT
-Currently wearing: White shirt, cream-colored shorts, school loafers
-Smartphone
-SUSgun (+8, 2x Damage, Limited Area Effect; Deals no damag; Knocks back 1 yard/red stone of damage. A shotgun with a transparent tube magazine loaded with 8 differently-colored, decorative only shotgun shells. Pulling the trigger unleashes an invisible force which sends anything it hits flying.)
-Pocket Knife (+1)
-Backpack
-Travel rations for 3 days
-Raincoat
-Additional clothes (Shirts, shorts, skirt, sandals)
RESERVE EQUIPMENT (Currently at the castle's stables)
-Etoile (Her favorite horse, saddled and everything)
______________________________________________________________
STORY: Noel Marres Ascot used to be a relatively normal noblewoman from a noble family whose biggest concerns were performing well at her favorite sport, namely jousting. And then, one night under the full moon upon the Witching Hour, she was changed by the power of a prophecy from another world, a prophecy she had no knowledge of, nor means of knowing of it until it happened. Her very soul was linked to the power of the legendary monster hunters of the Belpaese clan, their allies and some of their most implacable foes, making her 'the Slayer', a legendary monster hunter with the power to wield the weapons and powers of dozens of heroes and villains from the Belpaese's homeworld.
She soon found herself significantly stronger, faster, more agile and more resilient, with superior combat skills, although she was still fairly inexperienced and had much to learn of her near unlimited potential. Still, she would grow into a formidable warrior shortly, indeed.