|
Post by redmage on Aug 25, 2004 9:10:36 GMT -5
Physics Application Cost Lv = AN+2
Like Biocomputing, however stones may be added to Acrobatics, Close Combat when armed, Ranged Combat with a thrown object, Computers, Dancing, Genetic Engineering, Technology, Inventing, making attacks with Telekenisis, or they can be shifted into defence.
Options: Cost Level +2: Int Modifier Cost Level +1: Applied to any Close Combat or Ranged Combat action. Cost Level +1: Considered to have Acrobatics at 1/2 AN when falling. This option can only be taken if the action Acrobatics has not been taken.
Prescience costs -1 white stone Reflexive Dodge can be taken at -1 Cost Level.
|
|
|
Post by redmage on Aug 29, 2004 8:11:21 GMT -5
This modifier is for people with somewhat advanced knowledge of science and math to fight with intelect instead of brute strength. A character with this action would prefer to dodge blows and hit pressure points during combat. Because of its limited uses, I made the cost cheeper and added on some options that Biocomputing can't give you. Besides, this action covers most of the bases that Biocomputing would, however it isnt quite as adaptable.
|
|
|
Post by Chaos0250 on Aug 29, 2004 12:29:21 GMT -5
Its pretty cool. I don't think that it should reduce the cost of Prescience. But the reflexive dodge reduction sounds pretty good.
|
|
|
Post by hypernova on Aug 29, 2004 20:00:38 GMT -5
I don't remember it stating anywhere in the Core Rulebook that you couldn't use Int for your Close Combat modifier, or stating that you couldn't use anything other than Agility or Strength.
EDIT: Actually, it specifically says:
"When you buy Close Combat, it includes your choice of any one Ability Bonus and a Weapon Modifier."
|
|
|
Post by redmage on Aug 30, 2004 7:49:02 GMT -5
Indeed, you can apply your Int bonus to Close Combat however that option allows you to use Physics Application as a bonus to close combat.
|
|