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Post by cerpg on Mar 6, 2006 15:50:49 GMT -5
Does anyone know a rule for impact projection?! If Thor hit Hulk at full power, the green brick would fly away and destroy some walls, wouldn't he?! So, how many damage would he suffer again? And the wall?? And (say) the enemy on the other side of the wall!??!?
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Post by dorkknight23 on Mar 6, 2006 16:04:08 GMT -5
Does anyone know a rule for impact projection?! If Thor hit Hulk at full power, the green brick would fly away and destroy some walls, wouldn't he?! So, how many damage would he suffer again? And the wall?? And (say) the enemy on the other side of the wall!??!? I think that depends on how the GM and the player want to handle it. 1) Storytelling. It happens, the Thor sends Hulk into a wall and the wall crumbles, but no extra stones of damage. 2) You really want to damage him twice? Okay. If I were GM-ing, this is what I would have the player do: have Thor use his two actions this way: first, close combat to hit the guy, then put stones into Strength to throw him away into a brick wall (provided the guy has enough strength [or maybe TK] to pull it off; the Hulk weighs 4.) Those stones that get through defense do 2x damage. Example: Thor is attacking the Hulk, who has +8 toughness but has not put any stones into defense. Thor is going to put 5 stones into Close Combat, +8 from his hammer's weapon mod. Then, he's going to put another 10 stones from his strength to have the Hulk tossed back up to 60 feet, until he hits a wall. He will act before the Hulk (agility 5 vs. agility 1.) Thor hits Hulk with his hammer, +13 attack vs. +8 defense, 5 stones get through, 2x damage, 10 stones of damage, 4 white of health. The resulting impact sends the Hulk flying up to 60 feet backwards (although he might only have to go 10-20 feet before he hits the wall.) That long-distance throw damages the Hulk again: +10 vs. +8 (I'm being nice and sayng all the stones he used towards strength will damage here,) or 2 stones of damage, 1 more white stones. The Hulk is crumpled up in a pile of rubble, with 2 of his original 7 health left. Thor has 3 stones of energy left, and will regenerate 6 more, more than enough for him to go back and throw his hammer... How much damage does the wall take? The wall takes the 10 stones of Thor's strength, 2x damage from the Thrown Hulk, 20 damage, I'm assuming the wall is brick, and will not survive that kind of damage, crumbling in its entirety. I basically adapted the rules for throwing objects and treated the Hulk as the thrown object, if that makes sense.
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Post by mako on Mar 6, 2006 16:15:22 GMT -5
I think perhaps smashing into walls should deal a set amount of damage, which is reduced by Toughness and Acrobatics. Acrobatics could let them flip to land and bounce off the wall. Toughness could reduce the damage itself, but not leave the wall intact.
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Post by cerpg on Mar 7, 2006 15:59:00 GMT -5
Very nice thumb rule, this yours, dorkknight23! But this way, it seems that even Wolverine (Str 4) would be able to throw Hulk away for 4 stones of x2 damage (that wouldn't actually harm him, but would toss), what does not sound appropriate. Besides, if Iron Man decided to UniBeam Hulk, that would be capable of throwing him also, don't you think?!
I was thinking something like this: take the stones of damage (13 from Thor) and subtract if from the Strength (or Durability, whichever is higher) of the target; if the result happens to be high enough to throw the target's weight (Hulk's 4) as if it were TK, that is what occurs. So, in your example, Hulk would not be tossed. However, if Thor hit him for 18 stones of damage, then the green goliath would fly 4 (damage-Str= 8, -4 for weigth) stones of distance. If there was an obstacle in the path, then the damage would be the difference to the full original distance, x2 (so, a wall 1 stone way would cause and suffer 3 stones of x2 damage, that would make a 2-stone hole on the wall; Hulk, however, wouldn't be hurt again, for the 3 stones wouldn't overcome his Toughness).
However, Captain Mako's argument has a point, I guess. By no means should the impact damage be higher than the Resistance for breaking the obstacle. So, if the flying Hulk hit a wood door (R=2), he would never suffer 8 of damage, for example (but after breaking the door he would fly only more 6 stones; if there were, by any chance, an iron wall 1 stone away, than both would take 5 of x2 damage: the wall'd suffer a 4-stone gap, and the Hulk would be unhurt again).
And then, anyway, would be the Hulk's turn, for Thor's disgust...
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Post by quixoteles on Mar 9, 2006 13:55:25 GMT -5
You know I always tried to encourage my players to take more dramatic blows. I know this is silly, but here me out. If they sacrifice positioning, by shunting some of their red stones into blowback they can be flown into and through stuff. If they hit something that is harder than them (Durability + toughness) then they suffer stun damage limiting their recovery temporarily but not actually doing white stone damage. Going through things less tough then you is basically ignored.
Oh man you don't know how fun it is to see Spiderman go through like three apartment walls and then talk shit later.
The best! My Blowback rules are not used in falls. My Blowback rules are sort of an alternate to the fall unconscious rules and very similar to them. They allow for cinematic action and take the razorblade edges off the death spiral.
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Post by cerpg on Mar 10, 2006 9:58:33 GMT -5
This is a good option also, Quixoteles ! Even being it very fun, I think there should be more danger involved...! After all, have you never seen on comics, when a hero is punched hardly on a panel (and is still conscient), but after crashing some walls and posts he faints on the other panel?? Anyway, take a look on the new thread I posted, and see what you think of it! Try out murpg.proboards19.com/index.cgi?action=display&board=House&thread=1142003455&page=1
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