Post by bootmobile on Jul 24, 2003 23:22:13 GMT -5
I thought as long as I was re-doing one Summers brother I may as well do the other. They are both underpowered as printed.
So here's SCott's little brother, Alex. I invent a new modifier here, based off of Targeting, but I explain it (well I hope).
HAVOK
Int: 3
Str: 2
Agi: 2
Spd: 2
Dur: 3
Health/Energy: 3 / 9
ACTIONS
Close Combat - 4
(Int bonus)
~X-Man Multi-Style
Ranged Combat - 3
~Handguns
Leadership - 4
Geophysics - 4
(Int bonus)
Vehicles - 4
~Cars
~Heavy vehicles
~Aircraft
~Spacecraft
Social Skills - 4
~Alien Cultures
~Government Ops
~Military
Mastery/Channelling of Plasma - 8
~Force Blast, 2x damage
~Can deliever force blast as an area effect centered on himself.
~Stun Option
~Absorb Plasma/Cosmic Radiation
~Overstrain
MODIFIERS
Mental Defense [+1]
Energy Defense [+2]
Over-Powered* [+4] to Mastery/Channelling.
Equipment
Kevlar Armour[+1]
X-Man Communicator
*Over-Powered Modifier
Cost level = Modifier Number +3 Levels
Choose one of the character's superpower Actions, this modifier is added to any stones placed into that Action. The stones added from this modifier may not be shifted into defense and do not allow more stones to be put into an action than the Action Number.
The free stones from this modifier must be played if any stones are placed in the selected Action. If the player wishes a lesser effect they must allocate a stone from the Action for every stone of the modifier they would like to counter.
The maximum modifier number that may be purchased is equal to one-half the modified Action Number (round down).
So here's SCott's little brother, Alex. I invent a new modifier here, based off of Targeting, but I explain it (well I hope).
HAVOK
Int: 3
Str: 2
Agi: 2
Spd: 2
Dur: 3
Health/Energy: 3 / 9
ACTIONS
Close Combat - 4
(Int bonus)
~X-Man Multi-Style
Ranged Combat - 3
~Handguns
Leadership - 4
Geophysics - 4
(Int bonus)
Vehicles - 4
~Cars
~Heavy vehicles
~Aircraft
~Spacecraft
Social Skills - 4
~Alien Cultures
~Government Ops
~Military
Mastery/Channelling of Plasma - 8
~Force Blast, 2x damage
~Can deliever force blast as an area effect centered on himself.
~Stun Option
~Absorb Plasma/Cosmic Radiation
~Overstrain
MODIFIERS
Mental Defense [+1]
Energy Defense [+2]
Over-Powered* [+4] to Mastery/Channelling.
Equipment
Kevlar Armour[+1]
X-Man Communicator
*Over-Powered Modifier
Cost level = Modifier Number +3 Levels
Choose one of the character's superpower Actions, this modifier is added to any stones placed into that Action. The stones added from this modifier may not be shifted into defense and do not allow more stones to be put into an action than the Action Number.
The free stones from this modifier must be played if any stones are placed in the selected Action. If the player wishes a lesser effect they must allocate a stone from the Action for every stone of the modifier they would like to counter.
The maximum modifier number that may be purchased is equal to one-half the modified Action Number (round down).