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Post by tenguitarz on Oct 5, 2004 17:02:21 GMT -5
Just a few ideas I had.
CUSTOM WEAPONS Base cost: MN + 1. This includes either Close or Ranged Combat for the weapon.
+1 : adds other Combat (ie. makes the weapon useable in both Close and Ranged combat). 1w: Ranged Combat item that returns to thrower (as Daredevil's Club) or has unlimited ammunition 1w: Weapon operates at half modifier number for other people (this is so an item like Cap's shield is more effective in his hands than someone elses) 2w: Exclusive to user (Usually for either mystical or technological reasons) 1w: Indestructible
A few other ideas: No weapon that can be wielded/fired with one hand by someone with a strength less than 4 should probably not have a modifier number higher than +4. (ie. automatic rifles, greatswords, rocket launchers/mounted guns could have higher mods and require that you use both hands)
Anybody have any ideas/like the ones that are here? I've been trying to come up with some ideas because I'm pretty sure that some people I have lined up for a game will want some custom weapons (both in the sense of Cap/Daredevil/Thor-like weapons and customized guns).
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