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Post by pgholland on Dec 27, 2006 7:19:44 GMT -5
Okay, we're not starting yet, but I'd like to pool everything so that I can see who we're waiting for etc. So everyone who's got a CAD, finished or not, if you could post it here, and then we'll use this as an OOC area too. Hopefully now we've got enough people to get our own board for the rest of the game after this one.
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Post by Brainstem on Dec 27, 2006 9:46:13 GMT -5
Name: Jared Lithen Species: Human Age: 24 Height: 1.8m Weight: 75kg Hair: Light Brown Eyes: Blue
Abilities Int: 4 (2w) Str: 3 (1w) Ag: 2 (2r) Spd: 2 (2r) Dur: 3 (2w) HP: 3 Energy: 9
Total Ability Cost: 6w1r Total Cost: 6w1r
Actions Mastery of the Force: 7 (35w) -Increase Abilities to Action Number (+2) -Prescience (+2) -Enhance Senses (+1) -Defensive Field (+2)
Telekinesis: 4 (4w)
Social Skills: 2 (2r) -Farming
Lightsaber Combat: 2 (6w) -Strength and Lightsaber Bonus -Hand-to-hand -Form I
Technology: 3 (1w) -Int Bonus -Droid Work -Programming Farming Equipment
Ranged Combat: 4 (2w) -Weapon Modifier -Blaster Pistols -Blaster Rifles -Hunting Equipment
Total Action Cost: 48w2r Total Cost: 55w
Modifiers Reflexive Dodge: +3 (4w)
Total Modifier Cost: 4w Total Cost: 59w
Equipment Orange Lightsaber (+4, Armor Penetrating) (9w) Generic Blaster Pistol (+2, Normal Damage or Stun)
Total Equipment Cost: 9w Total Cost: 68w
Challenges Force Sensitive (2w) Shunned By Peers (2w) -Orange lightsabers issued as a kind of "these people aren't real Jedi," which causes many of his superiors and peers to look down on him Conflicted Interests: Duty to family/duty to galaxy (2w) Code of Honor: Personal Integrity (1w) Bitter toward Jedi for drafting him (1w)
Total Challenge Cost: -8w Total Cost: 60w
Jared grew up as a moisture farmer in the outer rim, not knowing the special talents he began to notice he held were anything more than a tool to help his parents around the farm. They proved useful to him and he trained himself to specialize in certain techniques that would prove more useful to him on the farm. After the war with the Sith broke out, however, his abilities became very desired by other powers. Taken from his home by the Jedi, Jared was drafted into service against the Sith menace and given minor training in lightsaber combat. Still preferring to use the Blaster Pistol he grew up hunting vermin around his house with, Jared is slow to accept his new lot in life. He longs to be back with his family, who he cares deeply for, but also knows that he is needed to help the galaxy in this pivitol moment. While working with the Jedi, he has noticed their almost elitest attitude regarding common-folk and untrained Force Sensitives, but he tries to keep his minor resentment under wraps for now. Afterall, an angry Jedi is best aimed at an enemy, rather than himself.
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Post by dragondog on Dec 27, 2006 16:29:48 GMT -5
If this is the game I signed up for, which I assume it is even though there is nothing explicit that connects it to the previous and unnamed thread, I'll leave this as a placeholder for my CAD until I return home and have the time to catch up with MURPG and think a bit more about my character. But this is what I have, or think I have, so far. On the other hand, if this is not the game I think it is, please let me know.
Name: Argon Sunrider Species: Near Human Age: 21 Height: 1.8m Weight: 70kg Hair: Dark Blond Eyes: Green (no white and no discernable pupil)
Abilities: (9w) Int: 5 (3w) Str: 3 (1w) Agi: 3 (1w) Spd: 3 (1w) Dur: 3 (3w)
HP: 3 Energy: 9
Actions (52w) Acrobatics: 4 (2w) - Agility
General Knowledge: 2 (1w) - Jedi Lore - Sith Lore
Lightsaber Combat: 5 (15w) - Intelligence and Lightsaber Modifier - Reflect <= 2x AN appropriate energy attacks - Deflect AN non-energy attacks - Form II Mastery - Hand to Hand
Mastery of the Force: 4 (15w) - Enhance Senses (Free) - Increase Strength, Speed, or Agility to AN for 1r/panel - Prescience: Reallocate up to AN stones - Defensive Field (Force Field)
Social Skills: 3 (1w) - Jedi Protocol - Languages & Cultures - Diplomacy
Technology: 4 (3w) - Intelligence - Droids - Starships
Telekinesis: 5 (6w)
Telepathy: 5 (8w) - Can’t read minds - Empathy - Mind Trick - Telepathic Communication
Vehicle Ops: 3 (1w) - Speeders, Starfighters
Modifiers
Equipment Blue Lightsaber (+4, Armor Penetrating) (9w)
Challenges (10w) Jedi (3w) Compulsion to stick up for the underdog (3w) Guilty Conscience (Death of Friend) (2w) Haunted Past (Death of Friend) (1w) Deadly Enemy (Sith that killed Friend) (1w)
Argon was born of two Jedi parents and they raised him as a Jedi. He quickly learned to tap into the Force and fight with a lightsaber, and soon he was able to beat older more experienced Jedi in friendly duels. The path of the Jedi was outlined for him from the beginning and though he earned it himself, there had never been another path he’d wanted to walk.
Shortly after Argon had become a Jedi Knight, he and a female friend of his were attacked by a Sith. The female was killed, Argon was wounded, and the Sith lost both his legs. Surviving only through his mastery of the Force.
With treatment, Argon was restored physically. But he still feels guilty about her death and that he should have been able to prevent it somehow.
And the Sith hates Argon with a passion. They have faced off a couple of times since then, but there has been no clear resolution to the conflict yet.
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Post by tiburon on Dec 28, 2006 9:02:58 GMT -5
Here is a tentative CAD, tentative because I haven't played MURPG in a while. Please feel free to correct any mistakes you see I have made.
Name: Ellor Korig Height: 5' 9" Weight: 150 lbs Age: 26 Eye Colour: Red Hair Colour: N/A Species: Duros
Abilities: Intelligence: 4 Strength: 3 Agility: 4 Speed: 3 Durability: 3 HP: 3 Energy: 9
Stones Spent on abilities: 9w
Actions: Stones spent on actions: 48w
Mastery of the Force 5 (12w) -Enhance Senses (Free) -Radar Senses (+1 to Cost level) -Prescience; Reallocate up to action number of stones (+2 Cost Level) - Force Vigour- Regenerate Action Number of Red stones after 1 panel of rest/inaction) (+1 Cost Level)
Lightsaber Combat 4 (12w) -Agility + Lightsaber Modifier -Hand to Hand, Form II mastery, Form IV -Reflect up to Double Action Number of appropriate Energy Attacks (Mainly Blasters) -'Deflect' up to Action Number of non-energy attacks (e.g. flechette launcher rounds, slugthrower rounds) -Throw Lightsaber (Ranged Attack, Range 2)
Vehicle Operation 6 (4w) -Troop Transports -Air Speeders -Starfighters -Space Transports
Telekinesis 4 (4w) -Acts as Force Push, Move Object and Force Grip
Telepathy 4 (6w) -Can't Read Minds -Empathy (Free) -Mind Trick (+2 Cost Level) -Telepathic Communications (+1 Cost Level)
Force Healing 4 (4w) -Heal Action number of red stones/panel -Spend 1 red stone to heal 1 red -Heal Action number of white stones/day -Spend 3 red to heal 1 white
Social Skills 4 (2w) -Jedi Protocol -Military Protocol -Streetwise -Diplomacy
Acrobatics 3 (1w) -Agility Bonus -Move Action -Subtract Action number from stones falling damage
General Knowledge 4 (3w) -Intelligence Bonus -Encyclopedic general knowledge -Ask relevant questions of DM -Action number vs. scenario description -Tactics -Jedi Lore
Equipment: Lightsaber (Green) +4 Armour Penetrating (9w)
Challenges: Jedi (3w), Strong Compulsion to stick up for underdog(3w), stronger concerning refugees.
Ellor Korig spent the years of his childhood in a refugee camp on Nar Shadaa after his brother fled their home planet after a Sith invasion that killed his parents. He spent the next six years of his life in one of the many camps that exist all over the smuggler's moon. As he approached his seventh birthday he was discovered by Jedi Master Tor Umbeck who took him to the Jedi Temple on Coruscant. There he was trained in the many arts that make a jedi. He quickly learnt many of the mundane skills that a jedi must master such as diplomacy, investigation and martial skill.
One, however stood out above all the rest. Piloting; in the great Duros tradition he excelled in piloting spacecraft. Flying quickly became, and remains, his favourite activity. His progress in knowledge of the force also increased, but at a measured rate, he rise in knowledge was not meteoric and he always felt that this was the reason for his master's death many years later.
Soon after his knighthood on Coruscant he and Master Umbeck were assigned to the font lines of the war. Here, his compulsion to avenge his parents death became paticuarly strong but was eventually pushed down as he became responsible for both a unit of infantry and the evacuation of refugees from worlds that saw heavy fighting. While attached to his unit he gained knowledge in tactics and leadership that would serve him well in the years to come.
When he and his former master next met it was on the battlefield as he found his master dying in the centre of a skirmish between Sith and Republic forces. Though he tried valiantly he was unable to save Umbeck and has always blamed himself for that. Unable to accept his master's passing he was quickly pulled off the front lines and is currently awaiting reassignment.
That seem okay?
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Post by dragondog on Jan 5, 2007 6:13:15 GMT -5
So when do we plan to get this game started?
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Post by Kaimontfendo on Jan 5, 2007 11:32:12 GMT -5
Character Name: Mark Rayton Player: Kaimontfendo Height: 5'10" Weight: 197 pounds Eyes: Blue Hair: Black Species: Human
Int: 4 (2w) Str: 3 (1w) Agil 3 (1w) Speed2 (2r) Dura 3 (3w)
Force-based Energy Reflection: 4 (9w, at Cost AN +4) +It doesn't absorb energy, only reflects it. +It is only for defense/counterattack +Can deflect back ranged energy attacks up to 2x stones spent
Mastery of Force: 4 (20w) +Enhance Senses (free) +Enhance Senses to Radar Senses, Sonar senses, or Telescopic Vision +Force Lightning +Prescience +Force Vigour +Increase Str, Spd, or Agility
Telepathy: 3 (6w) +Empathy (free) +Mind Trick +Illusion +Communication
Lightsaber Combat: 1 (cost 4w) (Agility Bonus, no specialties)
Nerve Punch: 6 (9w) +Intelligence Bonus (free) +Double damage or Stun at will
Close Combat: 3 (1w) (Agility Bonus or weapon Modifier) -Hand-to-hand Defense -dodging/blocking Lightsabers
Social Skills: 3 (cost 1w, somehow I always forget this until the end.) -Jedi Protocol
Reflexive Dodge: +2 (3w) Challenge - Paranoia: He often feels he's being followed and watched. (2w)
Equipment Cortosis gauntlets: Add no defensive stones, but can be used to block lightsabers without losing a hand. (cost 1w, indestructible)
Mark Rayton, like many others, was discovered by the Jedi order in his early childhood, and brought to the Jedi temple for training. As years passed, Mark grew into a teenager, and like many teenagers, he rebelled. He wasn't even sure why he did it. Maybe it was because he wanted to be 'normal.' Maybe it was because of . Maybe it was just because he wanted to see how much he could get away with. He learned the hard way that he couldn't get away with as much as he thought.
After several explosively emotional reactions, including a few uses of Force Lightning, the Jedi Council realized continuing to train him would be to great of a risk. The decision was made to expel him from the Jedi order, and watch him secretly through The Force.
Mark was returned to his family, where he adjusted poorly to the 'normal' life he thought he wanted. He began training day and night in his use of the Force, hoping to one day convince the Jedi Order to allow him to return. He knew Jedi should be skilled in self-defense, but he lacked a Lightsaber or the skill to build one. (Although he had learned the basics of how to use one.) As a result, he decided to train himself in unarmed combat.
Finally, eight years after being expelled, the Jedi became desperate enough for members that they called upon him to return, forgiving the hot-headed actions he made so long ago...
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Post by pgholland on Jan 5, 2007 12:56:07 GMT -5
ASAP now that I think we've got everyone. Just a few things; Dragondog- your Lightsaber combat should come to 15 white stones, and I'd prefer it if you character didn't have more than 10 stones in challenges (I'd remove the cybernetic arm one, it's not really a challenge) and the Eyes challenge really isn't one in a galaxy full of Near-Human species, at least not at this time (so that would get you down to 10w i think.
Tiburon- You're going to need to lose an action- the most you can have is 9. Also I don't see any challenges.
Kaimontfendo- You seem to be 7 stones short by my recokning. But i would say your Gauntlets would only really cost 1w (for indestructable) if you made them Toughness +1 (to represent you ability to deflect blows, blasters etc. that would be 2w) and higher toughness progress as for Toughness (Or reflexive dodge) but with 1 white more for being lightsaber resistant.
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Post by dragondog on Jan 5, 2007 17:31:01 GMT -5
Sorry about that. I guess I miscalculated.
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Post by pgholland on Jan 6, 2007 8:08:37 GMT -5
Right ok we've basically started now.
Dragondog, ok now that you've fixed that your character needs to lose 8 stones as you are 68 white at the minute in a 60 white game.
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Post by Kaimontfendo on Jan 11, 2007 20:23:13 GMT -5
I like the centered text at the top of the main thread. It's not quite the opening text from the films, but pretty close. Very Nice!! I wouldn't have thought of it.
However, it needs to be yellow, so that it's even closer. (I'm mostly joking about that because that would probably make it harder to read, so it should probably stay how it is.)
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Post by pgholland on Jan 12, 2007 6:47:38 GMT -5
Well if i could have been botehred I probably would have done it yellow. But it was hard enough to do it like that. The problem is it's centred but not justified, the Star Wars stuff is centred but its also full justified, so you get nice neat boxes.
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