|
Post by gloom on Apr 23, 2004 14:04:20 GMT -5
Ok, here it is. My attempt at a time mastery. Let me know what you all think.
Mastery of Time Cost: AN+1+options
Effects: Control Time, locally. No object creation (except for barrier, see below) but can combine stones to actions that are time based (I.E. Inventing to cut time or undefined actions such as doing a crossword puzzle in half the time).
Options: +1 cost – Immunity to the effects of time. Essentially it provides Immortality/Extended life modifier. Also allows the character to adjust his physical age at will (Can shift 10 years/AN, Every 10 year difference = difficulty to recognize)
+1 cost – Create/Manipulate time to number of stones spent. Wall of anti-time that blocks 1 stone/stone spent. Duration: Looses 1 stone/panel until normal time catches up. Spend 1 stone/panel to maintain. Blocks all physical attacks including energy.
+1 cost – Time based Force Blast: Normal Damage (trauma due to sudden aging of cells, not enough to actually age the target. It also can damage non-living objects) or Stun damage (Anti-time field) vs. Durability (Duration = 1 panel/stone of damage)
+2 cost – Combine with Close/Ranged combat
+2 cost – Free Force Field while using element
Action/Modifier Discounts: -1 cost – Movement related to mastery or to Speed ability -1 cost – To healing factor (any) (by reversing time on damage) -1 cost – To Healing, mutant or mystical (by reversing time on damage)
|
|
|
Post by wilgar on Apr 24, 2004 10:44:03 GMT -5
Very well thought out. Have you playtested this yet? I was just wondering if the madatory +1 to cost level is enough. Since this is only on the local scale it probably is, not sure though. Very nicely done. I need to make a villian with this to torment my players. ;D
|
|
|
Post by gloom on Apr 24, 2004 17:26:33 GMT -5
I haven't playtested it yet but I might soon. I gave it the +1 because the book says thats appropriate for powers of great scope.
|
|
|
Post by Bladephyre on Apr 26, 2004 14:58:50 GMT -5
Seems like a great concept and I like all the options. The only proble I see is that either the cost needs to go up quite a bit or that null time field needs to be weakened. that is some Broken stuff.
|
|
|
Post by Bladephyre on Apr 26, 2004 15:00:05 GMT -5
Geez, masters degree in english and literature (Science too) education and I still can not spell worth a crap.
|
|
|
Post by gloom on Apr 26, 2004 15:26:45 GMT -5
Actually I just used the Ice Mastery as a template for the stun and barriers. They aren't any more powerful than those, it's just a matter of how they are defined. And I already gave it the +1 for extrodinary power/scope as the book suggests.
|
|
|
Post by zac on Apr 26, 2004 16:37:38 GMT -5
personally I would increase the AN and add in prescience of some form. It only makes sence that you would be able to see an attack coming, as you are controling the time its happening in.
|
|
|
Post by gloom on Apr 26, 2004 16:49:32 GMT -5
My reasoning was that you could have control of localized time without any kind of knowledge of events. I figure that Prescience can be bought seperately to fit the main power. Other powers that could fit are Duplicate Self and Reflexive Dodge.
|
|
|
Post by Alton on Aug 21, 2004 16:36:37 GMT -5
well, I'm actually running a game where both a Pc and an NPC have mastery of time, they haven't met yet. First off, I priced it with a +2 for being powerful, though after reading the guide to hulk and avengers, in retrospect I shoulda made it a +4 or +5. Second, with the create/manipulate, the way I play it is that they can freeze time, move it forwards or backwards within the area they pay for in the R&D chart. I'm treating natural time as a constant time effect of strength 1, as part of a plot thing, the PC had to turn time backwards several days over the entire surface of the earth, (he had some help with a quickly made invention made by himself, Tony Stark and Henry Pym) . I'm also playing it so that the modifier "Immunity to reality distortion" makes a being immune to all but the energy blast. but that's just me. On the time barrier, I think I'd make it a separate option, since as long as they have the stones to maintain it, they gain the benefits of a modifier that collectively costs 40 stones(Physical invulnerability and Energy Invulnerability), 60 if you include magical invulnerability in it. I'd probably give the option a modifier of +2
|
|